Can I say ... We Told You So.
Do you remember all the people who said "The more superpacks we buy, the more we let NC nickle and dime us in the store, the more content and fixes we'll get"?
How are those people going to explain the shutdown? Do you remember the apologists who insisted that CoX was not dying even when it went F2P? Why don't we hear from those people today trying to do backflips to explain why this game is going belly up if it is doing so fine? Next is for the devs. Remember how often when the base building community, or the badge community, or the pvp community, or the AE crowd, etc., told you during the BETA testing of an issue that certain things were wrong, or problematic, or downright disasterous and you refused to listen? There is a real cost to not listening, isn't there? If your vision and approach were so darn right, why has CoX been bleeding customers in a way that even F2P couldn't fix? When developers hurried to fix things that benefited the players and yet let inconveniences and bugs linger for months or years, when developers were slow to accept responsibility, slow to change, slow to fix, rarely if ever apologize, when developers sealed themselves in a forum bubble where the most fanatics and devoted live, this is what you get. I'm sure a few will try to rationalize, or argue. But there are no better rebuttal than the fact that they are shutting this down. If their vision and the way they were doing things were so right and correct, then this product would still be profitable, wouldn't it? There are far older MMOs out there that are still going and thriving. So Posi and folks, hope you learned the lesson here and use it in your future endeavors. To the apologists and sycophants making excuses for bad behaviors over the years...you get what you rightly deserve. We Told You So. |
IBTL, GTH, HANL.
My postings to this forum are not to be used as data in any research study without my express written consent.
Not to mention it's obvious this fellow hasn't even been reading the Dev and Community Responses.
The game was/is doing fine. The plug was pulled for reasons outside of the success of CoH.
The Paladin
Steel Canyon, Virtue
Exalted
@Paladin
Since I don't believe we are being "monitored" anymore...
To the OP:
City of Heroes was profitable. It was NCSoft's only profitable title. Even Aion tanked recently.
You have no facts. Go away.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
The mega-publisher announced that its second quarter earnings were lower than expected; it posted a |
$6 million loss for the period. Revenues were down 12% from last year to $130 million, of which a vast majority came from NCsoft's online titles. The company stated that it dipped into the red due to rising labor costs, an increased marketing budget for Blade & Soul's Korean launch, and the acquisition of Ntreev. Aion was also blamed for the company's financial woes, as revenues in that title sharply decreased due to fewer microtransaction sales. Both Lineage titles composed a great share of the company's revenues, with the first game producing 45% of sales and the sequel 13%. |
And it's just a coincidence that the game is shutting down on the 5 year anniversary of acquiring the license to use Cryptics game engine to run CoH.
Yeah there's no way Cryptic/Perfect World would take advantage of the situation to get rid of their only real competition by refusing to renew the license or setting the price to renew so high NCSoft wasn't willing to pay it.
You have no idea how much I hope you get hit by a truck right now.
That's how much I hate you right now. Our game was just told it has three months left and you come here saying "HURR DERR WE TOLD YERR SORR"?
I hope your first born son grows up to be a Guido. Just a giant orange moron with jelled hair and an ugly and fat orange girlfriend who's nine months pregnant and neither one of them has a stable job or home to raise the ******* in.
Do you remember all the people who said "The more superpacks we buy, the more we let NC nickle and dime us in the store, the more content and fixes we'll get"?
How are those people going to explain the shutdown? Do you remember the apologists who insisted that CoX was not dying even when it went F2P? Why don't we hear from those people today trying to do backflips to explain why this game is going belly up if it is doing so fine? Next is for the devs. Remember how often when the base building community, or the badge community, or the pvp community, or the AE crowd, etc., told you during the BETA testing of an issue that certain things were wrong, or problematic, or downright disasterous and you refused to listen? There is a real cost to not listening, isn't there? If your vision and approach were so darn right, why has CoX been bleeding customers in a way that even F2P couldn't fix? When developers hurried to fix things that benefited the players and yet let inconveniences and bugs linger for months or years, when developers were slow to accept responsibility, slow to change, slow to fix, rarely if ever apologize, when developers sealed themselves in a forum bubble where the most fanatics and devoted live, this is what you get. I'm sure a few will try to rationalize, or argue. But there are no better rebuttal than the fact that they are shutting this down. If their vision and the way they were doing things were so right and correct, then this product would still be profitable, wouldn't it? There are far older MMOs out there that are still going and thriving. So Posi and folks, hope you learned the lesson here and use it in your future endeavors. To the apologists and sycophants making excuses for bad behaviors over the years...you get what you rightly deserve. We Told You So. |
Yeah there's no way Cryptic/Perfect World would take advantage of the situation to get rid of their only real competition by refusing to renew the license or setting the price to renew so high NCSoft wasn't willing to pay it.
