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Posts
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Joined
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Here is something I tossed together real quick. It has lots of recharge and at the soft cap for S/L. No incarnate stuff I left that to you to decide on.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Siphon Power -- Acc-I(A), RechRdx-I(3), RechRdx-I(3)
Level 1: Snap Shot -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg(37), Decim-Dmg/EndRdx(46)
Level 2: Transfusion -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Acc/Heal(5), Nictus-Heal/HP/Regen/Rchg(5), Numna-Heal/EndRdx/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(11)
Level 6: Siphon Speed -- RechRdx-I(A), Acc-I(11), Acc-I(13), RechRdx-I(13), RechRdx-I(15)
Level 8: Fistful of Arrows -- SDefendersB-Acc/Dmg(A), SDefendersB-Acc/Dmg/EndRdx/Rchg(37), SDefendersB-Rchg/Heal%(37), SDefendersB-Acc/Dmg/EndRdx(40), SDefendersB-Dmg/EndRdx/Rchg(43), SDefendersB-Dmg/Rchg(43)
Level 10: Blazing Arrow -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(21), Apoc-Acc/Rchg(31), Apoc-Acc/Dmg/Rchg(34), Apoc-Dmg/Rchg(34)
Level 12: Speed Boost -- Zephyr-ResKB(A)
Level 14: Aimed Shot -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(21), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48)
Level 16: Increase Density -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(17)
Level 18: Inertial Reduction -- Jump-I(A)
Level 20: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23), LkGmblr-Def/Rchg(25)
Level 24: Tactics -- Rec'dRet-Pcptn(A), GSFC-ToHit(25), GSFC-ToHit/EndRdx(27), GSFC-ToHit/Rchg/EndRdx(27)
Level 26: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(29), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(31), Efficacy-Acc/Rchg(43)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- ResDam-I(A)
Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), RechRdx-I(33), RechRdx-I(33), RechRdx-I(34)
Level 35: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36)
Level 38: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(39), Ragnrk-Dmg/EndRdx(40), JavVoll-Dam/End/Rech(40)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(42)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(45)
Level 47: Ranged Shot -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(48), Decim-Dmg/EndRdx(50), Decim-Dmg/Rchg(50), Decim-Acc/EndRdx/Rchg(50)
Level 49: Aim -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Since no one here has made any replies yetI thought I would post my own minor improvement to the build. I switched out Reactive Armor out of SoW for 2 lvl 50 Resist IO's.
I took the 2 slots out of SoW and put one in Gloom for Apocalypse Damage uping that set to 4 for the + 4% Damage. I put the other in to Clobber. I yanked out the Crushing Impact A/D/E. I put in to those now empty spots Superior Might of the Tanker Quad and the proc for another +4% damage. For my endance worry I think Ageless Core should handle that. Reactive Radial Flawless Interface should help up my damage enough to help me kill quicker.
So here is the updated build:
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
BashFill -money: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: War Mace
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: High Pain Tolerance- (A) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Heal/Recharge
- (7) Numina's Convalescence - Heal
- (11) Titanium Coating - Resistance
- (34) Titanium Coating - Resistance/Recharge
- (37) Titanium Coating - Resistance/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (A) Miracle - Heal/Recharge
- (5) Miracle - Heal/Endurance
- (13) Miracle - Heal
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense
- (45) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Numina's Convalescence - Heal
- (9) Numina's Convalescence - Heal/Endurance
- (9) Numina's Convalescence - Heal/Recharge
- (A) Mocking Beratement - Taunt
- (17) Mocking Beratement - Taunt/Recharge
