Not sure if you all saw, but...
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I was there, and the design process was awesome to be part of.
Radiation Armor!!!
Yesterday at the Plummit, the design a powerset panel went with Radiation Armor in a tight victory over Air Control. I believe the design we came up ended up being a mix of resistance and regen/absorb. It also had a PBAoE debuff toggle and Fallout style self-rez. In short, it sounds awesome and I can't wait to know more about it once development starts. |
These are my rough notes of the 9 powers we came up with-
Rad armor-
Shield 1- SL, toxic resist
Sbield 2- fire, cold, neg resist (neg may be moved to the auto power...)
Shield 3- mez and psi resist
auto regen/end recovery
Click absorb power
Taunt aura, foe minus damage
Click foe -HP self heal
Self nuke attack
T9 meltdown mode ending with self destruct
The Click Asorb needs enemies in range I believe- and from what I remember Synapse saying, he always add a +Regen effect to the absorb mechanic because just adding HP is a bit too squishy.. IE your real HP heal faster while the absorb "shield" is getting smashed.
"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat
How would radiation block psionic attacks?
No clue.. and it's likely not much. RP it as the Radiation sickness weakening your foe's psi powers?
"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat
The same way a Shield often does? The same way SR can dodge many of them? The same way it prevents you from being held by the force of gravity and the way it prevents you from being held by a block of ice and the way it prevents you from being held by the power of dark energy and the way it prevents you from being held by mental control?
The cosmic energy coats your synapses? It's magic? The radiation is concentrated in the nervous system and rapidly heals any overload in that system very well?
How would radiation block a sword or bullet?
The cosmic energy coats your synapses? It's magic? The radiation is concentrated in the nervous system and rapidly heals any overload in that system very well?
How would radiation block a sword or bullet?
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Awesome. I was just on ustream so it was hard to hear. I was hoping some sort of write up was done. I'm not sure I like a self destruct. Although if there is debt protection and a self rez then it could work well.
@Rorn ---- Blue Baron ---- Guardian
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At first glance it sounds weak. I'd like to know more specifics.
I was there, and the design process was awesome to be part of.
These are my rough notes of the 9 powers we came up with- Rad armor- Shield 1- SL, toxic resist Sbield 2- fire, cold, neg resist (neg may be moved to the auto power...) Shield 3- mez and psi resist auto regen/end recovery Click absorb power Taunt aura, foe minus damage Click foe -HP self heal Self nuke attack T9 meltdown mode ending with self destruct The Click Asorb needs enemies in range I believe- and from what I remember Synapse saying, he always add a +Regen effect to the absorb mechanic because just adding HP is a bit too squishy.. IE your real HP heal faster while the absorb "shield" is getting smashed. |
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And psionic attacks are often projectiles which can be evaded, even if they can pass through solid matter.
The same way a Shield often does? The same way SR can dodge many of them?
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The same way it prevents you from being held by the force of gravity |
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and the way it prevents you from being held by a block of ice and the way it prevents you from being held by the power of dark energy and the way it prevents you from being held by mental control? |
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The cosmic energy coats your synapses? It's magic? The radiation is concentrated in the nervous system and rapidly heals any overload in that system very well? |
Those are hard themes linked to the concept of the powers that don't require origin or specific character detail.
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How would radiation block a sword or bullet? |
cuz it's a comic book! =)
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
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Wow, you're good. I always need the specifics before I can make a value judgment. You can make the judgment and then suggest needing specifics. That is a skill beyond me.
At first glance it sounds weak. I'd like to know more specifics.
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Oh! Well then. We are all good. From what I read, it makes the user resistant to psi as well, so that explains everything!
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Except Radiation isn't know to interact with psionic powers. And since psionic damage is treated as an exotic dmg type, one has to have a reason to have protection from it. "Because it's radiation" just shows how weak thematically the set really is.
If radiation can turn Peter Parker into Spiderman & Bruce Banner into the Hulk, I'll gladly trust it to protect me from a lil' psionic damage.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
This. I'm not sure I need to have a perfect thematic explanation for every armor works. If I did, then only Invulnerability and Regen would make sense.
@Rorn ---- Blue Baron ---- Guardian
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Neither of them have psychic protection, tho.
If radiation can turn Peter Parker into Spiderman & Bruce Banner into the Hulk, I'll gladly trust it to protect me from a lil' psionic damage.
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This. I'm not sure I need to have a perfect thematic explanation for every armor works. If I did, then only Invulnerability and Regen would make sense.
