Ideas and Builds needed: Elec/SR <PvE>


Daemodand

 

Posted

I have been making an Elec/Nin, but I have been more and more concerned that maybe I missed the boat on Elec/SR. For one thing, /SR's KB prot saves me from slotting a KB IO. It also has a Rech boost, and 9% higher Def built in. It also has Def DeBuff Resistance - and my Elec/Nin has been noticing a fair amount of his Def getting DeBuffed.

Add to that simply taking Aid Self, and maybe /SR can compete with /Nin?

Anyone have any Def softcapped Elec/SR build with very high Recharge (as close to perma Hasten as possible? Again, I have 3-7 billion inf for this project.

Also, I never PvP. I would also like to include Water Spout, Hibernate, and Elude. Hasten of course. If needed, possibly Combat Jumping and Maneuver for extra Def. (End won't be an issue, will be four slotting Stam at least - 3 EndMod and 1 Perf Shift, as well as two slotting health with a Miracle and Numina)

I also have Ninja Run, so I don't need a travel power.

Other than that, I would like to fit in Aid Self.

Thoughts?


For Great Justice!

 

Posted

Here is a possible thrown together build. Note: The slots aren't necessarily in the right order yet in terms of when they get slotted.

Also, I wasn't able to find a way to slot the 3% Def Unique as I have no Res slots that I can see.

Anyways, this is a first pass - thoughts? I have all three positional Def's up to 47 or better without Hide or Elude.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Havoc Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5), Mako-Dam%:50(7)
Level 1: Hide -- DefBuff-I:50(A)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(7), Sciroc-Dmg/Rchg:50(9), Sciroc-Acc/Rchg:50(9), Sciroc-Acc/Dmg/EndRdx:50(11), Sciroc-Dam%:50(11)
Level 4: Focused Fighting -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(13), LkGmblr-Def:50(13)
Level 6: Assassin's Shock -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(17), T'Death-Dmg/Rchg:40(17), T'Death-Acc/Dmg/EndRdx:40(23), T'Death-Dmg/EndRdx/Rchg:40(25), T'Death-Dam%:40(25)
Level 8: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/Rchg/EndRdx:50(27), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(36)
Level 10: Focused Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(36), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx/Rchg:50(48)
Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 16: Practiced Brawler -- RechRdx-I:50(A)
Level 18: Chain Induction -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(19), T'Death-Dmg/Rchg:40(19), T'Death-Acc/Dmg/EndRdx:40(21), T'Death-Dmg/EndRdx/Rchg:40(21), T'Death-Dam%:40(23)
Level 20: Agile -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(40), DefBuff-I:50(40)
Level 22: Dodge -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(43), DefBuff-I:50(45)
Level 24: Stimulant -- IntRdx-I:50(A)
Level 26: Thunder Strike -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(37), M'Strk-Dmg/Rchg:50(37), M'Strk-Acc/EndRdx:50(39), M'Strk-Acc/Dmg/EndRdx:50(39), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 28: Aid Self -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(29), Numna-Heal/Rchg:50(29), Numna-Heal/EndRdx/Rchg:50(31), Numna-Heal:50(31), Numna-Regen/Rcvry+:50(46)
Level 30: Quickness -- Run-I:50(A)
Level 32: Lightning Rod -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(33), M'Strk-Dmg/Rchg:50(33), M'Strk-Acc/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(34)
Level 35: Evasion -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(45), LkGmblr-Rchg+:50(45)
Level 38: Combat Jumping -- DefBuff-I:50(A), Zephyr-Travel:50(39), Zephyr-Travel/EndRdx:50(50)
Level 41: Water Spout -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dam%:50(43), Achilles-ResDeb%:20(43)
Level 44: Maneuvers -- RechRdx-I:50(A), EndRdx-I:50(46)
Level 47: Hibernate -- RechRdx-I:50(A)
Level 49: Elude -- RechRdx-I:50(A), Zephyr-Travel:50(50), Zephyr-Travel/EndRdx:50(50)
------------
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(46), EndMod-I:50(48), P'Shift-End%:50(48)



Code:
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For Great Justice!

