Fire Tank Weakness: Electric Tank?


AnElfCalledMack

 

Posted

Quote:
Originally Posted by Severe View Post
ill put it to the test if you want to.unless your just talking out of your hat again.you see my well built fire tank has been better then every tank in the game.in hard situtations ive outlasted invuls,wp ,elec,dark ,ice and except for granite for clear reasons how do you explain that?... experience?...better build?...or you being wrong?
Don't take this the wrong way, but all things being equal, and I do mean EQUAL (there has to be some boundaries when making a comparison) how can you say that?

Or can we all say that? My elec tank probably has a much happier time than your Fire tank against, let's say.... +4 Freakshow? No? Hypothetically speaking, does that make my tank "better" than yours? Not really... hence the Topic for debate.

If yo'ure loaded with purples and/or Glad's or other multiple ga-zillion influence required I/O's then I think the comparison is moot. We all don't have access, or the time, or the desire to dump EVERYTHING into one character.

The idea for this thread came from the platform of two tanks being built with a similar budget.

On the other hand if you're keeping all that in mind, then my hat's off to you. (yes the same hat I appear to be talking out of.)


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

the only way tanks are equal is if one person builds both


if i give you 10 billion influence and i take 10 billion influence and you make a elec tank and i make a fire tank and outlast you is it because fire is better or cause i built a better tank? and dont give me the excuse on influence either. with hero merits,reward merits ,ae tickets and everything else in this game you and everyone else here can make as much money as you want or buy whatever you want from fort trident based solely on doing tips and tfs which thanks to the wtf is even easier to do now.

numbers unslotted or s.o's clearly say elec has better resistance. that much i agree with.but thats all i agree with. its all in the build and experience.plain and simple!

i watched a wp tank last night on a itf ( while on my troller)and he faceplanted hard before the fire brute did.is this cause fire brutes are better then wp tanks?...i mean after all numbers dont lie right? so why would a fire brute outlast a wp tank?

cause of the build!..the wp tank didnt take tough or weave and was relying souly on their teir 9 power to keep them alive.where as the fire brute took tough and weave and THAT is why you people need to stop thinking just inside the box.'

fire tanks are not weak their different!


 

Posted

Severe,
I don't think anyone here is saying "fire tanks are poo'..... far from it.

I just wanted to ask about late game survivability because lately I have been burning though (pun intended) levels, trying to find my favourite tank!

I am hating the idea of working every minute in game to get to 40ish to figure this out with fire, so that's why I ask the comunitty. I know a lot of you guys have experience with Fire/Fire and I thought a fair assessment, and comparison would be helpful for me.

Low and behold I've been having fun with the toon at low levels, but the end game concerned me, so I thought I would ask for help.... and opinions.

Of course up front there are inherent strengths in elec/elec, but I didn't want to make assumption.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

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Originally Posted by _Elektro_ View Post
Yes, well it is these sorts of 'statistics' that have me still playing my Fire/Fire.

Everytime I log on to work on my Fire/Fire, I see my Elec/Elec tank looking at me, right there on the log on screen, and he's saying," Are you serious? Dude, that Fire guy is never going to get you through those nasty AV fights! And what about Psi? That Fire guy has a Psi hole the size of Uranus."

But the Fire/Fire guy is supposed to be a damage juggernaut, so I'm hanging in there for now. I'm just about to hit SO's (which I stick to until around 35-40).

I hate taking Hasten in every bloody build, but it seems darn near mandatory. I have a few Vet respecs I may take advantage of this weekend. We'll see. So far in the mid to late teens he is somewhat... boring. Just because he needs all the shields, and combat jumping, etc. So I can't pick anything 'fun' right now....
Hasten is NOT manditory on everything. Heck, outside my Fire Tank most other alts havn't bothered with it. I've got a few that auto it - but we're talking kinetics-permahasten stuff.

I've got an Ice Tank that doesn't have it, nor a few attacks - and it runs fine. IO'd to hell and back, but it works.

