Ironik

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  1. Quote:
    Originally Posted by Leandro View Post
    I missed this whole thing due to my defunct hard disk. I just got my replacement working a couple of hours ago and I come to the forums to find these posts.

    I'll be sulking in the corner for a while.
  2. Quote:
    Originally Posted by Angelus Animi View Post
    That was terrific.

    I think you're onto something here with this movie-making thing.
  3. I'd definitely be interested in a CoH2. It'd have to keep the best parts of this game while correcting its errors for me to be super enthusiastic about it.
  4. Quote:
    Originally Posted by DarkBlaster_NA View Post
    Played when i was 10, 18 now.

    :C
    Lucky for you breaking the T-for-Teen part of the EULA has a statute of limitations of 7 years.

    Also, you know, plug being pulled and whatnot.
  5. Ironik

    Attention:

    Quote:
    Originally Posted by TimTheEnchanter View Post
    Saw that. Hamidon is apparently using cell-division to breed asexually. There's no fun in that.
    Now we know the reason why he's so grumpy.
  6. Quote:
    Originally Posted by GlassGoblin View Post
    I can't even imagine how differently my life might have gone if I'd had a community like this in my teenage years.
    Kids today have no idea. We had sticks. That's why we drank.
  7. Wow. Formative years indeed. I would have loved this game when I was 12.

    Might've kept me out of trouble, too. I got kicked out of grade school for drinking. (Not kidding.)
  8. Quote:
    Originally Posted by Codewalker View Post
    This is the proof of concept photo I sent Arcanaville that gave her the idea of blowing up the mothership.



    It's not really "functional" -- you can't fight it, and it's not solid. It's just a visual effect, and probably is meant to be used above the zone ceiling where players can't reach it. It CAN do a couple really nice fly-in/fly-out animations though.

    It's HUGE -- same size as the crashed ship in RWZ. The textures aren't quite as detailed and it's missing the glowing bits, but is otherwise extremely similar.
    Awesome.

    Dollars to space monkeys that's the model used at the end-of-beta event.
  9. Quote:
    Originally Posted by Arcanaville View Post
    The Save City of Heroes movement changed that idea for me: I stopped thinking we should lose such an event, but rather should win it. But how can you win the end of the world, and still have the servers shutdown?

    When we gained the ability to do this event, I put serious thought into that. The result is The Immortal Game story, which started with that question: how do you win the end of the world, and have the world end? My answer: there's a threat from outside, and to win we have to cut off all ties from the outside. In winning against this foe, Primal Earth metaphorically also has to cut ties with our Earth, and that's why we can't reach it anymore. We're "disconnected."
    I meant to mention this when I saw the Dreamspace part of the story: that is a brilliantly elegant solution to the lose-but-still-win Kobayashi Maru problem. Kudos!
  10. I will always remember Black Pebble like this:

  11. Quote:
    Originally Posted by Ashen_Fury View Post
    Honestly(and please dont be offended, because i know this whole thing was a lot of work!), the best moment of the whole night for me...Was watching everyone leap/speed/take off/teleport towards the ship in unison. I havent seen that large of a mob of heroes rushing off to battle in so many years. I actually stopped mid leap just to watch it happen. It was so great to share this with you all.
    That was an awesome moment. I had this song playing at the time, which made it even more epic: Sky Titans by Two Steps from Hell

    And then, just before he left, "Prometheus" (who was that? Arcana?) asked what else we wanted to fight and I requested Jade Spider. And BOOM! Giant Jade Spider on our heads! While THIS was playing: Captain Universe by Two Steps From Hell. So awesome.
  12. Quote:
    Originally Posted by Starsman View Post
    We don't know THAT much about the Battalion other than they want all the incarnate power. I incline to think they don't want it, they NEED it. Without it, they will die. By sending off Primal Earth to the Dreamspace, they will be forced to desperately seek another world with a well, but not be able to do so and eventually die.
    Sounds to me like you're a bit of a Battalion sympathizer. I wonder why that could...

    HEY WAIT A MINUTE

  13. Quote:
    Originally Posted by Mystic_Fortune View Post
    Quote:
    Originally Posted by Vyver View Post
    Here's an earlier picture taken by someone on tumblr

    http://24.media.tumblr.com/tumblr_me...8eto1_1280.jpg
    I spy that Mystic Fortune guy!
    ...and that's my guy standing in front of the black wolf while taking a shot of Mystic Fortune.

    Quote:
    I want to thank Arcanaville, Black Pebble and everyone else involved in organizing this event. It was quite a blast! In fact, had we not experienced a total map server before the event was underway, followed by all that immense lag... it just wouldn't have been the same experience I have become accustomed to over the years, and I mean that as the highest of compliments! City of Heroes will ALWAYS have a special place in my heart for what its limited engine was capable of accomplishing.

    So thank you! Thank you for sending us out in style!
    Definitely great fun and a tremendous event.
  14. Quote:
    Originally Posted by Fire_Away View Post
    Gee, I read your post. What does that make me? Can I get a guide on who are the truth tellers versus who is a troll?
    Don't believe me, I always lie.
  15. Quote:
    Originally Posted by Arcanaville View Post
    Someone is going to drop a bomb on something, I can guarantee that much.
    ...and there's our theme song for the end of the world.
  16. Perhaps even just adding flavor versus adding another attack. A fire bolt and an ice bolt could do the same damage, but the secondary effect would be DoT and Slow, respectively. It would just depend on which style of play you prefer, or perhaps what kind of enemies you're facing.

    There's a neat little "Match 3 meets RPG" game on Apple's App Store that I quite like called DungeonRaid where you have four power-up slots, but you can choose from something like 8 or 10 different things to put in there. So you can start off with the exact same character each time, but switch your choices up and have a different experience on each game. That would be a fun mechanism in a dimensional superhero game.
  17. Quote:
    Originally Posted by Anti_Proton View Post
    Think temp powers. Wolverine can pick up a gun, but that's not his thing. Punisher is good in a fight (except against Daredevil), but you know someone is eventually gonna get shot. You really have to look at the essence of a character and go from there. Even characters like Thor, who have multiple powers with devastating effects, he always resorts to hitting things with his hammer, it's his thing and hey, it it's a hammer, it's what it's for.
    Exactly. That's why I'd go for specialization in one, with a "just in case" backup in the other. At the very least, a character will throw something in a pinch.

    I'm trying to think of purely melee or ranged characters and aside from the stretchy guys, I can't think of any. Maybe Puck of Alpha Flight, but I could swear I've seen him use guns and other weapons. Even the martial arts guys like Shang-Chi or Karate Kid sometimes use throwing stars and the like.
  18. I logged in some of my long-neglected characters to find they were in GC or Outbreak. I just took screenshots of them, though. I didn't try to leave.
  19. So are you actually designing a game? Video or PnP?

    I was trying to think of a time showing Wolverine using guns and I suddenly remembered the D-Day scene from the movie, but nothing from the comics. However, I stopped reading Marvel and DC comics in the late 80s until I picked them up again sometime after Ultimate Spider-Man was released in the hardback collections. (2002?) So I do have a significant gap in my knowledge of the Dark Age.