 

Posted

Tweaked the build a little, try this one:

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Havoc Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5), Mako-Dam%:50(7)
Level 1: Hide -- DefBuff-I:50(A)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(7), Sciroc-Dmg/Rchg:50(9), Sciroc-Acc/Rchg:50(9), Sciroc-Acc/Dmg/EndRdx:50(11), Sciroc-Dam%:50(11)
Level 4: Focused Fighting -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(13), LkGmblr-Def:50(13)
Level 6: Assassin's Shock -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(17), T'Death-Dmg/Rchg:40(17), T'Death-Acc/Dmg/EndRdx:40(23), T'Death-Dmg/EndRdx/Rchg:40(25), T'Death-Dam%:40(25)
Level 8: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/Rchg/EndRdx:50(27), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(36)
Level 10: Focused Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(36), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx/Rchg:50(48)
Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 16: Practiced Brawler -- RechRdx-I:50(A)
Level 18: Chain Induction -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(19), T'Death-Dmg/Rchg:40(19), T'Death-Acc/Dmg/EndRdx:40(21), T'Death-Dmg/EndRdx/Rchg:40(21), T'Death-Dam%:40(23)
Level 20: Agile -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(40), DefBuff-I:50(40)
Level 22: Dodge -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(43), DefBuff-I:50(45)
Level 24: Stimulant -- IntRdx-I:50(A)
Level 26: Thunder Strike -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(37), M'Strk-Dmg/Rchg:50(37), M'Strk-Acc/EndRdx:50(39), M'Strk-Acc/Dmg/EndRdx:50(39), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 28: Aid Self -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(29), Numna-Heal/Rchg:50(29), Numna-Heal/EndRdx/Rchg:50(31), Numna-Heal:50(31), Numna-Regen/Rcvry+:50(46)
Level 30: Quickness -- Run-I:50(A)
Level 32: Lightning Rod -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(33), M'Strk-Dmg/Rchg:50(33), M'Strk-Acc/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(34)
Level 35: Evasion -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(45), LkGmblr-Rchg+:50(45)
Level 38: Combat Jumping -- DefBuff-I:50(A), Zephyr-Travel:50(39), Zephyr-Travel/EndRdx:50(50)
Level 41: Water Spout -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dam%:50(43), Achilles-ResDeb%:20(43)
Level 44: Maneuvers -- RechRdx-I:50(A), EndRdx-I:50(46)
Level 47: Hibernate -- RechRdx-I:50(A)
Level 49: Elude -- RechRdx-I:50(A), Zephyr-Travel:50(50), Zephyr-Travel/EndRdx:50(50)
------------
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(46), EndMod-I:50(48), P'Shift-End%:50(48)



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For Great Justice!

 

Posted

The thing I hated about Ninjitsu is all its clickies take away from your offense, and Knives of Artemis will own you up real good. Knives are custom-designed to kill Ninjitsu Stalkers. They give SR a tough time, too (all Stalkers, really), but SR has the tools to overcome them.

A few notes:
Don't take Aid Self! SR does not need it! Defense Inspirations shut almost all incoming damage down on SR. Taking too much damage? Use a purple and watch your HPs go back up in the middle of a spawn.

Think about skipping Hasten. With set bonuses and Quickness, you can get plenty of recharge without it.

Take the Fighting Pool. Tough stacks with your Scaling Resists for Smash/Lethal, and Weave gets you even closer to the softcap (and gives you a place for the 3% Def IO). Stalker SR is easy to softcap with Tough/3% Def IO, Weave, Maneuvers and Combat Jumping. That leaves all your set bonuses open for other things like Damage, HPs, regen, whatever.

You'll want to go a few % over the softcap because Stalker SR does not get 95% DDR (it gets something like 85% IIRC).

Ninjitsu gets all the press, but SR is one of the most solid Stalker secondaries you can roll.


The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.

 

Posted

I would definitely take at least Tough if I were you. Tough decides (a lot of times!) if you get one-shotted or not. The scaling resistance doesn't make any meaningful difference on stalker's pathetically low health.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

I am open to taking tough and weave, but not open to losing hasten.

OK, here's a rough build, dropping Stim, AidSelf, and Maneuvers, and getting Boxing, Tough, and Weave:

The Def is even better I think because I added in 2 unique IOs and Weave is better than Maneuvers. Without Hide or Elude on,

Melee Def = 56.4%
Ranged Def = 57.4%
AoE Def = 54.7%

Plus you get some nice Global Bonuses:
+16% Damage Buff
+36% Acc
+54% Recharge (Hasten down for only 11 Sec)
+50% Regen
+10% HP

Here is the build, rough form. Can anyone see any beneficial changes?

