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Posts
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Joined
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I'd do share the feeling that an increase in activity will keep the game a float, but my gut feeling tells me that it's all in vein. I hope not.
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I'm thinking about just deleting all my 50's and calling it a day. Instead of waiting for the apocalypse, I figure I'd just commit suicide. Anyone else share my feelings?
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Is Ice Armor in cold mastery getting the absorb mechanic?
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Personally, I'm not really a SJ kinda guy. I had considered it a while back for Spring Attack, but the recharge is so long that I decided to pass on it. After i24, my build will probably change in order to dip into the Sorcery pool. My idea at the moment is to drop Fly, Tough, and Energy Torrent; for Mystic Flight, Arcane Bolt, and Enflame. Still and idea thought, until I see some number specifics of the powers.
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This is the build I run. A warning ahead of time, I went all out on this financially. It's softcapped to S/L/E/N/F/C. Popping a small purple puts me to iSoftcap. With Tanker ATO proc and Shield Wall: +Res proc, my resistance for everything has gone up. 2649 HP with Accolades + IO bonuses. All attacks are fully slotted and proc'd. I've solo'd about every AV except for the ones that do Psi damage, and Statesman.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(31)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(13), Hectmb-Dam%(34), SMotTanker-Rchg/Res%(40)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(23)
Level 4: Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(42)
Level 6: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(46), Numna-EndRdx/Rchg(46)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9)
Level 10: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(42)
Level 12: Fly -- Winter-ResSlow(A)
Level 14: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(33)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(19), LkGmblr-Def(19)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), SMotTanker-Dmg/Rchg(37), SMotTanker-Acc/Dmg/EndRdx/Rchg(42)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(34)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), SW-ResDam/Re TP(45)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Build%(37), GSFC-ToHit/EndRdx(43), GSFC-Rchg/EndRdx(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 32: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33)
Level 35: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(40), Mocking-Rchg(45)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Armgdn-Dam%(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(45)
Level 47: Energy Torrent -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Numna-Heal/EndRdx(17), Mrcl-Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc(37)
Level 50: Rebirth Partial Radial Invocation
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Ion Total Core Judgement
Level 50: Musculature Total Radial Revamp
Level 50: Reactive Total Radial Conversion
Level 50: Longbow Partial Core Improved Ally
Level 50: Assault Radial Embodiment
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Set Bonus Totals:- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 13.5% Defense(Melee)
- 17.25% Defense(Smashing)
- 17.25% Defense(Lethal)
- 16.63% Defense(Fire)
- 16.63% Defense(Cold)
- 17.88% Defense(Energy)
- 17.88% Defense(Negative)
- 6% Defense(Psionic)
- 19.44% Defense(Ranged)
- 13.19% Defense(AoE)
- 3.6% Max End
- 15% Enhancement(Accuracy)
- 47.5% Enhancement(RechargeTime)
- 10% SpeedFlying
- 400.6 HP (21.38%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- MezResist(Held) 9.35%
- MezResist(Immobilized) 15.4%
- 6.5% (0.11 End/sec) Recovery
- 64% (5 HP/sec) Regeneration
- 20% ResEffect(SpeedFlying)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(SpeedRunning)
- 3% Resistance(Smashing)
- 5.52% Resistance(Fire)
- 5.52% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 3% Resistance(Lethal)
- 20% SpeedRunning
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I currently have Blazing Aura on my fire/fire. It's slotted with Eradication to get me softcapped to Energy/Neg Nrg. I plan to add another 3 slots to the power. 1 for the new Absorb proc, and probably 2 Numina IO's.
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Respecing out of Fly and Laser Beam Eyes, for Mystic Flight and Arcane Bolt.
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So it's official. i24 will be City of Goku's/City of Sub-Zero's.
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I forsee many Mortal Kombat copycat toons coming.
