What are you expecting for a solo Incarnate path?


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Originally Posted by Kitsune9tails View Post
Hmmm...

What do you think about solo-only content with a special badge (like a duel with Recluse) that was time limited; say once per character per 20 hours?
I like the solo missions in Praetoria - I was just saying that with DA becoming the only zone exclusively for 50s, and the only zone with Incarnate rewards, plus being the perfect staging ground for Trials, it's going to end up as busy as pre-AE Peregrine Island - like there'll be at least 2 instances of the zone 24/7 on Freedom and Virtue - so I'm pretty sure that the devs won't be going out of their way to spread that zone population out onto too many mission instances.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Kitsune9tails View Post
Hmmm...

What do you think about solo-only content with a special badge (like a duel with Recluse) that was time limited; say once per character per 20 hours?
We already know that they can give badges for doing certain things solo, even if you can run the same content with a team.

I don't object to the idea, per se, but I do wonder if it would be "worth" creating content with that solo focus.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
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Red
Shadowslip: 50 DDC
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Originally Posted by Forbin_Project View Post
I have no objection to them adding smaller Incarnate trials that only require a normal size team, just don't pass it off as solo content.
Why? As long as you can start with a team of 1 then its solo content. If that doesn't count as solo content then we haven't had any solo content in this game until very very recently.


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

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The difference between the solo Praetorian missions and any solo Incarnate mission is that the solo Praetorian ones weren't always meant to be challenging - they were solo-only because of the moral choice element in them - while Incarnate content is designed around the idea of being challenging, which can cause problems for soloing when the game is this big and complex.
Mender Ramiel's arc is a good example - Trapdoor and Hero 1 are both quite challenging encounters for a lot of players, quite easy for some, but also impossible for some - becasue the game is just too varied to be able to make a challenging boss for every single AT and power combination - so even if it's only a small miority who can't handle a boss solo, they're still going to end up with the feeling that the game is telling them their AT and power set choices are wrong - so any solo missions in DA would need to be designed like the Praetorian ones, with the emphasis on a moral choice rather than a challenging boss fight, even if that goes against the basic Incarnate idea of being designed around challenging content.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Jagged View Post
I am hoping it will have nothing to do with Praetoria but in that I am expecting to be disappointed.

I hope it will have a nice little story arc and I will be surprised if that expectation isn't met.

I am expecting it to use a game mechanic that divorces the missions from the game world but I am hoping it won't. As convenient as they are I dislike these missions that just start "nowhere" as I find them immersion-breaking.
Given we have been told Praeroria will have very little if any influence in the Death Incarnate story arc I am very pleased.

I am also pleased they are extending the DA story, if a little disappointed the fog is going. Hopefully there will be an in-story reason given.


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

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Originally Posted by Jagged View Post
Given we have been told Praeroria will have very little if any influence in the Death Incarnate story arc I am very pleased.
Diabolique almost doesn't even count as a Praetorian anymore - she'd been freed from Tyran'ts control, and even before then, she was always involved more with spirits and ghosts than with Tyrant's normal loyalist troop types.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Samuel_Tow View Post
Sometimes I just want to "put the shoe on the other foot," as it were, and demand solo-only content just to troll the "This is an MMO - ya hafsta team!" people... But it's really not worth it.
Yeah, me too. If they add in any content that can only be done solo I suspect I won't be able to resist the urge.

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Originally Posted by Dispari View Post
I don't; logically if it's supposed to be a solo path, requiring you to already be an incarnate defeats the purpose of that.
The Alpha slot can easily be unlocked solo, and you can get at least a common in it fairly easily as well. If it requires or is balanced around the assumption that you have anything above an uncommon Alpha I will call shenanigans though.

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Originally Posted by UberGuy View Post
We already know that they can give badges for doing certain things solo, even if you can run the same content with a team.
They can?

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I don't object to the idea, per se, but I do wonder if it would be "worth" creating content with that solo focus.
Having spent my last few Sunday afternoons trying (and failing) to get the MoKeyes badges, I'm just about ready for badges that can only be attempted solo. I say this even though my badger is an AR Blaster with all the survivability of wet tissue paper.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

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I'd be totally fine if the solo-possible content is hard enough to require an Alpha. My personal upper limit on mob difficulty is anything that can't be soloed with the help of a shivan or 3 lol. The news that we're getting a whole zone to potentially solo our way thru the Incarnate stuff is very welcome to me. It's more than I expected. It seems like the devs can still find ways to pleasantly surprise me. Yay for CoH!

