Time MM, temporal Selection & pets
regen - yes
damage - yes
recharge - no
Also, yes to "accelerated" to receive higher values from certain attributes of Temporal Mending, Farsight and Chronoshift.
Global = Hedgefund (or some derivation thereof)
Note that, when teaming, pets are going to be a much worse choice as targets for Temporal Selection than other players due to their low base damages. Blasters, Scrappers, Dominators, and Soldiers of Arachnos are your priority targets for +damage.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Note that, when teaming, pets are going to be a much worse choice as targets for Temporal Selection than other players due to their low base damages. Blasters, Scrappers, Dominators, and Soldiers of Arachnos are your priority targets for +damage.
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On my Mastermind, I have enough recharge to permanently keep Temporal Selection on 3 of my henchmen. That's 3 of them which have a permanent damage boost a little better than a small red inspiration. That's 3 of them having improved Regeneration/Healing which improves the effectiveness of Bodyguard.
And, thanks to special coding in our favor, Mastermind pets are pretty valuable on those incarnate trials since they are generally unaffected by all of those damage auras/patches.
@ Dr Gemini
�If we would come together and be great role models, it would be amazing to see how the next generation turns out.� |
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Looked at the numbers and the damage boost from Temporal Selection is 18% which is actually less than a small red inspiration. But, combined with the Mastermind inherent and Assault, it does add up to a nice boost.
The point is that Temporal Selection is valuable to your pets. You should be able to keep it on at least 2 pets with an average amount of recharge buffs. If anything, I would try to keep it up on your Tier 2 or 3 pets.
@ Dr Gemini
�If we would come together and be great role models, it would be amazing to see how the next generation turns out.� |
When I played my Corr /Thermal, I always put Forge on ATs that have higher base damage, that would put Scrapper, Blaster, Stalker (they get way more criticals), Dominator and SoA ahead of others. I've seen many Corrs who put it on Brute first but in reality, Brute gets the benefit less than other ATs due to much lower base damage. I don't put Forge on MM but I may put it on the boss pet or Jounin/Grave Knights.
On my /Time Mastermind, the 18% damage boost is ok. It is the +recharge that is more useful. I tend to put +recharge more on Dominator/Controller and Brute and the rest is about equal.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
When I played my Corr /Thermal, I always put Forge on ATs that have higher base damage, that would put Scrapper, Blaster, Stalker (they get way more criticals), Dominator and SoA ahead of others. I've seen many Corrs who put it on Brute first but in reality, Brute gets the benefit less than other ATs due to much lower base damage. I don't put Forge on MM but I may put it on the boss pet or Jounin/Grave Knights.
On my /Time Mastermind, the 18% damage boost is ok. It is the +recharge that is more useful. I tend to put +recharge more on Dominator/Controller and Brute and the rest is about equal. |
"I have something to say! It's better to burn out then to fade away!"
This. Its not that I don't understand the desire to make your minions more effective, I totally get that. I just think that if you are on a team, your priority needs to be making the team more effective, and those buffs will have a greater effect on other ATs.
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What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
This. Its not that I don't understand the desire to make your minions more effective, I totally get that. I just think that if you are on a team, your priority needs to be making the team more effective, and those buffs will have a greater effect on other ATs.
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Honestly, if the team wants buffs from me, I have Temporal Mending, Farsight, and Chronoshift not to mention my incarnate abilities. All of those are up 24/7 especially during the times that they matter.
Now, if I am the only form of buffs on the team, I might only perma Temporal Selection on (say) my T3 pet and someone on the team. But, I look at my job as to bridge the gap of Tanking, DPS, and Support. I can do that better by dropping Temporal Selection on my pets (so they are needing even less attention). I spam what stuff I got and then go about raining pure destruction on the mobs.
If consistent, focused buffs are wanted, then recruit a Defender, Corruptor, or Controller. Please don't ask me to pigeon hole my Mastermind into only a support role.
@ Dr Gemini
�If we would come together and be great role models, it would be amazing to see how the next generation turns out.� |
Nobody's pigeonholing anybody. A PC is almost always a better bet than any MM pet for ANY positive ability. Heals, buffs, anything. You already get the "pet only" buffs from your primary, but any positive buff from your secondary are almost always going to more useful on a teammate rather than one of your pets. One MM pet is a fairly minor small amount of DPS; a Defender that pays a little attention to his secondary is probably more DPS than a MM pet.
An MM who only pays attention to buffing his pets during teams should probably re-think the whole "team" thing.
I am not sure what's to argue about here. I love to buff my pets but Temporal Selection is particularly BETTER on other players because pets don't get the major +30% recharge. If you have more than one teammate on the team, it is better to put it on them than on your pets. Of course if you have good +recharge and you can put on several targets, your boss pet is a good choice (except for Lich).
I don't think the argument is not to buff the pets. The argument is that Temporal Selection is much better on teammates. I have no problem putting Forge on my boss pet if I can put it on several targets.
