Terror1

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  1. Welp this will teach me not to claim anything from the market after maintenance. Doesnt seem like GM's really like to look into it and i have no desire to rebuild from scratch since i have lost most of my loose inf.
    Later.
  2. Quote:
    Originally Posted by streetlight View Post
    Did I say anywhere in there that everything is perfect now? No. What I said was "Wah!" isn't helping. "Wah!" doesn't do anything to make PVP better. "Wah!" doesn't provide any incentive to increase resources spent on fixing PVP (whatever may be broken or not perfect). PVP will only get attention if people are interested in it and participating in it.
    Well it doesnt really matter one way or the other since they killed their own community by not listening to it and neglecting pvp.
    Quote:

    Since we're feeling more-knowing-than-thou, how about answering a couple questions?

    1. What roles are missing from PVP? I see offense, support and disruption roles in current PVP. That covers a whole lot of ground and provides opportunities for a wide range of ATs.

    2. What ATs are absolutely useless in PVP? Brutes, probably, because of how run-and-gun tactics or one-on-one fights hurt Fury. I'll chalk that up as a counterbalance to their farming abilities. What other ATs are useless?
    I'll rephrase. More viable powersets.
    Theres no real reason to play any blaster but psi/em not because its overpowered but because the rest are not good.
    Buffer roles have been limited to pretty much emp and pain. Colds for shields, Sonic, FF for shields and thermal for shields have no place thanks to dr and inherent resists.
    Kins are not as nice to have as they were.

    PvP is stale, nothing has been done with it regardless of promises. They hardly do bugfixes any more. PvP was added on but they still have the responisbility to perform basic maintenance to it.

    Not sure if i want to continue to beat this dead horse with you since all of this has been discussed thouroughly.
  3. Quote:
    Originally Posted by streetlight View Post
    Regarding something more than simple deathmatch PVP, we already have PVP zones with missions and objectives. Go get some pillboxes in RV, collect shivan shards in Bloody Bay, launch a rocket in Warburg, or help Arachnos/Longbow win key battles in Siren's.

    Onto another subject: as with the PVP boards, there seems to be some "back in my day..." bias here. (TL;DR: please stop the "Wah!")

    Things then (whenever "then" was) were much better than they are now, I'm sure, and the character that you built back then was amazing and you had a great time. You couldn't be stopped. Your team was awesome. N00bs ran in terror and you laughed. Great times! PVP rawr!

    Then they changed rules and your character wasn't so amazing. And somebody's else's character became amazing. The strategies (or lack thereof) that worked before didn't work so well all of a sudden. And new things came out that changed what was possible with characters. And strategies evolved with the new rules and new possibilities and... and... oh, how it boggles the mind! This isn't what I wanted! This isn't fun anymore!

    While all this developer evil was being forced upon you and yours as a punishment for enjoying PVP the right way, some shiny thing distracted some or maybe even all of the people you enjoyed PVPing with. It could've been another game or family needs or job needs, but some of the people you really liked aren't here anymore. The game just isn't as fun without them.

    End result? PVP stinks! Wah! WAAHHHH!!

    The thing is that people want to get into PVP right now and "Wah!" isn't helping. Until more people get into PVP, there isn't any reason to devote resources to fixing whatever you or anyone else may perceive as broken. If more people drop, then there is even less reason to devote resources to it. So if you feel a need to go all "Wah!" in the future, maybe just... don't. That'll be more productive and better for PVP over time.
    So you think limiting the number of available roles is good and people mad about it has nothing?
    You have no clue what you are talking about.
  4. Halloween event this weekend. Time to troll salvage deposits.
  5. Not sure if the drop rate has decreased because its pretty random.
  6. Quote:
    Originally Posted by CityofChange View Post
    Masque-

    If you need help with the workshops or anything, let me know. Ill help where I can.
    hi lite
  7. Quote:
    Originally Posted by Rodion View Post
    I recently joined a group of guys I play PvE with in Recluse's Victory for an hour or so of PvP, and at the grossest level it was pretty much the same as it was when it came out. (Yes, my heals did squat and my holds only lasted a few seconds.)

