Discussion: The Intrepid Informer: Power Set Proliferation
Wait, what?!? They're making a change to the AT? Like, they won't be Dominators, anymore? o.O
They didn't say anything about a change to their powers, but plans for "the archetype." Will be watching this closely. |
Also, if you didn't see your set proliferated it is likely because we plan on having another round (or rounds) of proliferation in future issues and we only had enough time to implement as many sets as we did.
Regards,
Synapse
Or maybe you suck at it.
I hover on both my EA brute and EA Stalker to wonderful effect. |
It's like whirlwind or flurry. Conceptually cute but a poor choice for melee characters.
Be well, people of CoH.
I move that we remove PVP zones, flag them as normal, and repurpose them, leaving PVP to the moderated and fair arena system set forth by our beloved devs in Issue 4 (If I recall)
<sits down>
Also, I was under the impression BS was not ported to brute do to it's massive damage + Fury would be OP. Or has it been nerfed / given different numbers? o.0
Also isn't the point of not giving brutes access to things like regen and stuff part of the master plan to balance the brute archetypes otherwise flawless nature? o.@
-C.A.
My biggest guess is Dark Control/Dark Assault. It'd make sense after Dark Blast/Dark Manipulation, but would require more work.
Looking forward to seeing the new sets.
Ahh, more alts to make.
Also I'm surprised we're still doing this, wasn't one of the side effects / benefits of GR was to make it so as a dev you can say "You have access to that as "x" archetype and can now go to the other side if you wish, there's no need for further resources to be directed towards a redundant concept as prolifs'"? o.0 Maybe I'm not understanding properly o.o;
-C.A.
Final Straw, DM/Regen Scrapper
Solari, Fire/Fire Blaster
Real Americana, MA/SR Scrapper
Task Force Timmy, Grav/Rad Controller
Astral Paragon, Spines/Regen Scrapper
Mr Drama King, Katana/Regen Scrapper
Psi-Stunner, Psi/Mental Blaster
BrandX Future Staff Fighter
The BrandX Collection
Per the Ustream, Super Stength for Scrappers is something they want to do....Just because your treasured set didn't get in this time around is no need to run around like chickens with your heads cut off going "OH NOES MY SET DIDN'T GET TEH PORTZORZ! DEVS HATE ME!"
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I move that we remove PVP zones, flag them as normal, and repurpose them, leaving PVP to the moderated and fair arena system set forth by our beloved devs in Issue 4 (If I recall)
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I'd keep Recluse's Victory a PVP zone, though...unless nobody ever goes there....
I'd love to see Poison on Defenders too at some point.
...Dark blasters... fire defenders...
GLEE.
I'm mostly looking forward the ridiculousness of SR/MA tankers. A complete lack of a need to build for defense and the obscene damage Eagle's Claw will be putting out when I kick some dude's face out the back of his skull.
Maybe when this goes live there will actually be people to team with besides 50s doing the BAF, LAM, or KEY!!!!
I've been waiting for Brutes to get Katana for quite awhile so I'll have to role one. I'm usually a Willpower guy, but the changes to energy aura sound intriguing. Might have to try out a Kat/EA Brute instead.
Any super teams being planned? An all blade one would be cool, but I'd like to get in on any that might pop up with this release.
Dark Control, Traps for Controllers, and Illusion for Dominators please.
Oh, and chuck in Kinetics for Masterminds while you're at it.
Globals: @Midnight Mystique/@Magik13
So, having spent almost three months of my life (if the in-game numbers are to be believed... I felt pretty lame when I did that calculation!) playing an /EA brute, I was curious as to what would be changed.
