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Posts
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Thanks for your hard work, Arcanaville -- you're one of my all-time favourite posters on ANY forum I've used.
Confession: I've taunted posters in the defender forum who claim to have developed metrics to measure defender performance to show us the numbers, Arcana-style. They never did, but would sometimes persist in proclaiming that they had the numbers just for the attention. Or the feeling of superiority in having spooky knowledge we didn't.
You will ALWAYS have my respect because you either backed up statements with proof, or at least gave us a plausible reason for why we couldn't handle the truth.
In some odd way, you helped keep me interested in the game -- I had WAY more fun playing with IOs than I thought I would (honestly, I was in the i9 closed beta and traded a post or 2 with Castle about why I'd skip IOs) ... mostly because you helped me understand the game.
Also: no sane dev team would allow a CC specialist to have enough recharge to have nearly perma-RoF, a spammable mez and root, high DPS, pets, and mez protection. And for this, I thank the devs for Burning Up, my beloved Fire / Fire dom. -
Quote:The bigger picture, I believe, is that MMOs, in general, are no longer a license to print money -- there's weakness in the overall market.The really big takeaway: Even with B&S release in Asia and two million plus sales of GW2 in America, they still lost money. That's an 'uh oh'.
That ...
And it's an OMG saturated marketplace where, as someone else said, it looks like new titles are cannibalizing the revenues from older titles (maybe a tie-in with why The Sekrit got nuked from orbit?). -
I'm gonna get the double -- the covetted FPARN and SPARN. With one post.
Newb.
Edit: damn, beat by less than a minute -
Quote:Plus ca change ...Wow. What's sad is that post is nearly three years old and yet still applies to the game as it exists right now.
The biggest problem with CO is that it seems to operate as a training platform for STO and Neverwinter for new hires / kids just out of school to get them used to the Cryptic Engine and The Way of Cryptic. So there hasn't been continuity with the devs (beyond Tumerboy, at least for 18 months) since shortly after release. That kind of developer churn makes developing relationships a royal PITA (it took months for us to embrace Zwill, f'r instance, and he's a pro who spent a LOT of time building trust with us). And the churn makes it doubly difficult to have solid execution of long-term plans.
This isn't the fault of the devs -- they have their marching orders, and they've been tossed into a tough situation.
It's a problem with Cryptic's management; they misread the MMO market leading up to CO's release (Jack even admitted so in a couple interviews) and thought they could release an unpolished, but feature-complete, MMO to players who would pay it forward to see the game get polished over time. It didn't happen.
And thus the downward spiral: no subs, no dev money; no dev money, crappy updates; crappy updates, unhappy players.
That said ...
Cryptic didn't close the game. It still gets updates (even if most of them are through STO and Neverwinter, propagated down through the shared engine). And it is undeniably a better game now than at release.
But I still don't like the game and view my LT as a monumental waste of money because, sucker me, I believed in paying it forward. -
On the plus side, CO has Silverspar / championshewolf
On the minus side, Arcanville has a LT, but has never disclosed her forum ID
I also have a LT, but haven't played it for more than 10 or 20 hours in the last couple of years. I dredged up one of my old posts, http://co-forum.perfectworld.com/sho...yn#post1462975 , and this quote still seems to capture how I feel about the game:
Quote:If you want to charge a monthly fee for something, you /have/ to offer something in exchange. Right now, Cryptic is operating at pretty close to the bare minimum of what a MMO can offer: keep the servers up; infrequent bug fixes; half-hearted balance passes; very, very weak content updates.
But it /is/ possible to be both small AND competitive. In CO's case, it amounts to ramping up quality control (it's really, really bad right now); better communication with the players; fixing the game's lack of content across all level spans; setting public goals for new features; figuring out what, precisely, is CO's niche in the MMO world and driving single-mindedly toward filling it. -
I came for the PvE, but stayed for the community and the meta-games (marketeering, IOing, the Incarnate system). Other people I know stayed well past they had burned out of PvE because of badging or gaming the system (making uber builds, putting together super teams).
In a genre where it's tough to put together a genuinely fresh PvE experience, I think there's a lot of room for creativity in mini-games and out of combat "tinkering" (for lack of a better word).
I'd also try to make the math more intuitive (hello def, ToHit, and accuracy, I'm looking at you).
