Purus

Apprentice
  • Posts

    184
  • Joined

  1. hate to say it but i have to agree! i discovered i had a person living with me. i must have got married during a se
    rver maintenance.
  2. Quote:
    Originally Posted by ClawsandEffect View Post
    S/L softcap is possible. If a Regen can do it, an Electric Armor can do it.

    Split the Superior Scrapper's Strike ATO set between 2 powers. It gives 5% S/L defense at 3 slots, so if you split it you can get 10% defense out of powers you normally couldn't get S/L defense out of slotting.

    Primary does not matter for S/L softcapping.
    I've. Got it to s/l cap and 40% to all others. For me primary can make a difference purely based on which set bonus they accept.
  3. Ive been playing with this in mids and can see fantastic benefits with it ie. Power Sink for -end, good resists and self heal however I'm struggling to get it soft capped. Is it possible and also which Primary enables this to happen?
  4. Quote:
    Originally Posted by joshdex View Post
    Ahh, not a groundbreaking week- but I might get time manipulation while it's on sale.
    GET TIME MANIPULATION !!!!!


    That is all
  5. Here's my prospective brute version....basically the same as a scrapper but I like WP on brutes due to the higher HPs and regen

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Dual Blades
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Power Slice
    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance
    • (15) Kinetic Combat - Damage/Recharge
    • (17) Kinetic Combat - Damage/Endurance/Recharge
    • (45) Crushing Impact - Accuracy/Damage/Endurance
    Level 1: High Pain Tolerance
    • (A) Aegis - Resistance
    • (5) Aegis - Resistance/Endurance
    • (5) Aegis - Resistance/Recharge
    • (43) Numina's Convalescence - Heal
    • (43) Numina's Convalescence - Heal/Endurance
    Level 2: Mind Over Body
    • (A) Aegis - Resistance
    • (7) Aegis - Resistance/Endurance
    • (7) Aegis - Resistance/Endurance/Recharge
    Level 4: Ablating Strike
    • (A) Kinetic Combat - Accuracy/Damage
    • (17) Kinetic Combat - Damage/Endurance
    • (19) Kinetic Combat - Damage/Recharge
    • (19) Kinetic Combat - Damage/Endurance/Recharge
    • (45) Crushing Impact - Accuracy/Damage/Endurance
    Level 6: Fast Healing
    • (A) Numina's Convalescence - Heal
    • (42) Numina's Convalescence - Heal/Endurance
    • (42) Healing IO
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (9) Luck of the Gambler - Defense
    Level 10: Blinding Feint
    • (A) Superior Brute's Fury - Recharge/Fury Bonus
    • (11) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (11) Superior Brute's Fury - Accuracy/Damage
    • (13) Superior Brute's Fury - Damage/Recharge
    • (13) Superior Brute's Fury - Accuracy/Damage/Recharge
    • (15) Superior Brute's Fury - Accuracy/Endurance/Recharge
    Level 12: Indomitable Will
    • (A) Kismet - Accuracy +6%
    • (43) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 14: Typhoon's Edge
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (37) Eradication - Chance for Energy Damage
    • (37) Eradication - Accuracy/Recharge
    • (39) Eradication - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 16: Rise to the Challenge
    • (A) Numina's Convalescence - Heal
    • (36) Numina's Convalescence - Heal/Endurance
    • (37) Healing IO
    Level 18: Vengeful Slice
    • (A) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (33) Kinetic Combat - Damage/Recharge
    • (33) Kinetic Combat - Damage/Endurance/Recharge
    • (46) Crushing Impact - Accuracy/Damage/Endurance
    Level 20: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod/Accuracy
    • (21) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Recharge
    Level 22: Boxing
    • (A) Empty
    Level 24: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (25) Steadfast Protection - Resistance/+Def 3%
    • (25) Reactive Armor - Resistance
    • (27) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance/Recharge
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    Level 26: Sweeping Strike
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (40) Eradication - Chance for Energy Damage
    • (40) Eradication - Accuracy/Recharge
    • (40) Eradication - Accuracy/Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 28: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Endurance/Recharge
    Level 32: One Thousand Cuts
    • (A) Armageddon - Chance for Fire Damage
    • (34) Armageddon - Damage/Recharge
    • (34) Armageddon - Damage/Endurance
    • (34) Armageddon - Accuracy/Damage/Recharge
    • (42) Armageddon - Accuracy/Recharge
    Level 35: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Endurance
    Level 38: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Defense/Endurance
    Level 41: Tactics
    • (A) Endurance Reduction IO
    • (46) Adjusted Targeting - To Hit Buff/Endurance
    Level 44: Mu Lightning
    • (A) Empty
    Level 47: Ball Lightning
    • (A) Ragnarok - Chance for Knockdown
    • (48) Ragnarok - Damage/Endurance
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (50) Ragnarok - Accuracy/Recharge
    Level 49: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Numina's Convalescence - Heal
    • (3) Miracle - +Recovery
    • (50) Panacea - +Hit Points/Endurance
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    ------------
  6. This is mostly subjective but ive tried:

