Not sure if you all saw, but...
So *I'm* empirically determining that psi is energy-based? I'm dictating that psionics must have a component that is detectible or interruptible by radioactive means?
I think you have it backwards. I'm not the one dictating how psionics work (my explanation leaves psionics intentionally vague because the nature of psionics is *make-believe*) based solely on the statement that "because comics said so". I am challenging radiation's ability to thwart psionics beyond the explanation of "because it's radiation". |
And it's not entirely unprecendeted. Nuclear radiation often is very heavy in EMP. Electric Armor uses EM radiation to disrupt psionics. EMP arrow can afflict nervous systems as per the description in the game. It makes sense within the "logic" of the game that something heavy in EM could protect from psionics.
I mean, if you could explain how real world psionics work in regards to radiation and why the ability to produce radiation at will wouldn't impact them, I guess you'd have a point.
Energy resistance was in the set. I'm sure it will be the highest resist type, as the trend has been for fire to have high fire resists, elec to have high energy resists, dark to have high negative resists, etc. Negative energy, by extension, will likely be the lowest resistance.
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Nope, sure can't.
Jebus man! Give it up. It's a "Superhero Game". Stop trying to introduce logic and reality into my make believe, unrealistic game! It has no value here. If I want to be a 3 foot tall catgurl/bat hybrid swinging a gigantic sword that weighs 4 times as much as I do and is 1.5 times taller than me, let me do it! If I want to say that Radiation Armor can resist Psychic powers, let me do it! It's a game! Not reality.
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Eh, you can do that now. Hell, I pretended spines are throwing daggers and not bone fragments sticking from my body and that energy aura is a telekinetic aura made of psionic energy on another character.
Blame yourself if you're some piece of fail that can't be bothered to read the forums without it 'ruining' your game. I have every right to posting my opinion on these boards as you.
And it's not about 'logic and reality', it's about consistency.
1. No, just that the underlying physics is closely related and that they use some similar mechanics. Look at the power list and compare, they're quite different in effect but they are resist sets with psi resist and a self-heal.
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2. If you're that deeply morally offended by a set, you don't have to buy it. Really. No one's holding a gun to your head. |
Perhaps you're reading ulterior motives in my posts?
(I could make it sound less cheap, but I really don't feel like explaining enough real-world physics to explain that psionics by definition would involve the manipulation of energy (the physics concept rather than the in-game damage type). Alternately, if I was permitted to define the physics of psionics, it would be trivial to explain. Rad sets manipulate gauge bosons, psionics are transmitted by either a gauge boson not yet discovered or an as-yet-undiscovered manipulation of one of the less well-understood gauge bosons (likely this just to avoid sporking the Standard Model and/or running afoul of next week's new theory of quantum gravity) => Rad can thus manipulate psionics well enough to reduce their effect: psi resist. QED. This is how I justify my FF/Rad taking the psi epic pool. If that seems overly broad to you, I remind you that we're discussing a power class that can do everything from def debuffing to raising the dead after using their corpses as porta-nukes.) |
As far as game mechanics go, though, since psionic is its own damage type and radiation is just another form of energy just like sonic and electricity, your definition cannot be correct. If only a small difference like you describe were needed to differentiate damage types, then why isn't energy energy damage, sonic sonic damage and radiation radioactive damage?
It's this simple. Radiation disrupts psionics. How do we know that? Because radiation armor is radiation and it disrupts psionics, and the game mechanics are the physics of the game world. Radiation disrupts psionics because in the physical reality of the world of CoX, radiation disrupts psionics.
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And it's not entirely unprecendeted. Nuclear radiation often is very heavy in EMP. Electric Armor uses EM radiation to disrupt psionics. EMP arrow can afflict nervous systems as per the description in the game. It makes sense within the "logic" of the game that something heavy in EM could protect from psionics. I mean, if you could explain how real world psionics work in regards to radiation and why the ability to produce radiation at will wouldn't impact them, I guess you'd have a point. |
"You can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage. Recharge: Fast"EMP doesn't disrupt psionics but if a specific character wanted to explain defense or resistance to psionic damage then that would work for them. The other way around, you'd have to define psionics as disruptable by radiation which it does no do directly. Here's the description of EMPulse:
"You can unleash a massive pulse of electromagnetic energy. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will drain the Endurance and HP Regeneration of all affected targets and leave them incapacitated and Held for a long while. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while. Recharge: Very Long"Yeah, EMPs are effective against synaptic brain patterns, not psionic energies. Not even Electric Armor's Static Shield 'blocks' psionic energy. It'd make more sense for radiation to simply debuff psionic damage more than other damage types, but no, it has no precedence of manipulating or dissipating psionic powers without attacking the source.