Fire however is one that would be highly reccomended to use it. I auto that over HF, and I run in cycles as hasten is up on spike rushes. Just damage, mass damage, and lots of it. Not the toughest thing in the world, but with Consume slotted for end (no worries on sappers/LGTF's Famine) and high dmg focus it runs like a beast with a half-decent team to back me up.
Quote:
Originally Posted by Severe View Post
the only way tanks are equal is if one person builds both


if i give you 10 billion influence and i take 10 billion influence...
I got that far and decided its not worth to read the rest of it.

I don't have 10 Billion across all of my alts combined (builds may be worth that now, but I never spent that) so arguing you need a bazillion inf to do something is unreasonable.

If you gotta spend the time and effort to get that much to make something epic, of course it'll be epic - depending how you build it. But saying you NEED some unreasonable ammount of inf others may never see to get uber is unreasonable.


 

Posted

in this game you have every chance to make whatever you want if your willing to with tips/reward merits/hero merits/wtf/tickets/market


 

Posted

Quote:
Originally Posted by Severe View Post
in this game you have every chance to make whatever you want if your willing to with tips/reward merits/hero merits/wtf/tickets/market
No, I am not willing to turn a fun game into a grindfest for WoW parts, repeat the same boring crap daily to do aboslutely nothing but screw over good players with a market mini-game that forvors people with no life, thank you very much.

Besides, my 12 million I spent on my main Icer was the best 12 million I ever spent on an alt that can do exatly what I want it to do: have fun.

Or that 3 million PB that's just epic all by itself.

The Fire tank has been the only one I've grinded for, and I am not willing to toss my fun out the window for an e-peen that I can't use for anything expcept more not-fun grinding.

I'll stick with enjoying the game I'm enjoying.


 

Posted

Quote:
Originally Posted by _Elektro_ View Post
Severe,
I don't think anyone here is saying "fire tanks are poo'..... far from it.

.
i have every tank in the game at 50...if you wanna know they all work!.fire included. the issue isnt whether their the hardest to play or "squishey-est" to play

its based on what you wanna build to make it work

can i take my fire tank and do every tf in the game?..yes i can.

can i do it just as easy as cmas invul tank?...again yes i can!

can i do it as easy as Dechs Kaison's dark tank?...yes i can!

can i tank as easy as aett thorns ice tank?..yes i can!

did you know a fire tank has better resistance then a wp tank?..so this mean thats wp is the worst right?

did you know fire has healing flames which is better then a wp's/shield healing of nothing?

did you know that consume is a better end recovery then anything a invul tank has since they dont have any?

did you know that dark has no kb protection either so they suck as bad as a fire tank?

did you know elec only has no kb protection when in the air like a fire tank?


do you get it now?..every tank in this game can tank outright!.what your doing is loooking at the resistance being lower then a elec tank and nothing else.a fire tank isnt for you clearly.but thats ok....to say their the "sqiushey-est" tank in the game id say no.


it all depends on what your doing that determines what your the squishey-est by not by. but its not something to skip either..adapt ..learn..win!thats what a real tank does.

and next time you should just say you want a "safe" tank or an "easy" tank and ill just tell you to go make a invul.


 

Posted

Severe, thanks for the reply. And I mean that.

I think it's fine if you want to put things in either column A or B, but don't put words in my mouth like 'easy' or 'safe'.

Actually I am finding my Fire tank the easiest toon I've played in a long time. There are so many great powers early on, it's really quite offensive out of the gate, and has early resists that, let's say a blaster, can't access.

I think maybe some people have ruffled your fire-feathers and I don't want the topic to get lost in your 'defensiveness'.

I think I had a fair question on the validity of Fire-Fire in late game. You've definitely given your opinion, and thanks for that.

Without completely repeating myself- I understand you are saying 'everything' (tank wise) can tank in any situation.... But for a time people tried to convince my my Claws/WP scrapper could do -anything- in late game too.... while that is feasible, and accurate, my Dark Melee- Shield toon mopped the floor with him.

