Like_Woah

Apprentice
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  1. Beating GMW again to retain #1 spot in issue 13 pvp for the villian ladder. The game was never the same when they released the new pvp changes imo. I remember when pvp zones were full. Those are my most fond memories. That and herding entire maps in 1 pull just to nuke it all in a trash container. i remember when you could use KO blow like a cone ;(.
  2. Like_Woah

    So...

    Guild Wars 2 to support NcSoft.
  3. As a member of the i13 pvp community, everyone that used to tell pvpers to F off and what we want doesn't matter, well welcome to the club of feeling thrown to the curb! Goodbye game that never lived up to what it promised on the boxes it shipped in.
  4. Like_Woah

    PVP training

    Quote:
    Originally Posted by Shield-Strength View Post
    Here is my build


    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    hmmmmmmmmmmmm: Level 50 Magic Blaster
    Primary Power Set: Water Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Concealment
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Flight
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Aqua Bolt
    • (A) Apocalypse - Accuracy/Damage/Recharge
    • (3) Apocalypse - Chance of Damage(Negative)
    • (3) Gladiator's Javelin - Chance of Damage(Toxic)
    • (5) Gladiator's Javelin - Accuracy/Endurance/Recharge
    • (5) Decimation - Chance of Build Up
    • (7) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
    Level 1: Power Thrust
    • (A) Force Feedback - Chance for +Recharge
    Level 2: Water Burst
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (7) Pacing of the Turtle - Accuracy/Endurance
    • (9) Pacing of the Turtle - Endurance/Recharge/Slow
    • (9) Pacing of the Turtle - Chance of -Recharge
    • (11) Force Feedback - Chance for +Recharge
    • (11) Impeded Swiftness - Chance of Damage(Smashing)
    Level 4: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 6: Whirlpool
    • (A) Analyze Weakness - Defense Debuff
    • (17) Analyze Weakness - Accuracy/Defense Debuff
    • (19) Analyze Weakness - Defense Debuff/Endurance/Recharge
    • (19) Analyze Weakness - Accuracy/Endurance/Recharge
    • (21) Analyze Weakness - Chance for +ToHit
    • (50) Shield Breaker - Chance for Lethal Damage
    Level 8: Tidal Forces
    • (A) Adjusted Targeting - To Hit Buff
    • (21) Adjusted Targeting - To Hit Buff/Recharge
    • (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (23) Adjusted Targeting - Endurance/Recharge
    • (25) Adjusted Targeting - To Hit Buff/Endurance
    • (25) Adjusted Targeting - Recharge
    Level 10: Stealth
    • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
    • (27) Luck of the Gambler - Recharge Speed
    • (27) Kismet - Accuracy +6%
    • (29) Karma - Knockback Protection
    Level 12: Dehydrate
    • (A) Touch of the Nictus - Healing
    • (29) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (31) Touch of the Nictus - Accuracy/Healing
    • (31) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (31) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (33) Touch of the Nictus - Chance for Negative Energy Damage
    Level 14: Invisibility
    • (A) Karma - Knockback Protection
    Level 16: Phase Shift
    • (A) Recharge Reduction IO
    Level 18: Hasten
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 20: Water Jet
    • (A) Apocalypse - Damage
    • (34) Apocalypse - Damage/Recharge
    • (34) Apocalypse - Accuracy/Recharge
    • (34) Apocalypse - Damage/Endurance
    • (36) Gladiator's Javelin - Chance of Damage(Toxic)
    • (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense
    • (37) Karma - Knockback Protection
    Level 24: Tactics
    • (A) Rectified Reticle - To Hit Buff
    • (37) Rectified Reticle - To Hit Buff/Recharge
    • (37) Rectified Reticle - Increased Perception
    Level 26: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 28: Fly
    • (A) HamiO:Microfilament Exposure
    • (39) HamiO:Microfilament Exposure
    • (39) Freebird - FlySpeed
    Level 30: Power Boost
    • (A) Recharge Reduction IO
    Level 32: Geyser
    • (A) Ragnarok - Damage/Recharge
    • (42) Ragnarok - Accuracy/Damage/Recharge
    • (42) Ragnarok - Accuracy/Recharge
    • (43) Ragnarok - Damage/Endurance
    • (43) Ragnarok - Chance for Knockdown
    • (43) Javelin Volley - Chance of Damage(Lethal)
    Level 35: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense/Recharge
    • (46) Luck of the Gambler - Defense/Endurance/Recharge
    Level 38: Boost Range
    • (A) Recharge Reduction IO
    Level 41: Summon Spiderlings
    • (A) Soulbound Allegiance - Damage/Recharge
    • (46) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (46) Soulbound Allegiance - Accuracy/Recharge
    • (48) Soulbound Allegiance - Damage/Endurance
    • (48) Soulbound Allegiance - Chance for Build Up
    • (48) Analyze Weakness - Chance for +ToHit
    Level 44: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (50) Celerity - +Stealth
    Level 47: Assault
    • (A) Recharge Reduction IO
    Level 49: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (39) Miracle - +Recovery
    • (40) Panacea - +Hit Points/Endurance
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (40) Performance Shifter - EndMod/Accuracy/Recharge
    • (40) Performance Shifter - EndMod/Accuracy
    • (42) Performance Shifter - Chance for +End
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 0: Eye of the Magus
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Elusive Mind
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    Level 50: Cryonic Radial Final Judgement
    Level 50: Diamagnetic Core Flawless Interface
    Level 50: Storm Elemental Radial Superior Ally
    Level 50: Ageless Core Epiphany
    Level 50: Support Radial Genome
    ------------

