Zortel

Multimedia Genius 11-07-2011
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  1. My ideas include (Mainly from a heroic perspective, but plenty of opportunities for villainy):

    The Genre System
    • Pick your genre and it tailors the kind of missions you get directed to, the enemies you face and the random occurrences that occur randomly.
    That ties into:


    The Contact System
    • Primary Contact - Your Jim Gordon, Adam Kane, Daisuke Aramaki, divine benefactor, so on. Someone who you liaise with very closely, getting to know them over the course of your hero's career. They give you the jobs you are adept and skilled to deal with.
    • Secondary Contacts - Friends, family, colleagues and individuals who your Primary Contact knows, their troubles are brought to your attention if they're along the lines of the sort of thing you usually deal with most of the time.
    • Tertiary Contacts - People who your primary or secondary contacts know of and feel you may be able to assist with.
    • Auxiliary Contacts - Those who direct special task forces or arcs tied to zones, enemy groups or events that everyone has access too.


    Sources
    • Various media and information channels that all heroes and villains have access to that provides randomly generated as well as scripted missions and encounters, from break ins and arch enemies to opportunities and community/emergency efforts.
    • Choose your preferred types of sources. An ancient mage might not check the internet out, but the mystic ethernet or diviniation? A young hip and happening villain may not check the newspapers, but delve into social media looking for chances for profit or violence.
    • Check to see how you appear in the media. Are you a stalwart protector, or a bit of a crazed nutjob in a costume? Your actions in missions get reflected in the word on the street, online or incriminating front page spreads.
    Mini-Events
    • Dotted around the area, these are things you can do that might involve using your powers for more than just beating up thugs, such as putting out fires, rescuing people, demolition, construction, charity appearances and good causes that can pay off in interesting ways. That old man you spend some time talking to in a hospital? He could know the location of an item of interest or an old mystery waiting to be discovered.
  2. Quote:
    Originally Posted by Thunder Knight View Post
    As for CoH "training" people to expect elemental punches....

    City of Heroes was released in 2004. The first Pokemon game (which contains skills explicitly called Fire Punch, Ice Punch, and Thunder Punch) was released in Japan in 1996 and the US in 1998. M. Bison (the dictator) had psycho-powered flaming fists and Chun Li an ki-powered energy punch in Street Fighter II in 1991, and Ken got into the act with his flame Shoryuken in Champion Edition a year later. Back in 1988, the way you proved you were a Bad Dude (bad enough to rescue President Ronnie) involved charging your punches with fire. Thunder Punch He-Man, a toy released in 1985, has his arm wreathed in (plastic) lightning. And so on and so forth, further and further back.

    City of Heroes didn't invent elemental or energy punches, not by a long shot. It's just the only superhero MMO that lets you actually make characters with them.
    I came to CoH fresh after my Dreamcast days, and when I was reading about powers, I wanted to make a Dark Blast/Dark Melee character (not knowing much about the ATs back then) because of a character in a fighting game, Setsuna from Psychic Force 2012.

    Kyosuke Kagami from Project Justice: Rival Schools 2 showed me how awesome lightning melee attacks could be (I'm still sad that to this day there's nothing like his Cross Cutter, Raijin Upper. There isn't anything like Batsu Ichimonji's Burning Elbow or Shooting Star Kick.

    TV Series Mutant X had Brennan Mulray, an Elemental New Mutant with the ability to generate electricity not only using his powers to blast people from afar, but deliver 'taser jabs', pick electronic locks, jumpstart cars and electrocute things by touching them.

    Brennan inspired my Electric/Electric/Electric blaster, Fusebox, and having those elemental punches made her so much better. If something gets into close range, what does she do with her powers? Amps up her fists and goes to town on their face.
  3. I dunno about on here, but I had to hide the posts from the Facebook Save Our City of Heroes group because I was being bombarded with mass amounts of crud that had very little to do with saving City of Heroes, just stupid photoshops and screenshots without context.
  4. Quote:
    Originally Posted by Ultimo_ View Post
    Imagine my suprise to be in agreement with Bill. Alas, I've been saying this for a few years now. It's a shame, and I think it's the beginning of the end of gaming as we know it. I suppose we'll see.
    I don't think so. I think we're moving towards what was seen with personal computers like the Sinclair Spectrum, Commodore 64, Amstrad CPC and so forth. Small teams and bedroom coders putting out games, only this time selling them digitally through online services rather than via tape or disk.

