Question: Future Issues- Fixes- your view?


Angelxman81

 

Posted

..First i like to say thanks for everyone sharing their views so far and glad to see the results i expected in which most if not all people want issues sorted and revamps beginning and completed, not left half-***** done. but people dont want a how issue to deal with these. (im not one sided in this i can see both sides). Though heres a question for both people:

Those who dont want a whole issue or 2 sorting out things..how long would you say is a good amount of time to get things sorted then? a year? 2 years?

and those who want a issue or 2 solving problems, revamping old material..how do you want the devs to go about it? open a thread that is strickly monitor'd to find out what people want done? what issues they have and the go about it that way? or have some sort of one of poll created by the devs to gather the information?

Remember, it's about the journey to become super..its the travels you take inorder to become evil..it's all meant to be fun and joyful. Bugs/Revamping/minor changes are just as important as new stuff, new stories.

Lastly people....Plz try and be nice folks. this is meant as a serious question thread not as a *dare to say* war thread.


 

Posted

Things will never be sorted out, I'm afraid, that's why I've always been against a "Bug Fix Issue." Anything the developers do has a chance to introduce new bugs, so no matter how long they spend to fix old bugs, as soon as they stop, new ones will show up.

As such, I don't feel it's a question of dropping everything else to fix the game, so much as a question of giving bug fixes, refinements and completion of past projects a higher priority. You can never fix all bugs and problems, but you can fix SOME of them. Not letting them linger for more years than I can count on the fingers of one hand is typically a good idea.

Generally, what I'm saying is that the new shiny shouldn't shunt the old half-finished project out of the limelight, because that's a vicious circle that leaves us with a great many unfinished pieces and not many actually strong ones.

I want to reiterate that I don't feel continual development should be put on hold to fix the game's grandfathered problems. These should be done simultaneously.


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Originally Posted by Arcanaville View Post
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Posted

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Originally Posted by Samuel_Tow View Post
Things will never be sorted out, I'm afraid, that's why I've always been against a "Bug Fix Issue." Anything the developers do has a chance to introduce new bugs, so no matter how long they spend to fix old bugs, as soon as they stop, new ones will show up.
And on top of that, one of the things that can introduce new bugs - is fixing other bugs. It's pretty much a guarantee that such a "bug fix Issue" would in fact introduce brand new bugs. Fewer than it fixes no doubt, but the reaction of people to bugs introduced by something advertised as a bug fix Issue probably would even more negative than their normal reaction. I can just imagine the DOOM on the forums about it. "The Devs are so incompetent! They put out a bug fix Issue, and ruined the game!"


Arc #40529 : The Furies of the Earth

 

Posted

oh please....every time they "revamp" something theres a small interest in that zone for a couple weeks..but by the month is over people arent going back there anymore.

dont revamp squat..new content only. places like the hollows and boom and faultline and pp will always be ghost towns cause theres always a better place to be at in this game.simple as that

same goes for all those villians that wanted the storm palace to be co-op. well now they can come over to it everyday.they all posted how they'd be in the storm palace everyday yet go there and its freakin empty!!

no more revamps!!


 

Posted

Quote:
Originally Posted by Severe View Post
well now they can come over to it everyday.
Only if we stop being villains, and most of us don't want to do that.

Also, I wouldn't come over to the Storm Palace every day, but I don't consider the Shadow Shard to be "co-op".


 

Posted

Quote:
Originally Posted by Severe View Post
oh please....every time they "revamp" something theres a small interest in that zone for a couple weeks..but by the month is over people arent going back there anymore.

dont revamp squat..new content only. places like the hollows and boom and faultline and pp will always be ghost towns cause theres always a better place to be at in this game.simple as that
Like the RWZ?


Eva Destruction AR/Fire/Munitions Blaster
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Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by HardRider View Post
and those who want a issue or 2 solving problems, revamping old material..how do you want the devs to go about it? open a thread that is strickly monitor'd to find out what people want done? what issues they have and the go about it that way? or have some sort of one of poll created by the devs to gather the information?
I'm not so concerned with how they'd go about it. I'm sure that if they decided to devote the resources, they'd go about it in a reasonably intelligent way. I don't know if they'd need to do anything though, really. The most often maligned area of the game is the hero-side low-level content. That could most use a revamp IMO.

Beyond that they could just use the bug reports people send in. Well, for those still sending them anyway. I know I've given up. When all the simple (and obvious) spelling/grammatical/etc. errors I've /bugged in game are still unfixed years later, why bother? I don't know if those /bug submissions are being looked at by someone and checked off as "not needing to be fixed", or if they are just so low priority that they are still low on some ridiculously long list somewhere. I don't know exactly what's involved in fixing such things, but I can't believe it's so resource intensive that they couldn't have been fixed by now if the priority for them was above zero.


