What are you expecting for a solo Incarnate path?


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Posted

Title really sums it up. In a few days we'll have the Pummit and one of the expected announcements/reveals is the solo path for Incarnates, so players won't have to rely solely on iTrials to unlock slots beyond the Alpha and (hopefully) a way to earn incarnate salvage to craft abilities.

So, what are you guys expecting and/or hoping it to be?


 

Posted

I'm expecting something structured like the Tip System ...

1) Threads will drop during these missions
2) Completing each mission will award you an Astral merit, maximum of 5 per 24-hour period
3) Instead of an Alignment Mission after 10 of them, we'll get an Empyrian Merit and a random drop from the Incarnate Salvage Table (or a choice between them).

I'd be happy with that.


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Posted

Quote:
Originally Posted by Golden Girl View Post
Your expectations are wrong
Then I'm not expecting it to be worth doing. Just another meager bone thrown to the playerbase for them to gnaw on for a bit until they find something else that's wrong.


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Posted

Quote:
Originally Posted by DarkGob View Post
Then I'm not expecting it to be worth doing. Just another meager bone thrown to the playerbase for them to gnaw on for a bit until they find something else that's wrong.
Define "meager"


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Posted

Quote:
Originally Posted by Mallerick View Post
I'm expecting something structured like the Tip System ...

1) Threads will drop during these missions
2) Completing each mission will award you an Astral merit, maximum of 5 per 24-hour period
3) Instead of an Alignment Mission after 10 of them, we'll get an Empyrian Merit and a random drop from the Incarnate Salvage Table (or a choice between them).

I'd be happy with that.
This, mixed with ordinary contacts with story arcs.


 

Posted

Missions with an AV at the end that can't be downgraded to an EB. So even if they're just a pile of hitpoints, it feels like you're actually taking on a true AV/Hero and not say, "Yes! I beat up Statesman! >_> He was EB classed!"

Basically something that says, "You will need to work on your build if you want to truely solo these missions"


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Posted

Something a lot like Tip missions, with a mini-Trial at the end.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

A very, very slow rate of progress compared with the i-trial "path." And LOTS of player complaints about how slow it is, far more than even that glacially slow rate of progress merits, along with the usual claims that the devs are stupid, the devs don't care about players, it's all the Ebil Marketing Soots fault, etc.

I also expect it to look almost exactly like EvilGeko's "Incarnate Strikes" proposal from some months back. While I only sometimes agree with his opinions and almost never with his overall beliefs about design, he has a proven track record of being able to read the devs' minds as they design systems.

***

Remember, the devs believe, rightly or wrongly (wrongly, in my opinion, but I'm not the one making the decisions) that large-group raids are the foundation of an enduring MMO community. They're afraid of doing anything that will decrease player interest in i-trials for that reason alone, quite aside from any concerns they have about exploitability, people getting bored with a solo system, etc.

It's time to the players to accept that developer conceptions about what the players like/want/need have shifted, probably based on some study of MMO's with rather different dynamics than CoH has (or had, until recently).


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Posted

Quote:
Originally Posted by Olantern View Post

Remember, the devs believe, rightly or wrongly (wrongly, in my opinion, but I'm not the one making the decisions) that large-group raids are the foundation of an enduring MMO community. They're afraid of doing anything that will decrease player interest in i-trials for that reason alone, quite aside from any concerns they have about exploitability, people getting bored with a solo system, etc.

It's time to the players to accept that developer conceptions about what the players like/want/need have shifted, probably based on some study of MMO's with rather different dynamics than CoH has (or had, until recently).
Not sure what you can base these comments on, considering that the majority of the new content that has been put into the game has not been Incarnate (Trials). Just because they've chosen to include content that differs from previous content doesn't mean there's a fundamental shift in what they want the game to do.

You don't like massive teaming...fine. Try not to insert that bias in your analysis of the Devs' intentions.


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Posted

Quote:
Originally Posted by Kitsune9tails View Post
Something a lot like Tip missions, with a mini-Trial at the end.
I really hope a solo option for incarnates doesn't use a tip mission model.

Doing my daily tips (when I actually feel like suffering through it) is by far the most unpleasant content I do in game.


 

Posted

A long series of missions, at least 5. Probably more.

Enemies at lvl 54. Though all Incarnate level shifts apply.

