Question: Future Issues- Fixes- your view?


Angelxman81

 

Posted

First of all as some of you maybe thinking..this isnt a suggestion, rant but a question or few.

Now i post here cos i know not everyone looks in the player questions and wanted most of ur views on this, as this has been a serious discussion between me and some of my mates.

Not sure when, lets say for now issue 22,23

Instead of bringing out new content, exciting new toys for us..what if the Devs went back over the game, fixing all/any bugs we currently have, revamping old zones and old tf's etc, stuff thats been around since issue 4/5 where nowadays its just a complete boor to do. (like they have done with posi tf).

Would you as players accept this as a good issue or something like..seriously wt* is this? cos i know everyone moans here n there about something..well surely it'll be nice if they brought out a issue with all these change fixes..surely that will please people?


(( though saying tht at the same time or just after some love is needed for villains..i.e more sf's . ))


 

Posted

Revamps ARE new content. Faultline, RCS/RWZ and Praetoria (it bled into the old Portal Corp arcs after all). I would welcome going back and fixing a lot of the tedious old content as it would entice me to play it rather than look upon it with scorn.


And there's two/three islands that could be opened up for the missing villain ranges.


Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

I think revamping old content, fixing old bugs/glitches etc... instead of developing new content is always worthwhile, but needs to be prioritised, same as any other planned piece of work. At this point in the games development, i think revamping old zones would be a great idea. The oldest zones in the game are mainly early level zones, and players cant wait to get past them because the newer, and higher level content is so much more immersive and challenging.

Unfortunately, the devs have stated a few times before that redeveloping an existing zone is the same amount of work as creating a new zone, so they prefer to add new content, instead of revamp old zones. I understand that, but i think its a long term mistake. I understand it not being the main focus, but at some point the older content needs to be revamped otherwise your older zones become more and more something to be yawned and sped through to get to the newer and more exciting content in other zones. Given the games state now, i think it would acceptable to hold off on new zones and revamp existing ones, and address any long standing bugs at the same time.

Oh... errmm.. to the OP /signed i guess


 

Posted

i would give somebody else's right arm for a shard revamp, its a place with amazing potential and scale, but unfortunately was made back when the devs were still learning. the devs that made the...arguable...praetoria into something of real quality could make the shadow shard absolutely mind-blowing.


 

Posted

/Signed

The Task Forces in particular need to be revamped. Is there anyone that didn't appreciate what they did with Positron 1&2? We all loved it! And by providing us that, the devs have firmly planted the expectation in our minds that they might continue the trend. Please, do it!

Especially considering that the Task Force Commander accolade is very important to get if you have any intention of maxing out your characters. We "have" to do them, yet most of them are unbearably tedious(this week's WST being Sister Psyche is a perfect example).

Noone wants to do a TF that takes more than a couple hours max. The original notion that people would play them over the course of a few days was horribly ill-conceived. Get rid of the redundant Kill Alls, get rid of the missions in multiple zones, and give us some more quality "Set Piece" battles like Dark Mirror and Reichsman.

I tried to do a bunch of contacts in the Shard, but it got way too boring after awhile. The same cave maps, fighting the same enemies over and over again. Revamp the missions and open it up to villains.

Yes, Shard TFs need an overhaul too. I slogged through Sarah Moore once, and have little to no intention of doing Dr Q as a result.


 

Posted

I definitely want revamps. The further this game's come with the RWZ, Cimerora, Praetoria, the more and more unappealing places like Baumton become. The Shadow Shard is a beautiful place, but it's in need of content to be done there. A new co-op 40-50 experience with new contacts, funky mission mechanics, revamped TFs, and perhaps shiny red liquid. I'd love to see Baumton get a revamp though; progress the story. The villains currently get the most up-to-date version of Baumton when they visit it in a mission, and I hate that the actual zone is still behind.

I don't know about 'an issue where they fix all the bugs', though. Something tells me if it were that easy to fix bugs, they'd be fixed already. Perhaps after a forum thread where we list all the bugs we know of, the issue could focus on bug-squashing?

Anyway. Revamps. Signed.


 

Posted

Nothing would make me happier than to see an entire Issue dedicated to cleaning house. There's a distinct feel of quantity over quality lately, and I don't like it. Poor QA, grade school writing and a complete lack of action on long-standing bugs is not the way to attract new players, or retain the existing ones.


 

Posted

I would love to see ugly old content removed/upgraded/replaced.
RWZ/Ouroboros/Cimerora/Praetoria... The stuff from Paragon studios is light years above the old Cryptic ugly stuff.


 

Posted

Quote:
Originally Posted by Luminara View Post
Nothing would make me happier than to see an entire Issue dedicated to cleaning house. There's a distinct feel of quantity over quality lately, and I don't like it. Poor QA, grade school writing and a complete lack of action on long-standing bugs is not the way to attract new players, or retain the existing ones.
This!

A lot of the old zones are really really showing their age, and it's one of the main things that CoX gets knocked down for in reviews. Polishing up the old content would be a great way to KEEP some of the new people who go through Praetoria and then get dumped into the oldest zones in the game.