Energy Aura Revamp
The most exciting part of any powers work for me personally is making improvements to existing power sets. So, porting over Energy Aura to Scrappers gave us a really good opportunity to make some changes to the set. The changes we chose to make were intended to make thematic sense and build upon strengths instead of filling intended weak spots. I wont list the lengthy patch notes here, but I will sum them up for you: [*]Resistance on the sets auto powers were slightly increased and now include endurance drain protection and slow resistance. |
[*]Entropy Shield is now Entropic Aura for Scrappers and Brutes. This power is a taunt aura that grants the user a scaling recharge buff based on the number of foes surrounding the user. The Stalker version of the set doesnt have a taunt aura, but it offers a small Recharge bonus. |
One of the things /EA has always done in a unique way is manage aggro, via unsuppressed stealth in Energy Cloak. Solo and in small teams, you can be much more selective in what gets pulled and what doesn't. Being the "stealth brute" is kind of cool.
I don't have any objection to a taunt aura for /EA (is the taunt component being pulled out of Energy Drain, btw?). I'm a little curious about the logic of putting it in the mez protection toggle, though. If I want to be stealthy in the way the set is designed to allow, I have to give up mez protection? That seems like kind of a steep trade-off.
In large teams it won't matter, because everything is going to be aggro'd anyway. But this does create some conflicts in solo/small team play styles that don't exist for /EA brutes currently.
[*]Energy Drain no longer has a healing component, instead it offers a small defense boost per target hit. |
[*]Conserve Energy was replaced by Energize, a self Heal that offers a moderate regeneration and endurance cost reduction boost for a short while. This power works identically to the Electric Armor version. |
I really like the changes. I just hope some consideration will be given to putting the taunt aura in a toggle other than Entropic Shield/Aura, or moving the mez protection to a different toggle.
My postings to this forum are not to be used as data in any research study without my express written consent.
Dark Blast and Darkness Manipulation for Blasters
We chose Dark Blast as it would be a fun control centric blast set for Blasters. The power set was changed slightly to make it a better fit for Blasters. Dark Pit was removed, Torrent and Nightfall were merged into a single power: Umbral Torrent, and then Aim and a new power Abyssal Gaze (a single target hold with a DoT component) were added to round out the set. Darkness Manipulation made a lot of sense as it was fairly low hanging fruit and would be a perfect pairing for Dark Blast. The set is made up of powers that are found in Dark Armor, Defender Dark Blast and Dark Miasma. The set can deliver crushing melee damage as well as provide a measure of crowd control and self buffs. |
Still... I'm happy.
I'm actually pretty happy with EA lately, so I'm really curious to see how these changes play out. At least they aren't taking the stealth (although I'm curious how that will play with the taunt aura).
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I'm pretty sure that anything damage aura wise gets the Taunt dropped for Stalkers and Scrappers. Only Brutes and Tankers have the taunt aspect.
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That isn't the point though. Whether or not the Cottage rule is in play could have some serious ramifications for other sets.
Come to think of it, the changes to Poison's Poison Trap said in this thread is another example of this. Also, I kinda liked Repulse |
Not anymore bwahahahaha.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Posion trap - the purpose of the power is to debuff/slow down the target - it's purpose hasn't changed - I'd say it's gotten better (especially for those that like to drop the trap, and pull over it before alpha'ing.)
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Was its purpose mitigation, or was its purpose specified to knockback? I believe that distinction is in the eye of the beholder.
Favorite Hero: Computer (Empathy/Energy Blast Defender)
Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)
Good to see some new possibilities, though no Energy Melee for Scrappers, no Ice Melee for Stalkers, and no Energy Aura for Tankers (especially with the fixes) is a bit surprising. Please, complete the sets! And add some new matching Ancillaries for Blasters (Dark) and Defenders (Fire) ... and soon Stalkers (Ice) too
Personally, the only thing that immediately comes to mind is possibly rerolling my Inv/Axe tanker into a scrapper...
Also my /Poison mastermind appreciates the love
My postings to this forum are not to be used as data in any research study without my express written consent.
Wow, so we're gonna see a whole lot more strong + pretty scrappers around aren't we?
And with some much needed and long-awaited love for /EA that is seemingly very nice to pair with Kin Melee, I'll be re-rolling my KM Brute for sure. I always wondered why conserve power never got changed like elec armor's did, but hey better late than never. good job once again devs!
My opinion.