Sharing - PvE - Stalker - Elec/Nin


Auroxis

 

Posted

With the recent stalker changes making every stalker a single target specialist, I decided to take a closer look at what the good old Elec/Nin stalker is capable of. I was amazed to find out how overpowered the build came out, so I had to share it.

Some stuff I took into consideration while making this build:

- I tried to take full advantages of the SBE procs to get a great attack chain (which I calculated to be at about 400 DPS)

- I didn't want to get an incarnate softcap at first, but the opportunity presented itself and it came out wonderfully.

- I aimed for the top new attack chain, CI-JL-CB-AS.

- I aimed for endurance stability and perma hasten with the help of Ageless.

- I aimed for a lot of damage bonuses from IO's.

All in all it's a pretty crazy character. It can obliterate most of the spawn with BU+LR+SA, then choose to either land an AS or a TS from hide, and decimate whatever is left with a powerful attack chain(which even contributes -res to the team). All the while having incarnate softcapped Melee and Ranged defenses, and a fast recharging self heal at its disposal. The only downside is its price.

Here it is:

http://www.cohplanner.com/mids/downl...23FE0F6ED2F309

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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Looking this over, is spring attack damage bugged on my machine's mids? I show it doing triple the damage of lightning rod....

That seems a bit excessive.


 

Posted

Quote:
Originally Posted by mauk2 View Post
Looking this over, is spring attack damage bugged on my machine's mids? I show it doing triple the damage of lightning rod....

That seems a bit excessive.
Yes, SA is bugged on this version of mids(they are aware of it).


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

I built this. (Thanks Auroxis).

My observations playing it:

1) Nin still gets whomped good if/when things hit you. Even at icap, that 5% means that in a horde of Romans or other mobs, a couple hits can drop you .. the lack of RES really hurts (EA may be slightly better in this regard, or the scaling RES of SR).

2) Heal looks like its up often in mids but it's not often enough haha Some passive regen boost (even Panacea +HP/regen IO) would be good.

3) The damage on Jacob's Ladder feels low relative to chain induction. Maybe its the cast time. I also am not finding it easy to hit more than one mob in the cone but maybe that comes from practice.


 

Posted

Quote:
Originally Posted by Granite Agent View Post
I built this. (Thanks Auroxis).

My observations playing it:

1) Nin still gets whomped good if/when things hit you. Even at icap, that 5% means that in a horde of Romans or other mobs, a couple hits can drop you .. the lack of RES really hurts (EA may be slightly better in this regard, or the scaling RES of SR).

2) Heal looks like its up often in mids but it's not often enough haha Some passive regen boost (even Panacea +HP/regen IO) would be good.

3) The damage on Jacob's Ladder feels low relative to chain induction. Maybe its the cast time. I also am not finding it easy to hit more than one mob in the cone but maybe that comes from practice.
EA and SR might have better resistances(except against psi and toxic where Nin dominates), but Nin has better self healing capabilities. As for DDR, only SR has no issues against defense debuffs. Nin might have more issues than others against defense debuffs due to its lack of resists, but it's something the Incarnate softcap definitely helps out with.

JL is just a part of the optimal attack chain with some AoE added in. CI is better in pretty much all areas except for fitting a -res proc.

Anyway, I updated the build to mirror my current live one.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Healing ... yeah, my SR builds have aid self though (brutes/scraps).

Your updated build: looks like you ditched superior conditioning for Super Speed? I assume you consider Ageless sufficient for end-game endo and your not worried about exemping at a level where you would otherwise have Superior Conditioning? I'd assume that's more of a utility choice for some stealth and slotting a 2nd -KB?

Is Chain Induction the best attack to put after AS?


 

Posted

Quote:
Originally Posted by Granite Agent View Post
Healing ... yeah, my SR builds have aid self though (brutes/scraps).

Your updated build: looks like you ditched superior conditioning for Super Speed? I assume you consider Ageless sufficient for end-game endo and your not worried about exemping at a level where you would otherwise have Superior Conditioning? I'd assume that's more of a utility choice for some stealth and slotting a 2nd -KB?

Is Chain Induction the best attack to put after AS?
My reasoning for ditching Superior Conditioning was this:

1. I can run my attack chain permanently without it (with Ageless).

2. I wanted another KB prot IO.

3. Since I can only get Superior Conditioning late in the game, it doesn't really cover a lot of exemp endurance holes(which in my experience there aren't any with the accolades and set bonuses).

4. SS+SJ is pretty cool.

Against single targets, Chain Induction is the best attack to put after AS. You usually want your highest damaging attack after AS, but since JL is considered an AoE it only gets a 50% crit chance out of hide.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Granite Agent View Post
Is Chain Induction the best attack to put after AS?
On ST target, yes. But if you have targets around you, feel free to use Thunderstrike as well. I normally only use Thunderstrike as battle opener and after the proc from AS. Other than that, I don't use it much because it's too slow.

Chain Induction is now a much better attack because it still jumps if the target dies. It didn't do that before.

Chain Induction also grants you 100% Focus because it has base recharge longer than 10s. I don't know the exact math but if the base attack has 10s, you pretty much get Focus every single time you hit.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.