 

Posted

Revamps of blue-side might make me actually play blue-side. Revamps are new content.


 

Posted

I think the devs and I have different definitions of the word "revamp." Mine doesn't include changing the entire map for a zone, or a Task Force requiring special encounters with unique maps every mission. The old Faultline looked way cooler than the new one, IMO, there was just no reason to go there. Look at the villain SFs, often held up as way better than the hero equivalents: normal maps, with normal encounters, except for the last mission. I think revamps and new content are too much work because they make it too much work. When they make every mission "special" players will start expecting that every mission will be "special."

Look at Praetoria, with a handful of mechanically fancy missions, but mostly just "kill this guy" and "grab this blinky" with ambushes. Lose the ambushes, and carry that philosophy into the rest of the game. The Lady Grey TF is still popular despite the first three missions being totally straight-forward, and it still doesn't look dated, despite being one of the first "new style" TFs. The Tin Magey three missions in one, not a single spawn point wasted TF style is really not needed to make Citadel not suck.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eiko-chan View Post
Revamps of blue-side might make me actually play blue-side. Revamps are new content.
Well it depends really. Faultline revamp was certainly new content, Hollows revamp not so much (or at all really). I'd love to see DA finally, finally revamped. Or the Shards.

With i20 requiring an NDA I'm really hoping all departments of Paragon Studios set up to the mark with it : IE New systems, which we know we're getting via the new Trial and Incarnate ability, new content / maps (revamped is fine as long as Red Side players can get in the action too) and the new Powers team getting some Proliferation or Powerset revamping done too.


 

Posted

man i think there should be an incarnate option when you start the tf's like a mo option but you can select the incarnate option and play any tf at lvl 54


 

Posted

Quote:
Originally Posted by Luminara View Post
Nothing would make me happier than to see an entire Issue dedicated to cleaning house. There's a distinct feel of quantity over quality lately, and I don't like it. Poor QA, grade school writing and a complete lack of action on long-standing bugs is not the way to attract new players, or retain the existing ones.
Quote:
Originally Posted by Eiko-chan View Post
Revamps of blue-side might make me actually play blue-side. Revamps are new content.
These. Unfortunately, with the Incarnate system eating up development time, I suspect low-level content revamps are a really low priority.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Luminara View Post
Nothing would make me happier than to see an entire Issue dedicated to cleaning house. There's a distinct feel of quantity over quality lately, and I don't like it. Poor QA, grade school writing and a complete lack of action on long-standing bugs is not the way to attract new players, or retain the existing ones.
This.


 

Posted

and also i think that going to outer space would be cool we could do something like break into the rikti mother ship and steal it and go to the rikti home planet and invade then for once


 

Posted

It sounds really nice in theory. But, I'm a brat. I would really like the old content fixed up, but I don't want to see dedication done to that end, because I still want new stuff as well.

Bugs etc should always get fixed as they crop up [pending priorities blah blah].

The process to revamp would be better done incidentally. The faultline revamp worked well because it was changing a Hazard zone [which was fairly empty] with a full fledged zone, and it gave them an excuse to fix Positron. The same is true for the RCS->RWZ revamp. That's fine.

So pretty much, I'd like to see revamps, but I would not like to see issue(s) dedicated to revamping.


Let's Dance!

 

Posted

Quote:
Originally Posted by Kelenar View Post
These. Unfortunately, with the Incarnate system eating up development time, I suspect low-level content revamps are a really low priority.
The Incarnate System supposedly uses it's own separate team to the standard development team.


 

Posted

Quote:
Originally Posted by Feycat View Post
This!

A lot of the old zones are really really showing their age, and it's one of the main things that CoX gets knocked down for in reviews. Polishing up the old content would be a great way to KEEP some of the new people who go through Praetoria and then get dumped into the oldest zones in the game.
Shinier windows and prettier water don't fix things like players losing e-mails every Thursday, or heal procs healing inanimate destructible objects (crates, barrels, etc.), or Lingering Radiation's Slow not working for corruptors unless another Slow is used in conjunction with it, or "Diffuse the Nemesis threat", or the AI bug which causes enemies to run away and never come back, or any of the other things that have been stuck on a shelf and left to rot because they aren't crashing the servers.

A player who gets killed in a newly redesigned Skyway City because of buggy powers isn't going to remember how nice it looked, he/she is going to remember that he/she died because his/her powers didn't work as intended, described or expected. A player who goes looking for an underlying story to those nifty new missions isn't going to remember that unique mechanic in that special mission, he/she is going to remember having his/her eyes start bleeding after reading mission text rife with spelling and grammatical errors.

Things need to be fixed. Not covered up with more shiny, fixed. Revamping zones is just adding more content to cover up the problems with the existing content. That's not what this game needs right now. It needs a serious focus on quality: fixing bugs, addressing AI problems, cleaning up mission text, etc.


 

Posted

Quote:
Originally Posted by Positivity View Post
/Signed

The Task Forces in particular need to be revamped. Is there anyone that didn't appreciate what they did with Positron 1&2? We all loved it! And by providing us that, the devs have firmly planted the expectation in our minds that they might continue the trend. Please, do it!

