What are you expecting for a solo Incarnate path?


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Posted

Here's an example of what raiding is like in other games. Its only partially tongue in cheek.

1. Apply for a raiding guild. This includes filling out an application, providing urine samples, DNA analysis, background checks, character profile and build, work schedule and computer specs.

2. One in a raiding guild you have to maintain your status by playing a certain amount of the day and week. Raid participation is mandatory no matter what you have going on in your life. The guild is expected to become your new life.

3. Raids are accomplished by gathering everyone in the guild and waiting 30-90 minutes while everyone waits around for the important people in the guild to get there because you cant start without them.

4. Endure massive amounts of drama, whining, being bossed around, and barely scrape by as you complete the actual raid.

5. Watch even more drama unfold as the awesome dagger of awesomeness you've been wanting and raiding for for 4 months gets awarded to the guild leaders girlfriend who hardly ever plays. Get docked 50 million dkpa or whatever for daring to bring it up.


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
If the reward is just that for the arc, I might as well start a baf or lam, run it for a few minutes then quit mid-way, or simply run UG up to the lichen AV then quit after defeating it. The amount of threads I get in that time is equal to or greater than such a reward.

Ofcourse I completely expect that to be EXACTLY what the reward is.
Could be two Astrals, I certainly wouldn't pretend to know what would be truly balanced.

I guess I would expect some other unique reward in such a zone too, but I certainly think that eMerits would stay tied to trials.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

Probably time-gated reward solo arcs with random rewards with virtually no chance of rare and/or very rare salvage. Though anything that would give me access to threads would be a major step, since right now all I can get is 10 threads a week from SSA plus 40 a week from WST. Occasionally an extra 10 from talking someone into Apex or Tin.

Something where solo players could earn Emps and Astrals would be ideal, but not holding my breath.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Frostbiter View Post
Here's an example of what raiding is like in other games. Its only partially tongue in cheek.

1. Apply for a raiding guild. This includes filling out an application, providing urine samples, DNA analysis, background checks, character profile and build, work schedule and computer specs.
The only thing I see that isn't 100% true is the DNA analysis, most just want the results from your most recent physical.


 

Posted

Whatever news comes from the Summit will be the news that determines if I decide to stick with the game. Recent design decisions, even if later removed, have made me question the direction of the game.

Costumes: The Gunslinger set that's actually Gunslinger and Saloon Girl, in addition to the various other complaints about the direction of male versus female costume pieces.

Incarnate: The proposed and removed 15 Empyrean Merit lock on the new Alpha, Judgement, Destiny and Interface abilities vaguely being considered a good idea. Yes it was removed but I honestly thought the devs would have had more sense to ever let it go beta.

Content: Huge gulf in Blueside 30-50 content, especially 30-40. Lack of new Tip and Morality missions. The sub-class nature of being a Rogue or Vigilante and the excuse that 'you can do all content so no merits for you' when actually you can't start missions, use Ouroboros to do missions on the side you're visiting, and if you're a Rogue you can't even go to the Echo of Galaxy City.

There's other arguments and points I could raise, but I have to leave for work soon so time is limited. I hope the Summit pulls cats out of bags and rabbits out of hats and buffalo out of shoes as the team goes 'our bad, here's what we're doing right though, it's awesome, stay and play!'


 

Posted

Quote:
Originally Posted by Jagged View Post
If they can't be down shifted for AVs then it wouldn't be a solo path.
You are an incarnate, or you aren't. But really, 'solo' path here probably means open to small teams, ad-hoc play over the forced trial teaming.

(And, just my concept thrown out for group think.)


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

I'm expecting it to be a way for solo players to unlock and slot Incarnate slots.


I used to fiddle with my back feet music for a black onyx. My entire room absorbed every echo. The music was . . . thud like. The music was . . . thud like. I usually played such things as rough-neck and thug. Opaque melodies that would bug most people. Music from the other side of the fence.

 

Posted

Quote:
Originally Posted by Jagged View Post
A solo Incarnate Path that you have to be an Incarnate to complete is not a solo Incarnate path, its just solo Incarnate content.
Ah. Fine point.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

Quote:
Originally Posted by DarkGob View Post
Nothing.

