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Posts
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Joined
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Thanks for providing such amazing fun and immense amount of community for us for so long.
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Quote:You can have as low of a DMG bonus as you want, but the minimum damage any single power can do is 10% of the its base damage.Why doesn't that stop my SS Brute from going to -9990% damage during rage crashes?
So the -9990% is just the devs using a very large number to make sure that the SS user's damage is crashed to 10% of its base damage. -
Quote:And even the basic benefit of being able to just use Tornado regularly without having to babysit it is very useful. Or use it in two different places if you have enough recharge without any worry.Stone Cages has a 20% accuracy penalty. Even with a bunch of accuracy slotted and some global accuracy, it still misses. Tornado tends to skip around a lot between targets, so if any foes were missed, 'Nado is likely to find them. Plus, the Tornado often runs around in a wider area than your cages. The proc provides a bigger benefit to Ill/Storm, Mind/Storm, Grav/Storm and Elec/Storm who don't have the -knockback AoE Immob, but it still helps with other combos. It is not essential if you really need that slot for something else -- but I really like it.
Also spamming AoE immoblizes for the -KB tends to burn alot of endurance without a sizable amount of end recovery/reduction. And you end up having to spam it because of the above accuracy penalty, to make sure that the entire mob is hit. -
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Quote:People are not stating that ninja is weak, at least not damage-wise. Its that the issues with the AI and their inherently terrible survivability makes them a chore to play.haha, yes I know that I came off a little happy-go-lucky there. I read so much about some of the negative aspects of the Ninja/ being too weak, and I just wanted to express how much I absolutely love the set.
I have to admit though, cockiness led me to get my butt handed to me the other night. I also noticed that the freaking Rikti monkeys and their mind control send my ninjas scattering. Very annoying. That and the Knives with their aoe....ninjas hate that, lol
To be successful, you basically devote the entirety of your build in making them survivable enough to kill the enemy before they get massacred. (which is why secondaries like /FF, /Time, /Dark are recommended) -
Quote:Doing something because you believe that is better for you is one thing.You can laugh and call me stupid for putting TS on my pets rather than people. But, I do believe the results of my choice pay off very well.
Others obviously do differently than I do. That's fine. You play your way and I'll play mine. No one I've ever teamed with (planned or PUG) has had any problems with it, mostly because all of my characters are well-built and function well.
In my experience and opinion, Temporal Selection works well the way I use it. Enough said.
To try to state that it is numercially better to put TS onto pets instead players is something else. Especially considering that they can't take advantage of one of the most important aspects of TS.
In other words, Do want to you want, but don't spout bad advice as good advice. -
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Quote:And yet, BU is +dmg which only increases base damage, crits increase total damage, which a massive increase compared to BU.Which is funny ... because Build Up styled powers, for all ATs, with only rare exceptions, are designed and built around 10 second buff times. AND ... to make things even funnier ... a Mastermind's Pets are deliberately designed around the notion that 2/3rds of the AT's damage is (potentially) sourced from the Pets themselves, while 1/3rd of the AT's damage is (potentially, but in practice, not really) sourced from the Mastermind's personal attacks. AND ... to put the cherry on top of the amusement ... that 2/3rds of the Mastermind AT's damage is split up among 6 individual Pets, who each individually throughput damage on a scale demonstrably weaker than a Defender (the benchmark for Low Damage Output) by a factor of ... how much?
I'm sorry ... what was the problem again??
The devs are not going to try that great of a increase unless the set was in truly dire straits damage-wise.
And I can assure you that while ninjas have their problems, lack of damage is not one that ranks high in the list of problem, far from it.
I would like fixes to their survivability and QoL before addressing any direct and dire changes to how much damage the set does overall. -
Quote:So you are alright with electric armor and 'electromagnetic radiation' having psi migration.
Electromagnetic is Electric Armor which is why Electric Armor resists psionic damage...see Static Shield a.k.a. electrostatics/eletromagnetics.
Again, you can say Radiation can be used to make such electrostatic effects, but it'd be reaching to justify the effect being there. That Electric Armor has psi resists was a stretch but it makes sense (electrostatic, static/white noise, etc).