    We're seeing it already through Steam + Greenlight, Kickstarter, indie gaming database websites and the availability of better tools and engines for making games.
  5. Quote:
    Originally Posted by Quasadu View Post
    Somewhat related to the OP: I'm more excited about Baldur's Gate Enhanced Edition (releasing one week from today!) than I am about any new game on the horizon...
    Understandable. It's Baldur's Gate. Though also this year I'm looking forwards to Audiosurf Air, Drunken Robot Pornography, Project Giana, and Torchlight II (Diablo 3 can suck it).

    Oh! I can also recommend topdown shooter Jamestown, and periodic table puzzler Spacechem.
  6. Quote:
    Originally Posted by Bill Z Bubba View Post
    Thanks for the recommendations, folks. I'll take a look on steam. I have tried out a few retro games but I think my addiction to eye candy is going to stop me dead in my tracks on a lot of potential fun.
    As a heads up, Spelunky, Jets N Guns and Iji are not on Steam.

    Also, JnG is not free, the other two are.
  7. Indie Games I can recommend wholeheartedly:

    Aquaria - A Metroidvania style 2D game with beautiful art and an even more beautiful soundtrack.

    Spelunky - A freeware 2d game where you take on the role of an adventurer exploring a series of caves where death can be anywhere and treasures to grab.

    Iji - A freeware 2d platformer that is basic on looks, big on style. Game branches depending on how you proceed with a few big twists and an end game boss that screams of design awesomeness.

    The Binding of Isaac - A fun rogue-like/Zelda style game from the artist behind Super Meat Boy.

    Dungeons of Dredmor - Another fun rogue-like game. Lutefisk for the lutefisk god!

    AAAaaaAAAaaaAAAaaaAAA!!! For The Awesome - Base jumping in crazy style.

    The Wonderful End of the World - A Katamari Damacy type game by the developers of AAAaaaAAA!, Dejobaan Games.

    Audiosurf - How many levels does this game have? How big is your music collection?

    Beat Hazard - Audiosurf meets Asteroids meets Bullet Hell. Your music defines the game.

    Recettear: An Item Shop's Tale - A cute JRPG where you raid dungeons and find items. And then sell them in your shop for maximum profits. Capitalism, Ho!

    Cthulhu Saves The World - 16-Bit RPG goodness, full of snark and humour.

    The Geneforge/Avernum/Avadon games - Oldschool Western RPGs from a shareware studio that has been about for years, Spiderweb Software.

    Cave Story + - One man studio makes awesome, fun, difficult platformer.

    Bastion - Gorgeous game, gorgeous soundtrack

    Trine 1+2 - Fun action/adventure platformer games.

    Defense Grid: The Awakening - A very enjoyable tower defense game, along with...

    System Protocol One - Another tower defense game, this time with a quirky computer defence theme.

    Mount & Blade: Warband - Be an epic general, adventurer, trader, brigand or whatever you desire. Lead small elite teams or massive armies to victory.

    Ys: The Oath in Felghana/Ys Origin - JRPG beat-em-up with amazing soundtracks and involved boss fights.

    Jets N Guns Gold - Side-scrolling shoot-em-up with an awesome soundtrack and lots of weapon customization.
  8. "This person said something bad about us, let's give them lots of page views, exposure and comments." That's pretty terrible when compared with: "This person said something bad about us, let's ignore them."
  9. Good points about Champions Online:

    Looks-wise, Club Caprice blows Pocket D out of the water.

    The Powerhouse is a great idea.

    A green screen room in the tailors at the Powerhouse? It gets a thumbs up from me.


