What's the story reason for Kheldians not existing in Praetoria?


Aett_Thorn

 

Posted

Does anyone know this? I like making my characters consistent with the game's story line as well as I can. I also like making Praetorian versions of my characters.


 

Posted

Praetoria is the perfect world.

In the perfect world, the Devs didn't design the train wreck that became kheldians.

Cole used his awesome Well powers to eradicate all traces of kheldians from his dimension.

That's just my speculation.


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Posted

Also, coming to a world that has been absolutely DEVASTATED by the Hamidon probably isn't in a species' best interests.

Sure, Primal Earth had the war against the Rikti, but most of the world wasn't destroyed in that clash. Praetorian Earth only has a few cities left, with whole continents pretty much lost to the Hamidon. Would YOU want to go there as a cosmic refuge?


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Posted

Basically for the same reason you don't see or can't make VEATS. At the moment Praetoria is designed to be played until level 20 at which point you are supposed to chose either a life on Primal earth as a hero (blue side) or a villain (red side). Since neither Kheldians or Soldiers of Arachnos become available until level 20 it's not feasible for them to exist in Preatoria.. not to mention their canon background stories tie them to Primal earth.

There has been talk here on the forums of coming up with a third Epic Arch Type designed specifically for Praetoria but no word on when, or if, the Devs will produce such a creature.

I have heard that brand new players starting out in Preatoria don't even get the option with their first 20 level character to create a HEAT or VEAT as as second and actually have to create a character in either Paragon or the Rogue Isles and level that one to 20 efore they can make any epic. Howvever since I was playing long before Praetoria came along and had both HEAT and VEAT options available when you still needed to level a character to 50 I have no way to confirm that.. just something I recall seeing here on the forums. Hope that helped answer your question


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Posted

You can get access to HEATs and VEATs with your first Praetorian character. I think it's just based on the AT, not the alignment you go to, though. For instance, a level 20 character that goes to the Rogue Islands will unlock the HEATs, not the VEATs. Also, I think that you need to level up in a non-Praetorian area in order to unlock them. So you'd need to level to 21 if you started in Praetoria, versus 20 for starting in CoH/V.


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Posted

Quote:
Originally Posted by Berzerker_NA View Post
Does anyone know this? I like making my characters consistent with the game's story line as well as I can. I also like making Praetorian versions of my characters.
The story reason?

Unknown, but for some reason the Kheldians decided not to come to Earth in the Praetorian dimension. It's also unknown if the Nictus were present back in ancient Praetorian history either, but since there's no lingering presence of anything relating to the Path of the Dark or of Shadowstar, it's unlikely they did.

Perhaps in the Praetorian dimension, Kheldians are fiercely xenophobic isolationists instead of expansionist Nictus and exploratory Peacebringers.


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Posted

Or perhaps Kheldians' own history is different in the Praetorian dimension and the scientific experiments that created the Nictus never took place. Thus averting the devastating war that drove Kheldians out across the cosmos.

But it's all just speculation. As of now, there's no lore reason behind why Kheldians can't be found in Praetoria.


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Posted

Quote:
Originally Posted by Aett_Thorn View Post
Also, coming to a world that has been absolutely DEVASTATED by the Hamidon probably isn't in a species' best interests.

Sure, Primal Earth had the war against the Rikti, but most of the world wasn't destroyed in that clash. Praetorian Earth only has a few cities left, with whole continents pretty much lost to the Hamidon. Would YOU want to go there as a cosmic refuge?
The problem with that is, even *before* the Dev Cimerora Fifth Column Retcon (really, aren't we doing a few too many of these?) there were Kheldians on earth - Warshades and Nictus. Shadowstar was around in Ancient Egypt, the Nictus established in Rome and likely other places.

Why are there no Kheldians there? Because it's an alternate universe. Someone started out moving one degree farther to the left when they left whatever world they were at before coming here, and at interstellar (or, don't forget, Kheldians aren't native to our galaxy... so intergalactic) distances, never came across our solar system.

Or Timeshadow's explanation. We don't know that Nictus even exist... or Kheldians at all, for that matter.

(Edit: Honestly, at this point, I don't *want* the devs to try to explain it. We'd probably end up with sentient nasal spray or something.)


 

Posted

Actually, now that you mention it, it does raise another question for me:

What happens when you take Khelds into Praetoria?

Do the Praetorian groups have quantum gunners? Do Voids spawn?

I just have yet to try taking one of my own khelds through and now I'm just wondering.


 

Posted

Quote:
Originally Posted by Starjammer View Post
Do the Praetorian groups have quantum gunners? Do Voids spawn?
I don't *think* there are Quantum gunners for Praetorian mobs, so Voids would spawn. Have to run a PB through to see, though.


 

Posted

Quote:
Originally Posted by Berzerker_NA View Post
Does anyone know this? I like making my characters consistent with the game's story line as well as I can. I also like making Praetorian versions of my characters.
A while back when I ran one of my new Praetorian characters through the Praetoria content there was an ally NPC that had Kheldian Powers, thus he must have been a native Kheldian because after reading his info it didn't indicate that he wasn't a native.