So a very vanilla statement like 'anyone can do it' is a little misleading and not quite what I was asking for. I mean I didn't want a tank that has to avoid enemy type A/B/C but can handle X/Y/Z. To repeat your words... do you get it?

I've stood next to a WP tank that (with the thanks of Spiritual Core) generated so bloody many hit points, he could have worn his underwear as a shield and had an ice tea while taking. So of course I am familiar with making a concept work.

I'm going to continue my Fire-Fire. I legitimately mean that I am not going to spend a zillion influence on him. YES I realized everything is accessible, but with a career/family/house I just can't spend quite as much time chasing carrots as some can. I need to... maximize my fun time. The forum helps me do that.

So I'll keep barreling through with Fire/Fire..... and see what happens in the 30's.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

I have not played an Electric tank, but found a Fire/Fire tank (with tough and eventually weave) fine for all the content up to end game.

For end game content, I put considerable effort into IOing out my Fire tank, but that was part of my plan all along. Its much easier to add Defense, Hit Points, etc. through IO sets, accolades, temp powers and such and improve survivability by several orders of magnitude then to add Damage and improve *that* by several orders of magnitude. With an IOed out Fire/Fire tank, I have both. That has been handy on low damage teams, no team I'm on is ever moving slowly, and I consider setting the team pace one of the responsibilities of a tanker.

So thats something of the tradeoff to consider; if you don't plan to work on improving your tanks survivability at end game, a Granite tank is great out of the box. But it doesn't have the potential to ever move very far into "high damage" territory. Electric sounds like its much further towards the "more damage but more squishy" territory, but not quite as far as Fire. I'm only going to have the one tank on that server, so I invested a lot of effort into making sure that (1) it could handle any tanking content for the team, and (2) it could finish the content if half the team bailed.


 

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Originally Posted by Scientist View Post
I have not played an Electric tank, but found a Fire/Fire tank (with tough and eventually weave) fine for all the content up to end game.
Basically as has been attempted to be pointed out in this thread, any Tanker can be made to be "tough enough" for anything currently in the game (just ask Grey Pilgrim about his Fire Tanker) but certain builds have an easier time getting there and/or have more leeway to build for other goals past survivability.

Fire has a higher damage starting point and essentially immunity to Fire damage whereas Elec has a bit less damage but a few more non-Defense or Resist related "tricks" to help improve it's survivability.

Sure, you can tank Lord Recluse with any Tanker if built right but a Shield/DM or Granite Tanker will have to "spend" less of it's slots and IO selections towards reaching this goal (if you choose this to be your goal, remember, very few people view tanking Lord Recluse as a requirement) as opposed to a Willpower or Dark Armor Tanker.

To sum up, Elektro, your Fire/Fire will be "tough enough" to do anything you want to do with it if you are willing to spend the time and influence to make him so. Don't worry about trying to figure out which Tanker is "better" between your Fire/Fire and your Elec/Elec, just take some time and find out which one you have more fun playing. And if your answer is "Both", that's just fine as well.


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

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Quote:
Originally Posted by _Elektro_ View Post

I just keep flashing back to trying Statesman Task Force.... and think, how would my Fire/Fire tank fair in that scenario?
I'd like to just add to this conversation by saying that on my server (Protector), there is a certain Fire Armor tank that regularly runs MoSTF's every Thursday (as the main tank, generally), and the runs are quite often successful.

I'm sure he gets outside buffs to help him accomplish this, but then, I don't see that as an issue.

And of course, a similarly invested elec armor build (with or without buffs) can do the same.


 

Posted

Elektro, have you looked at the guide in my sig? Either of the builds there are not going to set you back much, as I go much more for middle of the road builds (in terms of cost).

I don't have an Electric Tank, but I have an Electric Brute, and I would say that Electric and Fiery Aura really aren't all that different, you just have slightly different strengths. I found myself missing the faster heal whenever I run with my Electric. Even with the slightly higher numbers for some resists with Electric, you'll probably still notice the difference.

Electric is obviously going to have a slightly easier time with Rikti, but Fiery Aura really doesn't have any issues there. The only thing I really have issues with on my Fiery Aura Tanks are defense debuffs, as those let hits get in a little more quickly than he wants them to (though effective use of inspirations and the ancillary holds help out plenty there).

