Discussion: The Intrepid Informer: Power Set Proliferation


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Posted

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Originally Posted by Bill Z Bubba View Post
You forgot maneuvers and hover.
I did legitimately forget Maneuvers, but I was under the apparently mistaken impression that Hover and Combat Jumping were mutually exclusive, so I guess I stand corrected.


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Posted

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Originally Posted by Computer View Post
That isn't the point though. Whether or not the Cottage rule is in play could have some serious ramifications for other sets.

Come to think of it, the changes to Poison's Poison Trap said in this thread is another example of this.

Also, I kinda liked Repulse

The cottage rule is not some unbreakable fact of nature - it is, as Arcanaville has pointed out in many threads discussing it, a forum name for a list of guidelines the dev's follow when changing a power. The guidelines are there to keep changes from being so drastic that they force respec's or dissapoint a large number of folks - but they CAN get to that point if the dev team feels the power/power set has enough problems to warrant that level of change. It sounds like they have with repulse in stalker EA.

There will pretty much never be a point at which the "cottage rule" guidelines are thrown out completely - even the change you mentioned to poison trap is not outside the guidelines - the power will still do ALL the things it did before, it just does one of them better now (the hold). Technically, the change to noxious gas could be considered outside the usual "cottage rule" guidelines if it had been made to an already in play set - but since its being made to the newly proliferated corruptor/controller versions then it is not looked at the same way.


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Wow, everything about this looks awesome. Gonna have to make a Fire/Fire Defender, just because I play like... any kind of Defender... how will I make time while playing my Time Defender though... hmm...

Also I'll have to try this new Poison, while somehow also making time to respec my Energy/Energy Stalker completely because those changes are too good to ignore.

A tiny bit sad to see no Ice Melee fot Stalkers, but I can be patient and wait for it before I make an Ice Armor Stalker.

Speaking of being patient... with all these awesome underperforming set buffs... will Trick Arrows be seeing any love? If there are, you are morally obligated to tell me of all people! I've been pushing for TA buffs for 6 years now!


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I don't want to sound like I'm complaining, because I'm not, but changing the Stalker's Repulse to a stun aura, doesn't that break the cottage rule?

otherwise HOT F-KING DAMN! IT'S ABOUT TIME!


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Paladin would look mighty fine as a Broadsword Brute.

With trials and other content no longer stressing alternate characters as an end-game, is there any thought given to reexamining the "No" to archtype/powerset rerolling for existing characters?


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Originally Posted by Computer View Post
Did the Cottage rule get thrown out when Castle left?
I was sitting and thinking about something concerning Repulse -> Disrupt. Is the base purpose of Repulse the KB or is the base purpose of Repulse control? If the latter, this change may be more of a forceful bend than a break. I also wonder if this is a 100% removal of the KB or will some of it remain in a low mag. Mag 1 KB would be pretty disruptive yet would be easier to manage plus it could still be slotted for those who want stronger KB.


 

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Originally Posted by AzureSkyCiel View Post
I don't want to sound like I'm complaining, because I'm not, but changing the Stalker's Repulse to a stun aura, doesn't that break the cottage rule?
Cottage rule does not apply to fixes. You expect squishies to have area denial or foe juggling powers, not melee characters that need to hit foes in melee range.


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Posted

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Originally Posted by Chad Gulzow-Man View Post
I did legitimately forget Maneuvers, but I was under the apparently mistaken impression that Hover and Combat Jumping were mutually exclusive, so I guess I stand corrected.
Hover scrapping sucks anyway. Easy thing to overlook. Assumed SR numbers are up in the tanker thread on the topic. They'll be over the softcap with SOs and nothing else but Weave.


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Originally Posted by EricHough View Post
The cottage rule is not some unbreakable fact of nature - it is, as Arcanaville has pointed out in many threads discussing it, a forum name for a list of guidelines the dev's follow when changing a power. The guidelines are there to keep changes from being so drastic that they force respec's or dissapoint a large number of folks - but they CAN get to that point if the dev team feels the power/power set has enough problems to warrant that level of change. It sounds like they have with repulse in stalker EA.
Thats not what it looks like to me though.

I can't remember who said it, but someone once stated a good rule of thumb concerning the Cottage Rule. Basically, it was 'If you changed the power in a way that you could no longer slot the same Invention sets in it, you've gone too far.' Which I thought described the whole 'don't change the core of the power' nicely.

Why couldn't Repulse's magnitude be lowered so it did Knockdown? Why couldn't it be changed to do Knock Up? Without knowing the reason behind the change I don't know, however in this case it seems like there are less drastic changes that could have been made that stayed within the boundaries of how I see the Cottage Rule.


Quote:
Originally Posted by EricHough View Post
There will pretty much never be a point at which the "cottage rule" guidelines are thrown out completely - even the change you mentioned to poison trap is not outside the guidelines - the power will still do ALL the things it did before, it just does one of them better now (the hold).
That depends on what you interpret the Cottage Rule to mean. If that term had never been coined, the general idea that Developers would be crazy if they changed a powerset or power completely would still be there (One way to interpret the Cottage Rule) regardless.

On the other hand, the way I interpret the situation above means I think the Cottage Rule has been 'thrown out' for Repulse because of the changes to the Knockback of the power.

Either way...Set your sights on Dimension Shift developers!