    Based off your build I am assuming you are choosing to fight in zones?

    If you choose to do arena I would suggest tough, weave, super jump, acrobatics, and combat jumping in place of fly and stealth pool. You would also want the cold mastery for hoarfrost and hibernate in place of scorpion. I also suggest a good amount more knock back protection. I can't comment on your water powers as I haven't played the set.
  5. Like_Woah

    PVP training

    Quote:
    Originally Posted by Titan_Destroyer View Post
    Lol at previous comment => Pvp norms in arena are which people agree with. That s why you can set up matches like you prefer while negotiating with opponent. Only old school pvper are claiming some arena rules
    These were all things decided and agreed upon by the masses at the time. By making a basic standard of rules, it allows people to better focus thier builds within a known build frame.

    Quote:
    Why TS would be the norm? Some people build there toon to manage with TS some don't and thats a point to consider !
    By No travel suppression being the norm everyone builds their toon to avoid that very problem of people maneuvering the rules to an advantage. Every massive pvp team tourney that has been set up and supported by the pvp community has had these rules for the framework. If you choose not to build your toon within these rules, your just putting yourself and your team at a disadvantage for no other reason than wanting to be different or trying to cut corners on using the same build for multiple purposes(pve,zone pvp, arena pvp). Works for me as long as your not on my team.

    Most duels that take place follow the same rules for ranged characters as above. I know that fite clubbers(toe to toe melee fighters) have their own rules that they use.
  6. Like_Woah

    PVP training

    Quote:
    Originally Posted by Shield-Strength View Post
    I'm really looking for one-on-one mentoring. Don't think a team environment would be as effective. Someone who can monitor my play style and provide critique on my individual play style/power selection. If it takes payment of influence to accomplish this, I'm willing to do so. Or also I'd be willing to join a PVP super group that could help.

    Thanks for the replies thus far. Keep em coming. Any feedback is better then no feedback.

    I would start by downloading Mids hero builder and posting your build on the forums here.
  7. Quote:
    Originally Posted by Neuronia View Post
    Please let this be Psypunk, Hot Heals or Vinnie.


    Psypunk's posts would crit you with a wall of text for 1607 pts of bleeding eyes dmg.




    I hope his commentary doesn't do the same to everyone's ears.
  8. Quote:
    Originally Posted by Like_Woah View Post
    @-Kurgain

    I am not reliable, I make great psi spike fodder. I have a rough schedule and would be better as a backup. I am rude on vent and very opinionated. I have a Dark/EM blaster and a dark/poison. The poison needs 1 more accolade, IO's and its alpha. I like donuts and turtles.

    If I am on and your short for practice send me a pm.

    Oh and my blaster would need a respec for arena team pvp.
    Respec finished on Dark/EM.
  9. Like_Woah

    Nature Affinity

    Quote:
    Originally Posted by fur_nes View Post
    seems like it would work in a pvp 5-6 man team with stalkers and mms if they were all nature - in a tutle tp mode.
    Team of nature/pain mm's would own zone base camping...
  10. Like_Woah

    Nature Affinity

    Quote:
    Originally Posted by fur_nes View Post
    i thought you were kidding - then I saw the video...I can now make a weed RP NA/Fire toon called upnsmoke.
    Yea, I just looked at the powers as they were listed. Today I rolled a ill/nature thinking it would be great for zone, but upon further play and power usage I realize there are other support toons that do everything better minus the absorb shield/aoe heal/ bloom application. Its prob decent for a zone MM, but otherwise I just don't see much use for it outside of assisting killing melee. I would not bring this toon to any arena match unless it was gonna be vs melee heavy teams that don't believe in travel powers or perfer fightclubish rules.
  11. Like_Woah

