What are you expecting for a solo Incarnate path?


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Posted

It specifically says Incarnate Shifts only work in Incarnate Trials right on the power, so my default expectation is that they will not be available for street sweeping.

Now there could be 'trial zones' or something added to Dark Astoria, and I'm expecting at least one repeatable 'mini Trial' that lets us flex our Incarnate muscles.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Quote:
Originally Posted by Golden Girl View Post
They've said the zone is 50-54 - allowing +3s to street sweep 50s could lead to rewards coming too fast, with zero challenge.
Even with just the Aplha shift, that means that players will be taking on blues and whites - and even without the other 2 level shifts, full Incarnates are still going to be running around with their Lore pets and unleashing Judgement attacks on blue and white mobs.
Street sweeping drop rates will need to be attractive enough to be an option, but not enough to be the first choice for getting Incarnate rewards.
What if every mob use the rikti invasion / giant monster system and are always on par with us, level shift or no level shift?

It might also be possible for the Devs to set the mobs at player lvl +1 instead of even con...


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There are usually two sides to every argument but no end.

Everything placed above this line is always IMHO, YMMV and quite certainly not to be taken too seriously....

 

Posted

Quote:
Originally Posted by Hobbes View Post
What if every mob use the rikti invasion / giant monster system and are always on par with us, level shift or no level shift?

It might also be possible for the Devs to set the mobs at player lvl +1 instead of even con...
Possible, but doing either of those kind of deflates the point of having a level shift in the first place.

Anyone know why foes are ranging up to 54, instead of 50 +whatever?


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Quote:
Originally Posted by Hobbes View Post
What if every mob use the rikti invasion / giant monster system and are always on par with us, level shift or no level shift?
That would bore me. This would also immensely devalue the base level shift. I don't think they should implement something that ignores even the Alpha slot shift.

Quote:
It might also be possible for the Devs to set the mobs at player lvl +1 instead of even con...
It is possible, technically. Whether it's implemented in a way that it could work currently, I am not sure, but it should be technically possible to combine GM scaling and level shifts.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Kitsune9tails View Post
Anyone know why foes are ranging up to 54, instead of 50 +whatever?
Not sure I understand the question.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Not sure I understand the question.
Just a nitpick. NPCs have always been able to outlevel the players, although level 50 is the top level of the game.

It has always bothered me to encounter level 54 critters when I can only reach level 50, but I understood it from a mechanics viewpoint.

Now that critters can be level shifted, it seems better to cap them at level 50 and use level shifts to get them to whatever power level they need to be challenging.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Quote:
Originally Posted by Agent White View Post
No, if they force teaming it isn't a solo path. If they *allow* teaming, as in optional, then it can be done solo.

You just love nitpicking don't you?
What part of the word "solo" do you find confusing? The "so" or the "lo"?

so·lo/ˈsōlō/

Verb:

1. Perform something unaccompanied, in particular.

Noun:

2. A thing done by one person unaccompanied, in particular.

Adjective:

3.For or done by one person alone; unaccompanied: "a solo album".

Synonyms:

single - solitary - sole



Allowing people to team defeats the purpose of it being a solo path. If people want to team up and do Incarnate content they can do the trials which were intended to be done with team mates.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
What part of the word "solo" do you find confusing? The "so" or the "lo"?

so·lo/ˈsōlō/

Verb:

1. Perform something unaccompanied, in particular.

Noun:

2. A thing done by one person unaccompanied, in particular.

Adjective:

3.For or done by one person alone; unaccompanied: "a solo album".

Synonyms:

single - solitary - sole
All true
Quote:
Originally Posted by Forbin_Project View Post
Allowing people to team defeats the purpose of it being a solo path. If people want to team up and do Incarnate content they can do the trials which were intended to be done with team mates.
Leagues of 16-24, or small teams of 2-8. Big difference.


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Posted

Quote:
Originally Posted by Kitsune9tails View Post
If there is an Incarnate Path that does not allow teaming, then I hope some interesting tech has been invented that allows you to balance content based on the build (not AT) of the player.

