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Quote:The level scaling I believe happens constantly throughout the trial, not just a check point. So Tyrant shouldn't have been 'set at level 24'. From the look of things, slow popping wells can be an impact, but coupled with the level shift bug, it becomes far more problematic.Run #4 was a bust last night.
We had a bunch of people who hadn't run it before. So we were slow popping wells.
I wound up in the lead by default, and I simply don't have the stuff to lead raids.
Worse, we had several people bail after the first phase, leaving us to fight a Tyrant set for 24.
Even so, we'd gotten him down to 19% at lowest ebb.
[ edit ]
I fully anticipate someone correcting me here.
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Quote:As a /Traps mm, my debuffs actually come from pet summons as well.Or giving them an excuse to go petless and just take/slot out the weak blasts.
Well, except for Poison Trap [which is certainly nice].
That said, I was just in a 16 man group which was productive even with me running around with my initial blast [I can still take out lights].
So my perspective has changed a bit in that regards. Still I'd enjoy it more when the bug is fixed. Also, Tyrant goes down fast when the lights are working properly. So it's not really even that long of the trial, but I suspect there may be a need to re-evaluate the trial with the bug fixed. -
I'm on the other end myself, primarily playing my MM again, and I don't want to do Magi because of being more of a liability. That said, I agree, it shouldn't be a problem for much longer, Hawk checked in a fix, which means it's just waiting on the QA cycles.
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Quote:I suspect it may have been intentionally designed in a manner to allow for farming, so folks who do not like incarnate trials can actually get their carrot without having to commit too much to actually doing an iTrial.The devs would have to be frigging morons to not have seen this coming.
But....they've got to get people to run the new stuff somehow.
If they hadn't gated Hybrid behind running this one trial and instead made it unlockable with normal IXP....how many people would have simply burned Incarnate threads, Astrals, and Empyreans to unlock it and never bothered running it at all? I'm guessing a significant number. Because, much to the devs surprise, many people don't actually LIKE the trials, they just run them to get the new shinies so they can make older level 50 content completely trivial.
So, if they hadn't gated it like they did, the devs would have spent the last couple months working on something that ends up being run about as frequently as the Shard TFs. It would suck to work hard on something only to have it ignored.
So they gated it. Now the first part of it is being farmed and the rest of it ignored.
From the devs perspective, having people play the first part of it has got to be better than having almost no one play it at all. -
Quote:Could also just be one of the guys whose willing to lead [big star is scary] doesn't like MMs [or stalkers, or whatever the flava of the fail is this month] and thus it occurs implicitly.I have led approx 15 MAGs and have never screened for AT.. only thing I screen for is that the player is +3.
Even on the MAGs I have not led. .I have seen at least 1-2 MMs on them...
Ever think maybe the MM/player being screened is 1 starred?? on someone's ignore?? I star people I play with consistently with notes...and if I am leading a trial...I use THAT to screen peopleWhen I run into lazy players in trials.. I 1 star them and never invite them again.... I rarely kick from trials... I figure them getting their thread reward is their punishment
Something else to consider, which is something that was occurring during the buggier times of first wave of iTrials was that the leaders would tend to only recruit one or two MMs at most because of the lag issue. I can see similar issues cropping up here.
Ya, a lot of folks really won't care. And most really won't, but I can certainly understand folks wanting to reduce that impact. -
Quote:I suspect there's a perception that if the trial isn't being farmed like BAF/LAM then it's not popular.I don't believe that you really do play on Virtue because that is super wrong. Pick up magis have been extremely popular 24/7 since issue 23 went live in much the same way that all trials are always forming at all hours. They're going to continue to be popular because the trial is short, easy, gives two emps and is of course the only way to unlock hybrid. Remember when DD was too hard for anyone to beat? Yeah, nobody runs that on Virtue anymore!
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Couple possibilities.
Recruiter was a jerk.
Or they were trying a harder trial.
Which trial were they recruiting for?
Given that two new trials did come out today, I wouldn't be surprised if in the short-term there's a lot more folks running the new shiny [that is harder], but I also expect it to settle down to the norm in not too long either.
