Castle, explain THIS running mob. Nosferatu is a wuss.
Got on my Sonic/Traps today. Dear GOD was everything running!
And I mean EVERYTHING.
I know caltrops is supposed to make enemies try to run out of caltrops, but having them book for the horizon (or down a hall and around a couple corners)?
I'd be more than happy if they got rid of the run AI logic completely. Yes, it's more realistic, but I have never had any mob run away from me and thought, "Gee, see how much more fun it is to chase this mob down instead of it fighting me straight up?"
Sometimes more realistic <> more fun. Especially when it seems to be rather broken, anyway.
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Yeah I think Nosferatu is bugged. When Issue 18 went live, he started doing this in the Mender Lazarus SF too.
I usually run one or two of those a week on my Dark/Elec brute and he didn't start running like that until Issue 18 dropped. I have heard that he was doing it in the past and must have been fixed at some point - but it looks like I18 broke him again.
@Quasadu
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Your voice over almost made me swoon I demand you never do that again.
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Since Nos doesn't attack at all, it could be a bug just with him.
Or it could be a problem with the Taunt of the Phantom Army. Some mobs are smart enough to know that it's you they should be attacking, but if the Taunt prevents them, they do nothing. And if they can't do anything... morale break.
I see this with my MM when I'm hidden out of sight and a foe is in Tar Patch slowly trying to get to me around the corner. I'll send my pets to attack, and the foe doesn't attack back... he still wants to get to me. And if it's taking too long, he then turns to run.
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I'd be more than happy if they got rid of the run AI logic completely. Yes, it's more realistic, but I have never had any mob run away from me and thought, "Gee, see how much more fun it is to chase this mob down instead of it fighting me straight up?"
Sometimes more realistic <> more fun. Especially when it seems to be rather broken, anyway. |
...Zevran, is that you?
Seriously, though. AVs and EBs shouldn't run away, that kinda ruins it. Unless they're scripted to escape at a certain level of health.
I used to keep track of my levels here.
But I got to 50.
I think he's bugged.
I first noticed something was up when I ran (or attempted to...we had no MM) the Barracuda SF, and Shadenfreude, who is really just a renamed Nosferatu, ran like a wussy little Hellion, despite my taunt spamming.
Then I flashbacked the Mender Lazarus arc with my DM/SD. Nosferatu just stood there. I don't think he attacked me at all.
If a critter doesn't have any attacks available to use, it'll run, so if Nosferatu's attacks aren't activating, he'll run. The real question is, why did he not run from my DM/SD? Possibly because he was only an EB and AAO was enough to keep him from running, while Taunt, Evasion, and setting him on fire wasn't enough for the AV version.
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Maybe if they ran to get help, or ran into a door to "escape" it would make a bit more sense.
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As for enemies running for an escape, that MIGHT be cool in RARE INSTANCES, if the mission or contact explicitly warned you that part of your mission could involve preventing their planned escape. (And I'd get to chuckle at players who blindly roll through missions without reading anything.) I disagree with those who think ALL enemies ought to feel strong (or cunning) enough to face us straight-on, and suspect the origin of the sentiment is laziness.
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Enemies running for help, YES, that I'd like to see on occasion. I remember the first time I tried helping a "stranded woman" in Eastgate (The Hollows). That was a surprising "OH CRAP!" moment that me and my fellow newbie sidekick were quite entertained by.
As for enemies running for an escape, that MIGHT be cool in RARE INSTANCES, if the mission or contact explicitly warned you that part of your mission could involve preventing their planned escape. (And I'd get to chuckle at players who blindly roll through missions without reading anything.) I disagree with those who think ALL enemies ought to feel strong (or cunning) enough to face us straight-on, and suspect the origin of the sentiment is laziness. |
Failing is not fun, particularly when you had NO chance of success. The old college try is one thing, getting hosed for story is another.
I recall a particular Wyvern Boss who you were supposed to prevent from escaping. He was in a funnel-shaped room, at the bottom, with an elevator at the top. I was on my MM, level in the 20s. His first shot was an arrow that had immob, slow, and -fly. He then flew up to the elevator and I failed the mission within 3 seconds of giving the attack command.
I am rather wary of more missions such as that.
Bwahahahahahaha...
Yeah, the voiceover really makes it. Michelle aka Samuraiko/Dark_Respite |
I will admit, I would have swooned were I female.
Maybe, Nos was running away because 3 of his AV buddies were defeated and he didn't want to be next.
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
Enemies running for help, YES, that I'd like to see on occasion. I remember the first time I tried helping a "stranded woman" in Eastgate (The Hollows). That was a surprising "OH CRAP!" moment that me and my fellow newbie sidekick were quite entertained by.