Honestly, the 18% damage buff and the regen aren't that impressive on a Pet. The 30% recharge is very good on other players, however.
I mainly see Temporal Selection as a longer but weaker version of Speed Boost (minus the annoying +speed!), but if you are a Defender (31% damage!!), it's beyond that of course. By the way, I just noticed that all versions of Temporal Selection gives 30% recharge and 150% regen. In that regard, MM's version is just as good.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I think we are just going to have to agree to disagree.
To me, the Damage and Regeneration buff on 2-3 of my pets from Temporal Selection makes them all more effective and useful to me. In fact, I tend to try and maintain buffs on all my pets so they are alive longer and doing more damage.
When I am on my Defenders or Controllers, I will make far more effort to buff the rest of my team. When I am on my Mastermind, I focus a little more on my pets knowing that without them I don't have much to offer. That doesn't mean that I won't throw Temp Selection on someone when the situation suggests that to be the better choice. It just isn't my priority to buff my teammates with it as much.
@ Dr Gemini
�If we would come together and be great role models, it would be amazing to see how the next generation turns out.� |
I think we are just going to have to agree to disagree.
To me, the Damage and Regeneration buff on 2-3 of my pets from Temporal Selection makes them all more effective and useful to me. In fact, I tend to try and maintain buffs on all my pets so they are alive longer and doing more damage. When I am on my Defenders or Controllers, I will make far more effort to buff the rest of my team. When I am on my Mastermind, I focus a little more on my pets knowing that without them I don't have much to offer. That doesn't mean that I won't throw Temp Selection on someone when the situation suggests that to be the better choice. It just isn't my priority to buff my teammates with it as much. |
I think ultimately it is your game. I can see the logic that you want your pets to stay alive so you contribute more. My only concern is that Temporal Selection's +30% recharge does not benefit your pets. 150% regen sounds nice on paper but it doesn't translate that well on a pet that has less maxhp.
I believe Mastermind is the hardest AT to play well on a team because you've got to make so many decisions like do I keep my teammates alive or do I keep my pets alive so we win the fight? Let's just say I don't always save my teammate if I know my pets can do better. lol Mainly because if I save a teammate, he may not have enough endurance to continue the fight but most of my pets should have a lot less endurance problem.
I get what you are saying but I think Temporal Selection is better on other players. If I have teammates on my team, I always put TS on somebody else first and then go back to my Dire Wolf.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I am a MasterMind. I don't buff unless by sheer nature of the power I manage to catch a few teammates with one.
And frankly.....what teams?
Do you know the power Painbringer? It's Pain Domination's last power. Would you use it on your boss pet or one another melee player?
I think ultimately it is your game. I can see the logic that you want your pets to stay alive so you contribute more. My only concern is that Temporal Selection's +30% recharge does not benefit your pets. 150% regen sounds nice on paper but it doesn't translate that well on a pet that has less maxhp. I believe Mastermind is the hardest AT to play well on a team because you've got to make so many decisions like do I keep my teammates alive or do I keep my pets alive so we win the fight? Let's just say I don't always save my teammate if I know my pets can do better. lol Mainly because if I save a teammate, he may not have enough endurance to continue the fight but most of my pets should have a lot less endurance problem. I get what you are saying but I think Temporal Selection is better on other players. If I have teammates on my team, I always put TS on somebody else first and then go back to my Dire Wolf. |
As for giving Temporal Selection to pets rather than team mates.... What!?! You'd rather give that +regen to your pets than, say, the brute or tank? Or that +Recharge, which doesn't affect pets, to, oh I dunno, the controller? Or that +damage to the blaster? Your pets combined DPS is dismal compared to a corruptor, blaster, scrapper, brute, or even a dominator. You provide the team more damage with a single cast of TS on the blaster than you could if you had TS perma on ALL your pets.
Assault Bot's beam cannon does 60 damage unenhanced. A Blaster's Blaze does 193 damage unenhanced. That's 3 times the damage of Assault Bot's beam. TSing the assault bot would give a damage boost to his attack of 11.25 points. It increases the blaster's Blaze by 34. Then there's the difference in cast times since a fire blaster can launch 3 attacks in the time that it takes for Assault Bot to go through the 4 second animation to launch his cannon. In a fire blaster's attack cycle of Flare, Fire Blast, Blaze he would do 61 more points of damage because of your TS buff compared to the 11 points Assault bot would have done. You're dealing damage, just FAR more effectively through another player than through your pet. If your ego demands that you be a DPS rather than a buffer, then consider your teams mates as more powerful versions of your pets. You can buff the stupid way or the smart way. You were "pigeon holed" as a buffer the second you selected the Time power set.
No idea why people say this. I never go without a team. If no one invites me I just make a team myself.
"The bird of Hermes is my name. Eating my wings to make me tame." -The Ripley Scroll
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You provide the team more damage with a single cast of TS on the blaster than you could if you had TS perma on ALL your pets.