The trials you want to start looking at doing early on are BAF and LAM. Keyes is also good, but a little bit harder, but I don't think there's any reason that someone without level shifts can complete it [now especially]. Underground is also doable, but that's more in the air wrt to level shifts.
Perhaps in a few weeks when folks get TPN and MOM down they too will be acceptable for folks without level shifts, but for the mean time, I'd really suggest staying away from them until you have shifts. -
Think a part of it is that the weapon models aren't simple weapon models. TW could certainly use more simple weapon models though, certainly.
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Quote:Just to repeat something from the beta forums. Not sure how accurate it is now though. So folks know what the deal isI'm very pleased the additional weapon pack if free. nice one, devs
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Quote:We were hoping this would be a surprise next week when Titan Weapons launches, however, to set minds at ease....
As an incentive for early adoption of the new Power Set our plan is to offer Titan Weapons -and- Weapon Packs: Titan Weapons #1 as a bundle for 800 Paragon Points for the first two weeks of sales. After two weeks, the Weapon Pack will be off the Market for awhile and then reintroduced at it's normal price.
Now stop shaking the presents!
Seriously, we love you guys... -
Quote:Mostly accurate, except I do want to point out, that usually during any given LRSF, there are about 7 Nuclear[edit: This should probably say Chemical, but same deal
So where did that missile go? Did it hit? Did it get taken down by some other hero? Was it actually commented on and I missed it? Is this a Brick joke? Because if it is, it's a very bad one since launching a nuclear weapon at Paragon (or somewhere else in the world) is something that REALLY needs to be looked at right away in the story telling medium of a game like this because otherwise it's also a a bad cliffhanger)] Weapons being launched at Paragon City at the same time.
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Quote:Just to chime in with some data from the Coffee Talk summary of panels. With converters it isn't supposed to be possible that you get the same enhancement back.The cost for each type of conversion will determine the most effective way to use them. Sure you could gamble a Glad Armor: End/Rech, and you might get a +3% Def. But if it's random, total payout is about 2.6B for all the possible Glad Armors divided by the number, 6 or maybe 5 if you can't get what you started. On the other hand, gamble a Panacea: End/Rech for another Panacea, total payout well over 5B, so on average you'll be able to sell what you get for a billion. Ragnaroks are a distant second at 3B total, with the proc being the cheap thing to convert.
If I cared about earning massive Inf, I'd buy up some of the 160 Panacea: End/Rech Enhancements or Recipes on the Market for future conversion, or to sell for a nice markup to people smart enough to remember this post. But I don't plan to need any converters myself, and for a resale profit of 10-20 billion it isn't really worth my time. But if anyone does do this to make a profit, I'd like to hear the details. -
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Quote:Nah, you just institute a flexible reality.Therein is the problem with an MMO, though - You can't make everyone the "main character" of massive word events like that, so nobody can be. Everyone would want to be the "main character", and those who aren't would get pissed over those who are.
Every individual player is the Head Dorko of the Freedom Phalanx.
It's just a case of allowing the disconnect to occur and moving on. Similar to how every one who has gone through the RWZ arcs are the ones rescued Decker. -
Quote:That is a tad different though. At the very least, your character became a villain. Sure, you were forced to become a villain [at least mechanically]. But it is slightly different.Oddly enough, when Going Rogue went live, my badge-collecting hero switched sides and ran the various missions/arcs to get the redside badges. And yet to this day I've never ever ever never ever felt the need to whine on the forums about how the devs were persecuting me by making me do villain content to get my shines. Go figure!
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Quote:Ya, it's a tricky balance. It's even trickier to balance after the fact that one of the avenues exists.That's where you're getting into "glass half empty", and also where perhaps I disagree with Kitsune about whether the "solo" route has to "suck" compared to the iTrials.
The solo can't be as rewarding/time as the trials, or the devs have avoided robbing Peter by pulling the rug out from under Paul completely. Does that mean the solo route has to be crap? No. It should be permissible that it's good enough to draw some people away from iTrials, but not all of them, or probably even most of them. Most of the people who hate iTrials will go to the solo route unless its reward rates absolutely atrocious, and I think that's OK.
