Castle, explain THIS running mob. Nosferatu is a wuss.


ArwenDarkblade

 

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Originally Posted by KianaZero View Post
What's more is that the Protector Bots, who have no melee attack will blindly rush into melee! Why are they doing that?! They have no brawl, no short ranged blast, and they do it even when no other bots are in melee range to heal, beyond that their heal has a pretty good range on it already, so they wouldn't have to close in to heal like Merc's Medic would.
Was it in i16 that everything started coming into melee, even enemies with no melee attacks? Oh, Scrappers and Brutes had a field day, until they fixed it...for enemies. Not so much for pets.

So I'm fighting an AV, I summon my Dark Servant....who immediately makes a beeline for the AV, fires off an attack, and promptly drops dead from a PbAoE. Freaking GUN DRONE does it. It has ONE ATTACK, and it's ranged, don't tell me the AI is too stupid to stand in one place and shoot things (which is exactly what it did, before everything in the game decided it was a Scrapper).


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Originally Posted by Canine View Post
It doesn't affect snipers at all. Nemesis snipers (Comets, Tirailleurs) will NOT move from their spawn location at all, the same with the infrequent Crey snipers.
ALL sniper class enemies have a 100 mag immob applied to self from their base stats, so they cannot run even if they tried, hence as to why they always will stand there and attack no matter how morally broken they are


 

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All I can say is that there is definately something wrong with MM pets. I can't use my GoTo bind fast enough to make them stay at range. Often as they are moving back into position, they run back into melee immediatley after stopping. It takes my literally spamming the Stay button over and over and over constantly to keep them from running, and this only causes them to skip a bit and then go back to attacking, they are still trying to run into melee, I'm just interrupting them before they can move.

This is completely unworkable, MMs should have to manage their pets yes, but not to the point of disregarding everything else just to make sure they are not running around like mad. I barely could use my secondary before i had to spam my binds again.


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Originally Posted by Leandro View Post
If you've seen that in Praetoria, it MIGHT be WAI. Since there are no drones in Praetoria to protect players in exposed areas, the mobs have a "leashing" system: if they wander more than (I think) 200 yds from their spawn point, they will deaggro, turn invincible, and run back to their spawn point.

If you saw it elsewhere, it might be possible that those mobs are leashing when they shouldn't.
It's definitely not Praetoria. However that brings up that leashing is probably what led to the mob AI going nuts.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

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I have another one:

During one Praetorian Arc you fight first Noble Savage then Maelstrom on a skyscraper...

Maelstrom took a few hits from me than jumped to a lower platform.
When I came after him he jumped from the skyscraper...

On the ground I could easily finish him as he had only a few HP left...

No one can convince me that this is "working as intended".

In this case it turned a possibly challenging fight into a farce...

btw: my character was a Pistols/Traps-Corruptor...


 

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Originally Posted by Eva Destruction View Post
Was it in i16 that everything started coming into melee, even enemies with no melee attacks? Oh, Scrappers and Brutes had a field day, until they fixed it...for enemies. Not so much for pets.

So I'm fighting an AV, I summon my Dark Servant....who immediately makes a beeline for the AV, fires off an attack, and promptly drops dead from a PbAoE. Freaking GUN DRONE does it. It has ONE ATTACK, and it's ranged, don't tell me the AI is too stupid to stand in one place and shoot things (which is exactly what it did, before everything in the game decided it was a Scrapper).
The Gun Drone does it too? Ok, that just proves it to me that something is wrong with the AI in general, not just the MM pets.


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Originally Posted by Leandro View Post
It's not just Nosferatu. There is at least one repeatable instance where if you attack a group of four enemies, one of them will take off running even if it's several levels above you. I'll post a video of that in a few hours; look for a thread called "Run Leo Run".
Dude first of all, awesome voice, and second of all, you may have found a problem there man. Way to keep a heads up.

As a side note, were you talkin when any of them spawned, they may have heard your voice, and decided they couldn't hurt the face of the one with that voice.... /e Shrug


 

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Originally Posted by LISAR View Post
...

Your voice over almost made me swoon I demand you never do that again.

I'm going to go take a cold shower now.
Yummm...I enjoyed his voice too. Leo, you need to do more voiceovers. You might find yourself with a fan club

Lisa.


So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try

***Dennis DeYoung

 

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Originally Posted by Eva Destruction View Post
So I'm fighting an AV, I summon my Dark Servant....who immediately makes a beeline for the AV, fires off an attack, and promptly drops dead from a PbAoE. Freaking GUN DRONE does it. It has ONE ATTACK, and it's ranged, don't tell me the AI is too stupid to stand in one place and shoot things (which is exactly what it did, before everything in the game decided it was a Scrapper).
Tell me about it. On an all-defender team I run with, I've taken to putting sonic disruption on the dark servant, because it's the most likely to be in melee range of an enemy...