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Havoc Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5), Mako-Dam%:50(7)
Level 1: Hide -- DefBuff-I:50(A)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(7), Sciroc-Dmg/Rchg:50(9), Sciroc-Acc/Rchg:50(9), Sciroc-Acc/Dmg/EndRdx:50(11), Sciroc-Dam%:50(11)
Level 4: Focused Fighting -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(13), LkGmblr-Def:50(13)
Level 6: Assassin's Shock -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(17), T'Death-Dmg/Rchg:40(17), T'Death-Acc/Dmg/EndRdx:40(23), T'Death-Dmg/EndRdx/Rchg:40(25), T'Death-Dam%:40(25)
Level 8: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/Rchg/EndRdx:50(27), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(36)
Level 10: Focused Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(36), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx/Rchg:50(48)
Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 16: Practiced Brawler -- RechRdx-I:50(A)
Level 18: Chain Induction -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(19), Mako-Dmg/Rchg:50(19), Mako-Acc/EndRdx/Rchg:50(21), Mako-Acc/Dmg/EndRdx/Rchg:50(21), Mako-Dam%:50(23)
Level 20: Agile -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(40), DefBuff-I:50(40)
Level 22: Dodge -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(43), DefBuff-I:50(45)
Level 24: Boxing -- Empty(A)
Level 26: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(37)
Level 28: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(37)
Level 30: Quickness -- Run-I:50(A)
Level 32: Lightning Rod -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(33), M'Strk-Dmg/Rchg:50(33), M'Strk-Acc/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(34)
Level 35: Evasion -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(45), LkGmblr-Rchg+:50(45)
Level 38: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(39), RedFtn-Def/EndRdx/Rchg:50(39), RedFtn-Def:50(39), RedFtn-EndRdx:50(40)
Level 41: Water Spout -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dam%:50(43), Achilles-ResDeb%:20(43)
Level 44: Combat Jumping -- DefBuff-I:50(A), Zephyr-Travel:50(46), Zephyr-Travel/EndRdx:50(46)
Level 47: Hibernate -- RechRdx-I:50(A)
Level 49: Elude -- RechRdx-I:50(A), Zephyr-Travel:50(50), Zephyr-Travel/EndRdx:50(50)
------------
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(50)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(46), EndMod-I:50(48), P'Shift-End%:50(48)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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EDIT: Minor change, had to steal and EndRdx from Tough to get Numina +Regen+Recov back into Health.


For Great Justice!

 

Posted

At that level of defense I would say you don't need elude at all. Any normal content debuffs that hit you will be eaten up by your extra defense, and you're practically softcapped for the new incarnate content as well.

Hasten is down for more than 11 seconds, by the way. The 131 you're seeing is the recharge it would be if it had hasten's 70% buff active all the time.

Your hp and regen are a touch low if you are going to go with Daemodand's advice and skip aid self. Your recovery is also not sustainable.

You should switch Havoc Punch for Charged brawl; try to find a little more recharge so that you can run the normal single target chain of CI>CB>JL>CB.

Without Caltrops, you can pull off the 'free' AS only when Waterspout is recharged, which lowers your single target dps a little.

Edit: I thought you were trying to avoid expensive purples, but the Gladiator unique you have in tough is the most expensive IO in the game (roughly 2.5 bil off market)


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Posted

If I wind up using it for Incarnate pursuits, I don't mind grabbing purples if they help. Unfortunately, most Purples don't have +Def. On the other hand, how can anything cost more than 2 billion on the market? I thought 2 Billion was the most a single character could have?

What is the free AS you are referring to? I was just thinking Waterspout could help increase the damage and if the proc hits, so much the better.

You are of course quite right that the 11 Seconds of Hasten downtime will probably be more like 15 or 20 - still that's very good, I think.

Also, what do you mean about my recovery not being sustainable? I have (according to MIDs) 3end/sec incoming, and 1.1 outgoing (with Tough toggled off).

Elude may be overkill (true overkill) but it can also supercharge my Recov is I need that, and I can have it up 50% of the time, if I want. Plus Elude add more Def Debuff Res.

I *suppose* I could drop Elude for Maneuvers, that would put my Def at:
Melee 59.7
Ranged 59.5
AoE 58
without hide, but it would increase my end drain from 1.1 to 1.32, is that doable? I am not sure?

