Silver Gale

Legend
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  1. Ever since Going Rogue, I have been chasing my own custom goal: get as many badges as possible, without ever straying from being a Hero. I've always figured that I'd chase badges at my own pace, and even if I don't have the villain-side ones there will always be more later.

    Well, now CoH is ending and there will never be any more badges, ever. So it's time to throw self-imposed limitations to the winds and try to get ALL THE BADGES.

    Sadly I don't have the time left to get the remaining Day Jobs... but I can get close enough.

    So, Day 0: Silver Gale on Virtue is at 1121 badges. I have 8 Hero Merits left, might as well turn them into something.
  2. Silver Gale

    Confessions

    The day Harry Potter And The Deathly Hallows came out, I made a character on Freedom called "Book 7 Spoiler" and spent a half hour shouting out random vaguely plausible-sounding stuff in Broadcast.

    If a GM got involved, I would have streadfastly maintained that I'm actually spoiling Book 7 of the Wheel of Time series.
  3. I know that next time I hear a game studio rep say "We've got Matt Miller with us working on our new project, it's-" I will interrupt them with a loud "Cease your prattle, sir, and accept my financial contribution to your business!". I suspect I'm not the only one.
  4. Silver Gale

    Dream Doctor

    Quote:
    Originally Posted by Grouchybeast View Post
    Yeah, but in the movies he also has a Wizard Wresting Federation throw-down with Saruman, so I try not to go there for any canon beyond 'Hey, Minas Tirith looks really pretty!'.
    Psht. Tolkien lost all rights to having an immutable "canon" when he retcon'd the Gollum scene in the Hobbit with a weak "oh, Bilbo lied about it" excuse.

    (Also he was trying to create a mythology, and having minor details of a story change from one telling to another is perfectly normal in mythology.)
  5. Hm... well, I was planning on getting one of those when they were on sale, so... *throws money at NCSoft*
  6. Quote:
    Originally Posted by Android_5Point9 View Post
    No no no, you're [insert lead designer's name]'s Pal! Everyone knows [insert lead designer's name] can do no harm!
    They should just make it Lead Designer's Pal. Y'know, future-proof against further changes to the game's leadership and the Phalanx membership.
  7. In my book, if you present the character with "she is a goddess and that is why she is facing these unique difficulties" then she's not a Mary Sue. (She would be if you would be presenting her as "she is a goddess and that's why she's more interesting than your character".)

    I find most of the concepts I can fit into Brue, Scrapper or Stalker are fairly up-close-and-personal types, for obvious reasons. I don't immediately associate any of them with the idea of a "goddess", unless she's a warrior goddess, or one whose powers are significantly reduced by design or accident and she's really enjoying wading right into things for a change instead of always sending out her influence from afar.

    Thugs/Soldiers/Beast Mastermind would fit the type of goddess who needs worshippers, either literally to survive, or just is very used to them and can't imagine life without them. You could easily pretend her power grows because she adds more devout followed to her cadre, not the other way around.

    Necro/Demons/maybe Robots Mastermind would be something in-between, the goddess who doesn't need worshippers following her around everywhere, but doesn't just want to go at it alone, and so surrounds herself with her own creations.
  8. My Origin Tiebreaker is the SO names.

    Pick whichever best completes the sentence: "My character improves their powers by..."

    developping Secondary Mutations - Mutant
    contacting Dimensional Entities - Magic
    learning new Techniques - Natural
    installing Cybernetics - Technology
    performing Experiments - Science
  9. Quote:
    Originally Posted by Zortel View Post
    The thing is, I like having one account, and playing on one server. I don't like the idea of having to move characters that I might play off servers, in some cases losing them their supergroups or even their names. I like putting more money into one account rather than less into two.
    I really would like more than 12 character slots per server, but I don't like the idea of spending Paragon Points on it when I could be getting costume sets or powersets...
  10. Quote:
    Originally Posted by Kitsune Knight View Post
    I say, it's about damn time.

    When there's no negative reprocussions, when there's no threat of defeat... who cares? I for one welcome a storyline where bad things can actually happen that don't just get magically reversed at the end of the episode like a crappy kid's cartoon.

    Without tasting the bitterness of defeat, you can never know the true beauty of victory. Lets work for our victories, rolling with the punches, being beaten down, until we do manage to do something amazing.
    There's overcoming difficulties, and there's paying a guy to punch you in the face for a while because it feels *really good* when he stops.
  11. Quote:
    Originally Posted by idea123 View Post
    Price Guardians is a public channel dedicated to ensuring a welcoming environment for new lowbe players with no connections.

