What are you expecting for a solo Incarnate path?


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Originally Posted by Doc_Reverend View Post
They said they're removing the fog.
It would be washed away anyway by the tears caused by the solo "grind"


@Golden Girl

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What I WANT is soloable, but still fun content, that, HOPEFULLY, lets me go down the incarnate game system without exploring the incarnate lore. A Means of taking on greater and greater challenges and seeking enhancements to increase my own abilities, based on my origin.


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Originally Posted by Premonitions View Post
What I WANT is soloable, but still fun content, that, HOPEFULLY, lets me go down the incarnate game system without exploring the incarnate lore.
That's kinda unlikely - the system is very lore based

And with the Well of the Furies waking up because of the Coming Storm, it's quite possible that the ripples that creates throughout the multiverse could wake up other things - like evil sleeping gods


@Golden Girl

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Another thing too - even though the zone is co-op, with the meta-theme of the zone apperently tied to fighting evil gods, making it the usual heroic style of co-op zones - it's quite possible that there could be separate alignment contacts in the zone, similar to the repeatables in First Ward, only with actual story arcs, with only something like a new co-op TF as the only real co-op content.


@Golden Girl

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Originally Posted by Eva Destruction View Post
You hear that? That is the sound of a thousand Psi and Dark Blasters crying.
And tens of thousands of martial arts, dual blades, battle axe, war mace, titan weapons, staff melee, kinetic melee, energy melee, earth melee, earth assault, energy assault, energy blast, radiation blast, electric blast, electric assault, electric melee, assault rifle, fire melee, fiery assault, fire control, fiery blast, super strength, katana, archery, broad sword, street justice, and dark armor brutes, scrappers, tanks, blasters, corruptors and defenders and dominators feeling much better about themselves.


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Originally Posted by Golden Girl View Post
Another thing too - even though the zone is co-op, with the meta-theme of the zone apperently tied to fighting evil gods, making it the usual heroic style of co-op zones - it's quite possible that there could be separate alignment contacts in the zone, similar to the repeatables in First Ward, only with actual story arcs, with only something like a new co-op TF as the only real co-op content.
Or it could be like Cimerora with contacts for each faction.

My Brute is seriously hoping I can fight Tsoo more than BP - or at least have Human minion enemies so my brute's most powerful attack wont be shadow maul.

Oh wait, [Ghost Slaying Axe]. Nevermind.


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Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

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The good 'ol Beeps, laughingstock of the world with their wooden panties, actually could be a serious problem if the Pantheon is no longer quite as Banished as it once was. I'm hoping for a bit more Lovecraftian style visuals as the old gods assert themselves and a bit less Tiki, though... there's only so much you can do to make a hawaiian novelty shop inventory look dangerous.

The Tsoo would be excellent for epic level mayhem. God-tier ninjas who blend with shadow and carve you up with ancient mystic weapons? All-power sorcerers unleashing the Hell of the Upside Down Scissors on your ***? Ohh yeah. Sign me up.

Now, what remains to be seen is the MECHANICS of how this will be "soloable," and if it'll reward well enough to actually be feasible compared to grinding WSTs for threads or doing shard converts. I see a lotta doomsaying here, how the devs will "obviously" make it completely horrible, but I'll wait and see.


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Going by what they've said so far, DA is "significantly different" to how it is now, and is the "lair of the dark god Mot" - so Villains might still be able to try and steal power from Mot, even while they're helping Heroes defeat him.
Also, even with the fog gone, they might still make the zone always be set to night, to fit in with the zone name and the theme of Mot.


@Golden Girl

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Originally Posted by Twoflower View Post
shop inventory look dangerous.

The Tsoo would be excellent for epic level mayhem. God-tier ninjas who blend with shadow and carve you up with ancient mystic weapons? All-power sorcerers unleashing the Hell of the Upside Down Scissors on your ***? Ohh yeah. Sign me up.
Don't forget the Ancestor Spirits - there could be more powerful verisons of them, or even ones that possess chosen members of the Tsoo, to make them into living/reborn ancestors, with the power of several generations of spirits in them.


@Golden Girl

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Originally Posted by Golden Girl View Post
Don't forget the Ancestor Spirits - there could be more powerful verisons of them, or even ones that possess chosen members of the Tsoo, to make them into living/reborn ancestors, with the power of several generations of spirits in them.
HELL. YEAH.

Also, they need to kidnap the president. So we can be a bad enough dude to rescue him.

I know "ninjas make everything great" is an overused cliche, but it's true -- especially if you ramp up the insanity of what they can do to 11, which Incarnate content will do.

Still... what I really wanna know is the mechanics. Hopefully someone in that panel right now will be liveblogging it. Shards? Threads? Forced AV encounters when solo? Reward rates? Astrals? Incarnate XP? How's it work? Enquiring minds wanna know!


Global @Twoflower / MA Creator & Pro Indie Game Developer.
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Originally Posted by Eva Destruction View Post
You hear that? That is the sound of a thousand Psi and Dark Blasters crying.
first thing that's getting slotted is a Reactive Interface


 

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Originally Posted by Golden Girl View Post
Going by what they've said so far, DA is "significantly different" to how it is now, and is the "lair of the dark god Mot" - so Villains might still be able to try and steal power from Mot, even while they're helping Heroes defeat him.
Also, even with the fog gone, they might still make the zone always be set to night, to fit in with the zone name and the theme of Mot.
You know, I have to say, I've wanted DA revamped for quite a while (along with the Shard), but the removal of the fog makes me beyond sad. Really, the fog was one of the big things that makes the zone so cool.


