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Quote:It could be odd, or it could just be coincidental.Many companies being down right now is moot. We all know the economy sucks. What is more important is WHEN they started their slide though, and I'm willing to bet that none of the other companies mysteriously lost their upward momentum on that same Monday. Some investors are as timid as deer, dropping everything and running into the woods at the slightest hint of trouble, so the possibility that the Rally set something off doesn't really seem all that odd to me.
NCSoft's stock price peaked on 9/7, the start of the drop was it's next trading on 9/10.
Which seems to be similar to the pattern with Activision/Blizzard's stock that peaked at 9/6 (think that's on the same day as NCSoft's peak day...need to verify time difference in Korea) before showing a downward trend. -
Quote:As some mentioned, it has more to do with the performances of their other mmos especially B&S and GW2 missing investor's target earnings forecasts.Their western income was what, 5% of their world wide total and CoH was ~45% of that, so while I doubt the western response to closing CoH had much to do with their stock dropping like a rock, the management decisions including and not limited to closing down CoH are much more likely a cause.
One of the investor updates dated last week 11/7...from and by the actual investor, not NCSoft, seem to say B&S, though decent, was expecting to be like AION at its launch but it comes short of that and GW2, though again having a strong start, is showing decline in player activity.
Also partly attributing stern competition from games like League of Legends which is big over there and a bit of B&S siphoning off people from AION and L2.
They, like NCSoft, seem to be expecting a good/better quarter in 4Q but saying they expect it might peak there and taper off till they launch games in the rest of asia by end of 2013.
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As for CoX's closure's influence with investors, some hints of that could be surmised from a noticeable lack of mention about it in various reports and investor calls.
I can somewhat understand NCSoft not wanting to bring up the subject, but if it was as significant an event as it is for the players, for that topic to not be initiated by the investors seem a bit telling. -
Quote:Yeah, i'm not sure either...though the specific job chart shows individuals reporting (205) shows a close number but still different to the data profile number (220).I just ran a custom report for the region, didnt register. I am not certain but I don't think "data profiles" mean "employees".
So i thought maybe not being registered had something to do with it...oh well still interesting. -
Quote:That's an interesting site but not sure if i'm looking at the right place, or probably it's only showing a small portion to unregistered viewers.PayScale breaks it down like:
10% are under 45k/y
25% are under 55k/y
50% are under 67k/y
75% are under 82k/y
90% are under 100K/y
Remember: this is for Video Game Designers.
But what looks like a list of entries for the video game designer category is showing only 220 data profiles and clicking it brings up a chart that says 205 individuals reporting (for that chart)
How many data points does it show for you? -
Quote:It was mentioned as a rumor that was born from misreading a quote.Run a search on these boards? See when the first instance of that $80 million figure first appeared. Who made that post and in what context?
But in that version, $80 million was the bid price offerred to NCSoft and now $80 million is the NCSoft asking price.
$80 million must be an interesting number, it keeps showing up in one form or another.
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Since we're talking about offers...separate question to AvelWorldCreator.
Setting aside the chosen method of communication (although, personally i would think asking one of the rednames to point you in the right direction would've gotten a better response than from customer support personnel)...but anyway, i know giving figures isn't always good prior to negotiations but since you're convinced there won't be any, it should be safe to say now.
If you were granted an audience, how much would your company be willing to offer? -
Quote:I don't know about expecting, but they said they were hoping to last decades. And that 2025 comment was made jokingly if you watch that comic-con swtor panel at 30:10.And this assumption isn't even for just old MMO's. Before launch, Bioware openly said at a press conference that they expected to have 500 planets in SWTOR by the year 2025. So at a time long after the fickle nature of MMO communities is common knowledge, and before the game has even launched, they expected it to last at least 14 years.
The laughter was lost when people did the transcript for it. -
Quote:A mature rating on videogames have been less of a problem of late. Call of duty and other m-rated games can attest to that.BTW, how does this hurt them? Lots of store chains refuse to carry M rated games, and others will lock M rated games where they cant be easily found by kids. Many chains also have rules about posting any kind of marketing material for an M rated game in their walls or floors. That is something that can hurt the games adoption heavily.
If there's something that would impede B&S' market penetration in the west, I would think the martial arts/asian theme or the business model they choose for it might have more of an effect.
...just a guess. -
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Not sure...i was just relaying what they said in the call about the migrating players when asked during the Q&A. Though they didn't have a lot of specifics in the call but said they'll go into it on a followup later.
I do recommend listening to the call, though. Occassionally, something is said (usually during the q&a) that gives more detail that you can't see in the report.
Not sure about that revenue trend bar they show, maybe they explain it in the calls for it. I'll check them later when there's more time, they're a bit lengthy.
EDIT: Oops, this QR was directed at Father Xmas. -
Quote:Something interesting about that from their equity method page is that NC Interactive, in which Paragon Studios is under, has been negative every quarter consecutively since after 4Q 2009...shortly after the big revenue drop.And just to add the parent company has always been profitable, even last 2Q. It was the subsidiaries that was losing money hand over fist with NC Interactive (NA) being the bulk of it.