    I bought a game box for £2 to use the code in there for 30 days of gold subscription so I can try something other than the Archetypes out.
  10. Quote:
    Originally Posted by Scarlet Shocker View Post
    I enjoyed that but I'm thnking I wanted to make a toon called "Necromantic Rod"

    either that or the biggest double entendre you can imagine! (it'd be dead funny... srsly)
    Necromantic Rod - He's Dead Stiff
  11. New Atlantic City, Home of America's Future...

    Above a gigalopolis of glass and steel floated a solitary being. Clad in bulky power armour with sleek curves, plates of white overlaid with darkened detailing and joint-work, Zortel observed the costal city below her. Scanners in her helmet tuned into the NACPD radio frequencies, filtering through their reports with the help of an analysis program to pick out pertinent information.

    "B&E at Gameforge Electronics Warehouse, Franklin Industrial Complex. Metahuman Criminal Activity reported. Available units respond." A female voice crackled over the frequency.

    Her suits thruster systems gave a soft whine as they came online, transferring power over from the hover drive as she boosted her way towards the scene of the crime. Her suit's synthesized voice responded on the channel in low tones. "NACPD, this is Zortel en route to the Franklin Industrial Complex. ETA is reading at forty-seven seconds, will update situation on arrival."

    "Noted, Zortel. Units responding to the B&E at the industrial complex, be advised that we have a hero en route. I repeat, hero en route to the Gameforge Electronics Warehouse."

    -

    They'll live on, revamped, re-imaged, re-interpreted. A brand new world for them.
  12. I downloaded it off Steam and have played about for a few hours, got a Marksman to level 10.

    1. The game is action-y, my marksman is not. I'm level 10 and have 3 attacks, and only one of those is a non-pointy arrow. At this point on a Corruptor in CoH I'd have arrows that entangle, spread sticky glue about, freeze people in place, set people on fire, blind people and shoot them.
    2. You died! That enemy you were defeated by magically respawns to full health. Even though you got them down to a sliver of health last time.
    3. I found the UI very hard to follow.
    4. An event mission was removed from my log due to changes in it and now the person who gave me that mission won't give it again, even after I deleted the items I had left over from my previous attempt at it.
    5. It's a comic book MMO, not a superhero world MMO. It feels very artificial and cobbled together because 'comic books have x'. This
    6. I take another character out of tutorial and it's the exact same mission again, and the missions are much more finnicky and annoying than in CoH.
    Gonna use a very cheap retail box code to trial gold for 30 days, but I can't see myself sticking with it.
  13. The NCSoft site still has an Upgrade to VIP button on, that when pressed takes you to the store that says there is an unspecified error. The CoH section of the store just has the create a free account option in there now. There is nothing in the Twitter news feed or the latest news regarding CoH.

    It's fairly shoddy, really. Especially a week on.
  14. I walked into a Gamestation in 2010 and found a copy of Auto Assault and Tabula Rasa sitting on the shelf.
  15. Seeing as I forgot to post pertinent lyrics last time:

    Player One - Machinae Supremacy


    I wanna play until I die / Don't wanna lose my reasons why / I race towards the sky / In a world that never ends / I keep coming back for more / Coming back until I score / Always stronger than before / In a world that never ends

    -*-

    Tomorrow I will be here / And I won't be the only one / Our dreams will always adhere / To a world beyond this one


    Hero - Machinae Supremacy


    They try to beat me / But they will not ever defeat me / This time we're on my battleground / I'm gonna win / Trust in me / I have come to save this world / And in the end I'll get the girl


    And a sentiment for those determined to save the game:

    Oki Kuma's Adventure - Machinae Supremacy


    I refuse to fail, to kneel or bow / No power in the 'verse can stop me now.
  16. Zortel

    Farewell

    Quote:
    Originally Posted by .Viridian. View Post
    Collateral Damage - Laura Lockhart (Hero)
    Last Rites - Graham Easton (Hero)
    Destiny Follows - Bane Spider Ruben (Villain)
    What Schemes May Come - Brother Hammond (Villain)
    I love the mass mook fight in Collateral Damage. Especially on a Titan Weapons or Staff Fighting character. And the Tsoo fight at the end of Easton's arc with a staff fighting character? Magnificent.