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Assault Bot's beam cannon does 60 damage unenhanced. A Blaster's Blaze does 193 damage unenhanced. That's 3 times the damage of Assault Bot's beam. TSing the assault bot would give a damage boost to his attack of 11.25 points. It increases the blaster's Blaze by 34. Then there's the difference in cast times since a fire blaster can launch 3 attacks in the time that it takes for Assault Bot to go through the 4 second animation to launch his cannon. In a fire blaster's attack cycle of Flare, Fire Blast, Blaze he would do 61 more points of damage because of your TS buff compared to the 11 points Assault bot would have done. You're dealing damage, just FAR more effectively through another player than through your pet. If your ego demands that you be a DPS rather than a buffer, then consider your teams mates as more powerful versions of your pets. You can buff the stupid way or the smart way. You were "pigeon holed" as a buffer the second you selected the Time power set. |
No idea why people say this. I never go without a team. If no one invites me I just make a team myself. |
I found the notion that buffs go on pets instead of teammates too ludicrous to even respond to, but Mid_Boss made a post i just want to give a "QFT" to.
One of my gripes in general I see in game and on the forums is this notion of "my role is..." and they limit their team contribution to the game to fit the role. In reality, everybody's role on a team, not just this game, but any team, is to make the team better. The team is undisputedly always better when a MM gives their ST buffs (Forge, Painbringer and Temporal Selection, not including demezzing powers) to a player character.
Global = Hedgefund (or some derivation thereof)
You can laugh and call me stupid for putting TS on my pets rather than people. But, I do believe the results of my choice pay off very well.
Others obviously do differently than I do. That's fine. You play your way and I'll play mine. No one I've ever teamed with (planned or PUG) has had any problems with it, mostly because all of my characters are well-built and function well.
In my experience and opinion, Temporal Selection works well the way I use it. Enough said.
@ Dr Gemini
�If we would come together and be great role models, it would be amazing to see how the next generation turns out.� |
You can laugh and call me stupid for putting TS on my pets rather than people. But, I do believe the results of my choice pay off very well.
Others obviously do differently than I do. That's fine. You play your way and I'll play mine. No one I've ever teamed with (planned or PUG) has had any problems with it, mostly because all of my characters are well-built and function well. In my experience and opinion, Temporal Selection works well the way I use it. Enough said. |
To try to state that it is numercially better to put TS onto pets instead players is something else. Especially considering that they can't take advantage of one of the most important aspects of TS.
In other words, Do want to you want, but don't spout bad advice as good advice.
"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton
-Lord Azazel
No idea why people say this. I never go without a team. If no one invites me I just make a team myself.
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On an MM you aren't required to team with other players. Its a great AT for soloing (if built/played properly) since you essentially have a sidekicked team of 6 lowbies along with you at all times. Ever since we received the mission difficulty sliders teams have been optional experiences.
Besides...you never have to apologize for going AFK to your henchmen when the phone rings, RL interferes, boyfriend aggro or whatever.
You can laugh and call me stupid for putting TS on my pets rather than people. But, I do believe the results of my choice pay off very well.
Others obviously do differently than I do. That's fine. You play your way and I'll play mine. No one I've ever teamed with (planned or PUG) has had any problems with it, mostly because all of my characters are well-built and function well. In my experience and opinion, Temporal Selection works well the way I use it. Enough said. |
your only finding yourself at odds hear because you challenged sound advice given to someone looking for advice.
150% regen to an entity with some of the lowest hp on the team is a waste. The more hp you have the more you get out of +regen
18% dmg boost to an entity with some of the lowest dmg mods on your team is a waste, in this case it's only about 9% boost to total damage after enhancements and that boost only goes to 1/3 of your total damage
Don't forget the 30% recharge enhancement is entirely wasted and that is the best part of the MM version of the power
TLDR: Unless the pet in question is an EB, A victoria, or a cim boss temporal selection is always better on a teammate
Doing something because you believe that is better for you is one thing.
To try to state that it is numercially better to put TS onto pets instead players is something else. Especially considering that they can't take advantage of one of the most important aspects of TS. In other words, Do want to you want, but don't spout bad advice as good advice. |
Now, somewhere along the lines, a conversation was started over what target (Pet or Player) was the better target for Temporal Selection.
I injected my opinion that, in the case of a Mastermind, I believed Temporal Selection to be worthwhile putting on a pet. And, I stated the reasons why I believed that to be the case.
Others have stated why they believe a Player to be the better choice.
In this case, there really is NOT a plausible way to say which option is better or worse. This is a case where the person behind the controls decides who they prefer to put Temporal Selection on. It is just like when I am on my Empathy Defender. I am able to maintain Fortitude on 4 people. On a large group, I make a decision who those 4 people are. That decision is largely based on team makeup and other factors.
It is no more complicated than that.
Do we understand each other now?
@ Dr Gemini
�If we would come together and be great role models, it would be amazing to see how the next generation turns out.� |
Does any portion of the regen and dam buff affect a pet if temporal selection is cast on them. I'm already sure the +rechg doesn't.