Until we meet again!
Fparn!
This is the worst long weekend. Posi, are you going to do a big reveal on what was upcoming in game or what you had planned to release? It'd be kinda cool to hear about what happened behind the scenes at PS.
Again, thanks to everyone for a wonderful ride. You guys managed to hook me for 4+ years. Not an easy task!
We've still got a D&D campaign to finish sir.
Andy Belford
Community Manager
Paragon Studios
@Golden Girl
City of Heroes comics and artwork
Ok I am really not trolling but what does fparn mean?
Cancel the kitchen scraps for widows and lepers, no more merciful beheadings and call off christmas!
Dear Lord I thought I was out of tears.
�How do I like my MMOs? I like them the way Paragon Studios used to make them.� - a fitting tribute from kiasa.org
EU, Union mostly.
Thank you for everything Positron. Thank you..
Globals: @Nurse Midnight, @Red Kabuto, @Zeronos
Twitter: @NurseMidnight
Golden Age Heroes
Please please please tell me there will be a thread where you guys talk about everything that was planned and stuff for the future...please
"I believe there's a hero in all of us, that keeps us honest, gives us strength, makes us noble, and finally allows us to die with pride, even though sometimes we have to be steady, and give up the thing we want the most. Even our dreams." Aunt May SM2
i dreamed a dream, but now that dream is gone...good bye Paragon
Thank you positron most amazing 7 years of my life this game never known such devoted devs.Hopefully someone will buy paragon and give you guys your jobs back very soon where behind you all 100%.
Thank you, Positron. I followed you (and others) on Twitter specifically so I know where my favourite developers end up... Then I can follow and start being nitpicky about things.
Speaking of which, you ended with a comma rather than a period.
You tell me where you're going, and I'll be sure to follow, Matt.
You guys are the best damn devs in the industry, even when you do things I don't care for.
Dame Silverwing (50 Kat/SR Scrapper) Virtue
Professor Bikini (50 Bots/Dark MM) Virtue
Dame Silver Fury (41 Peacebringer) Virtue
Operative Velvet (50 Fortunata) Virtue
Petal Dancer (35 Plant/Kin Contoller) Virtue
Tanegashima (Rapidly levelling DP/Ice Blaster) Virtue
(and more)
I know that next time I hear a game studio rep say "We've got Matt Miller with us working on our new project, it's-" I will interrupt them with a loud "Cease your prattle, sir, and accept my financial contribution to your business!". I suspect I'm not the only one.
Character index
Thanks Posi! You've been great, you really have. Speaking of what you had planned...if we fail in our efforts and everything really does go dark, can you post that stuff somewhere? I still have so many questions that will now never be answered
@Rorn ---- Blue Baron ---- Guardian
You keep us in the know, and we will follow Matt.
Also, I think we would all love to know what plans you had. Even if we'll never get it. It may hurt more since we WON'T get it, but we can imagine how our world and our story would have expanded.
Matt, you've been great to us over the years.
I've only had one problem with something you did, and I know it really wasn't intended the way many people took it. But that's all in the past.
Thanks for all you did for the game, for the players, and for the community over the years.
It's been a fun ride.
Wishing you the best in the future.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
PLEEEEEEEEEEEEEEEEEEEEEEEEEEEASE go to another MMO after you've taken a well-earned break. It would be an absolute crime to have you and the rest sitting idle when you've held this game together with chewing gum and duct tape for the past eight years.
Seriously, someone out there has to hire you.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
Manly tears were shed this day.
Ambush City, Or: How I Learned To Stop Worrying And Love The Ambush - Arc #1043
Strife of the Grave - Arc #3409
Shift - Arc #529411
By the way, regardless of IP legal issues, you're still Positron, and always will be.
@Golden Girl
City of Heroes comics and artwork
Likewise. I'm glad I'm not at work right now, it wouldn't be very becoming for a security guard to be seen crying! We're supposed to be tough, dammit!
A (Golden Gate) Bridge Too Far- arc 299315
Crazy NIMBY's, Railroad robber barons, and kickboxing Engineers, Oh My! Go back in time and join the fight to save a San Francisco icon!
We have EVERY POSSIBLE TYPE OF PLAYER, and in the end I know they all LOVE City of Heroes because they ALL STICK AROUND, even the ones that apparently we could do no right in the eyes of!
|
It's been a wild, wonderful ride. Up until this game it would've been amazing for me to have said I'm still playing such-n-such computer game continuously for 3 or 4 months. After 8.5 years it'll be hard to let this one go. I'm sure you'll find something new to challenge you MMO-wise. Take care.
And I want everyone to know, in my entire time posting on the forums, I have never, ever, put ANY player on Ignore (even though I have been sorely tempted). When I read a thread, I would read EVERY POST in it, everyone was entitled to their opinion, and I would be doing them a disservice if I didn't at least read their complaint (even if I didn't agree with it).
|
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Thank you, Positron. I followed you (and others) on Twitter specifically so I know where my favourite developers end up... Then I can follow and start being nitpicky about things.
Speaking of which, you ended with a comma rather than a period. |
Just as you end a line before your actual signature on a piece of paper with a comma.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
This is the hardest thing I have ever had to write.
Just over nine years ago, the best man from my wedding, Sean Fish said they studio he was working at was looking for designers and wanted me to interview for the position.