Now, here are my attacks with their recharges, apart from CB/HP:
Jacob's Ladder: 2.7 sec Recharge (1.67 sec Cast Time)
Assassin's Shock: 5.2 sec (3 sec Cast)
Chain Induction: 4.5 sec (1 sec Cast)
Thunder Strike: 5.4 sec (3 sec Cast)
Lightning Rod: 30.9sec (2.6 sec Cast)

to which I can add either
Havoc Punch: 1.9 sec (1.3 sec Cast) [183 damage]
-or-
Charged Brawl: 1 sec (.9 sec Cast) [122 damage]

So if we try out CI>HP>JL>HP, I think that still works - well maybe not as perfect, HP>CI>HP may make you wait .9 sec, but it makes up for that with a lot more damage, doesn't it? and HP>JL>HP is virtually unbroken (with only .23 sec of wait time).

And won't I want to factor in the other three attacks as well, creating even more of a gap for the extra .9 sec of HP. The DPE and DPA is remarkably similar between both powers. I don't know, maybe I will go CB. On the other hand, HP since it does more damage has a better chance to finish off a baddie than CB.

My guess is that it's probably six of one, half a dozen of another.

But thanks for your thoughts, I look forward to more of them.


For Great Justice!

 

Posted

The build with Maneuvers instead of Elude. Upside, much higher always on Def (58 AoE, 59.5 Ranged, 59 Melee), downside, no juiced up debuff prot or recovery boost from Elude. Also, has more end drain, but still nets 1.68 end/sec, for a 0 to 100 of just under a minute.

Probably wouldn't hurt to get a few end boost accolades though.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5), Mako-Dam%:50(7)
Level 1: Hide -- DefBuff-I:50(A)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(7), Sciroc-Dmg/Rchg:50(9), Sciroc-Acc/Rchg:50(9), Sciroc-Acc/Dmg/EndRdx:50(11), Sciroc-Dam%:50(11)
Level 4: Focused Fighting -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(13), LkGmblr-Def:50(13)
Level 6: Assassin's Shock -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(17), T'Death-Dmg/Rchg:40(17), T'Death-Acc/Dmg/EndRdx:40(23), T'Death-Dmg/EndRdx/Rchg:40(25), T'Death-Dam%:40(25)
Level 8: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/Rchg/EndRdx:50(27), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(36)
Level 10: Focused Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(36), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx/Rchg:50(48)
Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 16: Practiced Brawler -- RechRdx-I:50(A)
Level 18: Chain Induction -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(19), Mako-Dmg/Rchg:50(19), Mako-Acc/EndRdx/Rchg:50(21), Mako-Acc/Dmg/EndRdx/Rchg:50(21), Mako-Dam%:50(23)
Level 20: Agile -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(40), DefBuff-I:50(40)
Level 22: Dodge -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(43), DefBuff-I:50(45)
Level 24: Boxing -- Empty(A)
Level 26: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(37)
Level 28: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(37)
Level 30: Quickness -- Run-I:50(A)
Level 32: Lightning Rod -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(33), M'Strk-Dmg/Rchg:50(33), M'Strk-Acc/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(34)
Level 35: Evasion -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(45), LkGmblr-Rchg+:50(45)
Level 38: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(39), RedFtn-Def/EndRdx/Rchg:50(39), RedFtn-Def:50(39), RedFtn-EndRdx:50(40)
Level 41: Water Spout -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dam%:50(43), Achilles-ResDeb%:20(43)
Level 44: Combat Jumping -- DefBuff-I:50(A), Zephyr-Travel:50(46), Zephyr-Travel/EndRdx:50(46)
Level 47: Hibernate -- RechRdx-I:50(A)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx:50(A), GftotA-Def/EndRdx:40(50), RedFtn-Def/EndRdx:50(50)
------------
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(50)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(46), EndMod-I:50(48), P'Shift-End%:50(48)



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For Great Justice!

 

Posted

By doing both Villain side and Hero side Accolades, can I collect all of the following:

Atlas Medallion, +5 End
Portal Jockey, +5 End, +5% Health
Freedom Phalanx Reserve, +10% Health
Born in Battle, +5% End, Health
High Pain Threshold, +10% Health
Marshal +5% End

Or, or example, does gaining Portal Jockey remove he ability to get Born in Battle, and vice versa?


