Important System Improvements in Going Rogue
In order for this state of affairs to persist, it must be the case that Wentworth's is openly corrupt and is being protected by the government -- which is simultaneously refusing to recognize the Rogue Isles, embargoing and giving support to the Phalanx's private war against such, etc. Which makes no sense. It doesn't make much sense that heroes would knowingly market their Weapons Of Mass Destruction components through a company known to be doing business with superhuman terrorists, either, but the average player doesn't give a fig for such trifles as world consistency.
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That being the case, I can haz your stuffs?
@Rylas
Kill 'em all. Let XP sort 'em out.
I'm willing to agree to disagree.
... Hit it ...
EDIT: All people against this because of RP reasons have some HAHA courtesy of Nelson
I know you're going to say something along the lines of the evil marketeers will foul this logical system up,
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I'm willing to wait and see.
... Hit it ...
Wentworth's is a business that deals exclusively in items used to make superhumans (i.e. the most dangerous things in the world) more powerful. It would necessarily be the most heavily scrutinized and regulated business in the history of human endeavor. This is in a world with people who can read minds, see through walls, predict the future, etc. It's utterly absurd to think there could be an open pipeline of goods flowing through Went's to and from the Rogue Islands without anyone knowing about it. Once discovered, the company would be shut down, permanently, no saving throw. (Not necessarily by the government -- what do you think e.g. Manticore would do if he had solid evidence Went's was dirty?)
In order for this state of affairs to persist, it must be the case that Wentworth's is openly corrupt and is being protected by the government -- which is simultaneously refusing to recognize the Rogue Isles, embargoing and giving support to the Phalanx's private war against such, etc. Which makes no sense. It doesn't make much sense that heroes would knowingly market their Weapons Of Mass Destruction components through a company known to be doing business with superhuman terrorists, either, but the average player doesn't give a fig for such trifles as world consistency. |
The world is being invaded by an alien race that only attacks one very small city on the coast of North America. Oh, and that little group of islands over there.
Enemies on the streets are capable of having their intestines sliced out of them and tossed a quarter mile away but they're able to be teleported to a hospital and repaired even though the PPD doesn't seem to be able to track anyone attached to this teleportation system.
Pedestrians can shove aside characters that weigh a ton and can rip thousand pound boulders out of the ground.
Again: /points and laughs
Be well, people of CoH.
Why does this thread win soooo much?
Reason 1:
I couldn't entirely care less if the reason they were doing it is because they siphon our joy weepings into their grim chalices, mixing with the blood of infants that were born seeing pain and terror before seeing their own mothers.
My markets are getting merged, bizzlenitches. |
Reason 2:
I don't have enough woot and squee to express my happiness at this decision.
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Oh, and because the markets are finally getting merged!
Thank you, devs!
My postings to this forum are not to be used as data in any research study without my express written consent.
More evidence of the need for basic economics literacy to be required in high school curricula.
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When I got back I asked around to try to figure out how that kind of potential arbitrage opportunity could exist and could possibly be sustainable. Especially since it couldn't be an isolated phenomenon: it had to reflect a fundamental discontinuity between the US economy and the European (or at least British) economy. What I was basically told, by the smarter people, was that it wasn't sustainable, but they had no idea what would "collapse" the situation.
Of course, now we know.
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From a systems standpoint, a market merger seems like a good thing. Since it's a byproduct of streamlining the currency system.
While the influx of some items from red-side might help with availability of some Blue-side demand, I just have a feeling that the OMFG prices we have been seeing on the market will get a little worse in the long term. And personally, I wouldn't be surprised that by year's end we'll be seeing cries for price caps. It's a human nature kind of thing.
As for right now, I'll wait and see. If the Devs feel that the equipment to support the Markets will handle a fully merged Market, great. I also won't be surprised if it blows up in their faces. Human nature is a funny thing like that.
Thank you for the time...
Wentworth's is a business that deals exclusively in items used to make superhumans (i.e. the most dangerous things in the world) more powerful. It would necessarily be the most heavily scrutinized and regulated business in the history of human endeavor. This is in a world with people who can read minds, see through walls, predict the future, etc. It's utterly absurd to think there could be an open pipeline of goods flowing through Went's to and from the Rogue Islands without anyone knowing about it. Once discovered, the company would be shut down, permanently, no saving throw. (Not necessarily by the government -- what do you think e.g. Manticore would do if he had solid evidence Went's was dirty?)
In order for this state of affairs to persist, it must be the case that Wentworth's is openly corrupt and is being protected by the government -- which is simultaneously refusing to recognize the Rogue Isles, embargoing and giving support to the Phalanx's private war against such, etc. Which makes no sense. It doesn't make much sense that heroes would knowingly market their Weapons Of Mass Destruction components through a company known to be doing business with superhuman terrorists, either, but the average player doesn't give a fig for such trifles as world consistency. |
It's not the best solution, but there's something.
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I have a 50 in every AT, but Scrappers and Dominators are my favorites.
