Castle, explain THIS running mob. Nosferatu is a wuss.


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Posted

Doesn't apply in this case obviously, but a successful Shadow Maul, the vet version, makes enemies run away every single time.


 

Posted

Got on my Sonic/Traps today. Dear GOD was everything running!

And I mean EVERYTHING.

I know caltrops is supposed to make enemies try to run out of caltrops, but having them book for the horizon (or down a hall and around a couple corners)?



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Posted

I'd be more than happy if they got rid of the run AI logic completely. Yes, it's more realistic, but I have never had any mob run away from me and thought, "Gee, see how much more fun it is to chase this mob down instead of it fighting me straight up?"

Sometimes more realistic <> more fun. Especially when it seems to be rather broken, anyway.


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Posted

Yeah I think Nosferatu is bugged. When Issue 18 went live, he started doing this in the Mender Lazarus SF too.

I usually run one or two of those a week on my Dark/Elec brute and he didn't start running like that until Issue 18 dropped. I have heard that he was doing it in the past and must have been fixed at some point - but it looks like I18 broke him again.


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Posted

Quote:
Originally Posted by LISAR View Post
Your voice over almost made me swoon I demand you never do that again.
I know. Imagine him saying, "soft corinthian leather."

====

Since Nos doesn't attack at all, it could be a bug just with him.

Or it could be a problem with the Taunt of the Phantom Army. Some mobs are smart enough to know that it's you they should be attacking, but if the Taunt prevents them, they do nothing. And if they can't do anything... morale break.

I see this with my MM when I'm hidden out of sight and a foe is in Tar Patch slowly trying to get to me around the corner. I'll send my pets to attack, and the foe doesn't attack back... he still wants to get to me. And if it's taking too long, he then turns to run.


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Posted

Quote:
Originally Posted by Zybron1 View Post
I'd be more than happy if they got rid of the run AI logic completely. Yes, it's more realistic, but I have never had any mob run away from me and thought, "Gee, see how much more fun it is to chase this mob down instead of it fighting me straight up?"

Sometimes more realistic <> more fun. Especially when it seems to be rather broken, anyway.
I'd hardly even call it more realistic. Especially as they walk right back to where they ran from, somehow forgetting the guy who just melted all their friends that they were so terrified of 60 seconds before. Or when the Freakshow tank books it, yet his little buddies bravely fight on. Or when a robot or zombie decides it just wants to live so bad, its gotta make a break for it. The run "logic" takes me out of the game every time I encounter it, and like you said is just a chore that adds nothing to the game aside from switching targets and waiting for the runner to walk right back to you. Would like to see Castle expand on what exactly the "runners" are adding to the game. Maybe if they ran to get help, or ran into a door to "escape" it would make a bit more sense.


 

Posted

...Zevran, is that you?

Seriously, though. AVs and EBs shouldn't run away, that kinda ruins it. Unless they're scripted to escape at a certain level of health.


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Posted

I think he's bugged.

I first noticed something was up when I ran (or attempted to...we had no MM) the Barracuda SF, and Shadenfreude, who is really just a renamed Nosferatu, ran like a wussy little Hellion, despite my taunt spamming.

Then I flashbacked the Mender Lazarus arc with my DM/SD. Nosferatu just stood there. I don't think he attacked me at all.

If a critter doesn't have any attacks available to use, it'll run, so if Nosferatu's attacks aren't activating, he'll run. The real question is, why did he not run from my DM/SD? Possibly because he was only an EB and AAO was enough to keep him from running, while Taunt, Evasion, and setting him on fire wasn't enough for the AV version.


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Posted

Quote:
Originally Posted by mrfurious76 View Post
Maybe if they ran to get help, or ran into a door to "escape" it would make a bit more sense.
Enemies running for help, YES, that I'd like to see on occasion. I remember the first time I tried helping a "stranded woman" in Eastgate (The Hollows). That was a surprising "OH CRAP!" moment that me and my fellow newbie sidekick were quite entertained by.

As for enemies running for an escape, that MIGHT be cool in RARE INSTANCES, if the mission or contact explicitly warned you that part of your mission could involve preventing their planned escape. (And I'd get to chuckle at players who blindly roll through missions without reading anything.) I disagree with those who think ALL enemies ought to feel strong (or cunning) enough to face us straight-on, and suspect the origin of the sentiment is laziness.


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Posted

Quote:
Originally Posted by LISAR View Post
...

Your voice over almost made me swoon I demand you never do that again.

I'm going to go take a cold shower now.
I'm a guy, and I have to say that was a pretty good voice.

Though to be fair, my fiance says he is no Sean Connery.


 

Posted

Quote:
Originally Posted by Captain-Electric View Post
Enemies running for help, YES, that I'd like to see on occasion. I remember the first time I tried helping a "stranded woman" in Eastgate (The Hollows). That was a surprising "OH CRAP!" moment that me and my fellow newbie sidekick were quite entertained by.

As for enemies running for an escape, that MIGHT be cool in RARE INSTANCES, if the mission or contact explicitly warned you that part of your mission could involve preventing their planned escape. (And I'd get to chuckle at players who blindly roll through missions without reading anything.) I disagree with those who think ALL enemies ought to feel strong (or cunning) enough to face us straight-on, and suspect the origin of the sentiment is laziness.
Do you know how annoying it is when a mob can out run you, and starts near the entrance for escaping? Most bosses are immune to a single slow/hold/immob and will get away, causing you to fail the mission.

Failing is not fun, particularly when you had NO chance of success. The old college try is one thing, getting hosed for story is another.


 

Posted

I recall a particular Wyvern Boss who you were supposed to prevent from escaping. He was in a funnel-shaped room, at the bottom, with an elevator at the top. I was on my MM, level in the 20s. His first shot was an arrow that had immob, slow, and -fly. He then flew up to the elevator and I failed the mission within 3 seconds of giving the attack command.

