Masurao

Recruit
  • Posts

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  1. Thanks for the great trade last night, I've been after a Shield Wall proc for a while now!
  2. Nice list there Synapse, lots of those we've been hoping for for a while now. I know Psychic corruptors will be awesome...

    I love the Energy Aura changes! Why can't THAT be the Tanker's next primary?? SR Tanks just don't seem very conceptually fulfilling to me... you tank a mob with your ability to simply dodge their attacks, with no armor or shield or anything?

    Mas
  3. [ QUOTE ]
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    Even if they didnt give a full respec I would be glad if I could start over at level 1 but still keep all my badges but allow me to pick another primary/secondary.

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    I agree with you here. Mainly that's because some of those badges can't be gotten on new characters (e.g. the Anniversary ones), and others are just a PITA. I'd rather have all of the anniversary and hard-to-get badges on a character I *actually play*, then parked in a museum somewhere.

    That being said, if this feature ever sees the light of day, it should be as a microtransaction. Spend $10, and you can completely re-roll your character:[LIST][*]The rerolled character keeps: influence, SG affiliation and prestige history, costumes slots, costume pieces, badges, souvenirs, temporary powers, and any other goodies that they've unlocked, either by leveling up or by actions they've taken.


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    /agreed

    While I understand a complete AT respec may be game-breaking in the sense of making your character with any primary/seconday just like custom critters, what's the harm in letting someone pick a new primary and/or seconday within their current AT?

    Sure ok, maybe a Super Strength/Pain Corruptobrute will break the game or something. The game is built around it's designated ATs and new powersets are always scrutinized to fit into the game accordingly. But you aren't changing any game mechanics by respecing into a new combo that is already available.

    For example, a tank would have to stay a tank, but instead of Invul/Stone could change to WP/Dark.

    The benefit is to be able to keep the toon's accomplishments (say for your main), badges, etc. as was said above. A lot of time went into getting those accomplishments, and you can't recover those when rolling an alt that did have the new power combo you want. I think it'd be a nice addition to let players adapt their mains and utilize newer powersets too.
  4. [ QUOTE ]
    Now you're just making up states.

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    Yeah, first thing Vit said was probably "where's that?"

    Seriously though, enjoy your stay Vit, I grew up 10 miles from Portland (I'm a couple hrs further north now) and it's a nice little city.
  5. MArc Title: Entrance Into Light
    MArc ID#: 38757
    MArc Level Setting: 30+
    # of Missions: 4
    Length: 30-60 min
    Enemies: Custom group, Crey, Council
    Synopsis: After centuries lying in wait, the Scions of Light have arrived in Paragon City and the Rogue Isles, seeking a mysterious artifact called the Eternal Light. Can you stop them before they find it and unlock its power? Contains 1 AV, 3-4 EBs, 1 defeat all mission.
  6. The music for the Copper District from Steel Canyon is missing, I think that's similar to some of the Pocket D music, which would be cool to add as well.