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Posts
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Joined
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So now that the gig is up....do we ever find out what the coming storm was?
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I looked there and under the "new" tab.....but it's not there for me.
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I'm on the VIP server and I see Water Blast.....but no Bio Armor. What am I missing?
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From CoH Twitter about 30 minutes ago.
"If you haven't hopped on the VIP Beta Server to check out Water Blast, Nature Affinity and Bio Armor, you're missing out!" -
Really excited about this set, but the sword in the pic looks like poo to me. Hopefully it's just a place holder. It looks like something from issue #1. The weapons, costumes, and maps that are coming out lately are amazing and don't even look right with half of the original goofy stuff from 7 years ago....please make Titan weapons look detailed and amazing....the opposite of the sword in the OP's pic.
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I'm looking for the greatest. It is expensive, but after 7 years of playing, all that is really left for me is to pimp out my 50s and try to make them ridiculously good. I don't mind spending the money. The only thing I avoid are the PvP IOs. Those things are just too rich for me.
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I chose to go with Spring Attack as my 6th attack over another attack from the set. Spring Attack really flows with this set imo, and this build has it's recharge down to 47 seconds, so it's always up to lead with. I like to use my build up (combat readiness) then lead with Spring Attack, immediately followed by Spinning Strike which is at combo level three. This puts most of the mob on their butts and inflicts extreme damage on the entire mob. It also looks very cool.
I only have two combo builders. Initial Strike and Rib Cracker, but Initial Strike is so fast that I can use IS, RC, IS to get to combo 3 level in just over 3 seconds of activation time. It is very effective.
Please look over the build and use it if it is helpful to you. If you have any ideas for tweaks that could make it better, feel free to share.
I am still a Dual Blades guy, but Street Justice is awesome and easily my second favorite set. It has officially replaced Claws as my #2! -
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Mason Foster: Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Initial Strike- (A) Hecatomb - Chance of Damage(Negative)
- (3) Hecatomb - Damage/Endurance
- (3) Hecatomb - Damage
- (5) Hecatomb - Accuracy/Damage/Recharge
- (5) Hecatomb - Accuracy/Recharge
- (7) Hecatomb - Damage/Recharge
- (A) Numina's Convalescence - Heal
- (7) Numina's Convalescence - Heal/Endurance
- (9) Numina's Convalescence - Heal/Recharge
- (9) Aegis - Resistance
- (11) Aegis - Resistance/Endurance
- (11) Aegis - Resistance/Recharge
- (A) Armageddon - Chance for Fire Damage
- (13) Armageddon - Damage/Endurance
- (13) Armageddon - Damage
- (15) Armageddon - Damage/Recharge
- (15) Armageddon - Accuracy/Damage/Recharge
- (17) Armageddon - Accuracy/Recharge
- (A) Miracle - +Recovery
- (17) Miracle - Heal
- (19) Miracle - Heal/Endurance
- (19) Miracle - Heal/Recharge
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Mako's Bite - Chance of Damage(Lethal)
- (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (21) Mako's Bite - Accuracy/Damage
- (23) Mako's Bite - Damage/Endurance
- (23) Mako's Bite - Damage/Recharge
- (25) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Endurance/Recharge
- (29) Kismet - Accuracy +6%
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Numina's Convalescence - Heal
- (33) Numina's Convalescence - Heal/Endurance
- (33) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Ragnarok - Chance for Knockdown
- (33) Ragnarok - Accuracy/Recharge
- (34) Ragnarok - Accuracy/Damage/Recharge
- (34) Ragnarok - Damage/Recharge
- (34) Ragnarok - Damage
- (36) Ragnarok - Damage/Endurance
- (A) Endurance Modification IO
- (36) Endurance Modification IO
- (A) Jumping IO
- (A) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Damage
- (A) Steadfast Protection - Resistance/+Def 3%
- (40) Aegis - Resistance
- (40) Aegis - Resistance/Endurance
- (50) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Luck of the Gambler - Defense/Endurance
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (45) Mako's Bite - Chance of Damage(Lethal)
- (46) Mako's Bite - Accuracy/Damage
- (46) Mako's Bite - Damage/Endurance
- (46) Mako's Bite - Damage/Recharge
- (48) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Aegis - Resistance
- (39) Aegis - Resistance/Endurance
- (39) Aegis - Resistance/Endurance/Recharge
- (A) Resist Damage IO
- (A) Endurance Modification IO
- (A) Numina's Convalescence - Heal/Recharge
- (48) Numina's Convalescence - Heal
- (A) Endurance Reduction IO
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (42) Numina's Convalescence - Heal
- (43) Numina's Convalescence - Heal/Endurance
- (43) Regenerative Tissue - +Regeneration
- (43) Regenerative Tissue - Heal/Endurance
- (45) Regenerative Tissue - Heal/Recharge
- (A) Jumping IO
- (A) Endurance Modification IO
- (45) Endurance Modification IO
- (A) Empty
Level 1: Sprint- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Set Bonus Totals:- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 4.88% Defense(Smashing)
- 4.88% Defense(Lethal)
- 12.38% Defense(Fire)
- 12.38% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Melee)
- 10.5% Defense(Ranged)
- 7.69% Defense(AoE)
- 5% Enhancement(Heal)
- 65% Enhancement(RechargeTime)
- 90% Enhancement(Accuracy)
- 247.4 HP (16.5%) HitPoints
- MezResist(Held) 6.6%
- MezResist(Immobilize) 6.6%
- MezResist(Stun) 2.2%
- 14.5% (0.24 End/sec) Recovery
- 88% (5.5 HP/sec) Regeneration
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 15% Resistance(Toxic)
- 19% RunSpeed
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Set Bonuses:
Hecatomb
(Initial Strike)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(High Pain Tolerance)- 12% (0.75 HP/sec) Regeneration
- 28.11 HP (1.88%) HitPoints
(High Pain Tolerance)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Sweeping Cross)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Fast Healing)- 2.5% (0.04 End/sec) Recovery
- 28.11 HP (1.88%) HitPoints
- 5% Enhancement(Heal)
(Rib Cracker)- MezResist(Immobilize) 3.3%
- 22.49 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Indomitable Will)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Rise to the Challenge)- 12% (0.75 HP/sec) Regeneration
- 28.11 HP (1.88%) HitPoints
(Spinning Strike)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Spring Attack)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Tough)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Tough)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Heightened Senses)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Weave)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Crushing Uppercut)- MezResist(Immobilize) 3.3%
- 22.49 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Mind Over Body)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Physical Perfection)- 12% (0.75 HP/sec) Regeneration
(Health)- 12% (0.75 HP/sec) Regeneration
- 28.11 HP (1.88%) HitPoints
(Health)- 4% RunSpeed
- 22.49 HP (1.5%) HitPoints
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Does it look cool? I figure I can get the recharge down to around 45 seconds and it might fit well with my new Street Justice Brute. Using Spring Attack to enter the middle of mobs followed by build up and Spinning Strike could be a very nice entrance combo.