    Also, the third Shining Stars Arc? That last mission? The face-off line up before the battle is joined?

    You truly are the king of kings.
  17. Lovely gesture from their community, and I will say it did get me to look at the CO website and wiki, but... I just didn't 'get' the information. It seemed so much more restrictive. If I want to have electric powers I... what? Need to be a subscriber or purchase the Tempest Archetype, but if I purchase the tempest archetype while being a non-describer I can't be say, Electric and ice-using, I have to be gold for that or pay even more?
  18. My playlist shall be:

    Welcome To Nova Praetoria - Jason Graves (CoH Going Rogue Soundtrack)
    Hero (2001 version) - Machinae Supremacy
    Through the Looking Glass - Machinae Supremacy
    I'm Alive - Disturbed
    Super Shooter - Rip Slyme
    Soundtrack to the Rebellion - Machinae Supremacy
    Player One - Machinae Supremacy
    The Contingency Plan - Opus Bridge (Written about a CoH EU Supergroup IIRC)
    Restart! - Mad Capsule Markets
    Flagcarrier - Machinae Supremacy
    Oki Kuma's Adventure - Machinae Supremacy
    A New Level - Pantera
    Setting Sale, Coming Home - Darren Korb (Bastion Soundtrack)
    I Know The Reaper - Machinae Supremacy
    Action Girl - Machinae Supremacy
    Falling - Gravity Kills
    It All Ends Here: I Think Therefore I Am/Four Years/It All Ends Here - Star One
    Shinigami - Machinae Supremacy
    A View from the End of the World - Machinae Supremacy
    Bodies - Drowning Pool
    The Bitter End - Placebo
    Indiscriminate Murder Is Counter-Productive - Machinae Supermacy
    Republic of Gamers - Machinae Supremacy
    Goodbye - Gravity Kills
    A Tout Le Monde - Megadeth
    Hero (2012 Version) - Machinae Supremacy
    Endgame - Machinae Supremacy (Jets 'n' Guns Soundtrack)
    Stepping Into The Void - Jason Graves (CoH Going Rogue Soundtrack)
  19. Roleplay + RP Community Developer.

    Introducing quality-of-life fixes and features for roleplayers (and of use to others, such as machinima makeirs).

    Examples would include:

    Buildings that you could enter in each zone to give more locations for roleplay, such as Up n' Away, Mega Mart, City of Gyros, Loyal Tea and Coffee, PPD HQ.

    More emotes for use, including the sitting emotes that some NPCs had that were unavailable for player characters.

    Website updates with lore on places, people and history.

    Raising lore concerns with the story team.
  20. Seeing as you're so proud of Praetoria, Protean, it gave me the following characters:

    Zahir Rolando: A roboticist injured in a terrorist bombing at a restaurant in the Magisterium, that cost him the life of his boyfriend and his legs. With new robot legs based on Type 40 Clockwork parts, he began working for the PPD as an R&D tech, before travelling to Primal Earth to try and help stop a war. On Primal Earth, he works as a freelance consultant as well as the owner of Rolando Pound Storage in Independence Port, where he takes his bots out to deal with Devouring Earth in the area.

    Maxine 'Maxi' Pound: 4 foot tall, strong and tough, she was a PPD 'Special Officer' partnered with Zahir. On Primal Earth, she works as a construction worker and demolition woman.

    Zachary 'Zack' Tanner: Syndicate Assassin gone road ronin, he now runs an on-foot courier business in Paragon City using his 'authentic ninja skills' gained in his time with the Syndicate. Zack's Packages: He'll take care of your package, as if it were his own.

    Constance Svanhildr: Former 1st Major in the IDF, an old but young soldier who fought in the Norwegian Armed Forces against the Hamidon and lost an eye in the process. Deserted the IDF after the marching orders came to invade Primal Earth, having signed up to fight the Rikti. Currently works as a porter in a retirement home in Paragon, as well as taking down Devouring Earth with her bare hands.