It needs to have a progression rate that feels meaningful to the audience.
I think there is good potential for the iTrials to still generally be a better option with the newer trials giving E-Merits on every run, as well as the 'longer' trials giving guaranteed Rare+. It's something that'll have to be tested and probably watched after it goes live in case re-evaluation is necessary.
Quote:For an extreme counter example, consider what happened when the AE first came out and was a wilderness of exploits so amazing, nearly anyone could PL at some of the best rates ever seen to date, not even including the handful of things that could get people to 50 in hours.
People poured in the doors. Do we think that was because they really liked the AE missions better? I don't think that. I think they did it because what they all really liked was the rate at which they dinged, because seeing the XP bubbles fill in and the level counter go up that fast makes a lot of people giddy.
I know personally, leveling a character through to the ~40 is a drain on my willpower, and often why my alts don't get that far. I just don't like repeating the low level content that much. I can easily get to 10 now with the new missions [yay for me :x], then grind through sewer trials. -
Quote:I think it's more a case that the Incarnate system was designed to address the lack of an endgame/raid structure first. The lack of such system was a oft cited reason [if perhaps not entirely accurate] for folks disappointment when leaving the game.I'm of the opinion the devs knew all along, but they put the solo tract on a low priority because they wanted to push people into trials. Why? Trials needed a critical mass of players participating in them to get them off the ground as a new feature.
Less social manipulation, more they wanted to deliver a feature they felt the player-base [including former players and potential players] wanted. -
Quote:The issue being that similar concerns/issues cropped up wrt to the Shard currency. They were obtainable solo. They were just significantly slower solo. And folks felt it wasn't really viable. With this system being more of a group method that can be completed solo, I imagine the same concerns will crop up. Given the rates 'should' be balanced against fast groups, not necessarily what would be tolerable to a soloist.Intended to be done with leagues, even the smallest iTrial still has a minimum start size of 8. When people say the 'solo' incarnate path they're generally referring to a path that *can* be done solo, not one that's enforced as solo only. It's a misnomer to call it a solo path because it does allow for teaming, but it's also just easier to call it the solo path instead of the solo/small teams path. We could probably use the 'non-trial' path too, if it would please your anal retentive self.
The devs obviously understand what is meant since they didn't just design a bunch of single person only missions, they made a whole zone that sounds like it's going to fall in with the rest of the game's design, the ability to play by yourself or team up with 1-7 other people in a single team and street sweep or run missions. This is exactly what people were asking for.
So yes, you're 'right', it's not a solo path. But it's a path that it's possible to solo on, and that's all a lot of us wanted. -
Quote:Very true. And especially with Lam, it's really just a case of letting you take two 'small groups' in, as opposed to having one large group [with how the trial is setup].Not a complaint, but just wanted to point out that right now there's only one of those.
Not sure if either of the new ones on beta go that small.
TPN I know doesn't.
MoM may, I'm not sure, I want to say it's a 2 group trial, but I don't know.
Also, want to clarify that I don't think that the # being off detracts meaningfully from Chyll's point. There's a fair bit of difference between a small group and even a full group. -
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Quote:Thank youThey were mentioned briefly during the Endgame panel. No major info though.
If I remember correctly, they are working on them. Some of them have changed from their initial design concepts (and the names may change too). And, no estimated release time frame was given.
So, yes. They were mentioned, but no juicy news..
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Just an incidental tidbit of insight from an "Evil EA" entity. Not that I necessarily disagree with the idea of stuff being exclusive behind the random packs, just it's an interesting general aside with regards to the pay to win mentality and forum interactions.
http://www.slideshare.net/bcousins/paying-to-win -
Quote:Iago I think is the finest example.Perhaps not morally; then again, that's a matter of perspective.
Aesthetically, Darth Vader fans across the world disagree.
Again, that's really a matter of perspective. Every well-written villain is the hero, so to speak, of their own story. It's sort of in line with my statement a few lines up.
Sure, Othello is the title character, but Iago is the role you want to shine.