- (34) Mocking Beratement - Taunt/Recharge/Range
- (45) Mocking Beratement - Taunt/Range
- (A) Performance Shifter - Chance for +End
- (23) Efficacy Adaptor - EndMod
- (43) Efficacy Adaptor - EndMod/Accuracy
- (A) Aegis - Resistance/Endurance
- (15) Aegis - Resistance
- (15) Aegis - Resistance/Recharge
- (25) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (23) Kinetic Combat - Damage/Endurance/Recharge
- (A) Shield Wall - Defense/Endurance/Recharge
- (21) Shield Wall - Defense/Endurance
- (21) Shield Wall - Defense
- (25) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (37) Kinetic Combat - Damage/Recharge
- (39) Superior Might of the Tanker - Recharge/Chance for +Res(All)
- (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (27) Gladiator's Armor - Resistance
- (27) Gladiator's Armor - End/Resist
- (29) Gladiator's Armor - Recharge/Resist
- (48) Gladiator's Armor - Resistance/Rech/End
- (A) Eradication - Damage
- (29) Eradication - Accuracy/Damage/Endurance/Recharge
- (31) Eradication - Damage/Recharge
- (36) Eradication - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense
- (A) Resist Damage IO
- (33) Resist Damage IO
- (A) Eradication - Damage
- (36) Eradication - Accuracy/Damage/Recharge
- (36) Eradication - Accuracy/Damage/Endurance/Recharge
- (37) Eradication - Damage/Recharge
- (A) Eradication - Damage
- (39) Eradication - Damage/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
- (40) Eradication - Accuracy/Damage/Endurance/Recharge
- (A) Apocalypse - Accuracy/Damage/Recharge
- (42) Apocalypse - Accuracy/Recharge
- (43) Apocalypse - Chance of Damage(Negative)
- (46) Apocalypse - Damage
- (A) Rectified Reticle - To Hit Buff
- (46) Rectified Reticle - Increased Perception
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) HamiO:Enzyme Exposure
- (48) HamiO:Enzyme Exposure
- (A) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Radial Paragon
------------
Level 1: Brawl- (A) Empty
- (A) HamiO:Microfilament Exposure
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - Heal
- (13) Numina's Convalescence - Heal/Endurance
- (43) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - Chance for +End
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1534;716;1432;HEX;| |78DA65945B53525114C7F7818308628088608A77452E1E3865D9644D33A63896369| |85D9E1AE7643B397502E61C9CF2B1F71E7AEBA1E9AD697AEA03D5432FDD2CADBE01| |2D587F89E20CF0DBACBDF67F5DD88B8D27CB8177AB4F2F092570D9321C67FB86517| |E286DEF35A3B6671B96A027B86438A582695963738F2A65B9EF255B9CDDB697E57D| |5976A4769BB6AB95C7D28E6263435A92CC06AD8C1D195E2B97A42DCB35ED78112C5| |62A96B62E8D7BD2764A66B5B7F9BD60EE966A66793770BC5B6D7D2998B5B2749CD8| |4AD5DCD196ECBD9ADCDEAAEC5924EFD4A4BD1FA7A4D2F4FEE4A30FA59176DD23366| |9A1AB42DD6276DD64FA35E678863995669EF10B3C75B728122654E1DA6486AE33C7| |B79867FD0843BECA7FBE5DF0F5C3F70BE5E4E69C5CEE555A2429A71566608DF9957| |C3CECE3F644399FB11033DB0F5E7537F98D7CBD8AD2D4F3A2A66ED4DA8D5ACF517E| |3EE4E72BB99AB690C91C7FC0CC5ACC0372EC417E3D2FD836F08C997ECEFC4C3EBDC| |8AF37CF314ECC833A331E232654B140B183881D446FFAD09B3EF46600BDF94EBA61| |E886D7B8BEFE02788519473FCE936E84753D11E88E40770C7A53D09FF9C06793EF9| |961BAB551D418455F53E86B0AFA2EF289B1BE88D5E9116EB20CF22975F0142B9DCC| |813A73789E99CB331729CB21543F74E06A7664F88839F2833979C81C20FD04B24A2| |08B116497447687D4A151D65346B3826F067881624D20D6C4C1BFDA938839859817| |C9771ABED3F09DC1DE0CCE247166874A9985EFACC6372095C38DD099735966846AC| |8A0479997648BD0DE2BF02DFBE4DE30F5D7CC8F0121343EA3680B04D52D72A04A7A| |79F4248F5EE8E8858E1E0DABAD49A557E3975A6FB72CB252516DCDA85032DCB194D| |AFA7FA817FD8DF8BCBED3B636DAD677DBD6BE10CD31EBD58F1AF3AF407B8EB57FB6| |DB66D9F6EBAFCDA560560398D5F42DE6EFF67398BF7C4785E90E8BDE6199EFB09CE| |EB01468847454F4074778EB69| |-------------------------------------------------------------------|
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Since no one here has made any replies yetI thought I would post my own minor improvement to the build. I switched out Reactive Armor out of SoW for 2 lvl 50 Resist IO's.