    Nature Affinity

    Furthermore do you think in 5v5+ you use it mainly as form of disruption by spreading as much -dmg as possinle on the opposing teams dps, while passing absorb shields and getting bloom on your teammates?
  12. Like_Woah

    pvp alignment

    Why cant they make it so that if you have gone rogue and are completely faction neutral that you cant switch sides back and forth for zone pvp? Would this be a difficult adjustment to make in the programming?
  13. @-Kurgain

    I am not reliable, I make great psi spike fodder. I have a rough schedule and would be better as a backup. I am rude on vent and very opinionated. I have a Dark/EM blaster and a dark/poison. The poison needs 1 more accolade, IO's and its alpha. I like donuts and turtles.

    If I am on and your short for practice send me a pm.

    Oh and my blaster would need a respec for arena team pvp.
  14. Like_Woah

    Nature Affinity

    So I was thinking...


    8v8: maybe

    5v5: Is there room?

    3v3: yes

    2v2: yes

    1v1: LOL? ???/Nature Affinity (Dark or Water sets perhaps?)


    My question is Nature Affinity looks great in theory, but in a team pvp setting what is the tipping point of +bloom / - heal decay.
  15. Quote:
    Originally Posted by Like_Woah View Post
    Combo works but if you want a char that doesn't get hit roll a dark/poison.
    With that being said yes, the combo was always decent. With incarnates it makes the endurance cost alot more manageable and allows you to focus your IO slotting in other areas. I would assume however there is good reason you don't see any being used.
    Almost anything that duels now focuses on one or 2 components. Either pure dmg, -end, or-tohit, -recharge. Storm is a jack of all trades master of none and requires constant upclose debuffing. It would require alot of finesse.
  16. Quote:
    Originally Posted by -Farenheit- View Post
    does that combo work? anyone >.>
    Combo works but if you want a char that doesn't get hit roll a dark/poison.
    With that being said yes, the combo was always decent. With incarnates it makes the endurance cost alot more manageable and allows you to focus your IO slotting in other areas. I would assume however there is good reason you don't see any being used.
  17. Quote:
    Originally Posted by EnigmaBlack View Post
    Dark Miasma is playing the game on easy mode. I don't think a bad combo with dark exists in the game.

    Tar Patch will help with the badguys running out of debuff range.

    Slot Darkest Night and Fearsome Stare with some End Reductions until you get ready to use IOs
    Question, how long have you had that avatar? Just curious because years ago I had it and had it removed and forum banned for 3 days. Just a heads up. Love it though!
  18. Quote:
    Originally Posted by Sinistar6000 View Post
    When I fought a plant troller carrion creepers while confused made it much harder to target (I am tab targeter). In fact every time I would get confused I would just high tail it out of there and reset attack

    Sleet is pretty boss in the mako patron pool.
    You mentioned tab targeting. I play off and on and wanted to make sure nothing else has become available for targeting better ie macro or closest/furthest target ect. I have been dueling psi/em blasters and I spend half the match just trying to reaquire my target due to placate procs.
  19. Quote:
    Originally Posted by Warsway View Post
    Just came back from an extended hiatus.

    I've been spending my time learning the new (to me) incarnate system, getting my level shifts etc., but I'm almost ready to get back into PVP like the old days. The only toon i have close to ready is my Ill/rad troller.

    Are they still formidable?
    Is that Old School of the old pvp ladder in your sig?
  20. Quote:
    Originally Posted by Like_Woah View Post
    After about 75 kills I finally had one drop again...I was beginning to think they were stealth nerfed out of pvp.
    I had another drop after about 15 kills last night off the same person as before....
  21. After about 75 kills I finally had one drop again...I was beginning to think they were stealth nerfed out of pvp.
  22. Like_Woah

    psi/nrg build

    Quote:
    Originally Posted by Pareto View Post
    Fixed.
    In all fairness on occasion I do have 3 tanks trying to triple KOB me. Its pretty funny.
  23. Like_Woah

    psi/nrg build

    Quote:
    Originally Posted by Jaso View Post
    dusting off bubbler .... 6 slotted force bolt returns!
    Bubbler force bolt used to be sweet for setting up the double AS in 8v8's. My build has 52 for KB so I'm sure with DR its about 48. Its nice having to never worry about landing on your back as a squshi. Sadly people don't team in zones and the art of teamwork seems all but lost 80% of the time.
  24. Like_Woah

    psi/nrg build

    I would also like to add that by taking tough over stealth set you have less lotg 7.5 recharge spots and dropping toggle based debuffs is more difficult in an arena setting.