Mr. Hulk doesnt use radiation to protect himself. His body is what protects him, just because it was radiation that caused it. I think of him as Invunrability brute kinda guy.
I suppose the other sets dont make much thematic sense either, but for some reason rad just seems to make less sense than the others.
Rockshock (Druid Tanker), Medicat (Combat Medic), Dwarf From the North (Ice Mage), Rocket Gal (Energy Blaster), Graveborn (Undead Mastermind), Streeker (Punching Speedster), Op. Sidewinder (Recluse's pet Spider)
I'm not sure that the verisimilitude offered by the concept of Radiation Armor is even the main issue, here.
I didn't see a post stating which ATs would have access to this power set. Sounds like it'll go to Tanker/Brute, but the implications of melee ATs having the capability to grant -HP/-DMG debuffs, is a little worrisome. Hopefully the other ATs will get power sets that bring them back to a state of relevance. (see blaster )
Don't get me wrong, it's great on a certain level...Tankers needed something, but it seems melee classes are getting a lot of attention right now.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I'm not sure that the verisimilitude offered by the concept of Radiation Armor is even the main issue, here.
I didn't see a post stating which ATs would have access to this power set. Sounds like it'll go to Tanker/Brute, but the implications of melee ATs having the capability to grant -HP/-DMG debuffs, is a little worrisome. Hopefully the other ATs will get power sets that bring them back to a state of relevance. (see blaster ) Don't get me wrong, it's great on a certain level...Tankers needed something, but it seems melee classes are getting a lot of attention right now. |
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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I am still trying to figure out how you find it perfectly normal that radiation makes you resistant to bullets and swords. Where is that precedent? What makes lethal resists acceptable to you, but not Psi resistance?
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So *I'm* empirically determining that psi is energy-based? I'm dictating that psionics must have a component that is detectible or interruptible by radioactive means?
I think you have it backwards. I'm not the one dictating how psionics work (my explanation leaves psionics intentionally vague because the nature of psionics is *make-believe*) based solely on the statement that "because comics said so". I am challenging radiation's ability to thwart psionics beyond the explanation of "because it's radiation". |
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I would really like to see another set with a damage aura...
Because there is precedence for using barriers of various energy types to deflect or dissipate physical attacks like those. All of which tend to leave psionic as a hole.
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To be honest, I find the concept of Rad Armor more likely to interact with Psi energy than Crystals (Stone Armor) having some capability to defend from it.
[edit] Just something to consider: Radiation, in real life, does cause mutation. What's to say someone who is mutated by radiation doesn't grow new neural pathways that help protect the mind from psionic attacks?
@Rylas
Kill 'em all. Let XP sort 'em out.
Though how anyone will tell the difference...
Yesterday at the Plummit, the design a powerset panel went with Radiation Armor in a tight victory over Air Control. I believe the design we came up ended up being a mix of resistance and regen/absorb. It also had a PBAoE debuff toggle and Fallout style self-rez. In short, it sounds awesome and I can't wait to know more about it once development starts. |
Awesome. I was just on ustream so it was hard to hear. I was hoping some sort of write up was done. I'm not sure I like a self destruct. Although if there is debt protection and a self rez then it could work well.
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It's looking to be a unique power that's part nuke, part self-rez.
If you use it while you're alive, it's a "regular" nuke.
If you die and then trigger it, think Rise of the Phoenix. Except with a mushroom cloud.
As I said, this looks to be totally unique to non-Incarnate powers. It's not just a limited use power that only works if you fail. But a power that can be a regular part of your attack sequence.
I look forward to the new set. I, amongst many, have been wanting a radiation armor set for years.
I hope for some defense/to hit debuffs and some resistance/-damage powers. But since kinetic melee didnt come close to the other kinetic set I am not very hopeful that rad would be similar to the existing rad set.