And, finally, if the game had a PvP system, I wouldn't half-azz it. PvP is like a delicate orchid that needs constant nurturing so it doesn't shrivel up 'n' die; having a pizz-poor PvP system is, I think worse than having none at all. -
Uhhhhh ...
Hmmm ...
I wonder what the course of events was that led to this event? -
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Quote:Hmmm ...Still, a pretty healthy 6.77%--almost US$5.27 million--more than Guild Wars, and again, more importantly, the slope of our line is pretty steady, whereas the slope of Guild Wars's line is tapering off. (And though my starting number was off, the shape of the line is identical; it's just vertically shifted a little higher than in the original picture.)
GW's slope was probably tailing off because GW2 was about to release -- people don't buy the old product with a new shiny around the corner.
But, in all this talk about financials, I think we're ignoring the actual value of the two different studios, and here there IS a big difference. ArenaNet owns its engines -- IIRC, the Wikipedia entry for GW says that NCSoft has used the GW engine in other products. And, presumably, the GW2 engine will be recycled elsewhere, also.
Cryptic still owns the engine PS was using.
And, one last thing, once the numbers are in for GW2, I'm pretty sure Arena Net's YTD (or even just the quarter that contains the revenue from release) will beat PS's last 5.
Tony -- I love what you've done over the years with Titan and your work, more recently, to save the game. But, seriously, I think you're barking up the wrong tree here. Different studios. Different assets. Different models. -
Quote:I think you're off-base with the comparison to GW -- just going by Wikipedia's entry, https://en.wikipedia.org/wiki/Guild_Wars , the game hasn't had a paid expansion since 2007. That GW had something even within spitting distance of CoH's revenue is surprising given the lack of subscription fees. And, frankly, I think GW's largely been on autopilot for the last few years while CoH has been under active development AND has had paid expansions.Well, I can say this: since 2Q 2008, even using NCsoft's reported numbers, Guild Wars has been consistently underperforming City of Heroes for all but one financial quarter in 2010. Many times, City of Heroes earned two or three times as much in sales than Guild Wars. In 2Q 2012, Guild Wars pulld in about 1.28 trillion KRW, City of Heroes pulled in 2.86 trillion, this on the even of Guild Wars 2 launching. Yet here we are today, Guild Wars with a shiny new sequel, City of Heroes shutting down and all of its staff laid off.
Again, putting on my tinfoil hat, here's what I think:
NCSoft will claim some form of significant tax benefit for closing PS.
The offers didn't add up to the tax benefit + the hassle and legal fees involved in selling the IP.
NCSoft didn't like the Sekrit / didn't like the market conditions surrounding MMOs (SWTOR has been in a downward spiral, and that's gotta terrify most companies). -
I'm finding it hard to sift through the information with all the various axes being ground, conjectures being passed off as fact, anonymous sources, a writer moonlighting as a source, tantalizing tweets, currency exchanges, a Santa Claus imposter reading Korean financials, hints of secret (and, surprise!, anonymous PMs), rumours of skulduggery involving another studio, stories of white knights, the occasional flattering photo of a player, and ... oh my.
My inferior brain is left spinning. -
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This is, hands down, one of the dorkiest arguments I've ever seen on these here forums.
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The reusable ones can now be used by anyone, regardless of whether or not they have biochem.That was changed around May, IIRC.
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Quote:I should've known you looked into thisI did once discuss the issue of KB stacking with pohsyb, and I believe we both thought the KB stacking window was likely around ~0.25 seconds, suggesting that KB pulses of 0.5 seconds would be distinguishable by the game as two separate effects.
FWIW, Romulus can be bounced easily with stacked Bonfires. But, IIRC, most other AVs can't be. -
I only saw the last few minutes. Judging from the fact that it was low-key and didn't have the sound of champagne corks going off, I'm confident in saying that there wasn't an announcement regarding a white knight swooping in and saving the game.
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I'm not the only person who knows this, but it is obscure ...
KB powers can stack.
I've seen FF defenders, using Force Bolt and Repulsion Field (RF has KB with a duration), occasionally knock down monsters in PI. It was never practical to do since the end drain is OMG intense. And, of course, you're standing within melee range of a monster. RF and Force Bolt on their own won't KB a monster.
