Important System Improvements in Going Rogue
So Posi's super secret plan to fix the markets was to do exactly what we said to do?
Interesting. If the reason for this change was placing War Witch at the helm then well done!
is there any real purpose to the in-between states of going rogue now?
-like we had all that escrow business and limited access to markets and between player transactions that coincided with the various states along the villain to hero path that were adding inconvenience as a restriction to the process.
So now that a Rogue/Vig has no trading restrictions AND access to both red and blue side worlds is there ANY logical (as in non-rp) reason to stay as a pure vill/hero?
Not having to drag all my villains through the circle of life from vill to hero and half way back again to have access to a better market and redside is something I'm pretty happy about.
Wow, you haven't really been trying have you? My latest Stalker is one badge short and so far has made more than 100million inf getting this done. You just need to be a little patient bidding on the salvage and selling the IOs.
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The markets are not segregated by server. Right now the markets are Blue Side across ALL servers (one market, all servers), and red-side is one market across all servers. This will make it one market across all servers and each side, not one per server.
Agree with the rest of your post, tho |
It was fun.
While I'd love to take credit for this, it's actually a weird thing that some kooky people call "supply and demand".
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Seeing the wonkey price history red side Alchemical Silvers a lot of people have been doing this. Currently it sells for 250-5000inf or something.
Or what about 50-100k prices on luck charms while there are thousands in supply? (No idea if this is still the case, haven't bothered with heroside salvage in a while).
I buy just about all my common salvage for 250 inf, 10k being the absolute limit for some extreme cases. It's just a matter of patience (a few minutes to a day at max). I can afford alot more, but I just find it rediculous to do so, when all the prices are inflated artificially.
Edit: Yey, inf transfers and insp trading across sides!
@True Metal
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This whole post has me a tad confused. How are you defining "markets"? The hero and villain markets? The market for each individual item that is capable of being listed?? Also, isn't liquidity somewhat base on a random number generator to create drops, so to a certain extent the liquidity of really rare items is a bit random. Not sure what your "obvious" stated problem is or what your "obvious" solution is.
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Even if you looked only at IO recipes and IO enhancements, and ignored the presence of salvage markets and every other kind of market, there would still close to 38,000 markets (I did the math). When you consider all the markets together (Hami-Os, salvage, regular enhancements, etc), the number of markets may nearly or even actually exceed the number of subscribers to the game, depending on the figure you arrive at for subscriber totals.
There is no hope of having anything approximating good daily trading volume in more than a minor fraction of all the markets in existence, given the current ratio of players to markets. A market merger doesn't change this basic fact. And, if this key underlying cause of poor liquidity had been addressed earlier, then the markets would have already been functioning far better than they currently do, even if no other steps had been taken.
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Even if you looked only at IO recipes and IO enhancements, and ignored the presence of salvage markets and every other kind of market, there would still close to 38,000 markets (I did the math). When you consider all the markets together (Hami-Os, salvage, regular enhancements, etc), the number of markets may nearly or even actually exceed the number of subscribers to the game, depending on the figure you arrive at for subscriber totals.
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There is no hope of having anything approximating good daily trading volume in more than a minor fraction of all the markets in existence, given the current ratio of players to markets. A market merger doesn't change this basic fact. And, if this key underlying cause of poor liquidity had been addressed earlier, then the markets would have already been functioning far better than they currently do, even if no other steps had been taken.
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Given that this is computer code, none of that matters; there's no warehouse somewhere in California filled to the brim with chunks of brass. The devs threw out a ton of different kinds of possible loot to meet every possible desire or need. It's not all going to move. Honestly, who cares?
It was fun.
Haha! I guess we finally get to see that all the doom and gloom nay sayers that have always claimed complete apocoplyptic destruction if the markets were merged.
Very happy to here it...wish it would have happend about 2 years ago.
Don't you use Architect Entertainment? Like, a lot? Isn't that still a joint venture of Dr. Aeon and Crey Corporation? |
Thanks to reward merits, I do have a choice as to how to get stuff.
Well, then. RP-wise, you can't purchase goods from other players who do use the market. |
Huge items of power are stored in a vault by a magic hippie-chick that can't keep anything protected. |
The world is being invaded by an alien race that only attacks one very small city on the coast of North America. Oh, and that little group of islands over there. |
Enemies on the streets are capable of having their intestines sliced out of them and tossed a quarter mile away but they're able to be teleported to a hospital and repaired even though the PPD doesn't seem to be able to track anyone attached to this teleportation system. |
Pedestrians can shove aside characters that weigh a ton and can rip thousand pound boulders out of the ground. |
I think you're assuming an asymmetry of power. If what you say were true, it would be impossible for any sufficiently public person to keep any secrets whatsoever. |
That's justified because just as there are psychics and clairvoyants scrutinizing things, there are also psychics and clairvoyants hiding things. |
Even if you assume that they cancel out, that just gets you back to a real-world equivalent situation, which the corrupt Wentworth's still loses. Fraud requires that you commit more frauds to cover up the initial fraud, which then require more frauds...it's unsustainable.