    Currently, Luck Charms and Spell Scrolls are at prices out of reach of the new player. Pro active players are now flooding the market with Luck Charms. The goal is to keep the price permanently at 285. Why 285? The vendor buy back price is 250. If you place it on the market for 1, the break even point is 283 after fees. 285 is a more aesthetically pleasing number.
    No, the break-even point for Common salvage is 277 inf, because 277/10 = 27 and 277 - 27 = 250. How much you ask for doesn't matter (except if you ask for 277 then all the people asking for 1 and 10 and 50 will sell before you do, and if you ask for 1 you could get 1 or 10 or 50 and not get your 277).
  12. Quote:
    Originally Posted by OneFrigidWitch View Post
    What we need is some more new heros we can really identify with

    I vote for a Rikti hero! Not some halfblood like H1.
    ...um. I really hope you're not speaking for all of "we" there.
  13. Quote:
    Originally Posted by Venture View Post
    My problem with the Well...one of them anyway, the Well lore is just horrible in pretty much every respect...is that they made something that behaves in every way as if it were magical in nature and then tried to slap a big NOT MAGIC label on it. It behaves like an insane god or demon, it offers a Faustian bargain, it lets you summon ghosts, it's associated with a Titan (magical being) and angels (yep)...uh, yeah, magic. Does it have to wear a robe and wizard hat too? I'd say that it's unimaginable that anyone would think otherwise, but, well, this is the Internet.
    Let's see here. Green Lantern. Has a ring with a symbol on it, made by a bunch of mysterious old dudes in robes. He has to place it inside another item made by same men to recharge it. In some versions he has to speak a particular rhyme to activate it. The ring allows him to manipulate a particular kind of energy to do whatever he wills. There was even a storyline where evil ring users brought back the dead to serve them and everyone needed various colored rings to beat them.

    He certainly has all the trappings of a magic-item-user, but I can't really see anyone referring to him as such without being intentionally dismissive. "Oh, sure, have Hal and his magic Green Lantern ring fix everything." In this case at least, 'Magic' could stand for 'I don't like the mechanism and don't really care to find out how it works'.

    Same thing with the Well. If you like it, it's Kirby's Power Cosmic or the Phoenix Force. If you don't like it, then it's magic. If you consider Mot a credible threat that really makes your character feel like they're saving the world, then he's Galactus. If you don't, he's a magic dude who makes magic zombies.
  14. These threads make a lot more sense if you replace "superheroes" with "the sort of writing I like" and "magic" with "the sort of writing I dislike".
  15. Quote:
    Originally Posted by Venture View Post
    No, it isn't. "Level-based story progression" was on life support to start with and got its final lethal injection with the destruction of Galaxy City, which happens at level 1. The devs keep trying to cling to this shibboleth but there are way too many inconsistencies. The one that gets trotted out most often is helping Angus McQueen stop a second Rikti invasion that's in full swing by the time you can run his arcs. They're trying to have it both ways and you just can't do that.
    They're not "trying" to have it any way. The Devs gave up on any sense of "official" timeline when they decided to keep adding new content at all levels instead of using it to increase the level cap (as all other MMOs from the same period do).

    "Level-based story progression" simply means that there will be a largely consistent and mostly paradox-free story for any one character levelling from 1 to 50 doing their own level-appropriate content. Any conflicts between stories of particular characters can be dealt with or hand-waved away as needed. We're making up stories about people in colorful costumes beating the crap out of each other in improbable ways, here, not trying to lay down the closest possible approximation of the timeline of the Roman Empire.
  16. Quote:
    Originally Posted by Reppu View Post
    Awww. I was going to immortalize your post because it was the best thing EVER.

    PS: I DID SAVE YOUR QUOTE FOR ETERNITY~
    Wow. Definitely made the right call to snip it, I think. <.<
  17. Quote:
    Originally Posted by Chase_Arcanum View Post
    Roleplaying in an MMO has always dealt with this.

    Many MMO's imply a constantly-progressing story as you level up. Your character may have encountered the RWZ when it came out 3 or 4 years ago when it first came out. To my newly-rolled fresh enlistee for Vanguard, he just did those events this week.


    Great roleplaying is at its core a form of collaborative storytelling. We express our part and react to the part that others provide. Sometimes the story doesn't go where we expect it to or particulary want it to go. Sometimes you have stellar nights that really inspire you to take your character a direction you hadn't thought of before and sometimes you need to hand wave it all away to salvage what made your character interesting to you in the first place. Sometimes real life makes you miss an event that you'd really wish to write your character into. Flexibility is key- "conflicting" moments appear in roleplay all the time. if you're too rigid, you waste more time wrangling over these barriers instead of enjoying each other's contributions to the story.

    The same goes for reacting to dev-provided content. Perhaps doubly so.
    Couldn't have said it better.
  18. Quote:
    Originally Posted by Zortel View Post
    The result is something where players, characters and stories are remembered for a long time. A fluid timeline where level 15 is the past and level 50 is the present, maybe, except when it's not, and what happens when a level 15 and a level 45 interact at a level 30 point in time? That's a tangled ball of yarn, and that's why it's been how it's been for longer than some of the devs and community people have worked for at the company and long before the servers or even the forums were united.
    Relevant.