But not Radiation armor having psi mitigation because you can't find a way to explain how radiation would protect against psi attacks when you just named one way...
Also its very good of you to empirically determined that psi energy is not on a form of energy that we can determined the laws for in a comic book game.
I am very interested in your treatise on the laws that govern magic and bring you expertise in determining how we cna harness or deflect it in our comic book world. -
There were already multiple threads about staff melee. In the scrapper forums, general ATs forum and on the beta forums.
Why does there need to be another one in a different sub-forum, that traditionally has not been used for power-set 'balance' and alterations. -
Scorp shield is absolutely not necessary in this age of widespread +Def IOs, along with Inherant fitness, yOu should have more then enough space to soft cap without scorp shield. Prot. Bot bubbles and FFG are already more then half way (+26% Def to be exact, slotted) to the softcap.
In addition, resistance shields work amazingly with B-G mod, resistance is applied BEFORE B-G mode which in turn is then further reduced by it and also will deuce the amount of damage your pets take as well.
PS. In my honest opinion, if you are going to build to the softcap without Prot Bot bubbles, you mine as well go thugs for the extra damage unless it's part of a concept. (the pets have the same amount of def. and it stacks with other thug MMs) -
Quote:+$10 for the free monthly server transfer (if you use it)Plus the $15.00 for access to all of your characters, VIP server, Incarnate content, and Time Manipulation which will be a locked but purchasable power set. So, the total value will be...
$15.00 for full game access (Incarnate, all character slots, all AT's)
$5.00 Paragon points
$5.00 Signature arcs
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$25.00
Also, we don't know how much Time Manipulation will cost- I would wager 5 to 10 dollars- And we get that for free, too. Basically we will be getting ~$30.00 worth of content (or more!) for $15.00 per month. -
Don't forget the free signature arcs we will be getting, which are also apprently priced at $5. So in total (if you use/do everything), VIP get a total of $20 worth of stuff every month.
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Quote:The devs have stated that they could only proliferate powersets that didn't require new animations, sadly, Ice melee would require at least one for Assassin Strike.So, stalkers gets Ice Armor but no Ice Melee?
Not that I've ever seen anyone pick ice melee, mind
Or more correctly Assassin FREEZE!!! -
And may I say you have done a equally (in your words) lousy job at reading comprehnsion and if this was any other game/forums I would say for sure that you are being delibertly obtuse.
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Quote:In what universe do you abid in where something that is given automaticly means that you spent something on it. Especially considering that Posi was talkng about people buying the ATs with points instead of tokens.This is an exceptionally stupid idea. What if I don't want to play MMs and Controllers? What if I have precisely zero interest in the ATs? What if I would rather spend my 3 years of Reward Tokens on something else? You're taking away choice and that is A Very Bad Thing. You might as well leave the old Veteran Reward system in if you're going to pull this, because it sounds like it works the same way.
P.S. This change doesn't affect me in the slightest as I will probably only ever bother to play as a VIP (don't see the point in playing with so many of these restrictions, but then you don't really care about non-paying customers I suppose), and I actually do like MMs, so this is my unbiased opinion. -
Quote:And you become a defender with even worse damage and equally terrible debuff/buff numbers during team content if you you don't build with pet survivability in mind and only for the MM himself. Debuffs help your pets, set bonuses only help you.I can understand the Mustang vs Lamborghini analogy, and it fits pretty well here, as both builds will do about the same.
My main point is that you seem to be sacrificing a lot of your debuff values to maintain your softcap, when you can reach close to the cap (say in the ballpark of 30-35%, and have much higher debuff vaules which is what i feel /traps is all about)
Softcapping a build is great, but keep in mind that /traps has no DDR, so once you get debuffed yourself, you have a really limited backup plan.
I'm not saying 15 billion or bust, i'm just saying a well rounded build (say, decent defence, decent debuff, decent buff) would top out a pure defense capped build any day.
While you can solo without your pets, it'll be at a very slow pace especially with defense debuffs detering your ability to set up trip mines. Looking at the bigger picture, a softcapped mastermind with below soft cap pets won't last as long as a below soft capped mastermind and softcapped pets, especially when you consider that pets are below the materminds level and have much lower hit points.
