Discussion: The Intrepid Informer: Power Set Proliferation
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This weeks Intrepid Informer is once again a special edition! We do try and bring you the latest on City of Heroes as soon as we hear about it!
What about Dominators? Youve probably noticed that Dominators didnt get new powers this time around. We have exciting future plans for the archetype that we cant talk about right now that will most likely occur post Issue 21. So, stay tuned! [/B] |
Please dont let this hush hush secret be a port of Illusion Control...
If this is a workup of dark control and dark assault, then ok I will wit till next year.
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Well now.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
Synapse- I love you man!!! Poson for Corruptors Finally!! REGEN BRUTES!!! And The Energy Aura changes look saaaweeetttt!
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Battle Axe and War Mace for Scrappers but Broadsword only went to Brutes and not Tankers?
Ah well, I like the upcoming changes to Energy Aura for my brute, Thermal for defenders, and sonic for masterminds (although it is a year too late for my mercs/ff).
I am pleasently surprised by the extent of the list.
I like the proposed changes to Energy Armor very much, but given it includes the addition of a taunt aura, I'm a little suprised it wasn't ported to Tanks as well.
However, SR is a great choice for Tanks, if the current defense levels are given a Tank modifier it'll be trivially easy to soft-cap. It'll need a taunt aura of of some sort, though.
Kind of 'meh' on Martial Arts for Tanks; I think Broadsword would have been much 'tankier'.
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Also, going to have to try one of these Defender Fire Blasters.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
Yay!!!
Always remember, we were Heroes.
These look awesome, especially since I don't think they mentioned Life Drain being removed from Dark Blast!
Not sure how I feel about Repulse on stalkers being changed to a Stun Aura, but I am giddy about most everything else!
(Also, Yay for Icy Bastion!) *giddy emote*
Favorite Hero: Computer (Empathy/Energy Blast Defender)
Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)
Issue 21. The Issue that just keeps on giving.
I cannot wait for this thing to go live.
Awesome job, Devs!
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Nice list there Synapse, lots of those we've been hoping for for a while now. I know Psychic corruptors will be awesome...
I love the Energy Aura changes! Why can't THAT be the Tanker's next primary?? SR Tanks just don't seem very conceptually fulfilling to me... you tank a mob with your ability to simply dodge their attacks, with no armor or shield or anything?
Mas
@Masurao
Masurao 50 WP/Dark Tanker
Infinity
Happy to see scrappers finally get War Mace, but still no Ice Melee or SS.
D/D blasters should be interesting.
Overall, good stuff. Always happy to see proliferation.
An Offensive Guide to Ice Melee
Please fix PVP.
However, SR is a great choice for Tanks, if the current defense levels are given a Tank modifier it'll be trivially easy to soft-cap. It'll need a taunt aura of of some sort, though.
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I'm kind of worried at how absolutely easy this will be to soft-cap, too... though it'll be pretty damn funny to watch SR Tankers get one-shotted by an AV the way my SR Scrapper and Stalker always seem to.
Kind of 'meh' on Martial Arts for Tanks; I think Broadsword would have been much 'tankier'. |
I've long wondered why they didn't just give the Broadsword weapon options to the Axe powerset, and vice versa. They already use the same animations as it is.
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No Energy Melee for Scrappers makes me a saaaaaad Chad. (However, I choose to assume that the lack of Energy Melee proliferation is indicative of its need for some added love instead of just tossing it in any old place. )
But I am so totally effin' stoked for a Plants/Poison Controller!
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
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Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Very awesome list! I'm already down for making a Thermal/Fire Defender.
Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)
I'm kind of worried at how absolutely easy this will be to soft-cap, too... though it'll be pretty damn funny to watch SR Tankers get one-shotted by an AV the way my SR Scrapper and Stalker always seem to. |
Dark/Dark for blasters? I was also told that wasn't ever likely. I'll be sure to make one.
On the EA changes.... interesting.
Be well, people of CoH.
The EA changes are pretty interesting.
I am going to have to completely redesign my Unlimited Budget KM/EA stalker now won't I.