It would necessarily be the most heavily scrutinized and regulated business in the history of human endeavor. This is in a world with people who can read minds, see through walls, predict the future, etc. It's utterly absurd to think there could be an open pipeline of goods flowing through Went's to and from the Rogue Islands without anyone knowing about it.
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I'm not saying this is the way the fiction plays out - just that it can be used as a justification for the fact that the world has important secrets kept from the public.
It doesn't make much sense that heroes would knowingly market their Weapons Of Mass Destruction components through a company known to be doing business with superhuman terrorists, either, but the average player doesn't give a fig for such trifles as world consistency. |
My free advice is to worry less about fictional inconsistencies in a generally very inconsistent game world.
bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenth ur-
nuk!
This just in: the literal-minded and rigid-thinking may not be as good at RP as they think they are.
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Guys, for your RP: if something doesn't work, ignore it or rewrite it. The idea is to have FUN, you know.
It was fun.
Wentworth's is a business that deals exclusively in items used to make superhumans (i.e. the most dangerous things in the world) more powerful. It would necessarily be the most heavily scrutinized and regulated business in the history of human endeavor. This is in a world with people who can read minds, see through walls, predict the future, etc. It's utterly absurd to think there could be an open pipeline of goods flowing through Went's to and from the Rogue Islands without anyone knowing about it. Once discovered, the company would be shut down, permanently, no saving throw. (Not necessarily by the government -- what do you think e.g. Manticore would do if he had solid evidence Went's was dirty?)
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This is how it works with RL manufacturers of goods that can be used for/as weapons.
So why can't we just assume that every once in awhile, Wentworth's has to clean house? A few people go to jail, they have to sign a corporate integrity agreement, and a few years down the line, it happens again and the process repeats.
And you're assuming that just because people KNOW that some of Wentworth's goods are dirty that they can PROVE it. The devs just said that they can't. The lawyers aren't just going to stand by while you shut down a legitimate business because Sister Psyche said she read someone's thoughts.
There is no provision in the Federal Rules of Evidence for the admissibility of telepathic evidence! Or evidence obtained via X-Ray vision. And even if there were, such evidence must be obtained legally or it would be inadmissible in any event. So there!
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Great news devs! Now I'm not going to have to move all my villains from redside to blue, just to have access to a healthy market.
Real economies are complex things. True story: back in early 2007 I was traveling in Europe and happened to notice a peculiarity: all over England I was seeing banks with signs in their windows advertising their interest rates, much like here. Except there, average interest rates on deposits was around 5%. Here, it was about 1%. And those were not introductory rates either.
When I got back I asked around to try to figure out how that kind of potential arbitrage opportunity could exist and could possibly be sustainable. Especially since it couldn't be an isolated phenomenon: it had to reflect a fundamental discontinuity between the US economy and the European (or at least British) economy. What I was basically told, by the smarter people, was that it wasn't sustainable, but they had no idea what would "collapse" the situation. Of course, now we know. |
The truth of that statement has stuck with me for years.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Wentworth's is a business that deals exclusively in items used to make superhumans (i.e. the most dangerous things in the world) more powerful. It would necessarily be the most heavily scrutinized and regulated business in the history of human endeavor. This is in a world with people who can read minds, see through walls, predict the future, etc. It's utterly absurd to think there could be an open pipeline of goods flowing through Went's to and from the Rogue Islands without anyone knowing about it. Once discovered, the company would be shut down, permanently, no saving throw. (Not necessarily by the government -- what do you think e.g. Manticore would do if he had solid evidence Went's was dirty?)
In order for this state of affairs to persist, it must be the case that Wentworth's is openly corrupt and is being protected by the government -- which is simultaneously refusing to recognize the Rogue Isles, embargoing and giving support to the Phalanx's private war against such, etc. Which makes no sense. It doesn't make much sense that heroes would knowingly market their Weapons Of Mass Destruction components through a company known to be doing business with superhuman terrorists, either, but the average player doesn't give a fig for such trifles as world consistency. |
Thank you for proving my point.
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Basically Wentworth's is an arms dealer is what you're saying. Wentworth's the corporate entity would not be shut down. If some of its managers are dirty they will be fired, indicted and sent to prison for illegal arms sales. Wentworth's the company will be fined by the government and then get back to business.
This is how it works with RL manufacturers of goods that can be used for/as weapons. So why can't we just assume that every once in awhile, Wentworth's has to clean house? A few people go to jail, they have to sign a corporate integrity agreement, and a few years down the line, it happens again and the process repeats. And you're assuming that just because people KNOW that some of Wentworth's goods are dirty that they can PROVE it. The devs just said that they can't. The lawyers aren't just going to stand by while you shut down a legitimate business because Sister Psyche said she read someone's thoughts. There is no provision in the Federal Rules of Evidence for the admissibility of telepathic evidence! Or evidence obtained via X-Ray vision. And even if there were, such evidence must be obtained legally or it would be inadmissible in any event. So there! |
There's Crey, of course, which is the biggest example that counters Venture's sudden discovery of standards. That is a massive international corporation FRONTED BY A SUPERVILLAIN and staffed apparently exclusively with amoral sociopaths, and yet it chugs along just fine. There's even several storylines where the Countess shunts blame off to "rogue elements" in her company. There are a billion and one dodges for a large well-funded corporation to avoid total shutdown, and they employ them all the time.