Now that's a very good point.


 

Posted

I was hoping for some new innovation to mission types. Maybe open missions or a new wrinkle or mechanic. I hope we don't get the usual zone stuff. We have a lot of that....like...a lot.

It would be nice to see some open missions. Missions that cause zone events and spawn unique giant monsters or invasions.

Despite the trial grind, I really like the trials mechanic. It is different and can be challenging. I just hope it isn't Atlas Park but at level 50+.


 

Posted

Quote:
Originally Posted by Chyll View Post
All true


Leagues of 16-24, or small teams of 2-8. Big difference.
Although to be fair, the smaller Incarnate Trials can be done with 8.


Let's Dance!

 

Posted

Quote:
Originally Posted by reiella View Post
Although to be fair, the smaller Incarnate Trials can be done with 8.
Not a complaint, but just wanted to point out that right now there's only one of those.

Not sure if either of the new ones on beta go that small.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Chyll View Post
All true


Leagues of 16-24, or small teams of 2-8. Big difference.
I have no objection to them adding smaller Incarnate trials that only require a normal size team, just don't pass it off as solo content.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
What part of the word "solo" do you find confusing? The "so" or the "lo"?

so·lo/ˈsōlō/

Verb:

1. Perform something unaccompanied, in particular.

Noun:

2. A thing done by one person unaccompanied, in particular.

Adjective:

3.For or done by one person alone; unaccompanied: "a solo album".

Synonyms:

single - solitary - sole



Allowing people to team defeats the purpose of it being a solo path. If people want to team up and do Incarnate content they can do the trials which were intended to be done with team mates.
You are confusing the definition of solo only with solo-able. Solo means you run it alone, sure, but it doesn't mean you HAVE to run it alone.

If I can run the new content without a team and advance my character as an incarnate, that is a solo incarnate path and it even fills your definition above as long as you choose to not group.

If we go by your definition of solo then there is NO SOLO content in the game except for the resistance/loyalist alignment missions in the 1-20 preatorian content which are pretty much the only single player only content in the game. Even the current alpha opener story arc given out by mender Remiel can be run by a group.

So if you are asking for solo-ONLY content, then yes, you are not getting it. But that is a completely unreasonable request and I don't recall anyone else insisting on anything like it.


Globals: @Midnight Mystique/@Magik13

 

Posted

Quote:
Originally Posted by Kitsune9tails View Post
Now that critters can be level shifted, it seems better to cap them at level 50 and use level shifts to get them to whatever power level they need to be challenging.
I guess I understand that given your nitpick, but I don't think it's "better" in the sense that they'd need to change a lot of stuff, not the least of which would be the difficulty system.

It would also imply that all critters we face now as >50s are somehow incarnated, which is at least as weird to me as them having levels I can't attain today.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Not a complaint, but just wanted to point out that right now there's only one of those.

Not sure if either of the new ones on beta go that small.
Very true. And especially with Lam, it's really just a case of letting you take two 'small groups' in, as opposed to having one large group [with how the trial is setup].

TPN I know doesn't.
MoM may, I'm not sure, I want to say it's a 2 group trial, but I don't know.

Also, want to clarify that I don't think that the # being off detracts meaningfully from Chyll's point. There's a fair bit of difference between a small group and even a full group.


Let's Dance!

 

Posted

Quote:
Originally Posted by Forbin_Project View Post

Allowing people to team defeats the purpose of it being a solo path. If people want to team up and do Incarnate content they can do the trials which were intended to be done with team mates.
Intended to be done with leagues, even the smallest iTrial still has a minimum start size of 8. When people say the 'solo' incarnate path they're generally referring to a path that *can* be done solo, not one that's enforced as solo only. It's a misnomer to call it a solo path because it does allow for teaming, but it's also just easier to call it the solo path instead of the solo/small teams path. We could probably use the 'non-trial' path too, if it would please your anal retentive self.