Code:Equity Method Gain/Loss (NC Interactive) KrW(mn) USD 2009-4Q 2,414 2,059,510 2010-1Q -2,060 -1,792,431 2010-2Q -2,713 -2,323,385 2010-3Q -4,937 -4,158,111 2010-4Q -3,982 -3,508,190 2011-1Q -5,874 -5,237,092 2011-2Q -5,235 -4,823,010 2011-3Q -7,844 -7,246,103 2011-4Q -5,821 -5,071,127 2012-1Q -6,409 -5,657,489 2012-2Q -7,798 -6,744,892 2012-3Q -462 -406,217 2004 -412 (3 qtr) 2005 2,170 2006 -7,525 2007 7,510 2008 4,883 2009 -3,599 2010 -13,692 2011 -24,774 2012 -14,669 (3 qtr)
Commenting that Lineage decline is on its own but new in-game item promos happened near the end of the quarter so they're expecting that number to increase in 4Q...along with the rest of GW2's sales that wasn't recognized in 3Q.
Overall, they're expecting next quarter sales to be better. -
Heh no prob...and disappointing. Was hoping there was a specific number out there instead of more vagueness.
Yeah, they said back in the july call that 40% of those who left were "turned off" by a monthly sub and many of those indicate they'd come back with an F2P option.
Guess we'll find out soon. -
Quote:It is curious that they chose to use those words, but "realignment of company focus and publishing support" carries a typical PR feel to it that it sounds vague enough to not be able to completely rule out or rule in, CoX's financial standing as one reason for that realignment.If you believe NCSoft's carefully worded statement it was realignment of focus that was the issue, not survivability.
Because of that, one can easily spin it to mean their publishing support for Paragon studios is no longer desirable "because" of what CoX's revenue track record looks like and can't justify continued "focus" of resources for Paragon's future projects when their current one is under-performing.
Or it can also be spun that other way you mentioned. PR can be annoying that way, hehe. -
Quote:Ooh, that 700k number is interesting, where have you seen that? Only official statement i've seen was a vague below 1mil but well above 500k comment in their conference call.The last official numbers I've seen from EA/BW reported SWTOR's subs dropped to 700k and Bioware stated they needed 500k to break even.
The 500k break-even point, i have seen but that statement was made at least a year before their "restructuring" so their new break-even point is not yet known but likely to be less than 500k. -
Quote:Well, i like to think all my questions are honest ones.You know, I'm familiar with your posting style by now, and I know you're just asking an honest question. Nevertheless, as someone who has "City of Heroes" and "MMORPG" sections in his custom Google News page, and as someone who regularly keeps up with sites like MMORPG.com, Massively, Ten Ton Hammer and Blue's News, my initial reaction to reading this question was simple shock and surprise, and ya'know, the thought did enter my mind, "Does this guy READ the news?"
And i do check those sites, but if you quoted further down that post, i also mentioned that most of the ones i saw was pretty much just reporting the event without additional commentary as to the health of the game, or the ones that did have a commentary tone i have found, tended to be written by someone who plays or played CoX. Which then, the description of "people from here" would apply.
But i always ask in case i missed something...i don't exactly have spiderbots that scour the internet for me or anything hehe. -
Quote:Which gaming magazines/sites described the closure as premature?Like I said, gaming magazines and websites are calling COH a trailblazing success and they're calling the closure premature, and they'll be saying the same thing five years from now.
Most of the news about it was pretty straightforward report of the event. The blogs that i found that had a more emotional take tends to be authored by people that play(ed) CoX.
Those can be considered as people "from here." -
Quote:Dang, i glossed over this...that's happening too often nowWhile I don't know what was offered, I can say in my opinion a credible offer would have probably been between $8M and $15M, maybe $20M on the far outside, and that's based on a train of thought any bidder would be equally aware of.
Yes, $8-20mil sounds like a reasonable offer from a seller's point of view if that were the bids with $15mil probably a contender. $8mil would probably be too low for NCSoft to consider selling but an ok starting point
But from an investor's view, i would think even $15mil would be an uncomfortable risk. Unless they already have something set up, they still have to establish the infrastructure to operate the game which would add to the initial investment.
Not sure how much that added cost would be but maybe a hint from when Turbine decided to run DDO on their own without a publisher after getting an $18mil funding from a vc.
So the time to recoup their investment would get jacked up to years even if they slash to a skeleton crew. Then again, CoX is primarily a content-driven game...with decreased staffing, it could affect rates of development and run risk of more people leaving or spending less, and increasing the time to recover their money. Also considering CoX's revenue was still expected to decrease before the closure.
And that $18mil turbine example was back in 2003...not sure if that's still reasonable today. -
Quote:Heh, that might be too out there for me. Garriot had a hand in many NCSoft projects that went west being the CEO.If we are to go for farfetched tinfoil hat theories I'd go for the idea that some one with power at NCSoft always held a very strong grudge against Richard Carriot and everything that he brought to the table. City of Heroes came to be part of NCSoft thanks to him, who also served as executive producer of the initial game and executive manager of City of Villains.