    DB/WP
    KAT/WP
    DM/Wp
    Fire/SD
    BS/SD
    Fire/SR
    KAT/DA
    DM/INV
    TW/WP
    KM/SR

    and the one I cannot surpass is DM/INV, great single target and with Blaze Mastery epic he has some AOE. With the combination of softcapped defense (bar psi), S/L near softcap resist, max HP, siphon life and dark comsumption with all darks to hit debuffs too Ive never been able to stay from him too long.
    He has solo'd DA on +4/x8 with bosses on and can destroy AVs with ease but my one caviate is he is a very expensive build.
  7. Could someone have a look at my prospective build for my ss/sd brute. Im at lvl 44 now so close to that final respec but I have concerns about end use.

    My goals for the build are as much AOE as possible so FootStop, Fireball and shield charge. I was thinking spring attack to open with to allow the AAOs to saturate giving me a better use of shield charge. Also with three knockdown powers in a row this should at best mitigate and worst taper the alpha strikes.

    I also want to be at the incarnate softcap for melee and above normal softcaps for range and AOE. Hasten is a few secs off perma which is fine by me and I was planning on taking rebirth destiny power for oh *bleep* heal and Assault radial hybrid for more damage.

    My worry is end use which I think im gonna have a problem with so I would appreciate some outside views

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Punch -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg(37), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(42)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), Aegis-ResDam(43), Aegis-ResDam/EndRdx(43), Aegis-ResDam/Rchg(46)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3)
    Level 4: Haymaker -- SBrutesF-Rech/Fury(A), SBrutesF-Acc/Dmg/EndRdx/Rchg(15), SBrutesF-Acc/Dmg(17), SBrutesF-Dmg/Rchg(17), SBrutesF-Acc/Dmg/Rchg(19), SBrutesF-Acc/EndRdx/Rchg(19)
    Level 6: True Grit -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(13), Heal-I(13), Heal-I(15), S'fstPrt-ResDam/Def+(23)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(11)
    Level 10: Knockout Blow -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(21), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(37)
    Level 12: Active Defense -- EndRdx-I(A)
    Level 14: Boxing -- Empty(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Rage -- RechRdx-I(A)
    Level 20: Phalanx Fighting -- SW-ResDam/Re TP(A)
    Level 22: Tough -- GA-3defTpProc(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx(27), Aegis-ResDam/EndRdx/Rchg(27)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
    Level 26: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(36)
    Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29)
    Level 30: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(31), GSFC-ToHit(31), GSFC-ToHit/Rchg(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(33)
    Level 32: Foot Stomp -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg(34), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36)
    Level 35: Ring of Fire -- Empty(A)
    Level 38: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
    Level 41: Fire Blast -- Empty(A)
    Level 44: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Acc/Dmg/Rchg(46)
    Level 47: Spring Attack -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-Dmg(48), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(50), Oblit-Acc/Dmg/Rchg(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(7), Panac-Heal/+End(46)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(7), P'Shift-EndMod(9), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc/Rchg(42), P'Shift-Acc/Rchg(43)
    Level 50: Agility Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
  8. I've been playing about with Mids and could not get anywhere near but is it possible to softcap (45% version) on a fire/fire/pyre brute.

    I don't want to farm but I think one of these could be fun with the right amount of defense.
  9. Quote:
    Originally Posted by Necrotech_Master View Post

    i can confirm that the icons for the +dmg appear on my pets but i believe that this is considered a bug
    Do you mean that it should not be affecting the pets?
  10. So, hybrid has been unlock for a while on my ill/dark and i just don't know how to run on it.

    Im thinking assault to but my BIG question is does it work for PA (ive heard rumour it doesnt) and if it doesnt is it supposed to ie. likely to be fixed.

    Secondly which side of the tree is best
  11. If I place a forcefeed back +rech into Phantasm will it affect my recharge

    My gut says no is it right?

    (and if it is do I have to reward it with pie)
  12. Update......

    Ok, as Ive said he is now 50 has T3 Alpha, Destiny, Lore and Interface, T2 Judgement and hybrid not unlocked yet. I have also completed the Ghost Widow arc and got Mu Mastery unlocked and respeced in.

    A visit to Monster Island went well and the GM went down with ease.
    Dropped Ghost Widow without issue.
    Solo x8 is a darn sight easier
    The debuffs from spectoral terror, dark powers and fluffy make being in melee a safe place to be and I find Im using flash much more. Also Howling twilight is another control power which ive got down to a 30 second recharge and can easily double stack tar patch. To add even more control Ive added in power sink for a nice sapping effect followed by ball of lightening and then my pet Mu.