I am rather wary of more missions such as that.


 

Posted

Quote:
Originally Posted by Dark_Respite View Post
Bwahahahahahaha...

Yeah, the voiceover really makes it.

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aka
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Maybe you could talk him into doing a voice over for a video of yours

I will admit, I would have swooned were I female.


Maybe, Nos was running away because 3 of his AV buddies were defeated and he didn't want to be next.


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Posted

Quote:
Originally Posted by Captain-Electric View Post
Enemies running for help, YES, that I'd like to see on occasion. I remember the first time I tried helping a "stranded woman" in Eastgate (The Hollows). That was a surprising "OH CRAP!" moment that me and my fellow newbie sidekick were quite entertained by.

As for enemies running for an escape, that MIGHT be cool in RARE INSTANCES, if the mission or contact explicitly warned you that part of your mission could involve preventing their planned escape. (And I'd get to chuckle at players who blindly roll through missions without reading anything.) I disagree with those who think ALL enemies ought to feel strong (or cunning) enough to face us straight-on, and suspect the origin of the sentiment is laziness.

I think it'd be cool for random enemies to flee the map entirely, IF:

- they counted as defeated for all intents and purposes (so it doesn't break missions)
- Not all enemies did it. I don't think robots are sentient enough to try that kind of thing . It'd also be a fun way to balance out enemy groups (Freaks are so berserk they never run away! The street gangs are all wimpy thugs who'll flee the map at the first available opportunity!)
- It only happened in rare circumstances (softcapped player eating spawns alive).


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Posted

Oh yeah. This is my new favorite video.


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Posted

Quote:
Originally Posted by Twisted Toon View Post
Maybe you could talk him into doing a voice over for a video of yours

I will admit, I would have swooned were I female.
He and I routinely yap via gTalk, and I swoon each time I hear his voice. *sigh* It's a thing.

*grins*

Funny thing is, I once asked Dr. Aeon (the dev) who he thought should voice the good doctor. Sean came back with "well, Aeon thinks he sounds like Antonio Banderas." So maybe I should have Leandro voice Dr. Aeon the next time he appears in a video of mine.

OH! NO WAIT WAIT WAIT HOLD THE PHONE!

When I make my "The Most Interesting Man in Praetoria" video, regardless of who does the narration, Leandro has GOT to do the MIMIP's voice.

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Posted

Based on some of the reactions Leo's video has gotten, I have deduced that Nosferatu was running to the drug store for some Trojans.


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Posted

Reminds me of Scrapyard and Crimson, actually. Maybe the same AI "personality" settings"


 

Posted

Nos is recently bugged imo. I did him in with my ill/cold before i18 and that toon packs a lot more debuff and damage than an ill/emp and would thus cause the morale meter to plummet much easier. He didn't budge.

Few foes budge due to the taunt of PA, just like few foes budge when someone uses taunt on them.

that isn't to say that mob fleeing works as any logical person would design it in this game, but in this case I'm reasonably sure Nos is bugged outside of that design implementation


 

Posted

First, I've noticed increased running from critters recently.

Now on to the important subject, how ******* awesome is that voice? I get why the chicks dig it. Leandro, do some voice work and use your powers to seduce women. You've got this.


 

Posted

1. Your voice is freaking awesome.

2. I've probably got as much experience fighting Nosferatu as one man can have, and I can say with a great deal of certainty that he's a coward for a variety of things. Any end-drain gets his dander up and -regen can also get him to slope off. Envenomed Daggers on my stalker actually make that fight take longer.


 

Posted

It's... It's like 1 part Caesar Milan, 1 part Fernando Martinez (GTA radio personality), 2 parts fine cognac, on the rocks.


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Posted

Quote:
Originally Posted by Bionic_Flea View Post
Based on some of the reactions Leo's video has gotten, I have deduced that Nosferatu was running to the drug store for some Trojans.
actually lol'd at the above. That said that is quite the dreamy voice!

On topic that video has to prove something is broken somewhere.


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Posted

Quote:
Originally Posted by LISAR View Post
Your voice over almost made me swoon I demand you never do that again.
Yeah. Leo really does have quite the exotic voice, doesn't he?

Quote:
Originally Posted by Zombie Man View Post
I know. Imagine him saying, "soft corinthian leather."
That's who he reminds me of! Leandro, you're like a younger, cooler version of Ricardo Montalban!

On the topic though, yeah... I think most of us have known for sometime that there's a problem with this. I remember reading a thread years ago where people were complaining about it and the devs said; "We can't fix this bug because we haven't been able to duplicate it." I think that was the first time I ever saw someone post: "Do the devs even play this game?"

I get LTs and Bosses running from my Energy Melee/Electric Armor Brute. Tell me again how "one of their teammates died too quickly." - To what? I can go AFK and make a sandwich in the time it takes EM to kill a single mob. Oh and my other favorite, "they cannot attack their enemy effectively." My character is Electric Armor! My defense is 0%!! How can they not attack me effectively?

I especially liked Castle's example. "If you're softcapped..." LOLZ!!! People have been complaining about this since before IOs ever existed.

This bug is exactly the reason that almost all of my melee characters and many of my Blasters have Air Superiority. Can't run away if you're picking your face up off the deck.


 

Posted

Quote:
Originally Posted by Peregrine_Falcon View Post
This bug is exactly the reason that almost all of my melee characters and many of my Blasters have Air Superiority. Can't run away if you're picking your face up off the deck.
Yup. All my scrappers slot for knockdown, which is a PITA if the mobs are lower level and it turns into KB, but worthwhile. KC KB IO in all my single target attacks, plus AS, and I can juggle a boss for a good long time.

Also /swoon