It's not quite six one way and half dozen another, but it's close. Flavor is going to be the biggest difference. I'd personally say I prefer Fire's look more, and how it plays, but Electric can be fun, too. Go with what you like, but both are plenty solid.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Pilgrim,

Yes I've read your guide and it's really good, and one of my favourite parts of it is the builds. They are really affordable.

I've tweaked my own up at this point, but I'm not sure if I like it yet: too soon to tell. But you made a great resource there.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Quote:
Originally Posted by Severe View Post
a fire tank isnt for you clearly.but thats ok....to say their the "sqiushey-est" tank in the game id say no.
Except they are the squishiest. But it's like saying that a Porsche is a slow car. Just because it may be a bit slower than a Lambo or a Ferrari doesn't make it slow.

My main is a fire tank. He can tank extremely well, and he's definitely the most survivable toon I've ever played. But I know that if I had spent the same amount on another tank, they'd be even more survivable. That's ok though. My tank can outdamage most scrappers, while still being a tank. That's a tradeoff I can live with.


 

Posted

Quote:
Originally Posted by _Elektro_ View Post
Pilgrim,

Yes I've read your guide and it's really good, and one of my favourite parts of it is the builds. They are really affordable.

I've tweaked my own up at this point, but I'm not sure if I like it yet: too soon to tell. But you made a great resource there.
Cool. I think I noted it somewhere in the comments and responses later, but I do find myself preferring the "defensive" build for later in the game. The consistent defense means I have pretty consistent performance against all content. Defense debuffs are the only worry, as mentioned below, but you can deal with that by being proactive.

With that offensive one, I dunno. The S/L defense is nice, but I know I miss the psi defense and resists when going up against the Carnies and some other mobs. YMMV, of course, and if you have more cash for more S/L defense, I'm sure it would be even stronger.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

I'm coming in late to this thread but since I've played (mostly solo) both a fire/fire and elec/elec into the low 40's I figure I've got some perspective.

I'll go along with what the reasonable people have been saying: fire is on the lower end of tanker survivability (which is still very high) but compensates by killing mobs dead. "Let's do it to them before they do it to us," as the replacement sarge on Hill Street Blues used to say. I'm very much an adherent to Grey Pilgrim's Wall of Fire philosophy of fire tanking. Run in, let the mob form up on me while I pop BU + FE, then hit the AoEs and clean up the survivors.

I'll also throw in that Rise of the Phoenix is the best melee self-rez there is, IMO, and I'm not shy about getting killed to come roaring back.

Electric, OTOH, has great resists, a decent heal (and don't discount +regen on a tanker) and awesome End management. It's relatively easy to perma-Hasten. Capped Energy resist is much more useful in the high levels than capped Fire resist. Power Surge is useful when you need it, which isn't often but does happen (more than, say, Unstoppable in Inv). Flooring your enemies' End is a viable secondary mitigation tactic with Power Sink. And of course, /elec is no slouch either in the BU + AoE department.

So really, asking which is a better tank is like trying to decide between sex and ice cream... it's not an either/or choice, each can definitely add some enjoyment into your life and everybody should really try both before they die.

If you want to try a fast-as-he11 single-target tank, try combining Electric Armor and Dual Blades. You'll chew through targets like mowing grass and DB is so fast for a tanker set that I've forgotten I was on a tank and thought I was playing a scrapper when playing it.