|
Going to Cryptic's disaster after playing CoH is like going from Lucky Charms to a box of dry dog ****. It's not happening. Anymore than I plan to play any of NCSoft's other games. Apparently this is how they deal with thier profitable games. I'm not wasting my time or money on any of thier other games or anything they are even remotely involved in.
CoH has been unique in the sea of cloned MMOs.There are years of possibilities still
in such a well designed, well supported and well loved game.Shutting it down now doesn't
make sense on any level except, perhaps, on some spreadsheet�s bottom line. I do not
consider this an act of a company that has the interests of its customers at heart.This
calls into question why I would want to be part of any further ventures involving NCSoft.
People have said this game was doomed every single month of the past 8 years. It was bound to happen sooner or later. I was just hoping it would be a lot later, like after I died of old age. As far as I know, the game was doing better financially the past few months than it has in several years. I don't think the PvP crowd quitting in droves after I13 is what got the game killed on the eve of I24.
But, really, I'm with VoodooGirl.
Avatar: "Cheeky Jack O Lantern" by dimarie
CoH has been unique in the sea of cloned MMOs.There are years of possibilities still
in such a well designed, well supported and well loved game.Shutting it down now doesn't
make sense on any level except, perhaps, on some spreadsheet�s bottom line. I do not
consider this an act of a company that has the interests of its customers at heart.This
calls into question why I would want to be part of any further ventures involving NCSoft.
... It's not happening. Anymore than I plan to play any of NCSoft's other games. Apparently this is how they deal with thier profitable games. I'm not wasting my time or money on any of thier other games or anything they are even remotely involved in.
|
Yeah....it'll be a while before I think of touching an Ncsoft game anymore that's for sure.
And to the OP:
10/10
The troll was perfect....perfect timing and everything.
If you were actually serious:
lulz
Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991
Do you remember all the people who said "The more superpacks we buy, the more we let NC nickle and dime us in the store, the more content and fixes we'll get"?
How are those people going to explain the shutdown? Do you remember the apologists who insisted that CoX was not dying even when it went F2P? Why don't we hear from those people today trying to do backflips to explain why this game is going belly up if it is doing so fine? Next is for the devs. Remember how often when the base building community, or the badge community, or the pvp community, or the AE crowd, etc., told you during the BETA testing of an issue that certain things were wrong, or problematic, or downright disasterous and you refused to listen? There is a real cost to not listening, isn't there? If your vision and approach were so darn right, why has CoX been bleeding customers in a way that even F2P couldn't fix? When developers hurried to fix things that benefited the players and yet let inconveniences and bugs linger for months or years, when developers were slow to accept responsibility, slow to change, slow to fix, rarely if ever apologize, when developers sealed themselves in a forum bubble where the most fanatics and devoted live, this is what you get. I'm sure a few will try to rationalize, or argue. But there are no better rebuttal than the fact that they are shutting this down. If their vision and the way they were doing things were so right and correct, then this product would still be profitable, wouldn't it? There are far older MMOs out there that are still going and thriving. So Posi and folks, hope you learned the lesson here and use it in your future endeavors. To the apologists and sycophants making excuses for bad behaviors over the years...you get what you rightly deserve. We Told You So. |
the game is done
profitable? who the hell closes a profitable company...
get your head out of the sand its over and its over for some of the reasons this poster stated and more.
saying its not doom. is just not accpeting the facts. its over. Get over it.