I took the 2 slots out of SoW and put one in Gloom for Apocalypse Damage uping that set to 4 for the + 4% Damage. I put the other in to Clobber. I yanked out the Crushing Impact A/D/E. I put in to those now empty spots Superior Might of the Tanker Quad and the proc for another +4% damage. For my endance worry I think Ageless Core should handle that. Reactive Radial Flawless Interface should help up my damage enough to help me kill quicker.
So here is the updated build:
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
BashFill -money: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: War Mace
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: High Pain Tolerance- (A) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Heal/Recharge
- (7) Numina's Convalescence - Heal
- (11) Titanium Coating - Resistance
- (34) Titanium Coating - Resistance/Recharge
- (37) Titanium Coating - Resistance/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (A) Miracle - Heal/Recharge
- (5) Miracle - Heal/Endurance
- (13) Miracle - Heal
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense
- (45) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Numina's Convalescence - Heal
- (9) Numina's Convalescence - Heal/Endurance
- (9) Numina's Convalescence - Heal/Recharge
- (A) Mocking Beratement - Taunt
- (17) Mocking Beratement - Taunt/Recharge
- (34) Mocking Beratement - Taunt/Recharge/Range
- (45) Mocking Beratement - Taunt/Range
- (A) Performance Shifter - Chance for +End
- (23) Efficacy Adaptor - EndMod
- (43) Efficacy Adaptor - EndMod/Accuracy
- (A) Aegis - Resistance/Endurance
- (15) Aegis - Resistance
- (15) Aegis - Resistance/Recharge
- (25) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (23) Kinetic Combat - Damage/Endurance/Recharge
- (A) Shield Wall - Defense/Endurance/Recharge
- (21) Shield Wall - Defense/Endurance
- (21) Shield Wall - Defense
- (25) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (37) Kinetic Combat - Damage/Recharge
- (39) Superior Might of the Tanker - Recharge/Chance for +Res(All)
- (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (27) Gladiator's Armor - Resistance
- (27) Gladiator's Armor - End/Resist
- (29) Gladiator's Armor - Recharge/Resist
- (48) Gladiator's Armor - Resistance/Rech/End
- (A) Eradication - Damage
- (29) Eradication - Accuracy/Damage/Endurance/Recharge
- (31) Eradication - Damage/Recharge
- (36) Eradication - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense
- (A) Resist Damage IO
- (33) Resist Damage IO
- (A) Eradication - Damage
- (36) Eradication - Accuracy/Damage/Recharge
- (36) Eradication - Accuracy/Damage/Endurance/Recharge
- (37) Eradication - Damage/Recharge
- (A) Eradication - Damage
- (39) Eradication - Damage/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
- (40) Eradication - Accuracy/Damage/Endurance/Recharge
- (A) Apocalypse - Accuracy/Damage/Recharge
- (42) Apocalypse - Accuracy/Recharge
- (43) Apocalypse - Chance of Damage(Negative)
- (46) Apocalypse - Damage
- (A) Rectified Reticle - To Hit Buff
- (46) Rectified Reticle - Increased Perception
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) HamiO:Enzyme Exposure
- (48) HamiO:Enzyme Exposure
- (A) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Radial Paragon
------------
Level 1: Brawl- (A) Empty
- (A) HamiO:Microfilament Exposure
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - Heal
- (13) Numina's Convalescence - Heal/Endurance
- (43) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - Chance for +End
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1534;716;1432;HEX;| |78DA65945B53525114C7F7818308628088608A77452E1E3865D9644D33A63896369| |85D9E1AE7643B397502E61C9CF2B1F71E7AEBA1E9AD697AEA03D5432FDD2CADBE01| |2D587F89E20CF0DBACBDF67F5DD88B8D27CB8177AB4F2F092570D9321C67FB86517| |E286DEF35A3B6671B96A027B86438A582695963738F2A65B9EF255B9CDDB697E57D| |5976A4769BB6AB95C7D28E6263435A92CC06AD8C1D195E2B97A42DCB35ED78112C5| |62A96B62E8D7BD2764A66B5B7F9BD60EE966A66793770BC5B6D7D2998B5B2749CD8| |4AD5DCD196ECBD9ADCDEAAEC5924EFD4A4BD1FA7A4D2F4FEE4A30FA59176DD23366| |9A1AB42DD6276DD64FA35E678863995669EF10B3C75B728122654E1DA6486AE33C7| |B79867FD0843BECA7FBE5DF0F5C3F70BE5E4E69C5CEE555A2429A71566608DF9957| |