Paladin

Legend
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  1. Happy Birthday, Detra! We ought to go take over 22 Hotspots in Siren's Call to celebrate, just because.
  2. Quote:
    Originally Posted by Lobster View Post
    UG is the one trial I have yet to experience - is there a server that runs them in the 9pm-midnight PST block?
    That's my usual trial time, and I remember seeing you on Virtue yesterday. We'll get one going tonight if there's enough people. Otherwise this weekend for sure.
  3. I'm finally getting myself in gear, EK. Let me know if you have any specific Trials or Task Forces you need to have run, or Incarnate Abilities you need unlocked. Running a few UGs can get "Reach T4 in every slot" crossed off the bucket list quick.

    That'd help me work on my "RP more" bucket list item while we're at it.
  4. Quote:
    Originally Posted by Ironik View Post
    What do you mean by that?
    Most of the western movies with a setting of medieval fantasy that I have seen recently are pretty gritty. Grace, elegance, and romanticism in the setting make way for dirt, mud, and brutality. Much like when I made my first post I'm strapped for time on my lunch break, so I apologize for the poor comparisons; but contrast Eastern films like Detective Dee and the Mystery of the Phantom Flame and Hero with Ironclad and Braveheart. The eastern films seem to capture a glorious setting, where western films generally make it a point to make their settings a place where you would not want to live even if you weren't part of the story's conflicts.

    I've been careful to state these are all impressions, since my experience with films at the moment is limited to Netflix, Hulu, and a few HBO shows. I think it's a cultural thing. Romanticized western fantasy settings might not resonate with most western audiences (particularly adults), while a glorious eastern setting may sell in China by selling a past that never ways. Or be a flop all around.

    Meh, out of time. Guess I'd just love to see a setting that would be at home in an old 16-bit RPG for that bit of escapism. I doubt it'd sell well, but it's a guilty pleasure for someone who likes knights in shining armor and wizards with cosmically mighty spells.
  5. This is the first I've read or seen about Thor 2, and I'll be honest - I'm kinda freaking out a little bit. In a good way.

    Western fantasy is hardly ever bright or shining anymore, so it's great to see Asgard and others brought back to the big screen. It looks fantastic.
  6. My problem with CO was that it felt like I was playing a parody of a superhero game. In CoH, they took the lore seriously while having fun with it. In Champions, it feels like the only one with any interest in establishing a sincere environment are a handful of players.

    I also dislike the powergaming that can occur - Damage stacking got so insane that mobs were easily pulled off of my tank while doing incredible damage, and then those same characters could easily survive it. I haven't played since they changed the item/stat system so hopefully this was changed.
  7. If the stream is still going on during my lunch, I'll commute home to log in to the stream to add my voice. I might not be able to watch it now but that doesn't mean I'm not interested - Hopefully there's enough people monitoring to bring attention to it.
  8. I started so early that I missed the MLTF. Hope you got the badge, Smersh - if not, we'll get you the Mo.

    I'm feeling this tomorrow for sure, immunity to poisons or no.
  9. Saw this on a thread in another site - It's inspirational and sets the tone of City of Heroes for me in a way that I have difficulty expressing in words. Strength, courage, nobility, and duty in an orchestral piece set to the City of Heroes CGI. Truly touching.

    Rise of Heroes.

    I don't know if the author is still around, but it makes a fitting tribute to City of Heroes. Thank you, Ominous Voice, and thank you, Dev and Player team for such a wonderful piece of our lives.

    Edit: Not sure what's wrong with the BB code, but the link is there.

    Edit2: User error was the problem with the BB code. Seemed someone poured too much alcohol into that poor user's mouth. Thanks for the help, Ironik.
  10. I'm staying. I said I'd be here until they turn off the power, and I plan to do so.

    If the devs don't have access to their dev accounts to host a Battalion style finale event in the coming weeks, I plan on arranging something with player characters and the AE. We can still go out with a bang and produce content for closure thanks to the tools that were made available to the players.
  11. Not to mention it's obvious this fellow hasn't even been reading the Dev and Community Responses.

