Flying scrapper concept toon needs tweaks


Auroxis

 

Posted

Ok, I have a very VERY old concept toon I rolled up...a lonnng time ago.

I have never cared too much about performance on this toon, but frankly, I want it to at least not embarrass me. And if I'm gonna invest, I might as well go full-tilt.

So, this is a flying martial arts scrapper that fights in hover. Never touches the ground unless I absolutely have to. (Cursed Oro portals can't be triggered while flying, grrr.) Flight, hover, afterburner, are totally going to stay. I really want iCap to all positions, but all I could manage was Melee. I want permahasten as well, and 95 percent to hit against +4's.

I'd like more hitpoints, better end, iCap to all positions, and to not lose quite so much to the red 'over 5 limit' penalties, while keeping permahasten.

There's no holds barred on this build, PVP's, ATO's, 53HO's, whatever works.

Hopefully people can see some tweaks I'm missing.


Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Aerielle_I23_1: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Thunder Kick -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg(5), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(25)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/Rchg(15), LkGmblr-Def/EndRdx/Rchg(36)
Level 2: Storm Kick -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/Rchg(13), T'Death-Dmg/EndRdx(19), T'Death-Acc/Dmg(21)
Level 4: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/Rchg(15), LkGmblr-Def/EndRdx/Rchg(25)
Level 6: Hover -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), Frbd-EndRdx(37), Frbd-Fly(43), LkGmblr-Rchg+(46), Ksmt-ToHit+(46)
Level 8: Crane Kick -- Mako-Dam%(A), Hectmb-Dmg/Rchg(9), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(17), Hectmb-Dam%(19)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Kick -- Empty(A)
Level 14: Fly -- Frbd-EndRdx(A), Frbd-Fly(21), Frbd-Stlth(45)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(43)
Level 18: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(43)
Level 20: Quickness -- Flight-I(A)
Level 22: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(23), ImpArm-ResDam/EndRdx/Rchg(23), ImpArm-ResPsi(37), S'fstPrt-ResDam/Def+(37), GA-3defTpProc(50)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 26: Dragon's Tail -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(27), M'Strk-Acc/Dmg(27), M'Strk-Dmg/EndRdx(29), M'Strk-Dmg/Rchg(29), M'Strk-Acc/EndRdx(31)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(34)
Level 32: Eagles Claw -- SScrappersS-Rchg/+Crit(A), SScrappersS-Acc/Dmg/EndRdx/Rchg(33), SScrappersS-Acc/Dmg(33), SScrappersS-Dmg/Rchg(33), SScrappersS-Acc/Dmg/Rchg(34), SScrappersS-Dmg/EndRdx/Rchg(34)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/Rchg(36), LkGmblr-Def/EndRdx(46)
Level 38: Conserve Power -- RechRdx-I(A), RechRdx-I(39)
Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Acc(42), RgnTis-Regen+(45)
Level 44: Stealth -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-Def/EndRdx(45)
Level 47: Afterburner -- Winter-ResSlow(A), Srng-Fly(48), Srng-EndRdx/Fly(48)
Level 49: Focus Chi -- GSFC-ToHit/Rchg(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Flight-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40), Numna-Heal/EndRdx(40), Numna-Heal(42)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), P'Shift-EndMod/Acc(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spectral Radial Flawless Interface
Level 50: Spiritual Core Paragon
------------



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Posted

Here's what I managed after a bit of fiddling around, I'm pretty sure there's room for improvement:

http://www.cohplanner.com/mids/downl...44F8074C4BF9BC

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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Impressive sir!

All iCaps, kept the attacks, ditched stealth for CJ and improved End that route.

Lost hitpoints, but after some thought, I'm just gonna have to live with that, I think. Smearing the butter too thin....

I tinkered a tiny bit more, and made room for a five-slotted second scrapper ATO in Thunderstrike.


We may have a winner, thank you very much for getting me past my mental blocks on this one.


Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Aerielle_I23_1: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Thunder Kick -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/Dmg(5), Mako-Dmg/EndRdx(11), Mako-Acc/EndRdx/Rchg(42)
Level 1: Focused Fighting -- RedFtn-Def(A), RedFtn-Def/EndRdx(7), RedFtn-EndRdx(15), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(39)
Level 2: Storm Kick -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/Rchg(13), T'Death-Dmg/EndRdx(19), T'Death-Acc/Dmg(21)
Level 4: Focused Senses -- RedFtn-EndRdx(A), RedFtn-Def(7), RedFtn-Def/EndRdx/Rchg(15), RedFtn-EndRdx/Rchg(17), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx(25)
Level 6: Hover -- Zephyr-ResKB(A), Zephyr-Travel(37), Zephyr-Travel/EndRdx(43)
Level 8: Crane Kick -- Mako-Dam%(A), Hectmb-Dmg/Rchg(9), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(17), Hectmb-Dam%(19)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Kick -- Empty(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(45)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(39), Ksmt-ToHit+(39)
Level 18: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 20: Focus Chi -- GSFC-ToHit/Rchg(A), GSFC-ToHit(40), GSFC-Rchg/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(45)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(23), S'fstPrt-ResDam/Def+(37), GA-3defTpProc(37)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Dragon's Tail -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Rchg(29), Oblit-Dmg(31)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 30: Weave -- RedFtn-Def(A), RedFtn-EndRdx(31), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx/Rchg(36), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx(50)
Level 32: Eagles Claw -- SScrappersS-Rchg/+Crit(A), SScrappersS-Acc/Dmg/EndRdx/Rchg(33), SScrappersS-Acc/Dmg(33), SScrappersS-Acc/Dmg/Rchg(34), SScrappersS-Dmg/EndRdx/Rchg(34)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(46)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 44: Physical Perfection -- P'Shift-End%(A), RgnTis-Regen+(45)
Level 47: Afterburner -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Quickness -- Flight-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Flight-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod(40), P'Shift-EndMod/Acc/Rchg(46), P'Shift-Acc/Rchg(46), P'Shift-EndMod/Acc(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spectral Radial Flawless Interface
Level 50: Spiritual Core Paragon
Level 50: Rebirth Radial Epiphany
------------



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Posted

Nobody else?

Okies, rollin' with this.


 

Posted

Sorry I just checked this today but is there a reason for picking Spiritual instead of Agility? Also if you picked Cardiac you could probably drop Body Mastery which lets you pick up pools like Fire Mastery, and even if you don't want to use the fire powers they make great IO mules.

If you are not set on the alpha I can have a look at what I can do, but I would think Agility is the best choice for you? I hate seeting Red Fortune sets, it reminds me of the dark days before BoTZ.

My last question, if you want me to look at the build is what attack chain do you use? So I can look at dropping dam/rech IO's for pure damage ones etc.

Edit: On 2nd look Cardiac might make you able to take Maneuvers as well, so there are a lot of possibilities is the alpha is up for debate.

I cannot look until Tuesday next week though.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
Sorry I just checked this today but is there a reason for picking Spiritual instead of Agility? Also if you picked Cardiac you could probably drop Body Mastery which lets you pick up pools like Fire Mastery, and even if you don't want to use the fire powers they make great IO mules.

If you are not set on the alpha I can have a look at what I can do, but I would think Agility is the best choice for you? I hate seeting Red Fortune sets, it reminds me of the dark days before BoTZ.

My last question, if you want me to look at the build is what attack chain do you use? So I can look at dropping dam/rech IO's for pure damage ones etc.

Edit: On 2nd look Cardiac might make you able to take Maneuvers as well, so there are a lot of possibilities is the alpha is up for debate.

I cannot look until Tuesday next week though.
I had Musculature in my suggested build, so I'm guessing he's set on Spiritual.

Also, Red Fortune is awesome.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
I had Musculature in my suggested build, so I'm guessing he's set on Spiritual.

Also, Red Fortune is awesome.
I just think Red Fortune is too many slots, it does give good bonus' but only ever seems to find its way into my budget builds.

Still I have never played MA or SR so it was just gut feeling that a different alpha could improve it. I always like Muscalature on my scrappers I must admit, kind of a badge of honor.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
I just think Red Fortune is too many slots, it does give good bonus' but only ever seems to find its way into my budget builds.
Too many slots for recharge, damage, and defense bonuses? It's not like you can slot LotG everywhere with SR.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
Too many slots for recharge, damage, and defense bonuses? It's not like you can slot LotG everywhere with SR.
Maybe true, I never actually looked much at the build, just noticed that swapping the alpha gave me a decent chunk of defence and that there was no Maneuvers, so there seemed to be plenty of wiggle room.