But also, it's utterly impossible to have a sufficiently complex fictional world with no inconsistencies - much less a game world where fun often has to override fiction. |
Basically Wentworth's is an arms dealer is what you're saying. Wentworth's the corporate entity would not be shut down. If some of its managers are dirty they will be fired, indicted and sent to prison for illegal arms sales. Wentworth's the company will be fined by the government and then get back to business. |
And you're assuming that just because people KNOW that some of Wentworth's goods are dirty that they can PROVE it. The devs just said that they can't. The lawyers aren't just going to stand by while you shut down a legitimate business because Sister Psyche said she read someone's thoughts. |
Yeah, Venture's reasoning kind of blows my mind. It assumes that because something IS corrupt on some level, it will necessarily be brought down in total with a snap of the fingers. |
There's Crey, of course, which is the biggest example that counters Venture's sudden discovery of standards. |
There are so many contradictions in this game large and small and so many moronic fallacies that would make the whole thing fall apart if you took it literally. So you don't. |
The problem here is that the two markets are actually extremely abstract conceptualizations. |
Inspirations, for example, are not "potions" in the in-game fiction. They are literally inspirations to higher performance. |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
Each screen with its own bid and ask screen is a separate market. For example, a level 10 set IO recipe has its own bid and ask screen which must be accessed separately, and into which data must be entered separately, from the level 11 version of the same set IO recipe, and so on....
There is no hope of having anything approximating good daily trading volume in more than a minor fraction of all the markets in existence, given the current ratio of players to markets. A market merger doesn't change this basic fact. And, if this key underlying cause of poor liquidity had been addressed earlier, then the markets would have already been functioning far better than they currently do, even if no other steps had been taken. |
What you're saying is that in order for the market to function properly, we have to have tens of thousands of each item for sale and bidding at any one time.
I haven't done the math, but it seems to me that's impossible even at WoW's subscription rates - unless you're proposing that the devs should reduce the amount of marketable goods.
Furthermore, isn't the blue-side market general considered to work well?
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The only people I can genuinely imagine having dire problems with this are The Wentworth's, the group of RPers that are extremely well known for RPing the collective group of WW employees. I genuinely feel bad for them, as they in particular may have the most legitimate claim to being strong armed into RPing differently.
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(What do you think Malta would do to Wentworth's if they found out Went's was supplying supervillains?)
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You know, business as usual.
It's even likely that it has already happened.
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Isn't a villain getting something from the market like someone stealing things from a store? (Infamy can be thought of as intimidation or something in this instance.)
You don't boycott the store because it was robbed.
It seems to me that you are going out of your way to invent a reason to not use a service instead of thinking of a reason everyone would.
SadysCHICK ALL the Badges! (I can get. 1396)
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Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
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Crossing over fully has the advantage of being able to solo the other side's content. Regular (non TF) contacts will not speak to you or offer their missions.
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They talked about rewards for staying loyal, it makes me wonder what they are to make up for losing access to an entire game world now that all the other negatives of being between states and crossing over fully have been eliminated.
This is a great change and I applaud War Witch (or whoever pulled the trigger on it). It just seemed like they were using some of the inconveniences to transitioning as actual content during the process. By removing it it sort of seems like they will need to shore up the difference with solid "loyalty" rewards. Which may or may not be in place already.
And if it were somehow logically necessary for there to be a merged WMD market you might have a point here, but it isn't even remotely necessary so you don't.
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I'm not really trying to convince you to use the markets, but I'm just curious... if War Witch had got on and said, "Hey folks, even though the markets are merged mechanically for player convenience, our lore is that they are still separate - all bids are anonymous, so you can pretend the extra bids are coming from other NPC characters on your same side." Would you have a problem with it? In other words, can there ever be something that's mechanically true, but that you ignore for the purposes of RP?
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nuk!
We don't have a choice; if we want to use MA we have to do it through AE. The vast majority of players I've spoken with not only ignore the stupid backstory (really, I have no idea why anyone at PS thought that was a good idea) but treat MA stories as if they were "real" and not holodeck shennanigans.
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Things like plutonium and alien technology are not just flat-screen TVs and iPods that can fall off a truck if the right people are paid off.
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At the end of the Crey storyline, the Countess is in jail and the company is circling the drain. Yes, I'm ignoring what Manticore (the former dev) said, on the grounds that a) it's not in game and b) if it was, it would be the final notification that superheroes in Paragon City need to quit, relocate or turn vigilante and start killing suspects. For that reason I double-dog dare the developers to actually implement a storyline post "The Evil Countess Crey" that actually says she beat the rap and it's back to business as usual. Good luck explaining how that happens without the PC being involunatarily flipped to at least vigilante, since proving your innocence in said arc requires proving the Countess' guilt.
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At this point, honestly, it's like you're being deliberately obtuse.
This argument is basically "the whole storyline is crap so who cares". Well, I do.
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2) You didn't actually address my point. The game is FULL of fallacies (not to mention a high level of moral ambiguity, intentional and otherwise). Why is this one the end of the world?
No, they're not. They're great big buildings in four parts of the city where superhumans go to sell and buy things that make them more powerful. The idea that they're some kind of abstraction does not pass the smell test. If the market wasn't supposed to be concrete then it shouldn't have been implemented in this fashion.
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It was fun.
We don't have a choice; if we want to use MA we have to do it through AE. The vast majority of players I've spoken with not only ignore the stupid backstory (really, I have no idea why anyone at PS thought that was a good idea) but treat MA stories as if they were "real" and not holodeck shennanigans.
They're great big buildings in four parts of the city where superhumans go to sell and buy things that make them more powerful. The idea that they're some kind of abstraction does not pass the smell test. If the market wasn't supposed to be concrete then it shouldn't have been implemented in this fashion. Those are the only areas portrayed in the game. Canon fiction on the game's site gave a (stated) incomplete list of other cities attacked. At the end of the Crey storyline, the Countess is in jail and the company is circling the drain. Yes, I'm ignoring what Manticore (the former dev) said, on the grounds that a) it's not in game Defeated enemies "fade out" so that players can write in their fates, except when specified. Actually, inspirations are not defined. They are whatever you think of them as. |
Glad we got that sorted out.
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*"/em protest"s War Witch and Positron*
I honestly think I am going to cry with happiness !!!!!
My fear was that people would totally abandon redside because the blueside market was better..
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