    The game was/is doing fine. The plug was pulled for reasons outside of the success of CoH.
  12. The new zone shots look like an updated version of Steel Canyon. The neighborhoods look very similar as well.



  13. Don't think of it that way. Instead, lets RP their coming, smash them up, liberate the power from the well, then fly off into the sunset.

    When I'm more coherent I'm going to try to get the PERC group to help arrange some player events of the "Coming Storm" during our last months, so that we have some closure. Then on the last day, we can say we fought to return things to the status quo - like all good heroes.
  14. Whatever you decide to film, it will be fantastic and a tearjerker. I'll keep it saved to my hard drive for a long time.

    ...if you're desperate for ideas, you can film a few seconds of Paladin fighting his arch nemesis, the Clockwork Paladin?
  15. If you transfer to Virtue we might still be able to get you the Avoids runs. Takes about 2 nights (maybe 4 hours total) to get it, but it's do-able.

    Don't know if the name would be available on Virtue, but if you transfer there I'll try to get something going to get you the Keyes badges.
  16. YOU are Bass? I've been wondering where you were, as well! I've been desperately checking the forums for your new costume outfits for about a year now, trying to dig around for any sort of inspiration.

    What a very pleasant surprise. Thanks for working with the Dev Team AND for all those inspiring, fantastic costume creations you cooked up.
  17. Paladin

    To all of you...

    This game's been a big part of my life, thanks to the efforts of people like you, Zwillinger. Thank you for bringing this game to life and for leading the playerbase with your character of positivity, fun, and sincerity. Wherever you go from here, I hope it's clear that you've made a difference through your presence here at Paragon.
  18. We'll miss you, Freitag. Thank you for everything - it's been a wonderful ride, and you and your coworkers made CoH the best in the business.

    Godspeed in landing quickly back on your feet.
  19. Count me in for it, Smersh. It will be a pleasure.

    Paladin, Broadsword/Regen scrapper.

    I'll run it as many times as we need to get you the badge.
  20. We can make a community event using the codes that have been made available. Come up with a uniform for the "battallion" and use PvP-lite events for it. Maybe even have someone play the part of Statesman and Psyche coming back to help things out.

    Since this is our last few months (shutdown is scheduled Novermber 30th), now is the time to create a player made narrative that we can all take part in. Maybe the Player Events Relation Committee players can ask for volunteers, and we can bring "tours" to each of the servers before the end.

    Then, when the battles are won, heroes can fly off into the sunset.
  21. I've typed my thoughts in a thread on a different page, but the long and short of it is - when through the game I'm inspired to be something better. As silly as it may seem, I've learned a bit about leadership, and a fair amount about relationships through this game - all while building friendships and appreciating the noble spirit in people who enjoy being heroes (and even villains!).

    You're not silly for thinking this isn't simply a game. It's been a tool, and an opportunity to have experiences we wouldn't normally get the chance in real life. After years of that, those experiences - even if not real - add up to make an impact.

    I'll miss you all.
  22. Quote:
    Originally Posted by JacksonGilgamesh View Post
    I used to go by the forum name Gilgamesh. I was one of the original CoH devs at NCsoft (2004 - 2006). I'm the guy that wrote most of the old Paragon Times articles (as Jackson Turner). It's a sad day but I wanted to thank all the fans from the early beta days to now for loving this game. All the CoH teams, past and present, worked very hard to bring you the best MMO possible. We loved working on CoH as much as you loved playing it. Personally, I wanted to thank all of you for being true superheroes! I was honored to be among all of you. Take care. Be well. --Will Hiles
    You worked hard to bring the Best MMO, and succeeded. Thank you for making these experiences possible. City of Heroes was the proper foundation for the best community and development team, and the hard work to make it so is visible.

    Thank you for investing so many years into the game. Farewell and take care.
  23. Eight years is a long time to play a game in a community; if you join and stay that long, it becomes less a source of entertainment than it does something like family. You can squabble with others, examine problems, form relationships and overcome challenges you never thought you could. To everyone who played City of Heroes, and to those who were involved in the creation and ongoing development of such a product, thank you.