Unless the OP asks though I will take your word for it, and I am not saying yours was a bad build either.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
Sorry I just checked this today but is there a reason for picking Spiritual instead of Agility?

No need to apologize!

I just like spiritual, is all. Plus, the tiny little bit of healing makes me feel better about my survival. SR is a bit delicate for my hamfisted efforts so I want as many flavors of mitigation as I can manage.


Quote:
Also if you picked Cardiac you could probably drop Body Mastery which lets you pick up pools like Fire Mastery, and even if you don't want to use the fire powers they make great IO mules.
I like having the ability to slot more Perf Shifter procs, and I very much like having conserve power. Yes, this is a very slot-rich build, but I'm not pressed for performance, this is, after all, a nearly pure concept build I'm rebuilding for a vanity project.

If I want massive carnage, I'll trot out one of my fire tanks. Nothing says 'death' like FIRE.



Quote:
If you are not set on the alpha I can have a look at what I can do, but I would think Agility is the best choice for you? I hate seeting Red Fortune sets, it reminds me of the dark days before BoTZ.
Oh, no, feel free to tinker!


Quote:
My last question, if you want me to look at the build is what attack chain do you use? So I can look at dropping dam/rech IO's for pure damage ones etc.
In general, I push whatever is ready and looks the coolest. Remember, I play this toon in the air: You haven't had fun until half a dozen people send you tells about how cool your toon looks tap-dancing on the heads of the bad guys.

Quote:
Edit: On 2nd look Cardiac might make you able to take Maneuvers as well, so there are a lot of possibilities is the alpha is up for debate.

I cannot look until Tuesday next week though.
Do your best, I'm curious to see what ya come up with.


 

Posted

I know you said you were going ahead with this build but I feel I have to but in, my main being a MA/WP Scrapper, so I have a lot of experience with Martial Arts.

Drop Thunder Kick, seriously. You shouldn't ever use it, take Cobra Strike and Crippling Axe Kick, much much better damage and more opportunity for sets. I respec'd Thunder Kick out when they changed the damage scale of Cobra Strike to be one of your highest damage attacks and never looked back.


 

Posted

Well, okay, I changed it again.

I swapped Spiritual out for Agility: It seems spiritual does not boost rebirth, which is where I was hoping to get the boost in survivability. (sigh) However, Agility DOES boost flight speed.

87.2 miles per hour in the air? On an always-flying concept toon? OH HELL YEAH.

So, I made that swap and tinkered a few things. Thanks to all for the advice, I would not have looked deeper into the spiritual thingy without your kind words.


Final build:

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Aerielle_I23_3: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Thunder Kick -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/Dmg(5), Mako-Dmg/EndRdx(11), Mako-Acc/EndRdx/Rchg(42), Mako-Dmg/Rchg(48)
Level 1: Focused Fighting -- RedFtn-Def(A), RedFtn-Def/EndRdx(7), RedFtn-EndRdx(15), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(39)
Level 2: Storm Kick -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/Rchg(13), T'Death-Dmg/EndRdx(19), T'Death-Acc/Dmg(21)
Level 4: Focused Senses -- RedFtn-EndRdx(A), RedFtn-Def(7), RedFtn-Def/EndRdx/Rchg(15), RedFtn-EndRdx/Rchg(17), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx(25)
Level 6: Hover -- Zephyr-ResKB(A), Zephyr-Travel(37), Zephyr-Travel/EndRdx(43)
Level 8: Crane Kick -- T'Death-Dam%(A), Hectmb-Dmg/Rchg(9), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(17), Hectmb-Dam%(19)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Kick -- Empty(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(45)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(39), Ksmt-ToHit+(39)
Level 18: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 20: Focus Chi -- GSFC-ToHit/Rchg(A), GSFC-ToHit(40), GSFC-Rchg/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(45)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(23), S'fstPrt-ResDam/Def+(37), GA-3defTpProc(37)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Dragon's Tail -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Rchg(29), Oblit-Dmg(31)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 30: Weave -- RedFtn-Def(A), RedFtn-EndRdx(31), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx(50)
Level 32: Eagles Claw -- SScrappersS-Rchg/+Crit(A), SScrappersS-Acc/Dmg/EndRdx/Rchg(33), SScrappersS-Acc/Dmg(33), SScrappersS-Acc/Dmg/Rchg(34), SScrappersS-Dmg/EndRdx/Rchg(34), SScrappersS-Dmg/Rchg(36)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(46)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 44: Physical Perfection -- P'Shift-End%(A), RgnTis-Regen+(45)
Level 47: Afterburner -- Flight-I(A), Flight-I(48)
Level 49: Quickness -- Flight-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Flight-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod(40), P'Shift-EndMod/Acc/Rchg(46), P'Shift-Acc/Rchg(46), P'Shift-EndMod/Acc(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spectral Radial Flawless Interface
Level 50: Rebirth Radial Epiphany
Level 50: Agility Radial Paragon
------------