This combined with my Reroll of my Traps/Ice/Power Defender to Traps/Fire/Power Is going to severely stress my budgets.
Damn you synaspse for giving me things to do.
DAMN YOU!!!!!
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
I know a LOT of people are going to be extremely happy with these additions. Me, I am trying to keep the alts under control... but rad/fire defenders? Dark blasters?? Katana and/or regen brutes? Wow.
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Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
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Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Ok.
Please dont let this hush hush secret be a port of Illusion Control... If this is a workup of dark control and dark assault, then ok I will wit till next year. |
Word.... i wish Domi's had Illusion control already........ >,< cant you just give it too us already, while we wait for dark/dark cuz if the post i21 is illusion after all of the talk about "something special" ill be a lil underwhelmed
This week’s Intrepid Informer is once again a special edition! We do try and bring you the latest on City of Heroes as soon as we hear about it!
In this issue, Phil “Synapse” Zeleski, takes the stage and tells you more about the much awaited continuation of Power Set Proliferation, a.k.a. Power Set proliferation 3.0!
Read on for a breakdown of what you can expect to see in game in the future!
Power Set Proliferation - 3.0
by Phil “Synapse” Zeleski
Over the past couple of years there’s been few power related features requested more often than Power Set Proliferation. So, I’m happy to say that we’re kicking off the next round by Proliferating a healthy batch of powers sets to other archetypes. Below is the full list:
Hero Archetypes
Villain Archetypes
Highlights
Below I’d like to talk about some of the highlights of this round of Power Set Proliferation. These include changes made to the proliferated sets as well as some interesting, but related tangents.
Dark Blast and Darkness Manipulation for Blasters
We chose Dark Blast as it would be a fun control centric blast set for Blasters. The power set was changed slightly to make it a better fit for Blasters. Dark Pit was removed, Torrent and Nightfall were merged into a single power: Umbral Torrent, and then Aim and a new power Abyssal Gaze (a single target hold with a DoT component) were added to round out the set.
Darkness Manipulation made a lot of sense as it was fairly low hanging fruit and would be a perfect pairing for Dark Blast. The set is made up of powers that are found in Dark Armor, Defender Dark Blast and Dark Miasma. The set can deliver crushing melee damage as well as provide a measure of crowd control and self buffs.
Poison for Controllers and Corruptors
This set has been requested for proliferation for a great while and we thought now would be a great time to release it. This set is very much like the Mastermind version, however Noxious Gas (a pet targeted AoE debuff power) was replaced by Venomous Gas. This new power is a PBAoE toggle that significantly weakens enemies in close proximity to the user.
Ice Armor for Stalkers
We chose Ice Armor this time around as it was a fun and thematically interesting power set and it was the only option that didn’t require substantial art time. Since our talented artists are working their rear ends off making content in Issue 21 shine, this round of Power Set Proliferation required that there would be no art time used. Ice Armor had to have some changes made to make it compatible with the Stalker play style. First we removed Icicles to make room for Hide and then we removed Hibernate and replaced it with Icy Bastion. This change was made because Stalkers already have access to Hibernate from their Leviathan Patron Pool. The new power Icy Bastion is a click power that provides a short, but significant, burst of Resistance, Regeneration and Recovery.
What about Dominators?
You’ve probably noticed that Dominators didn’t get new powers this time around. We have exciting future plans for the archetype that we can’t talk about right now that will most likely occur post Issue 21. So, stay tuned!
Energy Aura Revamp
The most exciting part of any powers work for me personally is making improvements to existing power sets. So, porting over Energy Aura to Scrappers gave us a really good opportunity to make some changes to the set. The changes we chose to make were intended to make thematic sense and build upon strengths instead of filling intended weak spots. I won’t list the lengthy patch notes here, but I will sum them up for you:
Well, that wraps up Power Set Proliferation 3.0! We hope you all enjoy this round of Power Set Proliferation. If the power set you wanted proliferated didn’t make it this round, never fear there’s always next time. There’s still plenty of power set goodness to be proliferated and we look forward when we bring those to you.
Phil “Synapse” Zeleski
Senior Game Designer
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