Especially considering that the Task Force Commander accolade is very important to get if you have any intention of maxing out your characters. We "have" to do them, yet most of them are unbearably tedious(this week's WST being Sister Psyche is a perfect example).

Noone wants to do a TF that takes more than a couple hours max. The original notion that people would play them over the course of a few days was horribly ill-conceived. Get rid of the redundant Kill Alls, get rid of the missions in multiple zones, and give us some more quality "Set Piece" battles like Dark Mirror and Reichsman.
I agree. Synape's TF is a perfect example. Cut the number of missions in half and you have a really good, solid TF. The way it is now it was like the Devs were padding it so that they would have content long enough to run over a few days. Almost no one spreads TFs over more than one play session.

The only value the lower level TFs have is to quickly level characters. You can easily go from level 12-15 or more running Posi. and 15-20 doing Synapse.

I also agree that if a TF is started in Zone X, then all the missions should be kept to the same zone. Synapse is another good example. Starts in Skyway and ends in Skyway, but most of the other missions are done in Steel. Why?


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

I'd like to see it, but I'd imagine it's hard to plan for, all this bug fixing. I mean, by their very nature, bugs are an unintended consequence of something you don't know.

The devs could sit down and say "today we will fix the run-away problem!" and they might have it licked in an hour (doubtful, or it would have already happened I think). Or it might take them three days to figure out what's causing it.

It would be nice to say a new issue could be slotted to fix a lot of bugs, but after the "usual" amount of hours put into an issue, they might not have a lot to show for it.

(Still, if issue 23 came along and all it was was "Issue 23: No More Running!", I think we all might appreciate it. )


 

Posted

Quote:
Originally Posted by Luminara View Post
"Diffuse the Nemesis threat"
Glad I'm not the only one annoyed by this.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Luminara View Post
A player who goes looking for an underlying story to those nifty new missions isn't going to remember that unique mechanic in that special mission, he/she is going to remember having his/her eyes start bleeding after reading mission text rife with spelling and grammatical errors.
These unique mechanics also happen to be more prone to not working as intended. Does the "Future self" Villain Morality mission work properly yet? We are on the third iteration of the "Unstable Trigger" hero alignment mission, because the writer insists the player have a conversation with Maelstrom....and this third iteration can become uncompletable. Not failable, uncompletable. And what about that rogue > hero mission where you have to get a bunch of Shadow Shard artifacts away from Nemesis, which has a "talk to" destructible object right near the door, surrounded by enemies that can aggro and destroy it while you're loading, and triggers two ambushes, one of which includes a Rad/Rad boss...dead while zoning because a new mechanic is available and just had to be used even though a simple blinky grab would have served. Do the devs even test these missions on x8, or do they just run through them on base difficulty to make sure everything spawns where it's supposed to?

Oh and another thing about the writing: Quantity =/= quality. If your underlying premise is poor, it doesn't matter how much exposition you give your in-mission contact (too much, IMO....the new missions completely lack the sense that there's more to the story for us to discover in obscure one-off missions or as an aside in an unrelated arc twenty levels down the line. We're still speculating about the Shadow Shard, Malta, and the Circle of Thorns. Nobody speculates about the Ghouls, because it's all laid out for you by the end.) or how many paragraphs long your badge text is. The content becomes entirely forgettable. I can't remember half of what I did in Praetoria, even though I read all the mission text. I do remember there were lots of plot holes and spelling errors.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

If such a release were made, players would still whine that "the devs never fix anything," "the devs are lazy," and "they never do anything right." Plus, a lot more screaming for "I want [insert player's personal preoccupation here, be it animated fingers, banking flight animations, or an Arcane theme for Traps]." Lately, this is all I ever hear about the game. A "bug fix" issue isn't going to stop this.

(As an aside, the building level of negativity really bothers me, given that the game seems better now than it's ever been. The attitude seems to be that if you complain about something long enough, it gets changed, or "The squeaky wheel gets the grease." This adage hasn't been borne out by my own life experience, for whatever that's worth. In my experience, a squeaky wheel is more likely to cause the car's owner [the publisher, in our metaphor, I guess] to decide to junk it entirely and buy a newer, flashier model.)

Also, I agree that the devs are thinking of much more extensive operations than the players are when they hear "zone revamp."


"Bombarding the CoH/V fora with verbosity since January, 2006"

Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers

A CoH Comic: Kid Eros in "One Light"

 

Posted

Quote:
Originally Posted by Olantern View Post
If such a release were made, players would still whine that "the devs never fix anything," "the devs are lazy," and "they never do anything right." Plus, a lot more screaming for "I want [insert player's personal preoccupation here, be it animated fingers, banking flight animations, or an Arcane theme for Traps]." Lately, this is all I ever hear about the game. A "bug fix" issue isn't going to stop this.
I don't want a "bug fix" issue because there are always new bugs. You can't get rid of them all. I want a content fix issue. You can fix pet AI only to have it break again six months later, but a revamped Synapse Task Force will remain shorter, less tedious and more engaging than the current "clocks, clocks and more clocks" slogfest until the servers go down.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World