While we both can run at 4/8, the speed at which we run them at would be much different, due to the debuff values affecting +4 mobs much more.
The best builds of anything are the ones that find a balance between chasing set bonuses and maintaining good slotting of the actual powers themselves. This is especially true considering that a MM's primary receives almost nothing from set bonuses, baring the pet uniques. -
Quote:You are assuming that a very rare Alpha gives you the same amount of bonuses as a very rare of the other slots and thus should entail the same amount of work.Based on what we know, that isn't realistic. The best way I can explain it is that you can casually pick up Alpha slot all the way to very rare in a few months. But more than likely you can't pick up the other incarnate slots by playing casually in a few months.
The gulf between Alpha and the rest of the slots in terms of time investment is huge. -
Which have already been heavily and inadvertently nerfed because they are still using the New Burn pet for the Burning patches left after the missiles. Which is most likely why they haven't gotten around to fixing it, since they have known of that bug since the Fiery Armor update.
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Quote:They are if you end up with AVs that end up chaining Heals or Tier 9s faster then you can kill them solo. Yay for Unstoppable + Dull Pain, and Overload? Nothing like seeing a AV outregen you when you are about to kill them because they pop a tier 9 and thus become unkillable much like a GM, but still easily able to kill you back.This isn't really true either though. It all depends on how you define 'difficult'. For my fire/sr scrapper, silver mantis and positron were much less difficult than a GM, since killing a GM is impossible for me.
The thing with GMs is that surviving the incoming damage/debuffs from them is not all that hard. In a lot of cases, it's even easier than fighting an AV. Actually being able to kill them on the other hand, is significantly more difficult, due to their enormous amounts of regen compared to an AV. So while silver mantis or positron might be more difficult than a GM to a character that is capable of soloing a GM (like an ill/rad), to a lot of other characters, they're significantly easier than a GM.
Some of the more advanced AVs have a great deal of RNG involved, like does Recluse hit you repeatedly with his -end drain channelgun even while you are softcapped and drops your toggles? Or does Silver Mantis use her hardest hitting attack when she hits BU? -
Quote:*Glares at Serafina*That really isn't true, since AVs do vary very wildly from one another as you suggested. Manticore or Chimera may be easy to take down, but the more hazardous AVs (such as Silver Mantis, Positron, Statesman and Recluse) blow any GM out of the water in terms of difficulty
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Quote:Are you sure you are in the right AT forum?, Invul hard to softcap? *Blinks* For a tanker? And yet is Elec better then Dark, WP and Invul *blinks* A pure Resistance set is 'hard' and expensive to softcap but a set that includes a scaling defense power is almost 'impossible' without problems.Most survivable to least:
Stone (king of the hill in survivability, by miles and miles)
Elec (expensive though to soft-cap)
Dark (KB can be an issue, plus expensive to soft-cap)
WP (again expensive to soft-cap)
Invuln (almost impossible to totally soft-cap unless giving up a lot)
SD (best for damage)
-- below this, really don't bother
Ice
Fire (don't roll a fire tank, really)
When I say 'expensive', I mean both in inf and in terms of dropping other useful powers. This is just not my personal opinion, it's reality (except for WP/Invuln, lines are a bit muddled there).
Right, not personal opinions, really... *laughs* -
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You entire mini-rant non really needed, have you even tried using any of the powers besides Alpha before whining that we cant buff them to hell and back? Do you know how powerful some of those Destiny buffs are? Or how powerful Judgement is? And you expect them to allow us to buff them using whatever we want? Finally, in case you couldn't read, the only buffs that increase two of the slots are Alpha and only in regards to non-recharge attributes.
Hint: Barrier-Destiny is basically a team Moment of Glory for 10 seconds, and then steadily declining values as time goes by. Not to mention the ridiculousness that would be if we could cycle the Judgement nukes any faster then we already can by using any type of recharge bonuses.
Also whining about the purple patch but then saying that level shifts aren't very powerful is amusing. (Hint they make the 'new' trials very very easy once you get all the possible shifts up to date).
Edit: And you DO know that the devs that made the purple patch and 'nerfed' Hami are long gone right?