    At the core of it, though, everyone stills runs or flies or jumps around like crazy, stopping only long enough to concentrate fire on a single victim to gank them, and then flee again. That was pretty much the same experience I had in Siren's Call with the first version of PvP.

    I didn't get any PvP recipes, but I did get a shard or two, so things of value do drop even for non-hard-core PvP.

    I don't think any of us had any special PvP builds, but it was fun enough. It would be more fun if players would coordinate more -- everyone was basically doing their own thing with no real strategy or tactics. But I'm sure that when you get to that point the build begins to matter.

    The problem I have with the way PvP works is that it's so different from the normal game. There are reasons for that: if healing and holds worked the same as in PvE, combats would never end, or everyone would be constantly held. So the devs put artificial constraints and things like travel suppression in.

    This is a ham-handed approach. The devs are trying to elicit certain behaviors from players by changing the game mechanics to prevent them from doing it. A better way would be to change the reward structure so that you are rewarded for playing the way you're "supposed" to. If you run from a fight, you lose something. If you defeat a held opponent, you lose something. I want PvP to be like a big fight with an AV, where you slug it out in a big fight. Not stalkers running around backstabbing.

    Making the players police their own behavior instead of changing the way all the powers work seems a better solution.
    They gave travel suppression for people like you. lol "supposed" to.
  8. Quote:
    Originally Posted by Deathstroke33 View Post
    So I'm going to make my 2nd stalker to run with a few friends that enjoy PvP'ing. I'm having trouble deciding on what type to make. I've all but decided on /WP, although I'm open to opinions on that. Basically I'm trying to decide between Energy and Dark. But again, since I'm a noob I'm open to change that as well. Ninja Blade appealed to me, but the draw time in pvp scares me. Perhaps it shouldn't but it seems like it could be an issue.
    Dark has 2 things going for it.
    Animation bug with AS allowing to move freely after interrupt time which isnt 100% and that midnight grasp has frontloaded damage,not much rooting and is easy to jump cancel.

    Energy doesnt have any real benefits but it isnt bad.

    You would probably better off going elec(thunderstrike) or spines(impale).

    Broadsword and Ninja Blade are the only real ****** primaries since the AS has such a slow activation time.
  9. Pretty choppy. Also chat seems to be disabled. Nothing really new being talked about unless it got cut out.

    Oh yeah they are enabling the halloween event this weekend. yay?
  10. Yeah i petitioned my lost inf. Also they can rollback single toons. They did that during the contact issues.
  11. I would delete 10k+ of em like i did with math proofs but it takes so much time.
  12. I have no issues with people offering a service and charging for it in in game currency.
  13. Quote:
    Originally Posted by Deathstroke33 View Post
    I went into PvP the other night and was staggered by the number of stalkers running around. I knew that stalkers would prove to be the majority, but I didn't expect it to be upwards of 75-80%. It got me to thinking, what else works well in PvP? I'm sure tanks are ok, with their ability to withstand the AS and then taunt, but are unable to kill because of lack of damage.

    I would like something for PvP other than a stalker. Possible, or am I just SoL?
    Try a blaster or a dom if you are looking for something in the offensive role.
    Psi/Em is a solid choice that doesn't need to cost billions unless you are willing to spend it. The return on those billions are huge though since damage procs really add up.

    The support role is somewhat limited in this system to emps, pains and thermal.

    Disruption theres a few options the most common is trick arrow. Mobility is a huge part of CoH pvp so -jump is pretty powerful. Grav/TA is a solid choice. Only real reason to go for anything but a troller is aim.
    Sonic/Ta if you want to do some damage.
    Archery/Ta is workable but doesnt offer much beyond a hard hitting tier 3 attack and a good stun(high base duration and high base accuracy with a short activation time.)
  14. I would get fireball. It currently autocrits from hidden status which is the best aoe alot of the stalker sets can get and is certainly a better follow up after lightning rod than thunderstrike.
  15. A well played kin corr or troller. The corr could afford to be more mobile
  16. Quote:
    Originally Posted by The Demacian View Post
    What happens if too many of the 56 are "ringers" - aside from the approved Emp ones? The bane of my existence in League of Legends were "smurfs" - reasonably skilled players who could and should be playing at level 30 against other decent players, but who got their kicks by creating lowbies and stomping peeps.