C3CECE3F644399FB11033DB0F5E7537F98D7CBD8AD2D4F3A2A66ED4DA8D5ACF517E| |3EE4E72BB99AB690C91C7FC0CC5ACC0372EC417E3D2FD836F08C997ECEFC4C3EBDC| |8AF37CF314ECC833A331E232654B140B183881D446FFAD09B3EF46600BDF94EBA61| |E886D7B8BEFE02788519473FCE936E84753D11E88E40770C7A53D09FF9C06793EF9| |961BAB551D418455F53E86B0AFA2EF289B1BE88D5E9116EB20CF22975F0142B9DCC| |813A73789E99CB331729CB21543F74E06A7664F88839F2833979C81C20FD04B24A2| |08B116497447687D4A151D65346B3826F067881624D20D6C4C1BFDA938839859817| |C9771ABED3F09DC1DE0CCE247166874A9985EFACC6372095C38DD099735966846AC| |8A0479997648BD0DE2BF02DFBE4DE30F5D7CC8F0121343EA3680B04D52D72A04A7A| |79F4248F5EE8E8858E1E0DABAD49A557E3975A6FB72CB252516DCDA85032DCB194D| |AFA7FA817FD8DF8BCBED3B636DAD677DBD6BE10CD31EBD58F1AF3AF407B8EB57FB6| |DB66D9F6EBAFCDA560560398D5F42DE6EFF67398BF7C4785E90E8BDE6199EFB09CE| |EB01468847454F4074778EB69| |-------------------------------------------------------------------|
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Well I will take you up on your kind offer. Here is a copy of my post from a few day ago.
Hello all
A while ago on the Tanker forum they got into discussion about the most survivable build with out using Stone Armor and Granite. Someone came you with this build around Issue 19. So it only has the Alpha slot considered part of the build. I would like to see if some kind soul would be willing to help me to update it. Here is some of the pro and cons of the build that I see.
Pros
Above soft cap in S/L F/C E/N and 39.6% psionic
73% S/L resist 47.7% psionic
Near Tanker HP cap at 3484
685% regeneration with 1 target in range of Rise to the Challenge
Counting in Darkest Night and Rise to the Challenge debuff at I trial soft cap
Cons
Light slotting of the attacks
End hungry running DN
Here is the build
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
BashFill -money: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: War Mace
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(5), Numna-Heal(7), TtmC'tng-ResDam(11), TtmC'tng-ResDam/Rchg(34), TtmC'tng-ResDam/EndRdx(37)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 2: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(13)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(45), SW-ResDam/Re TP(45)
Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(17), Mocking-Taunt/Rchg/Rng(34), Mocking-Taunt/Rng(45)
Level 12: Quick Recovery -- P'Shift-End%(A), Efficacy-EndMod(23), Efficacy-EndMod/Acc(43)
Level 14: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(15), Aegis-ResDam/Rchg(15), S'fstPrt-ResDam/Def+(25)
Level 16: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 18: Heightened Senses -- SW-Def/EndRdx/Rchg(A), SW-Def/EndRdx(21), SW-Def(21), LkGmblr-Rchg+(25)
Level 20: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 22: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 24: Kick -- FrcFbk-Rechg%(A)
Level 26: Tough -- GA-3defTpProc(A), GA-ResDam(27), GA-End/Res(27), GA-RechRes(29), GA-Res/Rech/End(48)
Level 28: Whirling Mace -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(36)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(40)
Level 32: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33), RctvArm-ResDam/Rchg(46)
Level 35: Shatter -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Dmg/Rchg(37)
Level 38: Crowd Control -- Erad-Dmg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Gloom -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(42), Apoc-Dam%(43)
Level 44: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(46), GSFC-ToHit/EndRdx(46), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit(50)
Level 47: Darkest Night -- HO:Enzym(A), HO:Enzym(48)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Regen/Rcvry+(43)
Level 2: Stamina -- P'Shift-End%(A)
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Hello all
A while ago on the Tanker forum they got into discussion about the most survivable build with out using Stone Armor and Granite. Someone came you with this build around Issue 19. So it only has the Alpha slot considered part of the build. I would like to see if some kind soul would be willing to help me to update it. Here is some of the pro and cons of the build that I see.