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Quote:
Originally Posted by Twoflower View Post
The good 'ol Beeps, laughingstock of the world with their wooden panties, actually could be a serious problem if the Pantheon is no longer quite as Banished as it once was. I'm hoping for a bit more Lovecraftian style visuals as the old gods assert themselves and a bit less Tiki, though... there's only so much you can do to make a hawaiian novelty shop inventory look dangerous.
That was something that always bothered me a bit about the banished pantheon, the lore makes it sound like it should be more of a misfit group of all the different banished gods but instead it has a pretty singular theme and they just toss out different god names and have some different elemental themes. I always thought there *shouldn't* be cohesion among the designs just because its supposed to be this mishmash of sorcerors and undead things worshipping all these different gods. Which ends up with a kind of african/tiki theme for some reason ;9


 

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Originally Posted by Eva Destruction View Post
You hear that? That is the sound of a thousand Psi and Dark Blasters crying.
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Originally Posted by Doc_Reverend View Post
And tens of thousands of martial arts, dual blades, battle axe, war mace, titan weapons, staff melee, kinetic melee, energy melee, earth melee, earth assault, energy assault, energy blast, radiation blast, electric blast, electric assault, electric melee, assault rifle, fire melee, fiery assault, fire control, fiery blast, super strength, katana, archery, broad sword, street justice, and dark armor brutes, scrappers, tanks, blasters, corruptors and defenders and dominators feeling much better about themselves.
Keep in mind Doc that you only get a 10% bonus on the damage types you listed above and its only vs the minions - its really a small amount that is barely noticeable. On the other hand those same minions have like 50% psi and negative energy resists. So all the sets you listed above don't really have that much to rejoice over, as a 10% boost isn't likely to help you kill minons faster, while the 2 Eva pointed out might as well not even bother with banished pantheon as it takes twice as long to kill stupid minions.

While I like the idea of various mobs having positive and negative damage resistances that are thematic - but the resistance amounts really need to be balanced better. Anywhere from 10% to 20% is ok but all of the mobs that have 50% resists to a given damage type are insanely stupid, even more stupid when its the same damage types that constantly get the high resists (psi and lethal really) but rarely get any really low resistances to compensate for that. Seriously, about the only low psi-resistant mobs are low level clockwork, after that point you do normal damage at best in almost all cases and severly gimped damage in many other cases.

This is a tangent to the main point - but if the solo incarnate path includes a lot of BP minions you are penalizing a couple of power sets FAR more than is reasonable, so hopefully there will be as many options for Tsoo and other mob types are there are for BP - at least the Tsoo are fairly damage type neutral.


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More solo news - street sweeping in DA gives Incarnate rewards - there's also separate Villain content in DA - plus Blue Steel is involved in some way


@Golden Girl

City of Heroes comics and artwork

 

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Suh-weet!


 

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Originally Posted by Golden Girl View Post
So far, the solo content includes:

An Incarnate zone, as requested by quite a few players - and the zone is a revamp of an older one, rather than a totally new one, and is one of the 2 most requested zones to be revamped.

Revamps for 2 of the older villain groups, including the popular and colorful Tsoo.

Non-Trial content in the revamped zone.

Lore that suggests the threat in Dark Astoria will revolve around a pantheon of evil gods - some players have requested similar enemies for Incarnate content, rather than fighintg giant war robots and clone armies.

Lore that suggests any influence from Praetoria on the revamped zone will be quite small, or quite possibly nonexistant.

Lore that suggests the threat will be magical, rather than the tech threat of Praetoria.
Glad I unignored her.

For now.

Great to hear that the Incarnate storyline is FINALLY moving away from the Goatee Universe.


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Originally Posted by Aura_Familia View Post
Great to hear that the Incarnate storyline is FINALLY moving away from the Goatee Universe.
That's only because the Puddle of Annoyance decided to wake the Banished Pantheon up to further test us because...wait for it...they were a test inflicted on humanity by the Puddle all along!!!!

What a tweest!


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Quote:
Originally Posted by Aura_Familia View Post
Great to hear that the Incarnate storyline is FINALLY moving away from the Goatee Universe.
Well, Diabolique is now based in Dark Astoria


@Golden Girl

City of Heroes comics and artwork

 

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Well I would expect any ingame Incarnate storyline to contain elements of the ingame source of Incarnate powers.

Just ignore it, the way you ignore the fact that your robot/divine/spirit/elemental characters can catch the Vazhilok disease or have DNA samples taken or be cloned


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Quote:
Originally Posted by Golden Girl View Post
Well, Diabolique is now based in Dark Astoria
I don't care. As long as there is FINALLY going to be some ACTUAL significant Incarnate Content in Paragon City proper.


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Quote:
Originally Posted by EricHough View Post
Seriously, about the only low psi-resistant mobs are low level clockwork, after that point you do normal damage at best in almost all cases and severly gimped damage in many other cases.
Clockwork are vulnerable, not resistant, to psionic.


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Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
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Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

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Originally Posted by DarkSideLeague View Post
Clockwork are vulnerable, not resistant, to psionic.
I was thinking vulnerable but typed resistant - my bad. But my point still stands - psi damage is actually one of the worst damage types to have except in a few narrow circumstances.


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