 

Posted

While this is a discussion on fire vrs electric tanks, I am not sure you are all on the same page.
All tanks are different and will handle different types of incoming damage differently.
I have watched stoners that solo tank the STF die in the sewers of Apex. My fire goes right after the pylons (as long as I have hit healing flames at least twice, by the third healing flames the toxic is no issue. Electric would fair no better than the stoner.
And it’s not really the build that matters (important yes) – it’s more the person driving the character that matters.
I was sick and tired of watching shield / electric scrappers do what my tank couldn’t on speed ITF’s. So I completely changed his build from a health, regeneration, endurance and damage build to a soft capped defense.
I even followed Grey Pilgrims guide to a degree. But I went with soft capped s/l as well as melee. Keeping all the pbaoe’s and scorch, incinerate and GFS for av’s. That is with BU and FE.
Expensive if you bought everything but I did mine with drops, merits and hero points. The most costly being the 3% defense pvp io and the 3% resist pvp io that I am still working on.
The incarnate system has really added to his survivability too…The extra resist while not a lot really shows in how often I have to heal. His s/l resist went from 70 to 78+% and will be 81+% with the 3% resist pvp io.

So keep on tanking. I use to consider my Fire Fire a scrapper with extra hit points. He is back to being a tank


LvL 50 Dark Dark, Emp/Rad Defenders
LvL 50 Inv/Axe, Fire/Fire, Stone/Stone, Mace/Shield Tanks, EM/Inv
LvL 50 Spines/DA Scrapper
LvL 50 Ice/Storm, Ice/Rad, Earth/Rad, 2 Fire/Kin, Ill/Rad, Grav/FF, Controller Elec/Storm
LvL 50 Bots/FF, Merc/Traps, MM Thugs/Traps, Demon/Thermal

 

Posted

Quote:
Originally Posted by Severe View Post
the only way tanks are equal is if one person builds both


if i give you 10 billion influence and i take 10 billion influence and you make a elec tank and i make a fire tank and outlast you is it because fire is better or cause i built a better tank? and dont give me the excuse on influence either. with hero merits,reward merits ,ae tickets and everything else in this game you and everyone else here can make as much money as you want or buy whatever you want from fort trident based solely on doing tips and tfs which thanks to the wtf is even easier to do now.it comes down to pure laziness on your part and your part only!
This is just plain stupid. What does laziness have to do with it? Laziness could be a factor, but what if a person doesn't like doing the tips constantly? This is still a game, people should do what they enjoy, not force themselves to grind out something they don't care about. Heck, what if they don't want to play with a 10 billion inf build? Any character that has been heavily invested it can steamroll over x8 missions like it's nothing, which can be pretty boring. On my geared out FM/SD scrapper I normally do tips at x1, even though I can easily do them on x8 and wipe groups out in seconds. So why x1? Because there's nothing to it, walking from spawn to spawn, wiping everything out with 2 attacks. I'm just getting the tips done quick, to get hero merits for alts.

Weaker characters can be a lot more fun, they actually run the risk of dying, and they don't wipe out a whole spawn with 2 clicks.

Quote:
Originally Posted by Severe View Post
have fun playing half the game then...your choice but dont make try to make others join you.
Half the game? How does that make sense? The only thing that someone without an expensive build might miss out on is the solo challenges. Of course the only reason people do those challenges is to test the limits of their build, because the normal content is beyond trivial. If anything, you just switched one "half" of the game for another one.


 

Posted

Quote:
Originally Posted by WenDarkFall View Post
All tanks are different and will handle different types of incoming damage differently.
I have watched stoners that solo tank the STF die in the sewers of Apex. My fire goes right after the pylons (as long as I have hit healing flames at least twice, by the third healing flames the toxic is no issue. Electric would fair no better than the stoner.
As a Elec Tanker that has done Apex 10+ times now, let me mention I do not fear the Pylons in the slightest. Power Surge last long enough to chew throw all 3 pylons giving me Higher Toxic Resist then even most Fire Tanks can muster.

Is is sustainable Toxic Resist like fire tankers? No. But its something to keep in my in your example.

That said, all tanks definitely are different with Good and Bad points. I think its best for everyone to play the differenet types and find a tanker that suits thier needs and play styles.