    Now I'm largely playing CoH with LoL-inspired toons instead of playing LoL because it's a million times less frustrating. While I probably needn't worry, I'm just hoping that this PvP thing doesn't wind up like that.
    Dont worry. Philly likes to ap alot
  17. Terror1

    Atlas Crash...

    I have seen 4 when GM's created more instances for anniversary events to decrease lag
  18. Can i join if i play support?
    I have zero arena experience playing support unless you count an internal where artic and gun beastran around while radding and hinden was drunk and blasting on his emp.
    If not, can i be a team mascot?
  19. level 71 pally lf baal run
  20. Range tank her. Press taunt and run around in circles if you have so many issues with
  21. Terror1

    Ok,

    The pvp drop rate system and weighting is poorly designed.
    Also i agree with Intrinsic.
  22. Not knowing your budget here is a cheaper version i put together without purples and pvp ios.

    Hero Plan by Mids' Hero Designer 1,92
    http://www.cohplanner.com/

    Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Force Mastery

    Hero Profile:
    ------------
    Level 1: Flares
    (A) Decimation - Damage/Recharge
    (3) Decimation - Accuracy/Damage
    (3) Decimation - Damage/Endurance
    (5) Devastation - Chance of Hold
    (5) Decimation - Accuracy/Endurance/Recharge
    (9) Decimation - Accuracy/Damage/Recharge


    Level 1: Subdual
    (A) Empty


    Level 2: Fire Blast
    (A) Decimation - Accuracy/Damage
    (11) Decimation - Accuracy/Endurance/Recharge
    (11) Decimation - Damage/Endurance
    (21) Decimation - Damage/Recharge
    (31) Decimation - Accuracy/Damage/Recharge
    (33) Devastation - Accuracy/Damage/Endurance/Recharge


    Level 4: Mind Probe
    (A) Mako's Bite - Accuracy/Damage
    (34) Mako's Bite - Damage/Endurance
    (34) Mako's Bite - Damage/Recharge


    Level 6: Hasten
    (A) Recharge Reduction IO
    (7) Recharge Reduction IO
    (7) Recharge Reduction IO


    Level 8: Combat Jumping
    (A) Luck of the Gambler - Recharge Speed
    (34) Karma - Knockback Protection
    (37) Blessing of the Zephyr - Knockback Reduction (4 points)


    Level 10: Stealth
    (A) Luck of the Gambler - Recharge Speed
    (21) Karma - Knockback Protection
    (48) Endurance Reduction IO
    (50) Endurance Reduction IO
    (50) Kismet - Accuracy +6%


    Level 12: Aim
    (A) Adjusted Targeting - Recharge
    (13) Adjusted Targeting - To Hit Buff/Endurance
    (13) Adjusted Targeting - Endurance/Recharge
    (15) Adjusted Targeting - To Hit Buff/Recharge
    (15) Adjusted Targeting - To Hit Buff


    Level 14: Super Speed
    (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    (46) Quickfoot - Endurance/RunSpeed
    (46) Run Speed IO


    Level 16: Concentration
    (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    (17) Adjusted Targeting - Endurance/Recharge
    (17) Adjusted Targeting - To Hit Buff/Recharge
    (19) Adjusted Targeting - Recharge
    (19) Adjusted Targeting - To Hit Buff


    Level 18: Blaze
    (A) Thunderstrike - Accuracy/Damage/Recharge
    (25) Thunderstrike - Damage/Endurance/Recharge
    (27) Thunderstrike - Accuracy/Damage/Endurance
    (27) Thunderstrike - Damage/Recharge
    (29) Devastation - Accuracy/Damage/Endurance/Recharge
    (29) Devastation - Accuracy/Damage/Recharge