Pros
Above soft cap in S/L F/C E/N and 39.6% psionic
73% S/L resist 47.7% psionic
Near Tanker HP cap at 3484
685% regeneration with 1 target in range of Rise to the Challenge
Counting in Darkest Night and Rise to the Challenge debuff at I trial soft cap
Cons
Light slotting of the attacks
End hungry running DN
Here is the build
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
BashFill -money: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: War Mace
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(5), Numna-Heal(7), TtmC'tng-ResDam(11), TtmC'tng-ResDam/Rchg(34), TtmC'tng-ResDam/EndRdx(37)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 2: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(13)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(45), SW-ResDam/Re TP(45)
Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(17), Mocking-Taunt/Rchg/Rng(34), Mocking-Taunt/Rng(45)
Level 12: Quick Recovery -- P'Shift-End%(A), Efficacy-EndMod(23), Efficacy-EndMod/Acc(43)
Level 14: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(15), Aegis-ResDam/Rchg(15), S'fstPrt-ResDam/Def+(25)
Level 16: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 18: Heightened Senses -- SW-Def/EndRdx/Rchg(A), SW-Def/EndRdx(21), SW-Def(21), LkGmblr-Rchg+(25)
Level 20: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 22: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 24: Kick -- FrcFbk-Rechg%(A)
Level 26: Tough -- GA-3defTpProc(A), GA-ResDam(27), GA-End/Res(27), GA-RechRes(29), GA-Res/Rech/End(48)
Level 28: Whirling Mace -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(36)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(40)
Level 32: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33), RctvArm-ResDam/Rchg(46)
Level 35: Shatter -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Dmg/Rchg(37)
Level 38: Crowd Control -- Erad-Dmg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Gloom -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(42), Apoc-Dam%(43)
Level 44: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(46), GSFC-ToHit/EndRdx(46), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit(50)
Level 47: Darkest Night -- HO:Enzym(A), HO:Enzym(48)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Regen/Rcvry+(43)
Level 2: Stamina -- P'Shift-End%(A)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1636;720;1440;HEX;| |78DABD94DD53125118C6CFC22A82182022988A821F08E8C29665937DCC98D258DA6| |0F671D5389B9E646B036617A7BCECA2BB2EBAEBA2E9AE69BAEA5FEAA62F53ABFF80| |5E791F89E2BE1DE07778F739CF79CE3B7B76F5E9A2FFC3D5679785E2BF62198EB37| |1CB283F92B6E78651DBB10D4BD01558309C52C1B4ACD199C795B2DCF5502DC6B28D| |45F940961DA9DDA5DBD5CA1369477063555A92CA068D8C4D195A2E97A42DCB35ED7| |81028562A96B6228D2D693B25B3DAD3F85F30B74B35B3BCED3FBE5B6DFE2998B5B2| |749CE852D5DCD416EC9D9ADC58AFEC5864EFD4A4BD1BA35097E8FBC94B3FCA51EC7| |A8758A381AE0A759DD9799BE9D398892C733CC33CE313B8EA6E51242455E15A6306| |6F3213EBCCB33E2C435AE51F6D27B43E68BF5026376772B9914145363FB27D254D0| |76BDC1D11AE8D0699D37DE0757783DF48EB5194869F077E5DF0EB82DF39CAE7453E| |6FC9D5A8054D66E22173DA62EE91B01BF9BA5F71ADFF0533F392F999343DC8D793E| |7354ECC823A3316250EAB628ED60E60ED007AD38BDEF4A237FDE8CD77F20DC137B4| |CCFBEB2B80D79831F4E33CF986D9570DC3370EDF71F84EC237B5251A7342F4B446B| |0B708FA99463FD3F0759126CABE22FA9CF7EBA6DA00CF53074E718E933950670ECD| |327379E63CE51BC4BE07F75C8D5E0C1D32E3FBCCB103663FF90F23D73072C4912F8| |57C07D49B11F88DC4A996A267220126993323CC0BB47612DAE4DEDF6B8D21C33832| |5C24ED04B413D04EE2DE24E6A4306793B636C55AD794C6BD49E7F06CE8CC30ED258| |B5E655F532D4CB9DE80EF59937BC7D4DF323FFA85D0788EA2CD1154B7C8812AF9E5| |D19B3C7AA2A3273A7A35A436CF2A7DE8122BAD9579762AAACD532A942C3F1169B5F| |986A8177D47EBF3F85ECBD86819DF6F197B837492D9AF7E78F40650E03DC3DE3F5A| |6B535CFBF9A7E652705AFD38AD993BCC5FADF37002F36D3BCCB455F4B6CA6C5BE57| |45BA5FE1FAE253AA83ABAF61B8E214AA8| |-------------------------------------------------------------------|