(Expecting, not hoping.)
This. I expect them to not only drop the ball but to curb stomp it and stab it a few times before it gets buried under a pile of half-implemented, incomplete ideas.


 

Posted

I would be OK with solo incarnate content that was accessible once you got the Alpha slot unlocked (since you can do that solo) as long as that content then also provided some means of incarnate progress.

My expectation is that such progress is still going to be pretty slow, but I think I would personally be OK with that if it was not as slow as the shard-only option that exist now. (And I'm talking about how slow that is for Alpha powers, not anything after that, when shards just becomes geologically slow.) But I'm likely to use any solo path to supplement iTrial paths. I like to solo, but I can't ignore how well I can progress currently in iTrials.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I expect it to be full of bugs, all of which would have been reporting during the beta stage, and all of which will go live anyway.


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Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

Quote:
Originally Posted by FloatingFatMan View Post
I expect it to be full of bugs, all of which would have been reporting during the beta stage, and all of which will go live anyway.
I see what ya did there...

I really do not want to expect anything. The only thing I am expecting is that it will be designed under the impression that the character has already unlocked and slotted Alpha.

I hope that it will be a system that involves using existing content. By inputting new content, said content would only be "new" for a short while, and then we would get tired of it. Using existing content (similar to the way Alpha can be slotted) allows for players to go about obtaining these powers however they see fit, and if they tire of one method (say, tip missions) they can do regular story arcs or task forces. By designing specific arcs, the Devs would paint themselves into a corner because the playerbase would constantly be clamoring for more options.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Quote:
Originally Posted by Jagged View Post
A solo Incarnate Path that you have to be an Incarnate to complete is not a solo Incarnate path, its just solo Incarnate content.
You don't have to be an incarnate or even to pick a certain AT/powerset to solo AVs by level 50.

You do have to make the choice to restrict yourself in various ways, be it by refusing to use inspirations, temp powers, IOs, powers, enhancements, etc. to end up with a character that is functionally *not* able to solo AVs.

This is all moot because devs have believed so far the hardest challenge a solo player should face is a +0 EB. For that matter, I definitely get that design choice.


 

Posted

Quote:
Originally Posted by HardRider View Post
the prat invasion storyline
Unintentional abbreviation FTW.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

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Posted

I expect that some of the forum posters will be unhappy with it and express their dislike. I may or may not be one of those.




Character index

 

Posted

Quote:
Originally Posted by The_Hegemon View Post
What I'd like to see is an Incarnate zone with a few story contacts, along with a 4-8 man repeatable mini trial or two and a newspaper-type contact for repeatable missions. Possibly also a task force. It could even be a mini-zone, like Cimerora, accessed in the same way. But that probably won't happen.
What would be cool is if part of the Shadow Shard turned into that Incarnate Zone. Or at least one of those Incarnate zones? I know that I've asked several times on this board for the Shadow Shard to be opened up to villains, with their own zones in the SS as well as both PvP and co-op zones. I'd say that having Incarnate related material would fit perfectly there, as well!


 

Posted

Quote:
Originally Posted by Silver Gale View Post
I expect that some of the forum posters will be unhappy with it and express their dislike. I may or may not be one of those.
I don't really have a dog in this fight because I've been able to make all the Incarnate progress I've wanted with the current league-centric system. But for what it's worth I hope any "solo Incarnate" content added to the game will be fun/useful enough to -everyone- that even I'll be able to get some enjoyment out of it regardless.

Quote:
Originally Posted by Coyote_Seven View Post
What would be cool is if part of the Shadow Shard turned into that Incarnate Zone. Or at least one of those Incarnate zones? I know that I've asked several times on this board for the Shadow Shard to be opened up to villains, with their own zones in the SS as well as both PvP and co-op zones. I'd say that having Incarnate related material would fit perfectly there, as well!
The Shadow Shards were effectively the original "Incarnate zones" long before the Devs even dreamt up the Incarnate system. They were always meant to be this game's concept of the 'multiverse' where the gods themselves roam. I think it would make total sense to revamp at least some part of the current Shadow Shards into some kind of co-op Incarnate area.


