What are you expecting for a solo Incarnate path?
MMO designers want people to team, because one of the biggest factors in a player maintaining (or purchasing) a subscription is whether they have friends who play.
The devs want you to make ingame friends. |
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
I seem to be in the minority of people in this thread, but City of Heroes is after all an MMO. IMHO one of the main reasons to play an MMO game is so that you can get together with other people, interact with them and play the game together; or against one another if PvP is your thing.
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Thought for the day:
"Hope is the first step on the road to disappointment."
=][=
I think Sargatanas is being quite reasonable. He did use 'can', he's not ranting about how MMO MUST = TEAM! like some previous posters.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Being able to interact with the people I've met here does, and by interacting I mean actually talking about stuff, not just having thei avatar near mine when we're both spamming attacks in an i-Trial.
Eco. |
This is why I think that the next big focus of the game needs to be 'player community'; SGs, Bases, Pocket D, Emotes, Dev Events, more badges and incentives for ingame mentoring, etc.
In Star Wars Galaxies, you could play actual music as a band. There was a variety of musical instuments you could acquire, each could play the scales with different appropriate sound. So you could meet with friends online, practice and learn songs together, then go to a Cantina and stand in a line, doing different songs. You could even emote while playing, so you could act all rock-and-roll or big-jazz-band-like while playing.
You know those dancers you see around Jabba? Not only could you play a dancer (and get gigs to go dance in various places for xp), you could pull off various emotes while dancing so you could dance differently than other dancers. If you did this in a Cantina, players could emote that they were smiling at you specifically, which gave you xp. Not only that, but players in the presence of a dancer in a Cantina got bonuses to heal rates. I don't think that exact thing would fly in this game, but you can imagine the kind of community it built.
Those are some rather extreme examples, but suffice it to say I think there are a lot of things that could be added to this game to build community and get Freems to become Preems/VIP beyond Incarnate stuff.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
I think the answers to my post are telling and I don't think any of them answered the question.
Basically people are acknowledging that the Incarnate Trials as they stand are not good enough to get people to play them on their own merits. Therefore anything else HAS to offer less rewards otherwise they will not get run.
I don't think anything else needs to be said to be honest.
Except that maybe 24 man zerge-fests are possibly the worst place this game has to make friends. I am a very chatty player and I can guarantee that in a Reactor Trial I will find out interesting things about every team member. An Incarnate Trial? I don't think so!
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
You might like MoM then - it has some non-timed downtime between phases
@Golden Girl
City of Heroes comics and artwork
I think the answers to my post are telling and I don't think any of them answered the question.
Basically people are acknowledging that the Incarnate Trials as they stand are not good enough to get people to play them on their own merits. Therefore anything else HAS to offer less rewards otherwise they will not get run. I don't think anything else needs to be said to be honest. |
De minimis non curat Lex Luthor.
Basically people are acknowledging that the Incarnate Trials as they stand are not good enough to get people to play them on their own merits. Therefore anything else HAS to offer less rewards otherwise they will not get run.
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If the "solo path" is good enough to replace running iTrials, then the people who have any concern with the above will likely divert to the solo path. Not always because they hate the iTrials, but because the solo path is intrinsically simpler to deal with. That undercuts the people who actually like the iTrials and are willing to run or even lead them.
There's a glass half full/empty thing going on here. We can't look at the above and say "yep, see, that means the iTrials suck". It's more nuanced than that. The devs (if they're smart) can't ignore those nuances, and I think they really do logically compel them to keep the "solo" path slower on average than the iTrial path. The really tricky part is what does "slower" mean? To create a wholly fabricated example, they could set drop rates be be 1/3 of those in iTrials and accidentally create faster average progress by failing to account for time people spend standing around forming leagues.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
If the "solo path" is good enough to replace running iTrials, then the people who have any concern with the above will likely divert to the solo path. Not always because they hate the iTrials, but because the solo path is intrinsically simpler to deal with. That undercuts the people who actually like the iTrials and are willing to run or even lead them.
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The solo path should be great for those people who would otherwise give up completely on post-50 content because they will never, for whatever reason, do iTrials. At the same time, it should, by design, suck for people who can, will, and enjoy doing iTrials. It should be an alternative and at most an emergency supplement for when iTrials are not forming at all.
So it would be important to look at the reasons that people who hate iTrials hate them and build remedies for those into the solo path. For instance, iTrials are not a good environment for random exploration and reading text boxes to get story. The new DA should excel at that nearly to the point of overload. iTrials are not a good place to feel stronger than the environment; the opposite should be true in DA.
Of course, it is also to remember that the reason team content exists is not at all to have people blowing up npcs fast together. It is to build bonds between players due to shared fun, harrowing, and interesting experiences.
Even solo content should feed into this sense of community somehow.
For example, there could be a series of environment items around the zone that can be interacted with. Interacting with them in a certan order causes critter A to spawn, Interacting with them in any other order causes critter B to spawn. Maybe messing with the objects grants buffs or debuffs according to some esoteric scheme. The kicker? Whenever the server reboots, the rules change randomly. There would be hours of community and fun in that; figuring out what the rules of the day were, let alone how the critter, buffs and debuffs could be actually used...