Wait, let me back up.
I met Sean Fish through a good friend of mine, John S. Sean and John starting playing CCG's and I was crazy jealous of him monopolizing John's time. He was "John's new best friend, Sean." Little did I realize how cool of a guy Sean actually was.
Wait, let me back up.
I met John S. at the first Amber (diceless RPG) game that I ever played. John was a legend in Amber circles, his name was in the rulebook! And here he was in MY GAME! I soon found out that he lived incredibly close to me and I was driving him to the once per month game and we became great friends.
Wait, I need to back up again.
I got invited into my first Amber game because one night at DunDraCon (an RPG convention here in the bay area) I was wondering around and saw a guy I had played ONE game with the previous year, Jim K. Jim was sitting alone and we soon struck up a conversation. Hours went by of us chatting about everything and soon one of Jim's friends, Jeff K. showed up (around 1 or 2am) and said he just played the most amazing Amber game of his life and wanted to run Amber now. I told him my roommate was a HUGE Zelazny fan, and we were both instantly invited into the game.
I didn't realize it at the time, but that invitation was the DEFINING MOMENT of my entire life. I can trace my career back to it, I can trace meeting my wife back to it (a chain of friends back to Jim and Jeff and another Amber game that spawned from the first one), everything. If I hadn't chatted with Jim that night, I never would have become Lead Designer of City of Heroes (I am sure Portal Corp has cataloged these universes). Yeah, that's just how my mind works.
OK, I had to tell that story to brighten my mood up enough to get through this. This will be incredibly hard.
When I interviewed for Cryptic I had been unemployed for nearly a year. I am sure I landed the job by promising Melissa Bianco that my Star Wars Galaxy character would make her a house for free, (just hit up "Carbonite" on the Flurry server, I told her.) I loved writing the missions I got to write, designing the Enhancement System, determining the XP curves and implementing them, then launching the game. Next up was Badges, and implementing that system, then Craig Zinkevich called a bunch of designers into a room and said "we want to do something for Halloween, anyone have any ideas?"
I proposed that players could literally Trick or Treat in our game by clicking on doors. Craig's eyes lit up and he looked at the engineer in the room, who was lost in though. "Yeah, we can do that" the engineer said. Magic. I believe it was my idea to freeze over the lakes in Paragon for the Winter event too (my memory is hazy on that one).
When I took over the reign of Lead Designer I was extremely happy. I inherited the work of Zeb Cook, Jack Emmert, and Rick Dakan, and I was determined to make them proud. I grabbed the lore and ran with it. I invented things that would likely never see the light of day (how many remember my post about Gargarin Space Station and the Armstrong Moon Base?) I made the universe of City of Heroes my personal RPG campaign, and you were all my players. I loved getting new designers who had the same passion as I did, and letting them run wild making their own RPG campaign for you all to play in.
I learned so much about MMO's over this time. I tried to make an MMO that me and my friends would want to play. One that wasn't frustratingly hard. One that allowed us to play together no matter what level difference there was. One that allowed us to collectively play on a "Task Force" where our progress was saved even when we were logged off.
Nowadays a lot of MMOs get compared to World of Warcraft, because most of them are trying to emulate WoW. I would get new designers in and they would wonder why we had some systems that were NOTHING like what WoW did, and I have to explain to them that we were released seven months before them. It is a testament to the game that we were able to survive the Warcraft juggernaut, we had them beat in a lot of different areas. That's not to say WoW is a bad game. I've told people "You don't get 12 million players and still be a bad game" there were lessons I learned from WoW, just as there were lessons I am sure they learned from CoH.
But you want to know the most amazing part about my time on City of Heroes? It's pretty easy... look in a mirror. Seriously, it's you guys. CoH has THE BEST community in the gaming space, HANDS DOWN. We have players that praise everything we do . We have players that put us to task for our game balance. We have players that reverse engineer our math. We have players that criticize our storytelling. We have players that are passionate about the lore. We have players that make machinima movies and write stories where a character I created has a romantic relationship with a character they created. We have EVERY POSSIBLE TYPE OF PLAYER, and in the end I know they all LOVE City of Heroes because they ALL STICK AROUND, even the ones that apparently we could do no right in the eyes of!
And I want everyone to know, in my entire time posting on the forums, I have never, ever, put ANY player on Ignore (even though I have been sorely tempted). When I read a thread, I would read EVERY POST in it, everyone was entitled to their opinion, and I would be doing them a disservice if I didn't at least read their complaint (even if I didn't agree with it).
So the big question is, "what am I doing next?" Honestly, I don't know. I've got some ideas, and rest assured that once I have something to talk about, you'll hear it on the twitters (@MMODesigner) Yeah. I changed my twitter handle, but if you were following @Positron_CoH, everything switches over for you automagically.
I am going to miss the hell out of this game, but most of all I am going to miss the hell out of you guys. We had fantastic plans for the future, stuff we were working on right up until Friday. Stuff that would have made the passing of Neil Armstrong seem eerily coincidental. I would have loved to read your comments about the stuff we had planned.
So this isn't goodbye. I will end up somewhere and I hope that I can "run an RPG" for you all again someday.
Until we meet again,
Positron
Follow me on Twitter