For Great Justice!

 

Posted

Just found the answer to my own question. If you are a hero and have:
Atlas Medallion, +5 End
Portal Jockey, +5 End, +5% Health
Freedom Phalanx Reserve, +10% Health


then you will automatically get the villain version of those accolades when you switch over (if you do), but at no time can you have the hero and the villain accolades at the same time.


For Great Justice!

 

Posted

The IO is 2.5 bil off market. Not so easy to get it on the market.

If I add in all the +end accolades, you do have barely enough endurance for your chain (factoring in the +end proc).

The 'free' AS thing is in my guide. It's basically a way to pull off a full Assassination in the middle of a fight without using placate, and has to do with the fact that summoned pets (lightning rod, caltrops, waterspout) don't take you out of hide. If you pull off a Waterspout/or Caltrops>Buildup>Lightning Rod>AS without being hit, by the time your AS lands you will be back in 'hidden' status and get a full Assassination. Works best when softcapped, obviously.

Charged Brawl has better DPA than Havoc Punch. If you can get some more recharge in your build so that Chain induction recharges a bit faster, the chain with Charged Brawl will be better. As it is, Havoc punch works. (Make sure that when you calculate these things, you use the

You don't have to get rid of Elude, it's just if you have another power you want to take, you could toss elude out for it.


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Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

Quote:
Originally Posted by Microcosm View Post
The IO is 2.5 bil off market. Not so easy to get it on the market.
Ahh, ok - still, I would go after it.

Quote:
If I add in all the +end accolades, you do have barely enough endurance for your chain (factoring in the +end proc).
Sounds like what you are saying is that I should get the End Redux Alpha for my incarnate? I had been going to get the Recharge one, but your concern is making me concerned.

Also, let's not forget that I can spend a blue from time to time, as well as combine to make a blue. Also, the time between fights is also a time to get more blue. But, no two way about it, to get ridiculous Def I have to run a lot of toggles. On the other hand, when not doing Incarnate missions and when facing baddies with a 50% to hit, I can simply leave certain toggles off, still be softcapped to them, and have more End.

Quote:
The 'free' AS thing is in my guide. It's basically a way to pull off a full Assassination in the middle of a fight without using placate, and has to do with the fact that summoned pets (lightning rod, caltrops, waterspout) don't take you out of hide. If you pull off a Waterspout/or Caltrops>Buildup>Lightning Rod>AS without being hit, by the time your AS lands you will be back in 'hidden' status and get a full Assassination. Works best when softcapped, obviously.
Interesting, will check that technique out, sounds cool. Still, probably only going to use it with WaterSpout, not going to get Caltrops - I have never likes that power, took it and tried it on my elec/nin stalker, and still didn't like it - for whatever reason it just doesn't work or me. Still, spout is up every minute. And I don't mind a few seconds of catching my breath, both in haracter and out of character mentally.

Quote:
Charged Brawl has better DPA than Havoc Punch. If you can get some more recharge in your build so that Chain induction recharges a bit faster, the chain with Charged Brawl will be better. As it is, Havoc punch works. (Make sure that when you calculate these things, you use the
I think you got cut off here. Still, you obviously know what the heck you are talking about. So consider HP out and CB in.

Quote:
You don't have to get rid of Elude, it's just if you have another power you want to take, you could toss elude out for it.
The idea I could be softcapped 100% of the time or close to it to Incarnate content is mindblowing to me. I think that would be worth dropping Elude for. So Elude, Stimulant, Aid Self OUT, Boxing, Tough, Weave IN.

Plus doing that lets me get +6% from the two uniques in Tough.

I think this build may have the most Def I have ever seen.

Question, could you use the same strategy here to build a similar Scrapper or Brute?


For Great Justice!

 

Posted

I would get fireball. It currently autocrits from hidden status which is the best aoe alot of the stalker sets can get and is certainly a better follow up after lightning rod than thunderstrike.


 

Posted

I have to say I have gotten this character to 26, and already it feels *wonderful*. My Def is up to 30-35% - and by the way, the advice on Charged Brawl over Havoc Punch was right on, CB comes back so fast it is great for chaining.

This character may not kill as fast as a brute or blaster, but he does OK on his own, and I have been noticing that in a team it is I that seem to take down bosses and whatnot.

Fun fun!


For Great Justice!