Update my build WP/WM Tanker
Since no one here has made any replies yetI thought I would post my own minor improvement to the build. I switched out Reactive Armor out of SoW for 2 lvl 50 Resist IO's.
I took the 2 slots out of SoW and put one in Gloom for Apocalypse Damage uping that set to 4 for the + 4% Damage. I put the other in to Clobber. I yanked out the Crushing Impact A/D/E. I put in to those now empty spots Superior Might of the Tanker Quad and the proc for another +4% damage. For my endance worry I think Ageless Core should handle that. Reactive Radial Flawless Interface should help up my damage enough to help me kill quicker.
So here is the updated build:
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
BashFill -money: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: War Mace
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: High Pain Tolerance
- (A) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Heal/Recharge
- (7) Numina's Convalescence - Heal
- (11) Titanium Coating - Resistance
- (34) Titanium Coating - Resistance/Recharge
- (37) Titanium Coating - Resistance/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (A) Miracle - Heal/Recharge
- (5) Miracle - Heal/Endurance
- (13) Miracle - Heal
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense
- (45) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Numina's Convalescence - Heal
- (9) Numina's Convalescence - Heal/Endurance
- (9) Numina's Convalescence - Heal/Recharge
- (A) Mocking Beratement - Taunt
- (17) Mocking Beratement - Taunt/Recharge
- (34) Mocking Beratement - Taunt/Recharge/Range
- (45) Mocking Beratement - Taunt/Range
- (A) Performance Shifter - Chance for +End
- (23) Efficacy Adaptor - EndMod
- (43) Efficacy Adaptor - EndMod/Accuracy
- (A) Aegis - Resistance/Endurance
- (15) Aegis - Resistance
- (15) Aegis - Resistance/Recharge
- (25) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (23) Kinetic Combat - Damage/Endurance/Recharge
- (A) Shield Wall - Defense/Endurance/Recharge
- (21) Shield Wall - Defense/Endurance
- (21) Shield Wall - Defense
- (25) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (37) Kinetic Combat - Damage/Recharge
- (39) Superior Might of the Tanker - Recharge/Chance for +Res(All)
- (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (27) Gladiator's Armor - Resistance
- (27) Gladiator's Armor - End/Resist
- (29) Gladiator's Armor - Recharge/Resist
- (48) Gladiator's Armor - Resistance/Rech/End
- (A) Eradication - Damage
- (29) Eradication - Accuracy/Damage/Endurance/Recharge
- (31) Eradication - Damage/Recharge
- (36) Eradication - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense
- (A) Resist Damage IO
- (33) Resist Damage IO
- (A) Eradication - Damage
- (36) Eradication - Accuracy/Damage/Recharge
- (36) Eradication - Accuracy/Damage/Endurance/Recharge
- (37) Eradication - Damage/Recharge
- (A) Eradication - Damage
- (39) Eradication - Damage/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
- (40) Eradication - Accuracy/Damage/Endurance/Recharge
- (A) Apocalypse - Accuracy/Damage/Recharge
- (42) Apocalypse - Accuracy/Recharge
- (43) Apocalypse - Chance of Damage(Negative)
- (46) Apocalypse - Damage
- (A) Rectified Reticle - To Hit Buff
- (46) Rectified Reticle - Increased Perception
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) HamiO:Enzyme Exposure
- (48) HamiO:Enzyme Exposure
- (A) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Radial Paragon
------------
Level 1: Brawl
- (A) Empty
- (A) HamiO:Microfilament Exposure
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - Heal
- (13) Numina's Convalescence - Heal/Endurance
- (43) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - Chance for +End
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Statesman -- Putting the F U back in Fun.
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Champion
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Hello all
A while ago on the Tanker forum they got into discussion about the most survivable build with out using Stone Armor and Granite. Someone came you with this build around Issue 19. So it only has the Alpha slot considered part of the build. I would like to see if some kind soul would be willing to help me to update it. Here is some of the pro and cons of the build that I see.
Pros
Above soft cap in S/L F/C E/N and 39.6% psionic
73% S/L resist 47.7% psionic
Near Tanker HP cap at 3484
685% regeneration with 1 target in range of Rise to the Challenge
Counting in Darkest Night and Rise to the Challenge debuff at I trial soft cap
Cons
Light slotting of the attacks
End hungry running DN
Here is the build
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
BashFill -money: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: War Mace
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(5), Numna-Heal(7), TtmC'tng-ResDam(11), TtmC'tng-ResDam/Rchg(34), TtmC'tng-ResDam/EndRdx(37)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 2: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(13)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(45), SW-ResDam/Re TP(45)
Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(17), Mocking-Taunt/Rchg/Rng(34), Mocking-Taunt/Rng(45)
Level 12: Quick Recovery -- P'Shift-End%(A), Efficacy-EndMod(23), Efficacy-EndMod/Acc(43)
Level 14: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(15), Aegis-ResDam/Rchg(15), S'fstPrt-ResDam/Def+(25)
Level 16: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 18: Heightened Senses -- SW-Def/EndRdx/Rchg(A), SW-Def/EndRdx(21), SW-Def(21), LkGmblr-Rchg+(25)
Level 20: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 22: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 24: Kick -- FrcFbk-Rechg%(A)
Level 26: Tough -- GA-3defTpProc(A), GA-ResDam(27), GA-End/Res(27), GA-RechRes(29), GA-Res/Rech/End(48)
Level 28: Whirling Mace -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(36)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(40)
Level 32: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33), RctvArm-ResDam/Rchg(46)
Level 35: Shatter -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Dmg/Rchg(37)
Level 38: Crowd Control -- Erad-Dmg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Gloom -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(42), Apoc-Dam%(43)
Level 44: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(46), GSFC-ToHit/EndRdx(46), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit(50)
Level 47: Darkest Night -- HO:Enzym(A), HO:Enzym(48)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Regen/Rcvry+(43)
Level 2: Stamina -- P'Shift-End%(A)
Statesman -- Putting the F U back in Fun.
The Legendary Mythic Kek - 35 Inv/Stone Tanker
Longspear - 50 Spines/Regen Scrapper
Champion