 

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Originally Posted by MTS View Post
Tell me about it. On an all-defender team I run with, I've taken to putting sonic disruption on the dark servant, because it's the most likely to be in melee range of an enemy...
Fluffy's PBAoE is one of the nastiest ToHit debuffs in the game -- melee's a good place for him to be


 

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Originally Posted by Leandro View Post
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Honestly, I think AVs, EBs, and Bosses SHOULD NOT RUN at all.

They're confident enough in their abilities to stand up to heroes, so why are they running?


 

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Originally Posted by Kidou View Post
Honestly, I think AVs, EBs, and Bosses SHOULD NOT RUN at all.

They're confident enough in their abilities to stand up to heroes, so why are they running?
Because they're pansies?


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

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Originally Posted by Hallowed View Post
Castle, is it possible that debuffs may be generating too much morale loss? Perhaps someone moved the decimal (would not be the first time somehting like this happened, after all). Debuffs, especially -res and -regen debuffs seem to cause highly disproportionate running in mobs, even if the debuff values are minimal (such as a widow's/fort's dart attacks).
I said this same thing nearly two years ago and was told there was no running problem.

So good luck.


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I think the biggest problem that I have with all this is how completely frustrating this is to players. Not because the encounter is difficult, or the AV has ridiculous regen, or something along those lines. Any of this can be overcome by the players if they're smart. If the run logic actually IS set up so that if an AV can't hit you, he just runs away, well, that's pretty stupid as a game design choice.

Does it make sense as a real-world option? Yes, absolutely, but how much of what we do in this game actually makes sense for the real-world?

As I pointed out earlier, I don't necessarily have any objection to Minions, Lieutenants and regular Bosses having some logic that causes them to run, but Arch Villains? Let's take a look at that rank itself.... ARCH Villain. Aren't these the guys that are so tough and, typically, arrogant that nothing's going to make them run?

Basically, no critter that's a specific mission objective should be allowed to run all over the map just because he's being debuffed, unless there's some relatively easy way of keeping them in place. Especially with AVs, that's just silly.


 

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Originally Posted by SuicideSquid View Post
btw: my character was a Pistols/Traps-Corruptor...
There's your problem. Enemy AI basically takes one glance at an Acid Mortar and automatically decides it doesn't even want to be in the same neighborhood.


 

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I think they just wanted to be nostalgic to the release of City of Heroes. All the mob running; the denials of any problems; and modifications being made with no admissions of problems. It is deja vu all over again.


 

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Originally Posted by Castle View Post
Good thing, too. These bullet proof vests are expensive.

FWIW, I forwarded your original post in it's entirety to QA and Engineering, along with the AI scripts used for Nosferatu.
Yes, yes. That's all well and good. But what did you think of his voice, man?


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A few weeks ago I decided I wanted to see if my Bots/Dark MM could take a Rikti Heavy. I ran into the same problem described here: apply debuff and watch the big bad baddie hike up its non existent skirts and run like a lil girl.

Last night I ran Agent G's Arc and followed up with the Keith Nance/Jenni Adair storyline on my Traps/Sonic Defender.

I'm sorry, but it's freaking ridiculous that EVERY EB run when they start getting hit with Acid Mortar. If that's SOP I guess I'm going to have to six slot Web Grenade so I can keep them in place long enough to finish the darn fight.

It's not fun and its immersion breaking when the "I shall crush you like a bug!" bad guy decides that he forgot an important appointment and needs to run.


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Just wanted to chime in here. I ran Mender Lazarus tonight solo on my Mind/Kin and Nosferatu ran right off the bat from my first Dominate, and only stopped when I had him held, then would stand and fire off a Reconstruction and maybe try a Siphon Life when his purple triangles came back up. He would then begin running around again until he was held again. It wasn't debuffs, since he started running before I even threw a simple Transfusion at him. He just ran and ran. He was fine as an ally in the last mission, though.


"I wish my life was a non-stop Hollywood movie show,
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You know what, maybe it's wrong to be complaining about this. Maybe this feature of the AI should be dialed to 11! That's right, instead of fighting you, all foes should immediately run away!

Inside missions, they'd all run for the exit. Imagine running around going 'boo!' in local and watching all the bad guys immediately flee for the mission entrance in a panic. You complete the mission if you can get them all out the door!


 

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So I had this exact problem solo on my Elec NRG brute. I filed a stuck report, and the GM told me I needed to kill everything, of course we all know that's NOT going to help the problem. When I got my out of game email, I posted a link to this thread and asked for redname response where I was told my issue would be escalated. I quit the TF with no resolution.