FWIW, I asked Castle once why RF has a duration, and he replied that it was to ensure the power worked properly. Weird thing, that. -
Floyd Grubb / Castle / Fyndhal
I used to ***ch a lot about FF. I traded PMs with States about FF (he skewed condescending). I poked Posi about FF (nothing). I posted in threads, I made fun of the devs' former assertion that "distance = defence".
But Castle?
He actually did listen. After a PM exchange just after I8 hit, he told me to keep my eyes open.
Shortly after that, he gave Repulsion Bomb a 10X (that's right, a ten-fold) damage buff.
I don't think I had much to do with this change -- Repulsion Bomb was, legitimately, one of the worst powers in the game (it's also had some of the most radical make-overs in the game*).
But the 10-fold increase in damage was, as I found out, VERY hard to leverage on my FF / Rad (think Irradiate and Electron Haze). It wasn't worth the hassle, anything I did was either situational (hovering over mobs can't always be done, there aren't always convenient corners) or not as productive as hitting another button. I beat the power up in a variety of situations in the then new RWZ, and couldn't make a go of it.
I explained this, pointed Castle to a thread about the changes, and suggested a lowering of RB's KB mag.
That's the bit I take credit for.
So, thank you, Floyd, for listening to me, and the community, and being the only dev, ever, to take one of FF's lulzy bad powers and making it genuinely useful.
* at release, RB was ally-targetted KB > then it got a low mag, 100% stun > then it became mob-targetted with its recharge tripled and chance to stun drastically lowered > then it had its damage increased (to scale 1) > then it had its KB mag lowered. -
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Quote:Don't think of it as CoH 2.0, it's its own thing, ya' know?I had tried it in Beta and with City still alive and kicking it just didn't cut it for me. Any suggestions for enjoying it the most?
That's the big thing.
The smaller thing is to try to avoid the temptation of levelling just through alerts -- it's tough to get a feel for the game by basically PLing yourself up.
And, as Tenzhi said, it's great if you can move your favourite characters over, but don't get too worked up if you can't. It's a thoroughly decent game running off a surprisingly good engine (seriously, Cryptic might be the best software developer in MMOs -- using the same code base between three radically different MMOs is a HUGE achievement). -
Quote:Do we actually know this? All I've seen is a claim that Paragon Studios was grossing $800k / month, in line with a bit more than 50k subs.Actually it's not even accurate. NCsoft WAS making money off us. They axed it anyway. So one can't even make "no profit" argument.
That really tells us nothing about whether or not Paragon Studios (remember, most of PS was working on a second project) was profitable. If it was, my back of the envelope scribbled calculations say, "It's gotta be close."
That's the thing. NCSoft shuttered the studio, not just CoH. -
Quote:$$$ Benjamins. Cash. Dinero.I do not get why the Champions Online costume editor has such poor slider control, such blatant omissions and why you can't do anything with faces but make them fugly. I know Star Trek Online is a newer game, but good grief, people!
They don't have the dev resources for a lot improvements, simple as that. If you poke through the game's updates over the last 3 years, you'll see that things are: on a sloooow burn (the recent re-do of the powers and crafting systems)*; low-hanging fruit (new power frameworks, balance tweaks, bug fixes); easily ported from Cryptic's other games.
Case in point: CO is unlikely to get the Foundry -- confirmed by the devs.
* Jack called CO's power system "arcane" shortly before STO's release; the devs promised frequent improvements to CO's underachieving crafting system shortly after release. -
Quote:NCSoft has owned Paragon Studios for 5 years -- most of the game's run. They had enough faith in the studio that they green-lit a second project AND increased the dev team from under 20 to 80ish. And provided GM, transaction, and server support.The whole thing is a downright shame, and it all boils down to NCSoft's inept handling of their MMOs in the west. Yeah, CoH had an 8-year run, but NCSoft only owned it for the last few years of that. And they've shut down most of their other western MMOs in even less time.
Honestly, was it "inept" to increase investment in the game? To green light a second project? To keep a game going that was never, at any point in its life, more than a niche product? -
Quote:I know, unlikely ... but still hella' cool.I don't know if this new tech would have been implemented into existing Power Set. My guess is no, but then, I didn't think Dimension Shift was going to be changed either.
Seeing any of the toggled "get out of my hair" powers changed to play nice with AoEs would've been a nice buff.