-
Hello all
A while ago on the Tanker forum they got into discussion about the most survivable build with out using Stone Armor and Granite. Someone came you with this build around Issue 19. So it only has the Alpha slot considered part of the build. I would like to see if some kind soul would be willing to help me to update it. Here is some of the pro and cons of the build that I see.
Pros
Above soft cap in S/L F/C E/N and 39.6% psionic
73% S/L resist 47.7% psionic
Near Tanker HP cap at 3484
685% regeneration with 1 target in range of Rise to the Challenge
Counting in Darkest Night and Rise to the Challenge debuff at I trial soft cap
Cons
Light slotting of the attacks
End hungry running DN
Here is the build
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
BashFill -money: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: War Mace
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(5), Numna-Heal(7), TtmC'tng-ResDam(11), TtmC'tng-ResDam/Rchg(34), TtmC'tng-ResDam/EndRdx(37)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 2: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(13)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(45), SW-ResDam/Re TP(45)
Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(17), Mocking-Taunt/Rchg/Rng(34), Mocking-Taunt/Rng(45)
Level 12: Quick Recovery -- P'Shift-End%(A), Efficacy-EndMod(23), Efficacy-EndMod/Acc(43)
Level 14: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(15), Aegis-ResDam/Rchg(15), S'fstPrt-ResDam/Def+(25)
Level 16: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 18: Heightened Senses -- SW-Def/EndRdx/Rchg(A), SW-Def/EndRdx(21), SW-Def(21), LkGmblr-Rchg+(25)
Level 20: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 22: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 24: Kick -- FrcFbk-Rechg%(A)
Level 26: Tough -- GA-3defTpProc(A), GA-ResDam(27), GA-End/Res(27), GA-RechRes(29), GA-Res/Rech/End(48)
Level 28: Whirling Mace -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(36)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(40)
Level 32: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33), RctvArm-ResDam/Rchg(46)
Level 35: Shatter -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Dmg/Rchg(37)
Level 38: Crowd Control -- Erad-Dmg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Gloom -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(42), Apoc-Dam%(43)
Level 44: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(46), GSFC-ToHit/EndRdx(46), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit(50)
Level 47: Darkest Night -- HO:Enzym(A), HO:Enzym(48)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Regen/Rcvry+(43)
Level 2: Stamina -- P'Shift-End%(A)
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Hello all
After being away for nearly a year. I decided to come back and work on a neew toon. So here is the build I am working on. He is only level 33 and so far quite fun. I decided to focus on recharge after getting to the the soft cap. Please try to avoid useing purples as I don't have to many of them. If you want to see my Purple build flip the slotting for Focused Burst, Concentrated Strike, and Shield Charge. So please help me if you can to make a better build for my new toon.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Money wander: Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Body Blow -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Dmg/Rchg(17), Mako-Dmg/EndRdx(17), Mako-Dam%(19)
