Castle, explain THIS running mob. Nosferatu is a wuss.


ArwenDarkblade

 

Posted

Tonight, I decided to test my new Illusion/Empathy/Mace build by soloing some AVs. I used Viridian's mission, the one where The Center sends his six AVs to fight you one after another. I set the rules as no temp powers and no inspirations.

The first three fights were relatively easy, although Vandal got lucky and took out my Toxic Tarantula, slowing me down a fair bit.

Screenshots
Burkholder: 1 2 3 4 5
Maestro: 1 2 3 4 5
Vandal: 1 2 3 4 5

Then Nosferatu spawned.

I was ready to die against him, because I remember he was very hard to fight in an Ouro arc. So imagine my surprise when he started running all over the map. He didn't even attack me! Nosferatu has some really nasty attacks, but he decided to practice for a marathon instead.

Nosferatu: 1 2 3 4 5

Quote:
Originally Posted by Castle View Post
Critters run away for one of two reasons: A power or script forces them to or their "grief" flag has been set to true.

The Grief flag gets set to true when the enemy's morale breaks. Morale can break because a team mate died too quickly, or because they cannot attack their enemy effectively. So, if a group of softcapped players AoE nuke half a spawn down, the rest are pretty likely to run away -- a bunch of their team just died AND their odds of being able to retaliate are at minimal levels.
Players of COH know that the above quote does not reflect the reality of the game. Critters run away whenever they feel like. Maybe you could somehow break the morale of a level 10 minion by killing a boss next to him, but come on. Nosferatu? A level 50 archvillain? I didn't even attack his minions! I was too busy running all over the place to try to get his attention.

He eventually found the entrance of the room and ran away towards the exit, until I lost his targeting reticle. I hate fighting in caves, so I didn't follow him, knowing he'd eventually be back. He did, and just stood there in the room looking at me (I swear: I moved location, and he turned around to face me). But he didn't attack me at all. So I dropped Phantom Army on him... and he immediately started running all over the place again!

After he disappeared out of the room and I lost target of him again, I started Fraps to record a video of it. While I was setting up, he came back and one of my pets attacked him, so I had to start the recording rather quickly in the middle of the fight.

Here is a link to the video. I added an introduction to it (basically what I said above) so it would have some context on YouTube; his crazy running starts at the 30 seconds mark.

Maybe I should have used the Crey Pistol.


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Posted

Maybe he's practicing for the Ironman Triathalon?


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Posted

...

Your voice over almost made me swoon I demand you never do that again.

I'm going to go take a cold shower now.


 

Posted

I was in a group that ran this mission a week or two ago, and we saw exactly the same behavior from Nosferatu. As soon as he spawned, he started running and didn't stop until we defeated him.


 

Posted

Hehe maybe the higher level version is spawning without any usable powers.

Normally morally broken characters will stop to use a range attack if they can before running off more.


 

Posted

I think it's likely due to Phantom Army, since he can't actually attack them effectively, he runs away.

Yes, it's dumb, but I'm betting that's the reason.


 

Posted

... *giggle* Um, wow. You just topped my "Spent ten solid minutes chasing a Warwolf boss" runner on my D3 this morning.

Seriously, the run AI is just a little out of hand these days. I don't remember it ever being this bad in past issues.


 

Posted

The news of inherent fitness and incarnate powers has broken morale on a permanent basis.


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Overlord of Dream Team and Nightmare Squad

 

Posted

Quote:
Originally Posted by LISAR View Post
...

Your voice over almost made me swoon I demand you never do that again.

I'm going to go take a cold shower now.
Kinky


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Posted

Quote:
Originally Posted by Emerald_Phase View Post
Seriously, the run AI is just a little out of hand these days. I don't remember it ever being this bad in past issues.
The run AI definitely needs some tweaking. It's bad enough on regular critters, but AVs? Really? Arch Villains feel the need to run away? Other than completely leaving the scene (see Positron on the old Tina McIntyre arc.... or was it Maria J? either way...) when he can tell he's beat, what's with EBs and especially AVs running all over the damn map?


 

Posted

Yeah, when I did this mission (maybe more than a year ago), Nosferatu wasn't easy to defeat. This can't be WAI.


 

Posted

Quote:
Originally Posted by Leandro View Post
.
Players of COH know that the above quote is blatantly false.
Speak for yourself.


A bug, or something not WAI is not false. The implication with false implies intention to mislead.

OTOH, this is a nice addition to the ongoing discussion that there is something going on with the running code. I would hope you sent in a /bug report at the time so they could pull data on what was going on...


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Posted

Quote:
Originally Posted by Chyll View Post
I would hope you sent in a /bug report at the time so they could pull data on what was going on...
I have sent bug reports about this before. I get a cut-and-paste reply stating that everything is working as intended. Not just for critters running away; it's rather infuriating to report that the entire zone of Sharkhead is LCMS every 6 seconds for everybody in the zone, regardless of their geographical location or connection method, and receive a reply back saying "restart your computer and tell us your firewall settings". Customer Support is, most of the time, unwilling to believe that there might be a problem with the game.


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This is what 3700 heroes in a single zone looks like.
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Posted

I don't think he can stand the awesomeness of Leo.


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Posted

Quote:
Originally Posted by Leandro View Post
Would you prefer "does not reflect the reality of the game"?
*shrug* just saying that more likely to get positive response with a different tact.

Quote:
Originally Posted by Leandro View Post
I have sent bug reports about this before. I get a cut-and-paste reply stating that everything is working as intended. Not just for critters running away; it's rather infuriating to report that the entire zone of Sharkhead is LCMS every 6 seconds for everybody in the zone, regardless of their geographical location or connection method, and receive a reply back saying "restart your computer and tell us your firewall settings". Customer Support is, most of the time, unwilling to believe that there might be a problem with the game.
Having worked a customer support desk... I know that pain from both sides of the equation.

But Devs and the front line grunts are two different animals.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

GJ Leandro.

Sorry Castle, but I call BS on the run code "WAI". Something clearly isn't.


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Posted

Quote:
Originally Posted by LISAR View Post
...

Your voice over almost made me swoon I demand you never do that again.

I'm going to go take a cold shower now.
You should hear him when he is drunk...



Also Leo cut back on the garlic and maybe he wouldn't runaway.



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Posted

On the subject of wimpy mobs... Ghost of Scrapyarder.


 

Posted

Bwahahahahahaha...

Yeah, the voiceover really makes it.

Michelle
aka
Samuraiko/Dark_Respite


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Posted

That is strange, I think a similar thing happened to me when I was taking out Bat'Zul on my DS/Them MM, when the Brute was trying to pull him he just ran around the place for ages and eventually came to attack.


 

Posted

And make very sure never to drop a slow toggle on Romulus.... he'll run all over the place, and you really don't want to try to take down the Nictus AVs directly if you can help it.

This isn't a new phenomenon, the run code has been messed up for as long as I can remember, it's gotten to the point that the people I team with have stopped complaining.