YMMV---IMO
Ice Ember
It's not a self-destruct per se.
It's looking to be a unique power that's part nuke, part self-rez. If you use it while you're alive, it's a "regular" nuke. If you die and then trigger it, think Rise of the Phoenix. Except with a mushroom cloud. As I said, this looks to be totally unique to non-Incarnate powers. It's not just a limited use power that only works if you fail. But a power that can be a regular part of your attack sequence. |
YMMV---IMO
Ice Ember
At first glance it sounds weak. I'd like to know more specifics.
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It's primary mitigation is Resistance (with exotic resists being part of the toggles instead of based in a click heal).
It's secondary mitigation is Regen.
It's tertiary mitigation is persistent Debuff.
It's quaternary mitigation will be the Absorb/Ablative effect.
Think about slathering on some set-based defense on top of this and how fricking evil it would be.
Spikes could still cause this set problems, since it relies on Regen rather than Heal. But the Absorb/Ablative power is functionally similar.
Also, we're looking at a dual-purpose heal/recovery power that uses thresholds of damage to determine which effect is dominant
- Low-to-no damage = High recovery, low regen
- High damage = Low recovery, high regen
The radiation has altered the person's brain chemistry/"mental frequencies", rendering them less vulnerable to disruption.
Etc. Etc.
*Insert Handwavium Here*
World War Hulk.
Also, Spidey's "Spider Sense", is semi-psychic in nature.
Your character doesn't have to have thematic explanation for how every armor set works...the powerset does. Otherwise, we'd be justifying why every armor set should have equal values of protection to all types of attacks. That's why we have uniqueness in the sets and variety in their mitigation. Why doesn't Energy Armor have psionic defense or resistance? Oh well, it has recharge, endurance and lots of other defense so it's all right. My point is, I'd rather the armor have no psionic protection at all in exchange for better debuffing power as the set's hook. The whole proposed set looks exactly like how much time was probably put into scribbling up the concept...basically, pulling it from the *** in a few swift moments. |
Bzzt!
It still has to be developed, balanced, etc. So the form that it finally takes if/when released will likely be somewhat different (with at least SOME information from the original panel surviving).
He certainly was giddy as a school girl for quite a while.
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As well as the precedence for other Energy Based sets to cover the psionic hole. Electric and Dark Armor. Different types of energy interact in different ways. It just so happens that Radiation based energies can resist psionic energy. There's nothing in the game that has ever said it can't, so there's no break in consistency.
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But I've never taken the position that radiation armor could not have psionic resistance, just that radiation armor doesn't *need* psionic resistance. As pointed out below, does the set not have enough alternative means to overcome psionic attacks without requiring a special hand-wave to add direct resistance to a damage type it wouldn't normally or conceptually resist?
To be honest, I find the concept of Rad Armor more likely to interact with Psi energy than Crystals (Stone Armor) having some capability to defend from it. |
[edit] Just something to consider: Radiation, in real life, does cause mutation. What's to say someone who is mutated by radiation doesn't grow new neural pathways that help protect the mind from psionic attacks? |
So we either have to borrow from Electric or Biotic to justify this? Why even bother, then? Are you that desperate for psionic resistance?
These are my rough notes of the 9 powers we came up with-
Rad armor-
Shield 1- SL, toxic resist
Sbield 2- fire, cold, neg resist (neg may be moved to the auto power...)
Shield 3- mez and psi resist
auto regen/end recovery
Click absorb power
Taunt aura, foe minus damage
Click foe -HP self heal
Self nuke attack
T9 meltdown mode ending with self destruct
The Click Asorb needs enemies in range I believe- and from what I remember Synapse saying, he always add a +Regen effect to the absorb mechanic because just adding HP is a bit too squishy.. IE your real HP heal faster while the absorb "shield" is getting smashed.
Wait, you were there and you didn't let me know! (no I wasn't there) Man, first FlagrantFowl did it last year and now you!
The cosmic energy coats your synapses? It's magic? The radiation is concentrated in the nervous system and rapidly heals any overload in that system very well?
How would radiation block a sword or bullet?
Exactly! If someone cares about the RP aspect then let them figure their own way of how it can be done.
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