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
The solo path should be great for those people who would otherwise give up completely on post-50 content because they will never, for whatever reason, do iTrials. At the same time, it should, by design, suck for people who can, will, and enjoy doing iTrials. It should be an alternative and at most an emergency supplement for when iTrials are not forming at all.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I seem to be in the minority of people in this thread, but City of Heroes is after all an MMO. IMHO one of the main reasons to play an MMO game is so that you can get together with other people, interact with them and play the game together; or against one another if PvP is your thing. I’m a big fan of teaming and think the dev’s have given us a great SSK and league system to help encourage this. I play solo some times, but find this boring after a while and much prefer getting together with global friends and SG mates to run through the game content.
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Anyway, I like chatting with people and the sense of community, I know that if there was a solo game for super heroes even vaguely as engaging and in depth... I don't know how much I'd be on-line.
I solo a lot - whole levels. I often use CoX more as a single player game than multi. Don't get me wrong, I love TFs and try to do them as time allows, and have made trial time enough to move several incarnates up to T3 goals. But I am looking forward to more flexibility and options to support my varied moods and playstyles.
I solo a lot - whole levels. I often use CoX more as a single player game than multi. Don't get me wrong, I love TFs and try to do them as time allows, and have made trial time enough to move several incarnates up to T3 goals. But I am looking forward to more flexibility and options to support my varied moods and playstyles.
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I get my social interaction in global channels, on Skype with other players and whatnot. I also do participate in team and league activities, but I also spend a lot of time soloing while communicating with others.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I think the important thing is to keep a focus on what we are trying to acheive.
The solo path should be great for those people who would otherwise give up completely on post-50 content because they will never, for whatever reason, do iTrials. At the same time, it should, by design, suck for people who can, will, and enjoy doing iTrials. It should be an alternative and at most an emergency supplement for when iTrials are not forming at all. |
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
This is called "Robbing Peter to Pay Paul". Its an awful design philosophy.
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The solo can't be as rewarding/time as the trials, or the devs have avoided robbing Peter by pulling the rug out from under Paul completely. Does that mean the solo route has to be crap? No. It should be permissible that it's good enough to draw some people away from iTrials, but not all of them, or probably even most of them. Most of the people who hate iTrials will go to the solo route unless its reward rates absolutely atrocious, and I think that's OK.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
This is called "Robbing Peter to Pay Paul". Its an awful design philosophy.
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Killing iTrials by introducing solo content that sucks up all of the people who organize Leagues would be robbing Peter (iTrials) to pay Paul (soloists).
Moreover, it would be bad for the game: content that leads people to form 24 seperate instances of a mission is apparently harder on the servers than content that leads those same 24 people to work together in a single instance, hence the Atlas Park rework.
I (obviously) don't see any harm in having solo content that is optimized and enjoyable for soloists as well as team content that is optimized and enjoyable for teamsters.
Feel free to enlighten me.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
Well don't forget some servers don't have a lot of people, so trials may be impossibly difficult to find sometimes. Especially the less popular ones such as Keyes and Underground. Having an alternative option to solo makes it fair for everyone.
http://www.virtueverse.net/wiki/Shadow_Mokadara
@Golden Girl
City of Heroes comics and artwork
I disagree. Not everyone is into iTrials. Content for people who absolutely hate iTrials should be created and maintained. This same content should not kill iTrials by being more attractive to the people who are needed to form Leagues.
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If those aren't virtually identical groups, then there exists a problem.
The solo path should be great for those people who would otherwise give up completely on post-50 content because they will never, for whatever reason, do iTrials. At the same time, it should, by design, suck for people who can, will, and enjoy doing iTrials. It should be an alternative and at most an emergency supplement for when iTrials are not forming at all.
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For instance, iTrials are not a good environment for random exploration and reading text boxes to get story. The new DA should excel at that nearly to the point of overload. |
I honestly think the mission writers should have all their toys taken away and be forced to write mock-ups of new missions in AE first. Then they can add in shinies and unique encounters if they really feel it's necessary instead of coming up with a whole arc just to justify the special encounter.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Shouldn't the people "needed to form leagues" be a pretty similar set to "the people who enjoy playing in leagues"?
If those aren't virtually identical groups, then there exists a problem. |
The trials aren't that impressive on their own as story items or events that they would be fun to play as just pure content if there were no rewards.
The exception is UG -minus the Avatar, as I love dungeon crawls.
The devs ofcourse know this so whatever they do for the REGULAR teams/solo path won't be soooo good that it takes away from the iTrails too much. I'm fine with that.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Dont get me wrong Im not a huge fan of i-Trials, but I do take part in them when I have a spare 30 - 60 mins to kill. With the exception of the Underground Trial, the i-Trials have been designed to be completed relatively quickly so running them occasionally is not a big deal. Taking part in i-Trials is also a good way to meet other players who you may not otherwise team with and helps build the community on a server.
If you dont want to team, then the solo incarnate path should be more lengthy and time consuming. If not then what incentive is there for people to play i-Trials other than to get badges?
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)