Threads drop randomly in mission. Awards one Emp merit at the end, one Astral each time after for the next 20 hours.
_____________________________

Whatever they do, hopefully it'll be slower than that and arrive months after the last incarnate trial they make. I feel the day a worthwhile solo incarnate path gets introduced is the day the Incarnate trials go the way of PvP, bases and AE story content.

But thats what everyone wants.


 

Posted

I expect something like Tip missions.

I hope for the announcement of an entire Incarnate Zone.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Quote:
Originally Posted by Agent White View Post
so players won't have to rely solely on iTrials to unlock slots beyond the Alpha and (hopefully) a way to earn incarnate salvage to craft abilities.
I haven't done a single Incarnate Trial and I managed to unlock Judgement and Lore by myself using the Signature Story Arcs. Just got my first Lore pet last week (I got sidetracked in March with a console game and started logging back in just before I21 went live). While I realize this is painfully slow and tedius by my own admition, I have the satisfaction of knowing I didn't need a team to do it. What I learned from going this slow is to be selective on what I want out of my Incarnate because I am unlikely to ever see a trial.
As to what I am expecting? Something structured like the Tip missions would be nice.


 

Posted

One thought that might be interesting is to play on our desire for a solo path by making a SOLO ONLY path to contrast with the team only path.

In my mind I imagined it might be cool if we got special Ouroboros arcs that basically let us live out various moments in the lives of existing Incarnates.

An arc dedicated to learning what was the turning point in Tyrant's life where he accepted that people could never be trusted, an arc where Statesman gave up and resigned himself to his present state, where Lord Recluse first learned that one day the Well may consume him, where Stheno rises to power and founds the Snakes, Trapdoor's Escape, or Hero 1's discovery of Excalibur.

Possibly even delve into Incarnates of the past, such as Gilgamesh or Cu Chulainn? (Assuming either one are, Gilgamesh is strongly implied to have possibly been the first Incarnate according to the Lore)

Of course, other ideas mentioned are much better but I'd hope that if they're going to shove the Incarnate lore path down our throats we could at least learn more about what the hell these guys are.


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Posted

Quote:
Originally Posted by Aleusha View Post
I haven't done a single Incarnate Trial and I managed to unlock Judgement and Lore by myself using the Signature Story Arcs. Just got my first Lore pet last week (I got sidetracked in March with a console game and started logging back in just before I21 went live). While I realize this is painfully slow and tedius by my own admition, I have the satisfaction of knowing I didn't need a team to do it. What I learned from going this slow is to be selective on what I want out of my Incarnate because I am unlikely to ever see a trial.
As to what I am expecting? Something structured like the Tip missions would be nice.
Yeah people have realized that you can do the SSAs for some minor solo incarnate stuff, the devs have said they've got something else in the works that's at least slightly faster than that while not being as fast as the iTrials.

My guess is, whatever they design, some form of earning Emp merits (likely just one per 'run') and probably a random salvage drop versus the choice you get from completing a trial.

A new zone would be pretty neat though.


 

Posted

Honestly, not much.

I am hoping for a system that provides the said rewards as noted here. I am also hoping the mission style is far more succinct and detailed. Ideally, some new contacts giving us missions that are epic/earth shattering/save the world type stuff. No more fighting giant turrets and NO MORE GOATEE UNIVERSE....AT ALL!!!

So, have a contact and give us mini-trials, solo (or small team TFs) where we battle new, exciting enemies. Hopefully some of these enemies make me feel like I am fighting a comic book foe. Something cool looking with a unique boss. Some more global-scale missions. Original maps as often as possible.

I think it would be cool to have an option of being able to take a team into these solo missions or do it solo/1 toon TF/raid/trial.


 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
One thought that might be interesting is to play on our desire for a solo path by making a SOLO ONLY path to contrast with the team only path.

In my mind I imagined it might be cool if we got special Ouroboros arcs that basically let us live out various moments in the lives of existing Incarnates.

An arc dedicated to learning what was the turning point in Tyrant's life where he accepted that people could never be trusted, an arc where Statesman gave up and resigned himself to his present state, where Lord Recluse first learned that one day the Well may consume him, where Stheno rises to power and founds the Snakes, Trapdoor's Escape, or Hero 1's discovery of Excalibur.