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

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Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

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Originally Posted by Jagged View Post
Why? As long as you can start with a team of 1 then its solo content. If that doesn't count as solo content then we haven't had any solo content in this game until very very recently.
Why do you insist that other players have to play the way you want them to. Having solo only content has no impact on your preferred playstyle. There's tons of content in the game that players can team up to do.


 

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This makes me so happy, the thought of being able to solo the incarnate stuff! So many times, I can't be on when other do ITs, or my old puter can't handle more than an 8-man team withput becomming a slideshow. Hats off to the devs for giving the solo players a vote.


�Many things worth doing in the world had been declared impossible before they were done.�

 

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I solo like 99.9% of the time. I have done 4 Trials so far this year. I have done 3 task forces (for Notices) since August. I didn't enjoy them, though I think I did fairly well in them. They were, at best, tolerable for a limited time.

I very much look forward to a solo-able path through the Incarnate system.

However, having that content be solo-only is irrelevant to me. If it can be teamed, too, and others want to team through it, I don't care one tiny little bit. More power to 'em. I might even help someone once in a while who has trouble with some bit of it (I helped someone with Trapdoor the other day).

Solo-able content is all that I would/could ever ask for. Solo-only content means nothing extra to me at all.


 

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Originally Posted by Forbin_Project View Post
Why do you insist that other players have to play the way you want them to. Having solo only content has no impact on your preferred playstyle. There's tons of content in the game that players can team up to do.
Your stance has no logic to it. Having solo only content does impact the playstyle of folk who like to team. I can't imagine how such content would adversely affect players who want to solo if the entry requirements were opened to teams as well, since they'd still be able to solo it.

Please explain.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Aw guys, please agree to disagree and move on.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

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and one more update from Arbiter Hawk

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Originally Posted by Arbiter Hawk View Post
Hi again, all. I'm stopping in to clarify my post from before. Please note that these are the current plans for Dark Astoria rewards, but they are subject to change once we start receiving data from Beta testing.

Defeating critters in Dark Astoria, whether street sweeping or the critters inside DA missions, will give you both Physical and Psychic Incarnate XP, and chances to get threads on each defeat. Completing the one-off Repeatable Missions available in the zone will allow you to gain Threads. Completing the Incarnate Story arcs will allow you to obtain Incarnate Components, Incarnate Merits, or Threads, with some amount of time-gating per reward per arc. Incarnate Story arcs can also be flashbacked via Ouroboros, allowing you to repeat them at your own pace (and allowing you to re-earn rewards after your cooldown on that choice has elapsed).

I hope that this helps shed some light on the great extent to which solo and small team progress through the Incarnate system will be possible in Death Incarnate.
So there you have it. You can street sweep to just unlock slots and earn threads for components, the 'radio' (IE repeatable) missions grant threads, and the story arc grants salvage and merits and gets to be repeatable via Flashback system.

Pretty snazzy. Pretty much what a lot of people were asking for, nice reasonable pace. And you can still just hit the trial queue for a combined bigger rewards.

Looks great. Only a shame it's probably 4-6 months away.


 

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Originally Posted by Agent White View Post
You can street sweep to just unlock slots and earn threads for components, the 'radio' (IE repeatable) missions grant threads, and the story arc grants salvage and merits and gets to be repeatable via Flashback system.
"Grinding" the same content to make progress?

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Only a shame it's probably 4-6 months away.
Closer than that


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by Golden Girl View Post
"Grinding" the same content to make progress?
It's a grind either way, just the nature of the beast. You're either grinding trials or you're grinding missions and/or street sweeping. But at least now there's a choice about it, instead of being forced to grind only through trials.

Edit: it's also a matter of time that can be committed while grinding. Even the shortest trial still requires time to queue up enough members to run it. With this, say you can only spend an hour a night playing, you can now commit 100% of the time to working toward progress either unlocking slots or collecting threads for components, rather than 30 minutes to pull together a trial and 30 minutes to do the trial. (Though now you can also just commit that 30 minutes of queue time to street sweeping too).

Either way, this makes the grinding more efficient and no longer forced to rely on other players. Even if you fail to pull together a team, you've still ended up further along in your progress than the old system of purely trials.

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Closer than that
Possible, but still a bit doubtful. 21 released in September, 21.5 is still in the middle of being released, then whatever they're going to do when MoM goes live. 22 will probably be after that, so, maybe February? I'm not expecting any earlier than that though. The Beta might go up by then, but I don't see the issue get published to live so soon.

Prove me wrong devs. Prove me wrong.


 

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Titan Weapons will hold me over till then only two weeks to go!


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Why do you insist that other players have to play the way you want them to. Having solo only content has no impact on your preferred playstyle. There's tons of content in the game that players can team up to do.
That's not what's happening here. Come back when you have read what has actually been written.