The devs obviously understand what is meant since they didn't just design a bunch of single person only missions, they made a whole zone that sounds like it's going to fall in with the rest of the game's design, the ability to play by yourself or team up with 1-7 other people in a single team and street sweep or run missions. This is exactly what people were asking for.

So yes, you're 'right', it's not a solo path. But it's a path that it's possible to solo on, and that's all a lot of us wanted.


Also kitsune, I'd suspect the 51-54 enemies are just a leftover mechanic, since the incarnate system didn't exist before we could hit 50. I think it becomes just an instance of being able to outlevel us for terms of game balance. Now as for why they don't change them all over to 50+X, I'd say in part it's a matter of "it's not broken, so don't try to fix it", but likely also that level shifts are an incarnate thing, so handing out a level shift means the critter is incarnate. So, normal pleebs get to be up to 54, incarnate baddies get level shifted. That's my guess anyway


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I have no objection to them adding smaller Incarnate trials that only require a normal size team, just don't pass it off as solo content.
I think what people are pointing out is that no one was asking for "solo only" content. The "solo path" is shorthand for something people can do solo, which no iTrial counts as. It doesn't imply "cannot do with a team", and never has.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Agent White View Post
Intended to be done with leagues, even the smallest iTrial still has a minimum start size of 8. When people say the 'solo' incarnate path they're generally referring to a path that *can* be done solo, not one that's enforced as solo only. It's a misnomer to call it a solo path because it does allow for teaming, but it's also just easier to call it the solo path instead of the solo/small teams path. We could probably use the 'non-trial' path too, if it would please your anal retentive self.

The devs obviously understand what is meant since they didn't just design a bunch of single person only missions, they made a whole zone that sounds like it's going to fall in with the rest of the game's design, the ability to play by yourself or team up with 1-7 other people in a single team and street sweep or run missions. This is exactly what people were asking for.

So yes, you're 'right', it's not a solo path. But it's a path that it's possible to solo on, and that's all a lot of us wanted.
The issue being that similar concerns/issues cropped up wrt to the Shard currency. They were obtainable solo. They were just significantly slower solo. And folks felt it wasn't really viable. With this system being more of a group method that can be completed solo, I imagine the same concerns will crop up. Given the rates 'should' be balanced against fast groups, not necessarily what would be tolerable to a soloist.


Let's Dance!

 

Posted

Quote:
Originally Posted by reiella View Post
MoM may, I'm not sure, I want to say it's a 2 group trial, but I don't know.
MoM lets you start with 8. You would probably need a very handpicked and well built 8 to succeed with that few, though.

Come to Beta and test it out! I am usually on Beta waiting for a chance to run it between 6pm and 7pm Mountain time, Mon-Fri.

It needs tweaks, but it's not going to get the right ones without testing.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Quote:
Originally Posted by reiella View Post
The issue being that similar concerns/issues cropped up wrt to the Shard currency. They were obtainable solo. They were just significantly slower solo. And folks felt it wasn't really viable. With this system being more of a group method that can be completed solo, I imagine the same concerns will crop up. Given the rates 'should' be balanced against fast groups, not necessarily what would be tolerable to a soloist.
It sounds like there is a significant difference here, however. With the "Shard path", for the person who was not going to go on TFs, Shards were the only way to get components. It sounds rather explicitly like it will be possible to earn rewards like Astrals, Empyreans and outright component drops in DA, though I suspect these will map in various ways to street sweeping, story arcs, etc. (For example, I would not expect street sweeping to give Empyrean Merits.)

If that's true, then even a lowish Thread drop rate solo will not have as strong a throttling effect on progress as the solo Shard drop rate did on attaining high-end Alpha slots, because you won't need to spend all your threads creating components. You can earn some outright.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I have no objection to them adding smaller Incarnate trials that only require a normal size team, just don't pass it off as solo content.
What part of the phrase "Solo content" includes the term "exclusive"?


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