    (edited to let dropped things lie.)
  19. Quote:
    Originally Posted by Zyphoid View Post
    Hey, who knows, the next incarnate power may be "Rebuild a city in a day" power.
    Relevant.
  20. Looks like I bought exactly two $15 point bundles so far, over and beyond my 550 VIP points. So, about the same rate as buying a Super Booster every 3 months or so.
  21. Quote:
    Originally Posted by Tyger View Post
    Intrepid Informer Issue 12
    One. Singular.

    The whole guessing game on the forum here revolved around it till it was spoiled by marketing and their 'Salute to Statesman' loyalty program.
    Okay. Suppose you were living in a flat with a roommate. Suppose after coming back home after a weekend away you found your things were in a mess like someone had looked through them. You know your roommate doesn't do that.

    You ask your roommate "Did you let someone into my room?" and they, with full honesty, answer "no."

    Later on it turns out your roommate threw a party and let two of the guests into your room, and they looked through your stuff.

    You confront your roommate and they say, "Well you only asked if I let someone in here, meaning one person. I didn't let in one person, I let in two. So I wasn't lying."

    Do you reply with "fair enough, I should've been more specific"?
  22. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Sam, I hate to break this to you, but that's not the worst part of this situation.

    The worst part of this situation is that my character was speaking to Scirocco.

    That's right. We couldn't even get the dignity of admitting to doing the greater good to a hero. We admitted it to another ****ing villain!
    Sorry, could you clarify something here, I ran the arc but I wasn't team leader so I didn't see the dialogue boxes.

    Is it the *villain* characters who tell Scirocco "For the greater good as usual"?

    Because somehow that's become your phrase for "villains having to play co-op content". But it seems to me like "For the greater good" is what *heroes* have to tell themselves, through gritted teeth, as they are forced to work with the villains they were fighting just last week.

    Villains don't care about good, greater or lesser. Villains team up with heroes for the sake of long-term self-interest. Because the world being destroyed would be hazardous to your own health, because it's where you keep your stuff, because it's useful to have someone in bright tights distracting the guards while you steal anything that's not nailed down.

    Yes, I know there's been a lot of co-op stuff and it would be nicer if there was a "steal all of Wade's stuff while other people are busy fighting him" villain-only arc. But "for the greater good" is not the villain phrase here. Maybe more like "against a greater threat".
  23. Quote:
    Originally Posted by Dark_Respite View Post
    I'm not talking about mainstream news - granted, "The Death of Superman," "The Assassination of Captain America" (and his subsequent resurrection), those were big.

    I'm talking about just within the news feeds of the gaming industry - Massively, TenTon Hammer, OnRPG, IGN, maybe even Kotaku, etc.

    Hell, even just within our own COMMUNITY! They could have kept the ball continuously rolling from 1-6 to keep the hype up for 7, but no.
    I don't think they were really trying to hype up the entire SSA system, it's more of a "hey, here's a neat thing we're making for our subscribers". And with how the arcs turned out, any more hype then "hey, here's another one of those" would have caused anger at setting expectations too high, wasting money, trying to con Premium players into buying crap, etc.

    The only bit that they really played up at all was "Statesman DIES!" and that's more of a mini-media blitz in homage to iconic character deaths than something related strictly to the SSAs themselves.
  24. Quote:
    Originally Posted by Nethergoat View Post
    and note to all, I made a twitter account for the goat-

    @n3therg0at

    is there a thread somewhere collecting the twitter handles of forumgoers?
    I tracked down a few people with their search function, but it was sorta slim pickin's.
    Well mine's @MeagenImage but it's got very little CoH content.
  25. Quote:
    Originally Posted by Dark_Respite View Post
    When the whole SSA/WWD thing first started, there was really just minimal hype - the notion of an overarcing story that would be released over a period of time rather than the entirety of a task force in one go. But it being "Who Will Die?", this was potentially really big news.

    Issues 1-4 were mentioned, casually discussed...

    Then Issue 5 was RAMMED DOWN OUR THROATS OMG SPOILER SPOILER SPOILER THIS IS HUGE YOU GUYS WILL LOVE THE CUTSCENE SNAPE KILLS DUMBLEDORE IT WAS HIS SLED ETC ETC ETC...

    Then nothing on 6 or 7.

    Ummmmmm... color me confused, Marketing.
    Okay, how often do "new storyline starts in comic book" or "comic book storyline continues after death of major iconic character" make it into the mainstream news?

    How often do "comic book kills off major iconic character" make it into mainstream news?

    There you go.