Not sure if you all saw, but...


Acemace

 

Posted

Radiation Armor!!!

Yesterday at the Plummit, the design a powerset panel went with Radiation Armor in a tight victory over Air Control. I believe the design we came up ended up being a mix of resistance and regen/absorb. It also had a PBAoE debuff toggle and Fallout style self-rez. In short, it sounds awesome and I can't wait to know more about it once development starts.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Quote:
Originally Posted by Vauluur View Post
Radiation Armor!!!

Yesterday at the Plummit, the design a powerset panel went with Radiation Armor in a tight victory over Air Control. I believe the design we came up ended up being a mix of resistance and regen/absorb. It also had a PBAoE debuff toggle and Fallout style self-rez. In short, it sounds awesome and I can't wait to know more about it once development starts.
I was there, and the design process was awesome to be part of.

These are my rough notes of the 9 powers we came up with-


Rad armor-
Shield 1- SL, toxic resist
Sbield 2- fire, cold, neg resist (neg may be moved to the auto power...)
Shield 3- mez and psi resist
auto regen/end recovery
Click absorb power
Taunt aura, foe minus damage
Click foe -HP self heal
Self nuke attack
T9 meltdown mode ending with self destruct

The Click Asorb needs enemies in range I believe- and from what I remember Synapse saying, he always add a +Regen effect to the absorb mechanic because just adding HP is a bit too squishy.. IE your real HP heal faster while the absorb "shield" is getting smashed.




"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat

 

Posted

How would radiation block psionic attacks?


 

Posted

No clue.. and it's likely not much. RP it as the Radiation sickness weakening your foe's psi powers?




"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat

 

Posted

Quote:
Originally Posted by VoodooGirl View Post
How would radiation block psionic attacks?
The same way a Shield often does? The same way SR can dodge many of them? The same way it prevents you from being held by the force of gravity and the way it prevents you from being held by a block of ice and the way it prevents you from being held by the power of dark energy and the way it prevents you from being held by mental control?

The cosmic energy coats your synapses? It's magic? The radiation is concentrated in the nervous system and rapidly heals any overload in that system very well?

How would radiation block a sword or bullet?


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Awesome. I was just on ustream so it was hard to hear. I was hoping some sort of write up was done. I'm not sure I like a self destruct. Although if there is debt protection and a self rez then it could work well.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Quote:
Originally Posted by Benchpresser View Post
I was there, and the design process was awesome to be part of.

These are my rough notes of the 9 powers we came up with-


Rad armor-
Shield 1- SL, toxic resist
Sbield 2- fire, cold, neg resist (neg may be moved to the auto power...)
Shield 3- mez and psi resist
auto regen/end recovery
Click absorb power
Taunt aura, foe minus damage
Click foe -HP self heal
Self nuke attack
T9 meltdown mode ending with self destruct

The Click Asorb needs enemies in range I believe- and from what I remember Synapse saying, he always add a +Regen effect to the absorb mechanic because just adding HP is a bit too squishy.. IE your real HP heal faster while the absorb "shield" is getting smashed.
At first glance it sounds weak. I'd like to know more specifics.


 

Posted

Quote:
Originally Posted by StratoNexus View Post
The same way a Shield often does? The same way SR can dodge many of them?
And psionic attacks are often projectiles which can be evaded, even if they can pass through solid matter.

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The same way it prevents you from being held by the force of gravity
Because...we're not always under the forces of gravity while we walk the planet, right? Or our ways of resisting those gravities aren't apparent in our everyday lives as we move, jump and function.

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and the way it prevents you from being held by a block of ice and the way it prevents you from being held by the power of dark energy and the way it prevents you from being held by mental control?
That's more a handwave of the mez system...unless you're suggesting all melees be vulnerable to mezzes like everyone else...still doesn't explain how radiation resists psionics.

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The cosmic energy coats your synapses? It's magic? The radiation is concentrated in the nervous system and rapidly heals any overload in that system very well?
That's more character specific than thematically specific. Powers like Darkness have thematic explanation of coating the mind in darkness which resists psionic and mind mezzes. Electric takes the pass of using a static field to scramble mezzes and help normalize the user's synapses with electric charges.

Those are hard themes linked to the concept of the powers that don't require origin or specific character detail.

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How would radiation block a sword or bullet?
From what I read, it doesn't. It makes the user resistant to swords and bullets.


 

Posted

Quote:
Originally Posted by VoodooGirl View Post
How would radiation block psionic attacks?
cuz it's a comic book! =)


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Hatred666 View Post
At first glance it sounds weak. I'd like to know more specifics.
Wow, you're good. I always need the specifics before I can make a value judgment. You can make the judgment and then suggest needing specifics. That is a skill beyond me.

Quote:
Originally Posted by Leo_G View Post
From what I read, it doesn't. It makes the user resistant to swords and bullets.
Oh! Well then. We are all good. From what I read, it makes the user resistant to psi as well, so that explains everything!


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post


Oh! Well then. We are all good. From what I read, it makes the user resistant to psi as well, so that explains everything!
Except Radiation isn't know to interact with psionic powers. And since psionic damage is treated as an exotic dmg type, one has to have a reason to have protection from it. "Because it's radiation" just shows how weak thematically the set really is.