There are so many contradictions in this game large and small and so many moronic fallacies that would make the whole thing fall apart if you took it literally. So you don't. You take what works, discard the rest, and find your stories in explaining the inconsistencies.
And, most of all, RELAX. It's just a story, not an exam. There are no extra points for adhering to every little bit of canon.
It was fun.
All I'm going to add is, Yay!
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When reading Venture's lament, I'm reminded of the Hodgson Mantra: "It's just a show; I should really just relax."
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
Wentworth's is a business that deals exclusively in items used to make superhumans (i.e. the most dangerous things in the world) more powerful. It would necessarily be the most heavily scrutinized and regulated business in the history of human endeavor. This is in a world with people who can read minds, see through walls, predict the future, etc. It's utterly absurd to think there could be an open pipeline of goods flowing through Went's to and from the Rogue Islands without anyone knowing about it. Once discovered, the company would be shut down, permanently, no saving throw. (Not necessarily by the government -- what do you think e.g. Manticore would do if he had solid evidence Went's was dirty?)
In order for this state of affairs to persist, it must be the case that Wentworth's is openly corrupt and is being protected by the government -- which is simultaneously refusing to recognize the Rogue Isles, embargoing and giving support to the Phalanx's private war against such, etc. Which makes no sense. It doesn't make much sense that heroes would knowingly market their Weapons Of Mass Destruction components through a company known to be doing business with superhuman terrorists, either, but the average player doesn't give a fig for such trifles as world consistency. |
Some enhancements are described as physical items, some are not. But its unclear and ill-defined what the players are even supposed to do with the ones that are physical. I don't myself presume that I'm carrying them all around with me. I presume they are somehow "used" to improve my character's performance. But things like Training Enhancements and Natural SOs are generally described as literal training. "Buying" them from a store or the markets represents the conceptual activity of exchanging inf for training. And its not even necessarily "an exchange ." It could be seen as a post-hoc decision that all along while you were earning that "inf" you were really expending time training yourself as you went along. In other words, rather than "earning inf" you were really "practicing to get better" and the use of inf to buy those enhancements is a retroactive decision.
All of these things are not consistent with a "market" that allows you to "buy" and "sell" them. *Some* things are, but the markets have to conceptually encompass all of them, and the only way to presume that is to presume that the markets themselves are a convenient fiction. We treat them like markets you buy and sell from, but that is a game mechanical dodge to prevent having to represent far more complex trading and training mechanics.
This means just because the only straight-forward way to conceptualize cross-faction execution is by a literal underground railroad of goods and services flowing between the two factional domains, doesn't mean that is the actual concept being represented. The markets are far too abstract for that to be definable. Now, if you *choose* to conceptualize them that way, and as a result role play that concept by opting out of them, that was always dealers choice. Some people probably don't even like the notion of "buying" *anything* from *anyone* that isn't an actual thing and clashes with their concepts of what the items actually are. But this is not mandated by the devs' actions, even if it appears to be an apparently logical conclusion. The axioms of that conclusion are far too shaky for that line of thought to be objective.
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In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Wentworth's is a business that deals exclusively in items used to make superhumans (i.e. the most dangerous things in the world) more powerful. It would necessarily be the most heavily scrutinized and regulated business in the history of human endeavor. This is in a world with people who can read minds, see through walls, predict the future, etc. It's utterly absurd to think there could be an open pipeline of goods flowing through Went's to and from the Rogue Islands without anyone knowing about it. Once discovered, the company would be shut down, permanently, no saving throw. (Not necessarily by the government -- what do you think e.g. Manticore would do if he had solid evidence Went's was dirty?)
In order for this state of affairs to persist, it must be the case that Wentworth's is openly corrupt and is being protected by the government -- which is simultaneously refusing to recognize the Rogue Isles, embargoing and giving support to the Phalanx's private war against such, etc. Which makes no sense. It doesn't make much sense that heroes would knowingly market their Weapons Of Mass Destruction components through a company known to be doing business with superhuman terrorists, either, but the average player doesn't give a fig for such trifles as world consistency. |
The sheer existence of Crey as a legitimate business entity in Paragon is proof alone that in a world of super-powered legal scrutiny, there exists the presence of insidious dealings masquerading as something benevolent. I'm baffled to see such a response from a player who prides himself in a knowledge of story telling and insistence upon world consistency. If anything, the merger only further supports the reality that 'goods' can come from many sources.
Veridian Dynamics. Mistakes. We all make them. But sometimes mistakes lead to great discoveries. Mistakes are how we learn and grow... so we can do amazing things.
When you think about it, shouldn't you be thanking us for making mistakes? Veridian Dynamics. We're sorry. You're welcome.
YMMV.
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.