Main: Praetor Imperium Elec/SS/Mu

 

Posted

@_Elektro_ Well what are you not willing to do as a tank? Cause LR for example irritates me a lot because most people outright refuse to do anything but stand there getting pummeled by him. When it comes down to it in fights like that its keeping people alive that counts so if you have to play tag with LR so be it. Otherwise I find my kin/arch defender on an average team can always be the first to run in and survive 98% of the time.(71% SL resist and 30-33% defense across the broad and transfusion doesn't hurt either). He only has ever had problems with drawn out solo fights with more then an aggro cap around that is not SL. This week he even was the closest thing to a tank on an Apex with 3 defenders, 3 corrupters, 1 dom and an MM. He only died once after I failed to transference during force of nature crash and even went toe to toe with a pylon helping keep aggro off people ranging(and didn't die!!!! was so awesome).



Quote:
Originally Posted by Severe View Post
then you missed the part where if you dont have it then its your own lazy fault cause in this game you have EVERY chance to make whatever you want if your willing to with tips/reward merits/hero merits/wtf/tickets/market


clearly your not willing too...so you actually made my point thank you
NO.

Yes a small percentage of people can make whatever they want off the market but it is completely, totally and perfectly IMPOSSIBLE for everyone to.

Telling people that the market can make them some inf is valid but telling everyone that "its your own lazy fault cause in this game you have EVERY chance to make whatever you want if your willing to" is just pure unrated stupid on your part because VERY few people have a chance to make a MASSIVE 10bil(for each toon) if and ONLY if the vast majority doesn't get that chance.


 

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Quote:
Originally Posted by _Elektro_ View Post
Hey guys,

I'm in this big Tanker phase of CoH I guess and I just started up a 'pure' good ol' fashioned Fire/fire tank.

He seems really fun, but when I look at builds posted, and the build I've made in Mids a few things stick out at me.

Would it be safe to say that Fire tanks are probably the squishiest?

Would it be safe to say Fire tanks (with fire secondary) can do the most damage? The most AOE damage for certain I would imagine?

I made a build and it seemed like my Electric Tank is more durable, and thanks to two powers in Elec/elec, better at mitigating damage through crowd control.

But where Elec/Elec probably falls behind Fire/Fire is in pure damage output. Both might seem to have issue with Knockback?

Anyway just wondering how Fire compares overall to the modern tank sets.
yes... fire tankers are probably the squishiest... you can offset that if you can build your s/l def... you should probably take the hint that since rise of the phoenix is a power in the power set, that you should take it.

You'll be fine for +1 or +2 stuff... but being squishy will really start to show once you get into +3 or +4 mobs. Only good advice i got for you is build your s/l def as high as you can get it to help your toughness out a bit... maybe get cadiac to boost your res a bit. and hope for the best.


 

Posted

Quote:
I have watched stoners that solo tank the STF die in the sewers of Apex.
This is just a poor stone tanker. Properly slotted granite gives about 80% toxic res (which is, incidentally, equal to stacking healing flames four times). My scrappers (resistance cap : 75%, and of course lower HP than a tanker) take on the pylons in melee with sturdies. A stone tanker on SOs, with Rooted and EE up, should be able to stand still for a good minute or two near an Apex pylon.


 

Posted

To the OP:

It's worth noting that I'm happy with both my high-investment Fire/Fire/Pyre and Inv/SS Tankers and am often undecided as to which one I'd rather saddle up for missions with friends.

And if I want to mindlessly solo at x8, Fire/Fire/Pyre is fantastic.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Throwing in my 0.02...

When playing my (admittedly lower level) Fire/Fire, I feel like a Scrapper with really good aggro management. To put it another way, Fire/Fire seems to be the last Tanker on the Tanker-to-Scrapper continuum. Damage is high, protections are low and mitigation is absent compared to Tanking peers. That's not a bad thing, because the damage is really, really good. It's just a tradeoff. With that tradeoff in mind, know your limits and work within them. If you're weak to something, then look for help from the team.

Another thought: what's slightly less-survivable in today's content may become noticeably less-survivable in tomorrow's. If to-hit numbers continue to edge upward in endgame content, a lot of softcap builds won't really be softcapped for that content. -ToHit and +Def will become increasingly valuable in those circumstances, as will mitigation. There may come a time when players have to say "my character isn't really fit for this" and choose some other build or AT for specific content.