 

Posted

Quote:
Originally Posted by Leo_G View Post
Except Radiation isn't know to interact with psionic powers. And since psionic damage is treated as an exotic dmg type, one has to have a reason to have protection from it. "Because it's radiation" just shows how weak thematically the set really is.
If radiation can turn Peter Parker into Spiderman & Bruce Banner into the Hulk, I'll gladly trust it to protect me from a lil' psionic damage.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
If radiation can turn Peter Parker into Spiderman & Bruce Banner into the Hulk, I'll gladly trust it to protect me from a lil' psionic damage.
This. I'm not sure I need to have a perfect thematic explanation for every armor works. If I did, then only Invulnerability and Regen would make sense.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Quote:
Originally Posted by Nethergoat View Post
If radiation can turn Peter Parker into Spiderman & Bruce Banner into the Hulk, I'll gladly trust it to protect me from a lil' psionic damage.
Neither of them have psychic protection, tho.

Quote:
Originally Posted by Vauluur View Post
This. I'm not sure I need to have a perfect thematic explanation for every armor works. If I did, then only Invulnerability and Regen would make sense.
Your character doesn't have to have thematic explanation for how every armor set works...the powerset does. Otherwise, we'd be justifying why every armor set should have equal values of protection to all types of attacks.

That's why we have uniqueness in the sets and variety in their mitigation. Why doesn't Energy Armor have psionic defense or resistance? Oh well, it has recharge, endurance and lots of other defense so it's all right.

My point is, I'd rather the armor have no psionic protection at all in exchange for better debuffing power as the set's hook. The whole proposed set looks exactly like how much time was probably put into scribbling up the concept...basically, pulling it from the *** in a few swift moments.


 

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Wasn't there talk of a context sensitive heal power? Like if you're max health it boosts your recovery? Thought one of the devs said something along those lines


 

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Quote:
Originally Posted by Benchpresser View Post
I was there, and the design process was awesome to be part of.

These are my rough notes of the 9 powers we came up with-


Rad armor-
Shield 1- SL, toxic resist
Sbield 2- fire, cold, neg resist (neg may be moved to the auto power...)
Shield 3- mez and psi resist
auto regen/end recovery
Click absorb power
Taunt aura, foe minus damage
Click foe -HP self heal
Self nuke attack
T9 meltdown mode ending with self destruct

The Click Asorb needs enemies in range I believe- and from what I remember Synapse saying, he always add a +Regen effect to the absorb mechanic because just adding HP is a bit too squishy.. IE your real HP heal faster while the absorb "shield" is getting smashed.
I'm not noticing any Energy resist in the set? Yikes.


50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
Any one of half a dozen alts!

 

Posted

Quote:
Originally Posted by VoodooGirl View Post
How would radiation block psionic attacks?
Specific band-widths of electromagnetic radiation interfere with or nullify psionic

transmission band-widths, thus weakening or blocking the psi-powers effects.

Example: Iron Man used microwave transmissions to block the Titan Moondragon's telepathic assault in Avenger's #211.


http://www.uncannyxmen.net/db/issues...p?fldauto=2129 .


 

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Quote:
Originally Posted by Leo_G View Post
Neither of them have psychic protection, tho.
Any comic book writer could bestow it upon them at any time, and it'd be no more logical (or illogical) than any of their other menagerie of strange powers and resistances.

In this case, devs = comic book writer.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
Any comic book writer could bestow it upon them at any time, and it'd be no more logical (or illogical) than any of their other menagerie of strange powers and resistances.

In this case, devs = comic book writer.
Bestowing powers on a character in a comic does not equal bestowing powers on all characters that share similar powers in all of a brand's continuity.

AFAIK, sonic powers don't grant psionic resistance. If a sonic armor set were to be made, it'd follow the same rules unless a specific element were named to describe the reason.


 

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Quote:
Originally Posted by Leo_G View Post
Bestowing powers on a character in a comic does not equal bestowing powers on all characters that share similar powers in all of a brand's continuity.
obviously an MMO is not directly comparable to a comic book.

The fact remains that the dev "authors" can make stuff do anything they want it to, as they are the defining power in the game universe.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Telperion View Post
I'm not noticing any Energy resist in the set? Yikes.
Yea, that's what caught my eye immediately as well.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Nethergoat View Post
obviously an MMO is not directly comparable to a comic book.

The fact remains that the dev "authors" can make stuff do anything they want it to, as they are the defining power in the game universe.
Well you're the one that brought up examples that didn't make a point and at best were just tangents.

But anyone can justify practically any concept in this game. The point was no dev has gone and done that yet. But if they do decide to express that reason, I'm betting it will be cheezy.


 

Posted

Quote:
Originally Posted by Leo_G View Post
Well you're the one that brought up examples that didn't make a point and at best were just tangents.
They neatly illustrated my point that authorial power defines fictional worlds.

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But anyone can justify practically any concept in this game.
exactly.

so complaining about it not being 'realistic' for rad armor to protect vs psi is a hollow exercise.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Telperion View Post
I'm not noticing any Energy resist in the set? Yikes.
Quote:
Originally Posted by Tenzhi View Post
Yea, that's what caught my eye immediately as well.
I was also there, and I do believe Energy Resist was part of the first Toggle and enhanced by the Auto-power. Benchpresser may have just messed that part, in his notes. Phil did move things around a few times, in the process of on-the-fly tweaking.

Also, it was clear that, despite Rad Armor getting the win in the design competition, Phil was Also thinking about Rad Melee...

Oh, and we discovered that, despite his incredible speed and precision, Synapse still typos regularly. You just don't see it, because he corrects himself quickly.

Be Well!
Fireheart