    City of Heroes wasn't about having superpowers, but about actually being a hero - as much as you could, at any rate. One thing that I learned in these 8 years was that the game attracted the best of gamers and non-gamers alike. People who were friendly, compassionate, patient, kind, and eager to help. It was an inspiring difference that proved a stark contrast to other games where everyone except a select few were out for themselves - even the "celebrities" on a server were approachable and eager to join in helping someone new.

    It's a rare game that inspires heroes to come to low level zones simply to take care of high level ambushes or giant monster threats. I can remember racing against other heroes to Steel Canyon in order to safely remove high level ambushes, or being defeated multiple times in order to lead dangerous mobs out of low level areas.

    For 8 years I felt that I really "lived" in Paragon City (despite Paladin never being featured in the comic unlike some certain celebrities of Virtue - Hi Xanatos!). It was a part of my daily life growing up, and I would always park my character in his post at Steel Canyon next to Positron to keep watch before logging off. It's a strange feeling to think that a community you interacted with for eight years is going away, particularly when all signs pointed to it being in wonderful health. But its removal doesn't change the wonderful experiences that were had, or the friends that were made. Or the genuine interactions with the wonderful development and support team.

    As silly as it may sound, I expect that I will look back on my memories of Paragon City and fondly remember it as one might remember a physical place, like a place spent in the summer growing up.

    Thank you, everyone, for making Paragon City a "real" place. For populating it with the heroes and kind souls this world needs, for building somewhere that can house its heroes, and for providing years of memories and experiences that won't be forgotten. Interacting with you all has made me a better person, and I hope that you can say the same. And when the servers finally do come down, I hope that we can bring that heroic nature that was on full display in Paragon City out into the physical, real world.

    Paladin will eternally be at his post in Steel Canyon, but the strengths and hopes that this community has taught me through him during these eight years goes with his player for the rest of his life.

    Sincerely,
    Daniel "Paladin" Castle.

  24. Eight years is a long time to play a game in a community; if you join and stay that long, it becomes less a source of entertainment than it does something like family. You can squabble with others, examine problems, form relationships and overcome challenges you never thought you could. To everyone who played City of Heroes, and to those who were involved in the creation and ongoing development of such a product, thank you.

    City of Heroes wasn't about having superpowers, but about actually being a hero - as much as you could, at any rate. One thing that I learned in these 8 years was that the game attracted the best of gamers and non-gamers alike. People who were friendly, compassionate, patient, kind, and eager to help. It was an inspiring difference that proved a stark contrast to other games where everyone except a select few were out for themselves - even the "celebrities" on a server were approachable and eager to join in helping someone new.

    It's a rare game that inspires heroes to come to low level zones simply to take care of high level ambushes or giant monster threats. I can remember racing against other heroes to Steel Canyon in order to safely remove high level ambushes, or being defeated multiple times in order to lead dangerous mobs out of low level areas.

    For 8 years I felt that I really "lived" in Paragon City (despite Paladin never being featured in the comic unlike some certain celebrities of Virtue - Hi Xanatos!). It was a part of my daily life growing up, and I would always park my character in his post at Steel Canyon next to Positron to keep watch before logging off. It's a strange feeling to think that a community you interacted with for eight years is going away, particularly when all signs pointed to it being in wonderful health. But its removal doesn't change the wonderful experiences that were had, or the friends that were made. Or the genuine interactions with the wonderful development and support team.

    As silly as it may sound, I expect that I will look back on my memories of Paragon City and fondly remember it as one might remember a physical place, like a place spent in the summer growing up.

    Thank you, everyone, for making Paragon City a "real" place. For populating it with the heroes and kind souls this world needs, for building somewhere that can house its heroes, and for providing years of memories and experiences that won't be forgotten. Interacting with you all has made me a better person, and I hope that you can say the same. And when the servers finally do come down, I hope that we can bring that heroic nature that was on full display in Paragon City out into the physical, real world.

    Paladin will eternally be at his post in Steel Canyon, but the strengths and hopes that this community has taught me through him duringt these eight years goes with his player for the rest of his life.

    Sincerely,
    Daniel "Paladin" Castle.