    Lil Five: The Companion Clockwork from another player's house, managed to re-activate and against all odds made her way to Primal Earth with a very mouldy scrambled egg for breakfast. Was given to Zahir, who repaired her with WarWorks parts and updated her programming. Work as the store manager and assistant at Rolando Pound Storage. Mother hen of the RP Storage lot.

    Jonathan Wong: Anti-Syndicate Task Force member, martial artist who went rogue to rescue his sister from experimentation. Now works at the Chinese Embassy in Paragon City, specialising in dealing with cases of Praetorian-Chinese Refugees.

    Amanda Wong: Gifted young woman experimented on for work in a Special unit of the IDF utilizing stealth and assassination, was rescued by her brother and brought to Primal Earth. Works at Wong's Emporium, a store on Talos Island owned by the Primal Jonathan Wong.

    Thank you for providing the setting to let these characters come to life, and for countless other stories.
  21. I'd pay a bit more if it kept the game going. I'd pay even more if I got more character slots on Union for my money. (Blue Zortel is out of character slots and badly needs to alt)
  22. Zortel

    False Hope

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.


    That, pretty much. If we don't win, at least we can say we tried. Through spreading the news, petitioning NCSoft, letting games companies and publishers know about our game and asking if they might try and save it, trying to save the game ourselves through a community effort, or emulating the server structure, letting celebrities know who have played the game.

    We can take pride in that, even if we don't succeed. Because if our actions make even a slight chance of salvation possible, that's a possibility we might not have gotten.
  23. Zortel

    The coat rack

    Quote:
    Originally Posted by Leif_Roar View Post
    An abandoned building in Kings Row. The plaster on the walls is cracked and stained with water damage. Old pictures on the wall: boxers and wrestlers posing for the camera, faded and grayed out by a dust and grime, some of them hanging crooked. Dirty yellow light filters in through the one window that's still got glass rather than plywood, leaving the door in shadows but not the old coat rack next to it. A midnight blue duster is hanging from the coat rack, perhaps the only thing in the room free from the layer of age and dust.

    From somewhere deeper into the building comes the muted sounds of grunting and the rhythmic thuds of someone striking a sandbag. So. Not entirely abandoned after all, perhaps. The sounds halt and there is a few seconds silence, then an inarticulate growl and a very hard thud, followed almost immediately by the boom of a hundred pounds of sand and leather crashing to the ground. Again silence.

    Footsteps, someone's hard breathing. A blocky figure appears, hard to discern in the shadows and gloom of the room. He stops by the door and an arm appears in the light; leather glove, blue shirt sleeve, a flash of red between the sleeve and the glove. It picks up the duster and pulls it into the shadows where the figure shrugs it on.

    The figure pauses, perhaps with a hand on the doorknob, then turns back. The arm reappears, now holding an old, beat-up red fedora. Slowly, almost reverently, it hangs the hat on the coat rack.

    The door opens, and for a moment the figure is in silhouette against the light outside. Bareheaded, misshapen skull, tufts of wiry hair, shoulders slumped in defeat or maybe deep sadness. The figure steps outside, the door closes. The snick of a lock. Faintly, receding footsteps, then nothing.

    An abandoned building in Kings Row. The plaster on the walls is cracked and stained with water damage. Old pictures on the wall: boxers and wrestlers posing for the camera, faded and grayed out by a dust and grime, some of them hanging crooked. On an old coat rack hangs a battered, old hat, gathering dust.




    (Although its almost two years since I last played City of Heroes, I'm really sad to see it go and I want to offer a heartfelt farewell to all of you, and in particular to those of the old Union crowd who knows what the above refers to. Seemed the best way to express my feelings.

    Fare well, everybody, and remember to keep your hats on. Always.)
    Wow. Long time no see, Leif. I shall keep my hat on. Except when I'm cycling. Then it's the helmet.
  24. There's a Freem t-shirt in Stuart's comic shop, a CoV collectors edition box in the background of Sheldon and Leonard's apartment, and I'm pretty sure there's been some other CoH bits around there.