He was also instrumental in resurrecting Dungeon runners (which tanked) and of course Tabula rasa which allegedly cost $100mil which also tanked by only getting $11 mil for the year it was running. (In comparison, CoX during that same period made $28mil)
CoX probably was one or the only one that Garriot was involved in that made enough money. Maybe that's why among the NCSoft shuttered games, CoX is the only one that lasted longer than 3 years.
But if it wasn't about money and were just a grudge against him...the perfect time to wash their hands of him completely would've been when Cryptic decided to work on a directly competing product (MUO) and maybe just let them keep CoX and part ways then.
But we're back to CoX making $25mil that year being too tempting to let go.
* Again, the above is mostly speculation...it's a bit fun to put on the tinfoil every now and then till more credible information shows up. -
Quote:Yeah, without more solid facts it's just a watercooler discussion. But that complicaton, is that different from the rumored disagreements about some legalese NCSoft wanted with the deal is it?This may all be academic. Whatever different parties (and I believe there were more than one) might have been willing to offer, its possible it never formally got to that phase because of a complication I haven't seen leaked anywhere yet, and I'm not going to be the first.
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Quote:As tinfoil hat theories go, i have something similar but it has CoX's revenue history and future outlook as well as loss in confidence in Paragon's ability to develop a growing revenue stream, as a more central theme.Personally I don't think it had anything to do with what the revenue/profits were. I believe in the end it will turn out to be politics. Maybe one set of management liked the game, one set didn't like it, or didn't like the other "guys". A few shifts in personnel and a minor shift in power balance, and poof, CoH get's shelved. (Maybe Matt Miller forgot to send a birthday present to the right guy in June.) Maybe they could never justify getting rid of CoH, but when they decided to drop the second project they threw the proverbial baby out with the bath water. Mind you this is all pure speculation on my part and we'll probably never know the exact truth.
If CoX's yearly revenues stayed at the same level and/or rose from the time of the Cryptic buyout ($25mil) instead of what it's looking to be in 2012 ($9-10mil), then i would believe that we wouldn't have this discussion and NCSoft would probably might have greenlit another project for Paragon even with GW2 and B&S planned launching in NA.
I also have a more outlandish variation of that tinfoil theory in which Paragon deciding to go forward with the other project without NCSoft's full backing so without additional staffing funds, they started poaching people off of CoX probably around the time Second Measure announced his job role change in February this year and NCSoft didn't appreciate that.
Yeah, that one's a bit more out there.
But in any case, tinfoil or not...i still believe they wouldn't shut it down if revenues were still high. -
Quote:There have been news from the start about attempts to a buyout when a redname reportedly outted about talks with NCSoft and investors.Of all the people with complete information about not just the revenue but also the costs and profitability of the game, none are talking, but at least one generated a signal: which ever set of them decided to attempt to back a buyout. They aren't talking either, but their action strongly implies that whatever numbers they saw, it told them that the game was still profitable, and so much so that even with the unavoidable attrition due to the sunset announcement in the first place it would still be profitable, and beyond that it was very likely to remain profitable long enough for them to get their money back.
But what still is not known is exactly what kind of money were offered. Without that, there would be questions behind the investors' thoughts on the game's profitability.
The only rumored amount someone mentioned was $3mil. If that were true then i suppose the investors seeing yearly revenues of at least $10mil would definitely think they would get their money back and be worth the investment...even if it meant slashing the staff and taking it to maintenance mode for a year then restaff after they get their money back.
But then $3mil is not really a reasonable offer. -
What numbers are you referring to that makes you believe mtx revenue isn't included?
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Hmm, i would've thought that posi hint would get more bites. Well, while waiting for someone else to post more info, i've been doing some digging and found this:
Quote:Not sure how accurate that $10k/mo/person figure is, but if applied to the 80 people that was at Paragon, that would be about $800k/mo in average personnel expenses. So it might be possible Positron meant $500k minimum in a month.A typical small- to mid-sized game studio consists of 15–30 people. At an average monthly burn rate of $10,000 per person, that puts the personnel expenses between $150,000 and $300,000 per month.
So possibly, their quarterly cost could be from $1.5mil ($500k/mo) to $2.4mil ($800k/mo)...does that sound right to anyone else?
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If that is anywhere close to true, using CoX's last quarter revenue (2Q12) of $2,469,437...a possible ballpark guesstimate for CoX's profit could be from $23k/mo to $323k/mo.
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EDIT: Just saw your reply Arcana, thanks for that. What about the $10k/mo/person statement from the link above. The author appears to be an app developer so not sure about his knowledge of MMO dev studios, but does that sound reasonable? -
Hmm, well even if that can be used for mmo development, not sure we can apply that to the hint given about $500k minimum for a certain period. We're not sure of their yearly salaries, how long that "period" is and even if Positron meant all of the 80 employees or a partial crew.
Does that clue get us any closer to figuring out their monthly/quarterly cost?