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Posted

Quote:
Originally Posted by Chyll View Post
You are an incarnate, or you aren't. But really, 'solo' path here probably means open to small teams, ad-hoc play over the forced trial teaming.

(And, just my concept thrown out for group think.)
I don't know about your Incarnates, but most of mine still can't solo AVs. That's not what they were built to do.


@Brightfires - @Talisander
That chick what plays the bird-things...

 

Posted

Quote:
Originally Posted by Bright View Post
I don't know about your Incarnates, but most of mine still can't solo AVs. That's not what they were built to do.
I was not even saying all of mine can, or that I've tested the ones that I think could.

But given the success of non-incarnates soloing AV and GMs I would think incarnates should be equal to the task of theirs inferiors.

Granted - I also assumed 'solo' to mean small team friendly, leaving AVs as AVs in incarnate content in that context is most likely perfectly reasonable.

However, as was pointed out, Incarnate Content does not equal Incarnate Path and that was a distinction I had failed to fully consider.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

I expect them to be lazy.

Therefore I expect them to take the existing signature story arc tech and modify it to one or maybe 2 story arcs. I expect them to be 5 missions long rather than 3, with about a 30-minute average time to complete. I expect the reward choices to be 1 astral or 10 threads 1x/week or a repeatable 5 threads or 1 super insp infinitely available. I expect that threads will drop during the mission.

I expect 1 or 2 badges that give either a common or uncommon when first acquired.

they will talk about adding more arcs in the future but not do it. They will talk about a future method to convert astrals to emps but not implement it. They may or may not talk about something equivalent to the WTF for incarnate content but if so, I actually do expect this to be implemented.

I add my voice hoping for the incarnate zone, and I do hope it is the shadow shard.

also, the devs consider EBs to be group enemies. Yes they know some of the players can solo AVs, but they still put warnings to gather a group for new missions that have a single +0 EB (see part 2 of the signature story arc final mission). Therefore I do not expect them to decide that non-incarnates need a team for EBs but incarnates jump multiple levels of difficulty and can handle AVs (one step would equal assuming you can solo EBs whereas they currently assume you need a team for them).

Edit: And I also add my voice to those who feel that the people acting like they deserve a solo path to everything are expecting too much and acting far too entitled. I also add my voice to those who feel that the devs neglect the solo community too much and that those who constantly criticize the all-solo-all-the-time crowd are often being gits themselves. In short, I think both camps are acting like spoiled brats. No one is entitled to anything. No one deserves anything. We don't even deserve a bug-free game that works all the time. We hope for it, and if a company gives us this it is good customer service and smart behavior on their part. But we don't deserve it. Vote with your money if you don't get what you want. Raise concerns. MMos have people who like to solo. MMos are based around group play. Both sides need to accept the other will always exist. Both sides need to accept that nothing will be perfectly geared for their desired style of play.

Can't we all just get along and kick praetorian *** as a semi-unified group of humans, metahumans, mutants, aliens, robots, cyborgs, science experiments gone awry, catgirls, megalomaniacs, escaped looney-bin patients, mass murderers, enraged dockworkers and lolstalkers until they give us someone better to abuse? (/rantmode)


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by DarkGob View Post
Then I'm not expecting it to be worth doing. Just another meager bone thrown to the playerbase for them to gnaw on for a bit until they find something else that's wrong.
Quote:
Originally Posted by Golden Girl View Post
Define "meager"
A magic, flying pony that craps gold and has saddlebags filled with cookies would NOT be meager.
Anything short of that? Meh.


Paragon City Search And Rescue
The Mentor Project

 

Posted

I think any distinction between a solo Incarnate path and solo Incarnate content is... well, something I need explained to me.

You can already become an Incarnate (open the Alpha Slot) solo.

To me a solo Incarnate path just means a way to open the other slots and acquire the salvage needed to craft the abilities: threads and Astral Merits.

Which technically we already have.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!