Level 1: Deflection -- GA-3defTpProc(A), LkGmblr-Rchg+(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(7)
Level 2: Smashing Blow -- ScrappersS-Acc/Dmg(A), ScrappersS-Dmg/Rchg(19), ScrappersS-Acc/Dmg/Rchg(21), SScrappersS-Dmg/EndRdx/Rchg(21), SScrappersS-Acc/Dmg/EndRdx/Rchg(23), SScrappersS-Rchg/+Crit(23)
Level 4: Quick Strike -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(27), FrcFbk-Rechg%(29)
Level 6: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(11)
Level 8: Power Siphon -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(46)
Level 12: True Grit -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(15), ImpArm-ResDam/Rchg(39), ImpArm-ResDam(45), ImpArm-ResPsi(46)
Level 14: Combat Jumping -- GftotA-Run+(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Burst -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(37), Oblit-Dmg/Rchg(37), EndRdx-I(37)
Level 20: Kick -- FrcFbk-Rechg%(A)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(40), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(46)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(33)
Level 26: Focused Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(43), Decim-Acc/Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(45), FrcFbk-Rechg%(45)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(36), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 30: Super Speed -- Winter-ResSlow(A)
Level 32: Concentrated Strike -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), T'Death-Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(40), Oblit-Dmg(40), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-Dmg/Rchg(48), M'Strk-Dmg/EndRdx(48)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(39), HO:Cyto(39), GftotA-Def/EndRdx(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 49: Grant Cover -- Ksmt-ToHit+(A)
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(3)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Sign me up as well I will most likely bring Night's Assassin (Night Widow)
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It looks like you will need a tank. So I'll offer up mine Wandering Tank (inv/dm) 51.
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Hello all
I was playing this early morning and I saw one of the most funniest chat line in game and I just have to share it with you all. It was said by Singing Nurse (Empath Defender) to a fallen teamate "Get off the floor you are making me look bad." Now I wonder what kind of funny chats have you seen? -
I would like to join in. I'll bring Wandering Samurai (DB/SR). But I switch to somthing else if needed.
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Sign me up as well I'll bring my scrapper Wandering Samurai (DB/SR). He needs the shards more then Wandering Tank does.
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I would like to join as well. I will most likely bring Wandering Tank (Inv/Dm) but if a stealth/ tper is more useful then a second tank I can bring Child of a Dark Star (Tri form WS) she is only 48 though.
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Ok I have decided on Energy. As it looks like something I can have fun with and I don't have energy on any of my other toons.
Here is a build I came up with it will be a perma dom and as a bonus it will have perma Hasten too. Please look over the build and tell me if I am missing something or over looking a power.