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Posted

Quote:
Originally Posted by azamean5663 View Post
I know you said you were going ahead with this build but I feel I have to but in, my main being a MA/WP Scrapper, so I have a lot of experience with Martial Arts.

Drop Thunder Kick, seriously. You shouldn't ever use it, take Cobra Strike and Crippling Axe Kick, much much better damage and more opportunity for sets. I respec'd Thunder Kick out when they changed the damage scale of Cobra Strike to be one of your highest damage attacks and never looked back.
While I understand this completely (i have 4 MA toons), on THIS toon, I just really like the thunderkick animation while flying. So, I'll keep it, fully knowing it might not be 'optimal'.

I will assuage my worries about it by telling myself I get a lot of chances to proc using it.

Hmmm.... Maybe move the purple set to TK.....


 

Posted

Well, I rebuilt this toon. I have iCap vs all positions, and Afterburner is exactly as much awesome as I expected. Adding Rebirth to a top-end SR changes the entire dynamic of that powerset.

In short, I have been very, VERY pleased. Thank you all for your aid.


Now, that said, I have another old toon, not nearly as old as this one, that I am starting work on.

Does anyone have a current build for a max-damage fire/shield/pyre scrapper? I'm having troubles getting a build I like on this.

I'll post what I have, and if anyone has any thoughts, I would appreciate hearing them.


Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Ignis_Cruciato_I23_1: Level 50 Natural Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Scorch -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(7), Mako-Acc/EndRdx/Rchg(17), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), Aegis-Psi/Status(17), Aegis-ResDam(29), Aegis-ResDam/EndRdx(39)
Level 2: Cremate -- SScrappersS-Rchg/+Crit(A), SScrappersS-Acc/Dmg/EndRdx/Rchg(34), SScrappersS-Acc/Dmg(42), SScrappersS-Dmg/Rchg(42), SScrappersS-Acc/Dmg/Rchg(43), SScrappersS-Dmg/EndRdx/Rchg(43)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), Ksmt-ToHit+(11)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), S'fstPrt-ResDam/Def+(11), ImpArm-ResDam(15), Numna-Heal/Rchg(34), ImpArm-ResDam/EndRdx(50)
Level 8: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(9), GSFC-ToHit(9), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(34)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 14: Boxing -- Empty(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 18: Fire Sword Circle -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(19), Armgdn-Dmg/Rchg(19), Armgdn-Acc/Dmg/Rchg(23), FotG-Acc/End/Rech(23), Armgdn-Acc/Rchg(33)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(25)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Super Jump -- Winter-ResSlow(A)
Level 26: Incinerate -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dam%(27), Mako-Dmg/EndRdx(27), Mako-Acc/Dmg(31), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(46)
Level 28: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(29), Aegis-ResDam/EndRdx/Rchg(43)
Level 30: Grant Cover -- RedFtn-Def/EndRdx(A)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(42)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Ring of Fire -- TotHntr-Acc/Immob/Rchg(A)
Level 44: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(45), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(46), GJ-Acc/End/Rech(46)
Level 47: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), JavVoll-Acc/End/Rech(50)
Level 49: Phalanx Fighting -- DefBuff-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Numna-Heal/EndRdx(33), Numna-Heal/Rchg(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15)
Level 50: Agility Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Pyronic Partial Core Judgement
------------



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