 

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Quote:
Originally Posted by Supernumiphone View Post
I'm not so concerned with how they'd go about it. I'm sure that if they decided to devote the resources, they'd go about it in a reasonably intelligent way. I don't know if they'd need to do anything though, really. The most often maligned area of the game is the hero-side low-level content. That could most use a revamp IMO.
And then nobody would see it because they'd level past it too fast.

I think they should start with 30-50 heroside. Those are the levels with the least new content considering how much time you spend there, and those are the levels where arcs drag on for 15 missions.

After that they should look at 25-50 villainside.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
And then nobody would see [hero-side low-level content] because they'd level past it too fast.

I think they should start with 30-50 heroside. Those are the levels with the least new content considering how much time you spend there, and those are the levels where arcs drag on for 15 missions.

After that they should look at 25-50 villainside.
I disagree with the first part. Not every character that gets built gets played into the 30+ levels. A lot get tried out and abandoned or deleted, then replaced with a new alt. So while exposure to low-end content is brief, it's also far more repetitive and needs to stand up.

I'm sure there's a happy medium between defeating Council soldiers three at a time and getting zerged by Ghouls ten times over.

But I don't disagree with your other points.


 

Posted

Quote:
Originally Posted by Eva Destruction View Post
And then nobody would see it because they'd level past it too fast.

I think they should start with 30-50 heroside. Those are the levels with the least new content considering how much time you spend there, and those are the levels where arcs drag on for 15 missions.

After that they should look at 25-50 villainside.
I have one suggestion as far as a starting point:

SHRINK. INDEPENDENCE. PORT.

Or at the very least, add transit points.


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Originally Posted by Starjammer View Post
I disagree with the first part. Not every character that gets built gets played into the 30+ levels. A lot get tried out and abandoned or deleted, then replaced with a new alt. So while exposure to low-end content is brief, it's also far more repetitive and needs to stand up.
But at the same time we could also be looking at a variation of CoV's vicious spiral: people get bored in the 30s because the content is boring, so they make a new alt, so there are fewer people playing in the 30s, so the devs make less content for the 30s because there are fewer people playing there....

I guess it depends whether you're an altoholic or not. I'm not, and I know I'm not the only person who would like to "finish" their characters rather than constantly make new ones. Altoholics just got an entire expansion mostly catering to them (whether you like the execution or not, and I don't, it was a huge infusion of lowbie content), characters who are "done" are getting more stuff, but what about the characters that aren't quite there yet?


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

I would welcome a shadow shard and a dark astoria and perez park revamp in the style of faultline.
They are great zones, dont get me wrong but they have so many promisses that are just not being used.

For the shadow shard they could advance the story with how the expidition has managed to set up teleporters to several parts of the zone (to make the zone more friendly to those without fly), and maybe even add a fifth shadow shard zone as the area is still being explored.

For perez park they could advance the story that the heroes once again start winning back terrain on the villains on one side, whilest while on the other side the kraken have created some sort of disaster making that a small sub zone or something like the damn in faultline.

Finnaly, for Dark Astoria they could make some sort of trial or mission that after a while would lead to the zone being fog free and it turning into a city zone like independence port or kings row.


 

Posted

Quote:
Originally Posted by Eva Destruction View Post
But at the same time we could also be looking at a variation of CoV's vicious spiral: people get bored in the 30s because the content is boring, so they make a new alt, so there are fewer people playing in the 30s, so the devs make less content for the 30s because there are fewer people playing there....
Very true, which is my theme behind alot of stuff in villains tbh..while it was nice and some cases smart to bring out joint tasks. i still kinda liked and missed the old way of one issue mainly this the other that, but i guess with changing times its not idea- incarn stuff for example.

So people know, im not one sided in this as some "might" of thought.
while old stuff needs looking at- not all, i still want new stuff...thats why i opened this to see what players generally think. As people have always said this n that but never had a good disscusion about it and its something we need, or at least something we need to know more about as to where this game can go from.


 

Posted

Quote:
Originally Posted by rpgguy View Post
Finnaly, for Dark Astoria they could make some sort of trial or mission that after a while would lead to the zone being fog free and it turning into a city zone like independence port or kings row.
I hope they never EVER do that. Dark Astoria has more atmosphere than any other two zones combined.... well, except maybe the Shards. They're pretty cool too.


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