    Level 20: Drain Psyche
    (A) Performance Shifter - Accuracy/Recharge
    (33) Performance Shifter - EndMod/Accuracy/Recharge
    (48) Performance Shifter - EndMod/Recharge
    (48) Efficacy Adaptor - EndMod/Accuracy/Recharge
    (50) Efficacy Adaptor - Accuracy/Recharge


    Level 22: Super Jump
    (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    (31) Springfoot - Endurance/Jumping
    (33) Jumping IO


    Level 24: Acrobatics
    (A) Endurance Reduction IO


    Level 26: Invisibility
    (A) Karma - Knockback Protection


    Level 28: Blazing Bolt
    (A) Sting of the Manticore - Accuracy/Damage
    (40) Sting of the Manticore - Damage/Endurance/Recharge
    (43) Sting of the Manticore - Damage/Endurance
    (43) Sting of the Manticore - Accuracy/Interrupt/Range
    (43) Sting of the Manticore - Damage/Interrupt/Recharge


    Level 30: Phase Shift
    (A) Recharge Reduction IO


    Level 32: Maneuvers
    (A) Karma - Knockback Protection


    Level 35: Scare
    (A) Glimpse of the Abyss - Accuracy/Recharge
    (36) Glimpse of the Abyss - Endurance/Fear
    (36) Glimpse of the Abyss - Fear/Range
    (36) Glimpse of the Abyss - Accuracy/Endurance
    (37) Glimpse of the Abyss - Accuracy/Fear/Recharge
    (37) Recharge Reduction IO


    Level 38: Tactics
    (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    (39) Adjusted Targeting - To Hit Buff/Recharge
    (39) Adjusted Targeting - To Hit Buff/Endurance
    (39) Adjusted Targeting - Endurance/Recharge
    (40) Adjusted Targeting - To Hit Buff
    (40) Rectified Reticle - Increased Perception


    Level 41: Personal Force Field
    (A) Luck of the Gambler - Recharge Speed
    (42) Luck of the Gambler - Defense/Recharge
    (42) Luck of the Gambler - Defense/Endurance/Recharge
    (42) Luck of the Gambler - Endurance/Recharge


    Level 44: Temp Invulnerability
    (A) Steadfast Protection - Knockback Protection
    (45) Titanium Coating - Resistance/Endurance
    (45) Titanium Coating - Resistance
    (45) Titanium Coating - Resistance/Endurance/Recharge


    Level 47: Vengeance
    (A) Karma - Knockback Protection


    Level 49: Grant Invisibility
    (A) Luck of the Gambler - Recharge Speed


    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Defiance
    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 2: Swift
    (A) Run Speed IO


    Level 2: Health
    (A) Miracle - +Recovery
    (9) Numina's Convalescence - +Regeneration/+Recovery


    Level 2: Hurdle
    (A) Jumping IO


    Level 2: Stamina
    (A) Performance Shifter - Chance for +End
    (23) Performance Shifter - EndMod
    (23) Performance Shifter - EndMod/Accuracy
    (25) Performance Shifter - EndMod/Recharge


    Level 4: Ninja Run



    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |0CB68159ADC8E86ED74913427A5394C31A0FEFF26C5D5C6AB 54AFA75A7AE75A944C|
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    |EF2468E9B8371717E9D4A6E658773DDBB096C33A2B896EDC1 93AF407DD9E758A37E|
    |ABA9AE37D5D79AEA7F011C66F883|
    |-------------------------------------------------------------------|
  23. Terror1

    Ok,

    Who is the rewards system guy anyway. Is it still Synapse?
  24. You want flares, fire blast, blaze, aim, blazing bolt from the primary and scare, drain psyche, concentration from the secondary at least.
    build for hp cap and 41-45 kb protection and recharge.