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I just came back after a year or so away and I see there are 5th tier powers in the travel pools now. I am particulaly interested in the Spring Attack power. Can anyone give me any info or a link with info on this power? Thanks.
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I'd like to get a group together to collect the Accolades needed for the Accolade powers. Redside or Blueside. Freedom server. It's been awhile for me, but I remember it going much faster and being more enjoyable when doing it as a large group.
If you're interested respond here or @JDouble in game. We can hammer out a time and day once we have enough people. Thanks -
When is Street Justice coming out?
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Quote:I asked the same thing with no response. I'm going to assume it will still give the protections to mez, KB, ect. Otherwise it would just be a horrible set.I have admittedly not read all 15 pages of responses yet (I have gone through the first 5 pages and haven't seen any mention of this question though), so maybe I misunderstand.
Did I misread this or what?
"Entropy Shield is now Entropic Aura for Scrappers and Brutes. This power is a taunt aura that grants the user a scaling recharge buff based on the number of foes surrounding the user. The Stalker version of the set doesnt have a taunt aura, but it offers a small Recharge bonus."
Entropy Shield is the MEZ PROTECTION shield for EA . . .
So are they saying that EA will be a defense set without any mez protection? Or that the new power will be both mez protection AND taunt aura AND scaling recharge buff? -
"2. Entropy Shield is now Entropic Aura for Scrappers and Brutes. This power is a taunt aura that grants the user a scaling recharge buff based on the number of foes surrounding the user. The Stalker version of the set doesnt have a taunt aura, but it offers a small Recharge bonus."
This sounds great, but is it going to still provide it's old protections as well? Knockback, holds, mez, ect? -
This morning's update wasn't this.....was it? I see no notes.
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Maybe when this goes live there will actually be people to team with besides 50s doing the BAF, LAM, or KEY!!!!
I've been waiting for Brutes to get Katana for quite awhile so I'll have to role one. I'm usually a Willpower guy, but the changes to energy aura sound intriguing. Might have to try out a Kat/EA Brute instead.
Any super teams being planned? An all blade one would be cool, but I'd like to get in on any that might pop up with this release. -
I'm trying to log into Freedom and I'm getting the message you get when you try to log into beta without permission.
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Everything I've read sounds really cool, but I haven't heard anything about the Incarnate system opening up past the Alpha slot stage. I mean the issue is called Incarnates....so I am assuming we will get access to the Omega slots, but I'd feel a lot better if that was actually said. I really love to see more info on what each one does. What's up Devs?
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The description says 45%
When you right click it and go to detailed numbers it says 15%.
I checked Brawl though and it sayd 45% so it is apparently just a typo. Thanks! -
The Musculature Core Paragon is suppose to give a 45% boost to damage. The details say 15% and the numbers seem to back that up. It's taken a month to get this thing and now it's garbage due to this bug. Please fix ASAP.
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The Bioluminesence leg option is showing through horribly on the HUGE model when you use any Kilt/Short option.
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Are Brutes ever going to get Katana? Or is proliferation over?
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Make sure you install CoH in Programs and not Programs(x86)
Right click on the shortcut and select properties. Click the comparability tap and then check "Disable display setting fon high DPI setting" Click Apply and try to run it.
Also make sure you have all the updated service packs (upto 3) for Windows 7.
I had problems when I first installed Windows 7, but this worked for me. Hope it helps. -
Between Focus, Shockwave, and Energy Torrent...most mobs are to busy flopping around on the ground like fish to even get a chance to attack my claws brute anyways. So who cares how long it takes to kill them!
Seriously though, Spin is ridiculous whether it's lethal or not. I have energy, fire, or Psy damage procs in all my attacks which helps a lot, and taking either Gloom or Energy Torrent helps too. The only time I even notice it is when fighting some robots like the Malta. Most the time entire mobs just melt.
Klawz4brOOtz!!!