Up until that point, I assumed there was some as yet undisclosed story reason why they didn't allow new character's in Praetoria to start out as Kheldians. How sad it was that the reason turns out to "seemingly" be "just cuz".

Not that I'm saying that it would suddenly be fine if there was a story reason for the Kheldian ban, as I massively dislike my triangle shaped character concepts being herded into square holes.


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Posted

Personally, I'm of the opinion that the reason there's no Kheldians in Praetoria is because ... they've been consumed by the Devouring Earth.

It would be very interesting if the reason the Devouring Earth (et al.) rose up to "consume the Earth" was as some sort of Gaia Theory Immunity Response by the planet to the "invasion" of the Kheldians. Basically, the Kheldians might have been "more successful" in their plans on Praetoria than they were on Prime Earth in their plot to take over ... and Planet Earth "rejected" them by evolving the Devouring Earth into the form which ultimately became the Hamidon (as known in Praetoria) and was finally able to slay/disperse/devour the invading Kheldians.

Note that I'm not even using the terms Nictus, Peacebringer or Warshade here ... merely Kheldian. This leaves open alternative paths and life forms which the Kheldians might have taken in the Praetorian Dimension.

Consider ... we've already seen known enemy groups "merged" in Praetoria from Prime Earth, and re-invented. The Family + Tsoo = The Syndicate ... for example.

What if "The Hamidon" in Praetoria is really an amalgamation of the Devouring Earth and the "Kheldians" of Prime Earth ... in which the Devouring Earth *ATE* the Kheldians of Praetoria ... and became stronger ... strong enough to fight Emperor Cole to a draw ... and still conquer most of the planet out from under the Humans


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Posted

Or maybe the clockwork aren't really AI, but Kheldians forced into mechanical bodies somehow. Boy, I bet that would make you rethink destroying them.


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"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
You can get access to HEATs and VEATs with your first Praetorian character. I think it's just based on the AT, not the alignment you go to, though. For instance, a level 20 character that goes to the Rogue Islands will unlock the HEATs, not the VEATs. Also, I think that you need to level up in a non-Praetorian area in order to unlock them. So you'd need to level to 21 if you started in Praetoria, versus 20 for starting in CoH/V.
I tested this and it's untrue, actually. My Brute, upon leveling to 20 and choosing the Rogue Isles, did not unlock the VEATs. It wasn't until I leveled a MM to 20—exclusively in the Isles—that they were unlocked.


 

Posted

Quote:
Originally Posted by Redlynne View Post
Personally, I'm of the opinion that the reason there's no Kheldians in Praetoria is because ... they've been consumed by the Devouring Earth.

It would be very interesting if the reason the Devouring Earth (et al.) rose up to "consume the Earth" was as some sort of Gaia Theory Immunity Response by the planet to the "invasion" of the Kheldians. Basically, the Kheldians might have been "more successful" in their plans on Praetoria than they were on Prime Earth in their plot to take over ... and Planet Earth "rejected" them by evolving the Devouring Earth into the form which ultimately became the Hamidon (as known in Praetoria) and was finally able to slay/disperse/devour the invading Kheldians.

Note that I'm not even using the terms Nictus, Peacebringer or Warshade here ... merely Kheldian. This leaves open alternative paths and life forms which the Kheldians might have taken in the Praetorian Dimension.

Consider ... we've already seen known enemy groups "merged" in Praetoria from Prime Earth, and re-invented. The Family + Tsoo = The Syndicate ... for example.

What if "The Hamidon" in Praetoria is really an amalgamation of the Devouring Earth and the "Kheldians" of Prime Earth ... in which the Devouring Earth *ATE* the Kheldians of Praetoria ... and became stronger ... strong enough to fight Emperor Cole to a draw ... and still conquer most of the planet out from under the Humans
That would be an awesome story, and possibly answers the question as to why the Khelds are blocked "just cause".

Maybe the devs have a blockbuster storyline just waiting to be unleashed, and they don't want to ruin it. Or....maybe they haven't thought of one yet.


 

Posted

/em shrug

If you like the idea, tell a Red Name and ask them to bring it to the attention of the Lore Team. Who knows ... if enough people really like the idea, it might even become true ...


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Posted

Cole thought Peacebringers put too much of a strain on the Mediportal system, so he shut them out, making every Kheldian defeat a permanent death. It took only a few weeks for the entire species to go extint. True story.


 

Posted

There may have been Kheldians on Ancient Praetoria, but all the reasons for them being present in Modern Primal Earth are not present in Modern Praetoria. No Center, no Requiem, no safe haven for Peacebringers, etc...

No VEATs for the same reason... no Arachnos.

It's what happens when you have ATs tied to lore.


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Posted

I have an idea for how they can add them into Praetoria without needing the Nictus or the Arachno. Its simple make a character that’s just a “Jack of all trades” make it so it’s like a PB or WS and is a mixture of all different groups but I say either one is all hero bases and the other should be all villains based or have it so they’re both an equal mixture of both hero and villain