As for enemies running for an escape, that MIGHT be cool in RARE INSTANCES, if the mission or contact explicitly warned you that part of your mission could involve preventing their planned escape. (And I'd get to chuckle at players who blindly roll through missions without reading anything.) I disagree with those who think ALL enemies ought to feel strong (or cunning) enough to face us straight-on, and suspect the origin of the sentiment is laziness. |
I think it'd be cool for random enemies to flee the map entirely, IF:
- they counted as defeated for all intents and purposes (so it doesn't break missions)
- Not all enemies did it. I don't think robots are sentient enough to try that kind of thing . It'd also be a fun way to balance out enemy groups (Freaks are so berserk they never run away! The street gangs are all wimpy thugs who'll flee the map at the first available opportunity!)
- It only happened in rare circumstances (softcapped player eating spawns alive).
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Oh yeah. This is my new favorite video.
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Maybe you could talk him into doing a voice over for a video of yours
I will admit, I would have swooned were I female. |
*grins*
Funny thing is, I once asked Dr. Aeon (the dev) who he thought should voice the good doctor. Sean came back with "well, Aeon thinks he sounds like Antonio Banderas." So maybe I should have Leandro voice Dr. Aeon the next time he appears in a video of mine.
OH! NO WAIT WAIT WAIT HOLD THE PHONE!
When I make my "The Most Interesting Man in Praetoria" video, regardless of who does the narration, Leandro has GOT to do the MIMIP's voice.
Michelle
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Based on some of the reactions Leo's video has gotten, I have deduced that Nosferatu was running to the drug store for some Trojans.
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Reminds me of Scrapyard and Crimson, actually. Maybe the same AI "personality" settings"
Nos is recently bugged imo. I did him in with my ill/cold before i18 and that toon packs a lot more debuff and damage than an ill/emp and would thus cause the morale meter to plummet much easier. He didn't budge.
Few foes budge due to the taunt of PA, just like few foes budge when someone uses taunt on them.
that isn't to say that mob fleeing works as any logical person would design it in this game, but in this case I'm reasonably sure Nos is bugged outside of that design implementation
First, I've noticed increased running from critters recently.
Now on to the important subject, how ******* awesome is that voice? I get why the chicks dig it. Leandro, do some voice work and use your powers to seduce women. You've got this.
1. Your voice is freaking awesome.
2. I've probably got as much experience fighting Nosferatu as one man can have, and I can say with a great deal of certainty that he's a coward for a variety of things. Any end-drain gets his dander up and -regen can also get him to slope off. Envenomed Daggers on my stalker actually make that fight take longer.
It's... It's like 1 part Caesar Milan, 1 part Fernando Martinez (GTA radio personality), 2 parts fine cognac, on the rocks.
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Based on some of the reactions Leo's video has gotten, I have deduced that Nosferatu was running to the drug store for some Trojans.
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On topic that video has to prove something is broken somewhere.
"I think I'm cute. I've got gold medals.
I've got the moves that make them all tap out.
The Angle Slam, the Ankle Lock.
Marty Jannetty...still can't walk.
I'm just the sexy Kurt.
I'll make your ankle hurt.
I'm just the sexy Kurt.
I'll make your ankle hurt."
Kurt Angle
Your voice over almost made me swoon I demand you never do that again.
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That's who he reminds me of! Leandro, you're like a younger, cooler version of Ricardo Montalban!
On the topic though, yeah... I think most of us have known for sometime that there's a problem with this. I remember reading a thread years ago where people were complaining about it and the devs said; "We can't fix this bug because we haven't been able to duplicate it." I think that was the first time I ever saw someone post: "Do the devs even play this game?"
I get LTs and Bosses running from my Energy Melee/Electric Armor Brute. Tell me again how "one of their teammates died too quickly." - To what? I can go AFK and make a sandwich in the time it takes EM to kill a single mob. Oh and my other favorite, "they cannot attack their enemy effectively." My character is Electric Armor! My defense is 0%!! How can they not attack me effectively?
I especially liked Castle's example. "If you're softcapped..." LOLZ!!! People have been complaining about this since before IOs ever existed.
This bug is exactly the reason that almost all of my melee characters and many of my Blasters have Air Superiority. Can't run away if you're picking your face up off the deck.
This bug is exactly the reason that almost all of my melee characters and many of my Blasters have Air Superiority. Can't run away if you're picking your face up off the deck.
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Also /swoon
Doesn't apply in this case obviously, but a successful Shadow Maul, the vet version, makes enemies run away every single time.