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Hooray "new" powersets


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Originally Posted by starrball View Post
Gotta go with you on this one Bill. I've inquired about this with the devs at a convention a few years ago, and was told that would would probably never happen,
I don't get why they said it would never happen... WTH in particular would make Dark Blast less likely than anything else to port? Giving an aoe disorient to blasters? Corruptors have had it for ages... (Be nice if they got the updated version!).


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Originally Posted by Lobster View Post
I don't get why they said it would never happen... WTH in particular would make Dark Blast less likely than anything else to port? Giving an aoe disorient to blasters? Corruptors have had it for ages... (Be nice if they got the updated version!).
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Originally Posted by Emberly View Post
i21 confirmed for issue of the year for all possible years. Broadsword brutes? **** YES. Energy Aura for scrappers being not a piece of ****? **** YES.

poison corruptors/controllers? LOL WUT
Apparently my hard work on revamping Poison has not gone unnoticed - they are making changes.

Also, I have to admit Energy Aura for stalkers seems to be pretty decent. It's prone to cascade failure like most defense sets but I don't get all the hate at the moment.


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Which version of Psy blast are Corrs going to get? Blaster? Def? A hybrid?

ZOMG.


 

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Originally Posted by Computer View Post
Thats not what it looks like to me though.

I can't remember who said it, but someone once stated a good rule of thumb concerning the Cottage Rule. Basically, it was 'If you changed the power in a way that you could no longer slot the same Invention sets in it, you've gone too far.' Which I thought described the whole 'don't change the core of the power' nicely.

Why couldn't Repulse's magnitude be lowered so it did Knockdown? Why couldn't it be changed to do Knock Up? Without knowing the reason behind the change I don't know, however in this case it seems like there are less drastic changes that could have been made that stayed within the boundaries of how I see the Cottage Rule.




That depends on what you interpret the Cottage Rule to mean. If that term had never been coined, the general idea that Developers would be crazy if they changed a powerset or power completely would still be there (One way to interpret the Cottage Rule) regardless.

On the other hand, the way I interpret the situation above means I think the Cottage Rule has been 'thrown out' for Repulse because of the changes to the Knockback of the power.

Either way...Set your sights on Dimension Shift developers!
Here is a link to a post where Aracanaville summed up the 'list' of guidelines to which I was refering and where she points out how calling it the 'cottage' rule is incorrect:

http://boards.cityofheroes.com/showp...&postcount=113


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Please, PLEASE proliferate Energy Melee to scrappers! I've been waiting seven years for this to happen, and there's no reason not to do so, speaking of low-hanging fruit!


 

Posted

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Originally Posted by Bill Z Bubba View Post
Hover scrapping sucks anyway.


I hover on both my EA brute and EA Stalker to wonderful effect.


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Posted

Dark Control / Dark Assault (since you did the blaster bit) when you do get to those "exciting dominator plans," please.

I'm somewhat leery of Energy Aura getting a taunt aura - I kind of liked *not* having one on that brute set - but we'll see what it does with the other changes.

And I mentioned elsewhere having one power I could see tossing the cottage rule out for for outright replacement. And yes, that was Repulse for Stalkers. That *never* made sense to me to have - it didn't really fit on a melee AT, IMHO.


 

Posted

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Originally Posted by EricHough View Post
Here is a link to a post where Aracanaville summed up the 'list' of guidelines to which I was refering and where she points out how calling it the 'cottage' rule is incorrect:

http://boards.cityofheroes.com/showp...&postcount=113
Alright then, I won't call it the cottage rule.


My new question: Has the first guideline (from your link) shown by Arcanaville and set-up by Castle been eliminated?

Edit: I should also add to the question: ...or has Repulse been changed because of a "critical balance reason?"


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Originally Posted by Golden Girl View Post
Something to keep those wacky multi-alt types happy
HEY! That's totally un...no, wait, that is entirely accurate.

Like the looks of this proliferation. Just need to figure what to make first.


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Originally Posted by Zamuel View Post
and the possible precedent set by the Repulse -> Disrupt change.
1. Don't think you have to worry about changes to doms. They were underperforming before, then we got the domination change - I don't think they're up for a major change,

2. Repulse -> Disrupt = Fold Space -> Wormhole/Singularity and TK -> Ally Fly to Enemy Hold/Repel. (Though I could argue it's less dramatic of a change - it's still a PBAOE control.)


 

Posted

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Originally Posted by Computer View Post
Alright then, I won't call it the cottage rule.


My new question: Has the first guideline (from your link) shown by Arcanaville and set-up by Castle been eliminated?

Edit: I should also add to the question: ...or has Repulse been changed because of a "critical balance reason?"
Read the link again. no, it's not eliminated. It's pretty basic design. As for why the change... we're probably looking at "worked against the AT and wasn't taken, and just readjustments wouldn't fix it."


 

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All this sounds awesome, but something that bothers me a little bit is the Noxious/Venomous Gas part. I currently have a Thugs/Poison MM with tier 3 Incarnate stuff, squeezing out every single point of +recharge I can possibly manage, and Noxious Gas still isn't 100% uptime. To give the others a toggle version of it is fine and good, necessary even, but I hope the MM version gets the same treatment. Even if it stays as a pet-targetted power, it would be nice to have ours as a toggle as well.


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