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Quote:Martial Combat (blaster secondary)
1. Chi Push: foe repel, knockback, damage similar to power thrust
2. Storm Kick
3. Reach for the Limit: passive, chance for +33% dmg/+15% tohit per attack
4. Burst of Speed: self teleport, PBAoE damage, triple use before recharge
5. Dragon's Tail: PBAoE melee
6. Reaction Time: +absorb, +recovery, foe -speed, -recharge; 10s self +speed/+rech on toggle off
7. Inner Will: self heal, mez protection; requires self 8. Throw Sand: Cone foe stun, -perception
9. Eagle's Claw: high smashing, foe -recharge, -range
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This is the build I run. A warning ahead of time, I went all out on this financially. It's softcapped to S/L/E/N/F/C. Popping a small purple puts me to iSoftcap. With Tanker ATO proc and Shield Wall: +Res proc, my resistance for everything has gone up. 2649 HP with Accolades + IO bonuses. All attacks are fully slotted and proc'd. I've solo'd about every AV except for the ones that do Psi damage, and Statesman.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(31)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(13), Hectmb-Dam%(34), SMotTanker-Rchg/Res%(40)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(23)
Level 4: Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(42)
Level 6: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(46), Numna-EndRdx/Rchg(46)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9)
Level 10: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(42)
Level 12: Fly -- Winter-ResSlow(A)
Level 14: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(33)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(19), LkGmblr-Def(19)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), SMotTanker-Dmg/Rchg(37), SMotTanker-Acc/Dmg/EndRdx/Rchg(42)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(34)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), SW-ResDam/Re TP(45)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Build%(37), GSFC-ToHit/EndRdx(43), GSFC-Rchg/EndRdx(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 32: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33)
Level 35: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(40), Mocking-Rchg(45)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Armgdn-Dam%(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(45)
Level 47: Energy Torrent -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Numna-Heal/EndRdx(17), Mrcl-Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc(37)
Level 50: Rebirth Partial Radial Invocation
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Ion Total Core Judgement
Level 50: Musculature Total Radial Revamp
Level 50: Reactive Total Radial Conversion
Level 50: Longbow Partial Core Improved Ally
Level 50: Assault Radial Embodiment
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Set Bonus Totals:- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 13.5% Defense(Melee)
- 17.25% Defense(Smashing)
- 17.25% Defense(Lethal)
- 16.63% Defense(Fire)
- 16.63% Defense(Cold)
- 17.88% Defense(Energy)
- 17.88% Defense(Negative)
- 6% Defense(Psionic)
- 19.44% Defense(Ranged)
- 13.19% Defense(AoE)
- 3.6% Max End
- 15% Enhancement(Accuracy)
- 47.5% Enhancement(RechargeTime)
- 10% SpeedFlying
- 400.6 HP (21.38%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- MezResist(Held) 9.35%
- MezResist(Immobilized) 15.4%
- 6.5% (0.11 End/sec) Recovery
- 64% (5 HP/sec) Regeneration
- 20% ResEffect(SpeedFlying)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(SpeedRunning)
- 3% Resistance(Smashing)
- 5.52% Resistance(Fire)
- 5.52% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 3% Resistance(Lethal)
- 20% SpeedRunning
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I have this set currently slotted into Rage on my Inv/SS Tank. With the changes coming to proc's, I'm curious what kind of difference I will see in the triggering of this proc. Currently, it doesn't seem to fire off too often.
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I have a BA/WP Brute and a Spines/WP Scrapper both at 50. Willpower on the Brute seems "better", but that could be because of the mitigation that Battle Ax provides.
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This is huge. For many of my toons, it free's up even more powers.
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I was speaking to a friend about the new Spider-man movie, and we somehow got into a "most powerful fictional character ever" debate. The first person that came to mind was Goku from DragonBall Z. Everyone else I thought of, I don't think they could defeat him. One of the people who came to mind that I thought might have a chance is Dr. Manhattan.
Who do you think is the most powerful fictional character ever? -
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Personally, I agree with this conclusion....
http://boards.cityofheroes.com/showp...&postcount=278
Base values of the powers are fine. The caps are whats out of whack. If tanks aren't allowed to have the damage caps of Brutes, then Brutes shouldn't be allowed to have the HP and resistance caps of Tanks. -
Your S/L/E/N defense seems way overslotted, and your F/C isn't even at softcap. I see you have the Gladiator's Armor proc slotted, IMO you should use that to your advantage to get everything above 45%.
Ditch the Kismet 6%. With the +ToHit from Rage and Invincibility, your already have enormous amounts. -
Happy happy joy joy.
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What if your actual real life name is Josef Stalin, Michael Jackson, or Barack Obama? And the character you create is suppose to be yourself with your own name?