And well i am as pissed as everyone 7 years in and its a ****** way to end it.
how about a server merger before the lights go out.
to the people that are disagreeing with this comment. What the hell are you thinking.
the game is done profitable? who the hell closes a profitable company... get your head out of the sand its over and its over for some of the reasons this poster stated and more. saying its not doom. is just not accpeting the facts. its over. Get over it. |
to the people that are disagreeing with this comment. What the hell are you thinking.
the game is done profitable? who the hell closes a profitable company... get your head out of the sand its over and its over for some of the reasons this poster stated and more. saying its not doom. is just not accpeting the facts. its over. Get over it. And well i am as pissed as everyone 7 years in and its a ****** way to end it. how about a server merger before the lights go out. |
My God, I've never seen a more shining example of @ss-hattery stupidity.
@Rylas
Kill 'em all. Let XP sort 'em out.
to the people that are disagreeing with this comment. What the hell are you thinking.
the game is done profitable? who the hell closes a profitable company... get your head out of the sand its over and its over for some of the reasons this poster stated and more. saying its not doom. is just not accpeting the facts. its over. Get over it. And well i am as pissed as everyone 7 years in and its a ****** way to end it. how about a server merger before the lights go out. |
As a member of the i13 pvp community, everyone that used to tell pvpers to F off and what we want doesn't matter, well welcome to the club of feeling thrown to the curb! Goodbye game that never lived up to what it promised on the boxes it shipped in.
Miss me yet?
profitable? who the hell closes a profitable company...
|
Address : 158-16 NCsoft R&D Center B/D, Samsung-dong, Gangnam-gu, Seoul, South Korea
(ZIP 135-090)
Phone : +82-2-2186-3300
E-mail : webmaster@ncsoft.com
Oh, can you also please tell them Lightbender wants them to **** thier own faces. Thanks.
OK, wife says I'm not allowed to post anymore until I both sober up and get some sleep, cuz I'm apparently "entirely too pissed off about a game".
CoH has been unique in the sea of cloned MMOs.There are years of possibilities still
in such a well designed, well supported and well loved game.Shutting it down now doesn't
make sense on any level except, perhaps, on some spreadsheet�s bottom line. I do not
consider this an act of a company that has the interests of its customers at heart.This
calls into question why I would want to be part of any further ventures involving NCSoft.
OK, wife says I'm not allowed to post anymore until I both sober up and get some sleep, cuz I'm apparently "entirely too pissed off about a game".
|
Yo, **** NCSoft and their ******* fucktardedness.
And the OP of this thread, you go **** yourself too, muppetfucker.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Do you remember all the people who said "The more superpacks we buy, the more we let NC nickle and dime us in the store, the more content and fixes we'll get"?
How are those people going to explain the shutdown?
Do you remember the apologists who insisted that CoX was not dying even when it went F2P? Why don't we hear from those people today trying to do backflips to explain why this game is going belly up if it is doing so fine?
Next is for the devs.
Remember how often when the base building community, or the badge community, or the pvp community, or the AE crowd, etc., told you during the BETA testing of an issue that certain things were wrong, or problematic, or downright disasterous and you refused to listen?
There is a real cost to not listening, isn't there? If your vision and approach were so darn right, why has CoX been bleeding customers in a way that even F2P couldn't fix?
When developers hurried to fix things that benefited the players and yet let inconveniences and bugs linger for months or years, when developers were slow to accept responsibility, slow to change, slow to fix, rarely if ever apologize, when developers sealed themselves in a forum bubble where the most fanatics and devoted live, this is what you get.
I'm sure a few will try to rationalize, or argue. But there are no better rebuttal than the fact that they are shutting this down. If their vision and the way they were doing things were so right and correct, then this product would still be profitable, wouldn't it? There are far older MMOs out there that are still going and thriving.
So Posi and folks, hope you learned the lesson here and use it in your future endeavors. To the apologists and sycophants making excuses for bad behaviors over the years...you get what you rightly deserve.
We Told You So.
The only thing worse than devs making bad decisions is the hoard of fanboys and bootlickers that keep cheering them on.