    All in Ill/Dark seems to be comparable on single target and loads more fun for soloing when taking on groups.
  13. Quote:
    Originally Posted by Purus View Post
    My main questions are :

    1. Will a Ill/Dark solo a GM as easily as an Ill/Rad
    2. Does having a Dark Servant make a difference
    3. How much will I miss lingering radiation


    Many Thanks
    Well....Im at 50 with 3 Incarnates at T3 and I must say

    1. Yes
    2. Yes
    3. Lingering what???

    It certainly seems on par with ill/rad for single target and for x8 plays much better
  14. Purus

    /Invulnerability

    Quote:
    Originally Posted by Doomguide View Post
    And depending on how often and how big an issue Psi is my /SR in particular loves her Elusive Mind accolade when she's wading in Carnies or Arachnos using Psi.
    You know I always forget ive got that
  15. Purus

    /Invulnerability

    Quote:
    Originally Posted by Werner View Post
    Good, good. Any words of advice for my Invuln tanker friend? He has trouble with the endurance drains and the defense debuffs mostly. He complains about the psionic damage, but I've never seen it, y'know, actually hurt him. He uses Barrier for the defense debuffs, but doesn't really have a counter for the endurance drains. He could probably go with Cardiac Core, but I think he's using Spiritual, though I could be wrong. I can probably just work out a build for him that's more than sustainable on endurance, and hope that's enough to handle it, but I don't know if it will be.
    Having dark consumption on a good recharge works for me. Plus the accolades help
  16. Quote:
    Originally Posted by Biospark View Post
    You should consider your heart in these matters from time to time, not just the logic.

    I love both Rad and Dark. My first characters to make it into the 20s were an Ill/Rad Controller and a Dark/Elec Defender. Loved them both, but really wanted to Play Ill/Dark not only for concept, but because I felt the combination was perfect. Finally after 8 years of waiting, Ill/Dark has arrived. I say go Ill/Dark because of the fact that you have not done that yet. If you run an Ill/Rad, you are already familiar with the character. It will be like reading your favorite book for the second time. Sure it will be good, but you know how the story ends.
    Ive rolled one just for this reason, I'm cautious with new toons now, the number ive got to relatively high levels and then deleted is not funny
  17. Purus

    /Invulnerability

    Quote:
    Originally Posted by Werner View Post
    Invulnerability is pretty nice, and Dark Melee/Invulnerability is amazing, at least in normal content. I haven't paid much attention to the forums recently, and don't know how it does against incarnate content. I worry about all the psionic and energy damage, for instance, when you can't really incarnate soft cap on a Scrapper. I bet it's fine, though.
    It can solo the new incarnate solo content at +4/x8 with ease
  18. This debate is raging as much here as in my head !

    Pros of Dark over Rad

    Tar Patch - Not a toggle
    Wont cause an anchor to run aimlessly round the mission map
    Fade - Helps out with just in case defense
    Howling T - Not only - regen but a stun too
    Fluffy - Always nice to have
    Stuns will not knock off toggles
    Tar Patch & Howling T should make solo x8 easier and quicker

    Cons

    No AM making perma PA more difficult
    LR is on a faster recharge
    RA requires no hit check however heals for less
    Howling T will not be perma

    At the moment Im considering investing time into an ill/dark, at the moment.......
  19. Some background, I'm looking at moving some of my characters to Virtue from Freedom and I am thinking about running a concept only policy for everything based on my main character.

    I have an Ill/Rad whom I adore but I was considering re-rolling him on virtue to fit the new concept ideals.

    When I look at my current build I don't use many of the rad powerset so I was wondering on a performance basis how they compare.

    My main questions are :

    1. Will a Ill/Dark solo a GM as easily as an Ill/Rad
    2. Does having a Dark Servant make a difference
    3. How much will I miss lingering radiation


    Many Thanks
  20. Although it seems many replies ago I am the op. I only wanted to know so I could factor it into my play. Ie didn't want to waste effort buffing pets if there was no point. note I deliberately avoided mentioning solo or teams. What else has gone on in the thread is nuts but quite entertaining to read. Forgive the poor typing and English but me and smartphones don't get on. Hmmmmm would Ts buff my typing speed?
  21. But whats the incarnate softcap?
  22. Does any portion of the regen and dam buff affect a pet if temporal selection is cast on them. I'm already sure the +rechg doesn't.
  23. I don't know why but I cannot install the map pack for i22. I assume I am installing it to the wrong place as it doesn't come with a pre-filled option anymore.

    HELP!!!!
  24. Started it on +3 x5, got bored so ramped it up to +4 x8. A few hair raising moments in the last coupla missions but my dm/inv/blaze scrappy had a blast.
  25. Surprise entry...................the Auction house Representative in Preatoria !!!!

    Office geek Chic