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

Posted

I seem to be in the minority of people in this thread, but City of Heroes is after all an MMO. IMHO one of the main reasons to play an MMO game is so that you can get together with other people, interact with them and play the game together; or against one another if PvP is your thing. I’m a big fan of teaming and think the dev’s have given us a great SSK and league system to help encourage this. I play solo some times, but find this boring after a while and much prefer getting together with global friends and SG mates to run through the game content.

Don’t get me wrong I’m not a huge fan of i-Trials, but I do take part in them when I have a spare 30 - 60 mins to kill. With the exception of the Underground Trial, the i-Trials have been designed to be completed relatively quickly so running them occasionally is not a big deal. Taking part in i-Trials is also a good way to meet other players who you may not otherwise team with and helps build the community on a server.

If you don’t want to team, then the solo incarnate path should be more lengthy and time consuming. If not then what incentive is there for people to play i-Trials other than to get badges?


 

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Originally Posted by Sargatanas View Post
If you don’t want to team, then the solo incarnate path should be more lengthy and time consuming.
Never understood why leeching in a 24 man team should earn you rewards faster than soloing, where can rely on no one and must accomplish everything yourself.

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Originally Posted by Sargatanas View Post
If not then what incentive is there for people to play i-Trials other than to get badges?
I don't know, because they are fun?


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

Posted

Quote:
Never understood why leeching in a 24 man team should earn you rewards faster than soloing, where can rely on no one and must accomplish everything yourself.
Leaching could be a problem, but not one I have seen on the iTrials I have taken part in. If a player is sitting afk for long periods of time it won’t be long before they get blacklisted and people won’t invite them to leagues for future events.

The problem I potentially see with solo incarnate stuff is how the difficulty will be balanced. An empath defender is not ideally suited to solo play where a maxed out IO built electric/shield brute is. The Dev's will need to take this into account so potentially the solo incarnate route could be either too easy for some archetypes/powersets or next to impossible for others so I suspect the difficulty will be set on the low side so as to give all archetype/powerset combos a chance to complete it.

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I don't know, because they are fun?
Very good point. Of course most importantly i-Trials need to be fun to play and generally I think they are. Once you understand the objectives fo the mission and the league knows the strategy to be followed they are usually are. I wasn’t a big fan of the original Keyes Island trial, but since this was modified the new version is now much more enjoyable to play.


 

Posted

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Originally Posted by Jagged View Post
Never understood why leeching in a 24 man team should earn you rewards faster than soloing, where can rely on no one and must accomplish everything yourself.
MMO designers want people to team, because one of the biggest factors in a player maintaining (or purchasing) a subscription is whether they have friends who play.

The devs want you to make ingame friends.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Quote:
Originally Posted by Sargatanas View Post
If not then what incentive is there for people to play i-Trials other than to get badges?
The people who enjoy 20 man cluster ***** would do it because they enjoy it. For the rest of us, there wouldn't be much reason - as it should be.


 

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Originally Posted by Kitsune9tails View Post
MMO designers want people to team, because one of the biggest factors in a player maintaining (or purchasing) a subscription is whether they have friends who play.

The devs want you to make ingame friends.
I've always had a big problem with this, because most MMOs' approach to this is something akin to Chineese zookeepers locking two giant pandas in a cage and hoping they mate so as to save the endangered species with no concept of whether the animals actually feel up to it.

I can say one thing for absolutely certain - forcing people to interact against their will is not productive. Speaking purely for myself, when I'm forced into finding a team when I wanted to do something by myself, instead, is not only going to ruin my fun, it's going to ruin the fun of whoever it is I'm teaming with because I WILL complain and act surly.

Frankly, I see forced teaming in the same way as travelling on the bus. Yes, there are many other people around me, but I have no interest in making friends with any of them. I don't ride buses for fun, I ride them to get places. In much the same way, forced teaming encounters are encounters I run because I want the reward, not because I care about the people I run them with, for the most part.

The truth of the matter is that I have friends online, and if I feel like teaming with them, even teaming with many of them at the same time... I will. And not because the game cut the legs from under me, but because I simply wanted to. Yes, many of them I have indeed met over Task Forces, which is why these things are worth having around. Definitely. But not as a soul means of progression. TFs help me make friends when I feel like running a TF and go looking for one. When I'm strongarmed into one, such as if I need a respec or I need the damnable Roman gear, I'm much more likely to just want to get it over with, get away from the people I didn't mean to play with and go do my own thing.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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True, but the tactic isn't aimed at you. It's aimed at a hypothetical several thousand people upon whom it works.

Now there are different tactics to get and keep players like you, but well, you're here, so...


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!