You know just give me your thoughts.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Wandering Thought: Level 50 Science Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Mesmerize -- Acc-I(A)
Level 1: Power Bolt -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(3), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(31)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(15), BasGaze-Acc/EndRdx/Rchg/Hold(15), BasGaze-EndRdx/Rchg/Hold(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(21)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 6: Confuse -- CoPers-Conf%(A), Mlais-Acc/Rchg(7), Mlais-Acc/EndRdx(7), Mlais-Acc/Conf/Rchg(9), Mlais-EndRdx/Conf(9), Pplx-Acc/EndRdx(13)
Level 8: Mass Hypnosis -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(46), FtnHyp-Acc/Rchg(48), FtnHyp-Sleep(48)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Power Push -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(36), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(37)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(17)
Level 18: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(21), BasGaze-Acc/Rchg(23), BasGaze-EndRdx/Rchg/Hold(23), Lock-Acc/EndRdx/Rchg/Hold(25), Lock-EndRdx/Rchg/Hold(25)
Level 20: Power Blast -- Decim-Acc/Dmg/Rchg(A), Empty(34), Decim-Acc/Dmg(37), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Terrify -- U'spkT-Acc/Fear/Rchg(A), U'spkT-Acc/Rchg(27), U'spkT-EndRdx/Fear(27), U'spkT-Acc/EndRdx(29), U'spkT-Fear/Rng(29)
Level 28: Total Focus -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Dmg/Rchg(43), C'ngImp-Dmg/EndRdx(46), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 32: Mass Confusion -- CoPers-Conf(A), CoPers-Conf/EndRdx(33), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(34), Mlais-Acc/EndRdx(50)
Level 35: Invisibility -- LkGmblr-Rchg+(A)
Level 38: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(39), Dev'n-Dmg/EndRdx(40), Dev'n-Dmg/Rchg(40), Dev'n-Acc/Dmg/Rchg(40)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dam%(43)
Level 44: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Rise of the Phoenix -- Heal-I(A)
Level 49: Hover -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(48)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1621;769;1538;HEX;| |78DAA594D94E136114C7BF690BB57497AD5096D21644A085464D5CA248A02424906| |0504144EAD04E604C9D92763072E70378EF16AFDC1E408D461FC23DFA10B20489CB| |553DCBD7C5F4D249F8FF66CE9C73BEB37498B939E112E2D6A850BCE359B550484DE| |4AEEB866AE6F2F6B9B4AE1969CD3FAF1A192DAF1BABA1F36BB98DD535D32E84E82A| |FBA5C6738699CF65E333BA91293D842AAFC70A0575236BC69386965FDD2C3DFAA78| |C352DAF1966BC74D3309B832473EB9A9671D1EDB4A6AEC3A97E7A98326EE8057D45| |CFEAE6A6932C93591D6A0926D7F5747C52CF6BA919B5606AF9CD4A0701A8F318FC9| |DB60A791585680724C4774BD964130F002161B9C3B84BE8BAC7B84F18850C0ABBD7| |299F21B65378BE30BE110E7E65FCB2A07BD36FC216A85546593394C8A63154826F8| |530902624AE51696721A44E46D5A91634D5EF29E850BF4F38F093F183E0DA268C41| |945D36645FA428D73C21B64018BEC4B8480883AF833A2A5A1C83746EC33FD80637A| |7CCE7E401457840111E50840714E50145209F9BF30977106A71885DC8E0E50C8A97| |93FA18E3F0DE2F3BF4F3349B788C2D3CD4169E66E00F8D31C0D3DC016D94518D5C5| |14F112E11E5BAA25C571FD7D5C775B5405DCDB2AE66BC090837985AE5AFA1954D13| |50509B6CB6ED938267B7BF63BC27747C607C24EC41254159499017DAC5EBEDE14D0| |EF05E636AF55E3D768CE5733BF9DC249CDB2D13752FD1624257195718CB849E1421| |81FB4F082F240ACB44614EB40FEF7B6503BD8F7800CF08871E339E309E12BC30FD7| |EE9DEFF9C4C875F305E315E721FAF091E701F94EE83EC3EC4EE43EC37C4513176F7| |837B5CD6178F52EF0E2879449A46B8E40E5BD547497B9C468BDC95B052C7B3B6F27| |72714720A57C2FEEB7AE32AE5719C6B009D43B980328FB280B28872196509651925| |85527C5B8EF61EC7824EA09C443985D2EC03B98D9E76FC869C282E14378A07C58BE| |2436944694779885274F8CAFF358A5B904391235162FC61569BFAC9B4536D3A433F| |D1DD8A495142E435CC18A999FB408D255163395A63395263A90CF72FF83B4312| |-------------------------------------------------------------------|
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Hello all
I have decided to roll a Dominator. I like the look of Mind so I am going with that as my primary. I just cann't decide on a secondary.
I have narrowed it down to three: Fire, Psi, and Energy. Fire is of couse the king of damage. Psi has Drain Psyche. Energy has Power Boost.
So am I over looking something or did I do a good job summing up the 3 secendaries?
Please let me know. -
Count me in I'll play Wandering Tank (tanker) or Night's Assassin (widow)