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That's why we have uniqueness in the sets and variety in their mitigation. Why doesn't Energy Armor have psionic defense or resistance? Oh well, it has recharge, endurance and lots of other defense so it's all right.
My point is, I'd rather the armor have no psionic protection at all in exchange for better debuffing power as the set's hook. The whole proposed set looks exactly like how much time was probably put into scribbling up the concept...basically, pulling it from the *** in a few swift moments.
Wasn't there talk of a context sensitive heal power? Like if you're max health it boosts your recovery? Thought one of the devs said something along those lines
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I'm not noticing any Energy resist in the set? Yikes.
I was there, and the design process was awesome to be part of.
These are my rough notes of the 9 powers we came up with- Rad armor- Shield 1- SL, toxic resist Sbield 2- fire, cold, neg resist (neg may be moved to the auto power...) Shield 3- mez and psi resist auto regen/end recovery Click absorb power Taunt aura, foe minus damage Click foe -HP self heal Self nuke attack T9 meltdown mode ending with self destruct The Click Asorb needs enemies in range I believe- and from what I remember Synapse saying, he always add a +Regen effect to the absorb mechanic because just adding HP is a bit too squishy.. IE your real HP heal faster while the absorb "shield" is getting smashed. |
50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
Any one of half a dozen alts!
Specific band-widths of electromagnetic radiation interfere with or nullify psionic
transmission band-widths, thus weakening or blocking the psi-powers effects.
Example: Iron Man used microwave transmissions to block the Titan Moondragon's telepathic assault in Avenger's #211.
http://www.uncannyxmen.net/db/issues...p?fldauto=2129 .
transmission band-widths, thus weakening or blocking the psi-powers effects.
Example: Iron Man used microwave transmissions to block the Titan Moondragon's telepathic assault in Avenger's #211.
http://www.uncannyxmen.net/db/issues...p?fldauto=2129 .
Any comic book writer could bestow it upon them at any time, and it'd be no more logical (or illogical) than any of their other menagerie of strange powers and resistances.
In this case, devs = comic book writer.
In this case, devs = comic book writer.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
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Bestowing powers on a character in a comic does not equal bestowing powers on all characters that share similar powers in all of a brand's continuity.
Any comic book writer could bestow it upon them at any time, and it'd be no more logical (or illogical) than any of their other menagerie of strange powers and resistances.
In this case, devs = comic book writer. |
AFAIK, sonic powers don't grant psionic resistance. If a sonic armor set were to be made, it'd follow the same rules unless a specific element were named to describe the reason.
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obviously an MMO is not directly comparable to a comic book.
Bestowing powers on a character in a comic does not equal bestowing powers on all characters that share similar powers in all of a brand's continuity.
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The fact remains that the dev "authors" can make stuff do anything they want it to, as they are the defining power in the game universe.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
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Well you're the one that brought up examples that didn't make a point and at best were just tangents.
obviously an MMO is not directly comparable to a comic book.
The fact remains that the dev "authors" can make stuff do anything they want it to, as they are the defining power in the game universe. |
But anyone can justify practically any concept in this game. The point was no dev has gone and done that yet. But if they do decide to express that reason, I'm betting it will be cheezy.
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They neatly illustrated my point that authorial power defines fictional worlds.
Well you're the one that brought up examples that didn't make a point and at best were just tangents.
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But anyone can justify practically any concept in this game. |
so complaining about it not being 'realistic' for rad armor to protect vs psi is a hollow exercise.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I was also there, and I do believe Energy Resist was part of the first Toggle and enhanced by the Auto-power. Benchpresser may have just messed that part, in his notes. Phil did move things around a few times, in the process of on-the-fly tweaking.
Also, it was clear that, despite Rad Armor getting the win in the design competition, Phil was Also thinking about Rad Melee...
Oh, and we discovered that, despite his incredible speed and precision, Synapse still typos regularly. You just don't see it, because he corrects himself quickly.
Be Well!
Fireheart
Also, it was clear that, despite Rad Armor getting the win in the design competition, Phil was Also thinking about Rad Melee...
Oh, and we discovered that, despite his incredible speed and precision, Synapse still typos regularly. You just don't see it, because he corrects himself quickly.
Be Well!
Fireheart
Radiation Armor!!!
Yesterday at the Plummit, the design a powerset panel went with Radiation Armor in a tight victory over Air Control. I believe the design we came up ended up being a mix of resistance and regen/absorb. It also had a PBAoE debuff toggle and Fallout style self-rez. In short, it sounds awesome and I can't wait to know more about it once development starts.
@Rorn ---- Blue Baron ---- Guardian