What are you expecting for a solo Incarnate path?
Hmmm...
What do you think about solo-only content with a special badge (like a duel with Recluse) that was time limited; say once per character per 20 hours? |
I don't object to the idea, per se, but I do wonder if it would be "worth" creating content with that solo focus.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
The difference between the solo Praetorian missions and any solo Incarnate mission is that the solo Praetorian ones weren't always meant to be challenging - they were solo-only because of the moral choice element in them - while Incarnate content is designed around the idea of being challenging, which can cause problems for soloing when the game is this big and complex.
Mender Ramiel's arc is a good example - Trapdoor and Hero 1 are both quite challenging encounters for a lot of players, quite easy for some, but also impossible for some - becasue the game is just too varied to be able to make a challenging boss for every single AT and power combination - so even if it's only a small miority who can't handle a boss solo, they're still going to end up with the feeling that the game is telling them their AT and power set choices are wrong - so any solo missions in DA would need to be designed like the Praetorian ones, with the emphasis on a moral choice rather than a challenging boss fight, even if that goes against the basic Incarnate idea of being designed around challenging content.
@Golden Girl
City of Heroes comics and artwork
I am hoping it will have nothing to do with Praetoria but in that I am expecting to be disappointed.
I hope it will have a nice little story arc and I will be surprised if that expectation isn't met. I am expecting it to use a game mechanic that divorces the missions from the game world but I am hoping it won't. As convenient as they are I dislike these missions that just start "nowhere" as I find them immersion-breaking. |
I am also pleased they are extending the DA story, if a little disappointed the fog is going. Hopefully there will be an in-story reason given.
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
@Golden Girl
City of Heroes comics and artwork
Sometimes I just want to "put the shoe on the other foot," as it were, and demand solo-only content just to troll the "This is an MMO - ya hafsta team!" people... But it's really not worth it.
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I don't; logically if it's supposed to be a solo path, requiring you to already be an incarnate defeats the purpose of that.
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We already know that they can give badges for doing certain things solo, even if you can run the same content with a team.
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I don't object to the idea, per se, but I do wonder if it would be "worth" creating content with that solo focus. |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I'd be totally fine if the solo-possible content is hard enough to require an Alpha. My personal upper limit on mob difficulty is anything that can't be soloed with the help of a shivan or 3 lol. The news that we're getting a whole zone to potentially solo our way thru the Incarnate stuff is very welcome to me. It's more than I expected. It seems like the devs can still find ways to pleasantly surprise me. Yay for CoH!
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
This makes me so happy, the thought of being able to solo the incarnate stuff! So many times, I can't be on when other do ITs, or my old puter can't handle more than an 8-man team withput becomming a slideshow. Hats off to the devs for giving the solo players a vote.
�Many things worth doing in the world had been declared impossible before they were done.�
I solo like 99.9% of the time. I have done 4 Trials so far this year. I have done 3 task forces (for Notices) since August. I didn't enjoy them, though I think I did fairly well in them. They were, at best, tolerable for a limited time.
I very much look forward to a solo-able path through the Incarnate system.
However, having that content be solo-only is irrelevant to me. If it can be teamed, too, and others want to team through it, I don't care one tiny little bit. More power to 'em. I might even help someone once in a while who has trouble with some bit of it (I helped someone with Trapdoor the other day).
Solo-able content is all that I would/could ever ask for. Solo-only content means nothing extra to me at all.
Why do you insist that other players have to play the way you want them to. Having solo only content has no impact on your preferred playstyle. There's tons of content in the game that players can team up to do.
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Please explain.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Aw guys, please agree to disagree and move on.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
and one more update from Arbiter Hawk
Hi again, all. I'm stopping in to clarify my post from before. Please note that these are the current plans for Dark Astoria rewards, but they are subject to change once we start receiving data from Beta testing.
Defeating critters in Dark Astoria, whether street sweeping or the critters inside DA missions, will give you both Physical and Psychic Incarnate XP, and chances to get threads on each defeat. Completing the one-off Repeatable Missions available in the zone will allow you to gain Threads. Completing the Incarnate Story arcs will allow you to obtain Incarnate Components, Incarnate Merits, or Threads, with some amount of time-gating per reward per arc. Incarnate Story arcs can also be flashbacked via Ouroboros, allowing you to repeat them at your own pace (and allowing you to re-earn rewards after your cooldown on that choice has elapsed). I hope that this helps shed some light on the great extent to which solo and small team progress through the Incarnate system will be possible in Death Incarnate. |
Pretty snazzy. Pretty much what a lot of people were asking for, nice reasonable pace. And you can still just hit the trial queue for a combined bigger rewards.