Possibly even delve into Incarnates of the past, such as Gilgamesh or Cu Chulainn? (Assuming either one are, Gilgamesh is strongly implied to have possibly been the first Incarnate according to the Lore)

Of course, other ideas mentioned are much better but I'd hope that if they're going to shove the Incarnate lore path down our throats we could at least learn more about what the hell these guys are.
No.

I play this game to play my characters, not someone else's.


 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
In my mind I imagined it might be cool if we got special Ouroboros arcs that basically let us live out various moments in the lives of existing Incarnates.
Doing arcs like these where our own characters go back and 'mend' these incidents would be cool.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Quote:
Originally Posted by Mallerick View Post
I'm expecting something structured like the Tip System ...

1) Threads will drop during these missions
2) Completing each mission will award you an Astral merit, maximum of 5 per 24-hour period
3) Instead of an Alignment Mission after 10 of them, we'll get an Empyrian Merit and a random drop from the Incarnate Salvage Table (or a choice between them).
That's almost exactly what I expect, though I expect more story content than just tips. I'm hoping for more, anyway.


 

Posted

I expect something far too slow and annoying to be practical. Then, hopefully, they'll listen to enough feedback to make it a bit better, though still not as good as it should/could have been.

I expect it in 2nd Quarter of 2012, at the earliest. It would not surprise me if we wait nearly a year for it, especally as they'll keep putting other things before it, so that it keeps getting pushed back.

I expect only a hand full of missions, which we will all quickly grow deathly tired of.

I expect that you'll be able to earn a few Astral merits and one Emp merit a day. I do NOT expect threads to drop, as you could then farm the missions for just the threads to speed things along.

I expect a possible Common/Uncommon salvage drop every few missions or after every big mission. I do NOT expect Rare or Very Rare salvage to be rewarded this way at all. That's what the Emp merits are for, after all.

I do NOT expect them to directly grant iXP for doing the solo path.

I do NOT expect them to change the Inf cost of turning threads into iXP, or adding in an option to turn an Emp merit in for a huge chunk of iXP. They should do these things, but I don't expect it will happen.

I expect that any new slots will use new currancy. Shards will be able to be converted to the new currancy, but threads and the such will not. This will make the solo path worthless for the next group of slots, and force us to iTrial them until such time as they're ready for the next big thing and finally add in Incarnate Gobstoppers (or whatever it will be) into the solo path.


"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me

@Palador / @Rabid Unicorn

 

Posted

Quote:
Originally Posted by BrandX View Post
Missions with an AV at the end that can't be downgraded to an EB. So even if they're just a pile of hitpoints, it feels like you're actually taking on a true AV/Hero and not say, "Yes! I beat up Statesman! >_> He was EB classed!"

Basically something that says, "You will need to work on your build if you want to truely solo these missions"
Which will mean everyone will end up having to min/max their builds, which is counter to what the devs have tried to get us to us in the past.


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Posted

Quote:
Originally Posted by AzureSkyCiel View Post
One thought that might be interesting is to play on our desire for a solo path by making a SOLO ONLY path to contrast with the team only path.

In my mind I imagined it might be cool if we got special Ouroboros arcs that basically let us live out various moments in the lives of existing Incarnates.

An arc dedicated to learning what was the turning point in Tyrant's life where he accepted that people could never be trusted, an arc where Statesman gave up and resigned himself to his present state, where Lord Recluse first learned that one day the Well may consume him, where Stheno rises to power and founds the Snakes, Trapdoor's Escape, or Hero 1's discovery of Excalibur.

Possibly even delve into Incarnates of the past, such as Gilgamesh or Cu Chulainn? (Assuming either one are, Gilgamesh is strongly implied to have possibly been the first Incarnate according to the Lore)

Of course, other ideas mentioned are much better but I'd hope that if they're going to shove the Incarnate lore path down our throats we could at least learn more about what the hell these guys are.
Ewww, no way. Firstly, why should playing as someone else increase my characters incarnate power? Secondly, I want to play MY character, thanks... Not some random NPC with powersets I'm not familiar with.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

Quote:
Originally Posted by Rabid_M View Post
I expect something far too slow and annoying to be practical.
That would be trying farm the SSAs for incarnate goodies. So it's going to at least be more productive/worthwhile than 1 astral/10 threads a week.

I do think it'll grant iExp though, just not as much as doing a trial. Like a difference of DFB to normal lowbie missions in terms of normal exp (well, maybe not *that* extreme, but you get the idea).