Looks great. Only a shame it's probably 4-6 months away.
You can street sweep to just unlock slots and earn threads for components, the 'radio' (IE repeatable) missions grant threads, and the story arc grants salvage and merits and gets to be repeatable via Flashback system.
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Only a shame it's probably 4-6 months away. |
@Golden Girl
City of Heroes comics and artwork
Edit: it's also a matter of time that can be committed while grinding. Even the shortest trial still requires time to queue up enough members to run it. With this, say you can only spend an hour a night playing, you can now commit 100% of the time to working toward progress either unlocking slots or collecting threads for components, rather than 30 minutes to pull together a trial and 30 minutes to do the trial. (Though now you can also just commit that 30 minutes of queue time to street sweeping too).
Either way, this makes the grinding more efficient and no longer forced to rely on other players. Even if you fail to pull together a team, you've still ended up further along in your progress than the old system of purely trials.
Closer than that |
Prove me wrong devs. Prove me wrong.
Titan Weapons will hold me over till then only two weeks to go!
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
I seem to be in the minority of people in this thread, but City of Heroes is after all an MMO. IMHO one of the main reasons to play an MMO game is so that you can get together with other people, interact with them and play the game together; or against one another if PvP is your thing. Im a big fan of teaming and think the devs have given us a great SSK and league system to help encourage this. I play solo some times, but find this boring after a while and much prefer getting together with global friends and SG mates to run through the game content.
Dont get me wrong Im not a huge fan of i-Trials, but I do take part in them when I have a spare 30 - 60 mins to kill. With the exception of the Underground Trial, the i-Trials have been designed to be completed relatively quickly so running them occasionally is not a big deal. Taking part in i-Trials is also a good way to meet other players who you may not otherwise team with and helps build the community on a server.
If you dont want to team, then the solo incarnate path should be more lengthy and time consuming. If not then what incentive is there for people to play i-Trials other than to get badges?
If you dont want to team, then the solo incarnate path should be more lengthy and time consuming.
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I don't know, because they are fun?
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
Never understood why leeching in a 24 man team should earn you rewards faster than soloing, where can rely on no one and must accomplish everything yourself. |
The problem I potentially see with solo incarnate stuff is how the difficulty will be balanced. An empath defender is not ideally suited to solo play where a maxed out IO built electric/shield brute is. The Dev's will need to take this into account so potentially the solo incarnate route could be either too easy for some archetypes/powersets or next to impossible for others so I suspect the difficulty will be set on the low side so as to give all archetype/powerset combos a chance to complete it.
I don't know, because they are fun? |
Never understood why leeching in a 24 man team should earn you rewards faster than soloing, where can rely on no one and must accomplish everything yourself.
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The devs want you to make ingame friends.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
MMO designers want people to team, because one of the biggest factors in a player maintaining (or purchasing) a subscription is whether they have friends who play.
The devs want you to make ingame friends. |
I can say one thing for absolutely certain - forcing people to interact against their will is not productive. Speaking purely for myself, when I'm forced into finding a team when I wanted to do something by myself, instead, is not only going to ruin my fun, it's going to ruin the fun of whoever it is I'm teaming with because I WILL complain and act surly.
Frankly, I see forced teaming in the same way as travelling on the bus. Yes, there are many other people around me, but I have no interest in making friends with any of them. I don't ride buses for fun, I ride them to get places. In much the same way, forced teaming encounters are encounters I run because I want the reward, not because I care about the people I run them with, for the most part.
The truth of the matter is that I have friends online, and if I feel like teaming with them, even teaming with many of them at the same time... I will. And not because the game cut the legs from under me, but because I simply wanted to. Yes, many of them I have indeed met over Task Forces, which is why these things are worth having around. Definitely. But not as a soul means of progression. TFs help me make friends when I feel like running a TF and go looking for one. When I'm strongarmed into one, such as if I need a respec or I need the damnable Roman gear, I'm much more likely to just want to get it over with, get away from the people I didn't mean to play with and go do my own thing.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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True, but the tactic isn't aimed at you. It's aimed at a hypothetical several thousand people upon whom it works.
Now there are different tactics to get and keep players like you, but well, you're here, so...
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
What do you think about solo-only content with a special badge (like a duel with Recluse) that was time limited; say once per character per 20 hours?
@Golden Girl
City of Heroes comics and artwork