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Posts
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Joined
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Beating GMW again to retain #1 spot in issue 13 pvp for the villian ladder. The game was never the same when they released the new pvp changes imo. I remember when pvp zones were full. Those are my most fond memories. That and herding entire maps in 1 pull just to nuke it all in a trash container. i remember when you could use KO blow like a cone ;(.
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As a member of the i13 pvp community, everyone that used to tell pvpers to F off and what we want doesn't matter, well welcome to the club of feeling thrown to the curb! Goodbye game that never lived up to what it promised on the boxes it shipped in.
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Quote:Here is my build
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
hmmmmmmmmmmmm: Level 50 Magic Blaster
Primary Power Set: Water Blast
Secondary Power Set: Energy Manipulation
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Aqua Bolt- (A) Apocalypse - Accuracy/Damage/Recharge
- (3) Apocalypse - Chance of Damage(Negative)
- (3) Gladiator's Javelin - Chance of Damage(Toxic)
- (5) Gladiator's Javelin - Accuracy/Endurance/Recharge
- (5) Decimation - Chance of Build Up
- (7) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
- (A) Force Feedback - Chance for +Recharge
- (A) Pacing of the Turtle - Accuracy/Slow
- (7) Pacing of the Turtle - Accuracy/Endurance
- (9) Pacing of the Turtle - Endurance/Recharge/Slow
- (9) Pacing of the Turtle - Chance of -Recharge
- (11) Force Feedback - Chance for +Recharge
- (11) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Analyze Weakness - Defense Debuff
- (17) Analyze Weakness - Accuracy/Defense Debuff
- (19) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (19) Analyze Weakness - Accuracy/Endurance/Recharge
- (21) Analyze Weakness - Chance for +ToHit
- (50) Shield Breaker - Chance for Lethal Damage
- (A) Adjusted Targeting - To Hit Buff
- (21) Adjusted Targeting - To Hit Buff/Recharge
- (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (23) Adjusted Targeting - Endurance/Recharge
- (25) Adjusted Targeting - To Hit Buff/Endurance
- (25) Adjusted Targeting - Recharge
- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
- (27) Luck of the Gambler - Recharge Speed
- (27) Kismet - Accuracy +6%
- (29) Karma - Knockback Protection
- (A) Touch of the Nictus - Healing
- (29) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (31) Touch of the Nictus - Accuracy/Healing
- (31) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (31) Touch of the Nictus - Accuracy/Endurance/Recharge
- (33) Touch of the Nictus - Chance for Negative Energy Damage
- (A) Karma - Knockback Protection
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Apocalypse - Damage
- (34) Apocalypse - Damage/Recharge
- (34) Apocalypse - Accuracy/Recharge
- (34) Apocalypse - Damage/Endurance
- (36) Gladiator's Javelin - Chance of Damage(Toxic)
- (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (37) Karma - Knockback Protection
- (A) Rectified Reticle - To Hit Buff
- (37) Rectified Reticle - To Hit Buff/Recharge
- (37) Rectified Reticle - Increased Perception
- (A) Luck of the Gambler - Recharge Speed
- (A) HamiO:Microfilament Exposure
- (39) HamiO:Microfilament Exposure
- (39) Freebird - FlySpeed
- (A) Recharge Reduction IO
- (A) Ragnarok - Damage/Recharge
- (42) Ragnarok - Accuracy/Damage/Recharge
- (42) Ragnarok - Accuracy/Recharge
- (43) Ragnarok - Damage/Endurance
- (43) Ragnarok - Chance for Knockdown
- (43) Javelin Volley - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Recharge
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Soulbound Allegiance - Damage/Recharge
- (46) Soulbound Allegiance - Accuracy/Damage/Recharge
- (46) Soulbound Allegiance - Accuracy/Recharge
- (48) Soulbound Allegiance - Damage/Endurance
- (48) Soulbound Allegiance - Chance for Build Up
- (48) Analyze Weakness - Chance for +ToHit
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Celerity - +Stealth
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (39) Miracle - +Recovery
- (40) Panacea - +Hit Points/Endurance
- (A) Empty
- (A) Performance Shifter - EndMod
- (40) Performance Shifter - EndMod/Accuracy/Recharge
- (40) Performance Shifter - EndMod/Accuracy
- (42) Performance Shifter - Chance for +End
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Eye of the Magus
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Elusive Mind
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
Level 50: Cryonic Radial Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Storm Elemental Radial Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Support Radial Genome
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Based off your build I am assuming you are choosing to fight in zones?
If you choose to do arena I would suggest tough, weave, super jump, acrobatics, and combat jumping in place of fly and stealth pool. You would also want the cold mastery for hoarfrost and hibernate in place of scorpion. I also suggest a good amount more knock back protection. I can't comment on your water powers as I haven't played the set. -
Quote:These were all things decided and agreed upon by the masses at the time. By making a basic standard of rules, it allows people to better focus thier builds within a known build frame.Lol at previous comment => Pvp norms in arena are which people agree with. That s why you can set up matches like you prefer while negotiating with opponent. Only old school pvper are claiming some arena rules
Quote:Why TS would be the norm? Some people build there toon to manage with TS some don't and thats a point to consider !
Most duels that take place follow the same rules for ranged characters as above. I know that fite clubbers(toe to toe melee fighters) have their own rules that they use. -
Quote:I'm really looking for one-on-one mentoring. Don't think a team environment would be as effective. Someone who can monitor my play style and provide critique on my individual play style/power selection. If it takes payment of influence to accomplish this, I'm willing to do so. Or also I'd be willing to join a PVP super group that could help.
Thanks for the replies thus far. Keep em coming. Any feedback is better then no feedback.
I would start by downloading Mids hero builder and posting your build on the forums here. -
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Quote:Respec finished on Dark/EM.@-Kurgain
I am not reliable, I make great psi spike fodder. I have a rough schedule and would be better as a backup. I am rude on vent and very opinionated. I have a Dark/EM blaster and a dark/poison. The poison needs 1 more accolade, IO's and its alpha. I like donuts and turtles.
If I am on and your short for practice send me a pm.
Oh and my blaster would need a respec for arena team pvp. -
Looks like this will have a very nice turn out.
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Yea, I just looked at the powers as they were listed. Today I rolled a ill/nature thinking it would be great for zone, but upon further play and power usage I realize there are other support toons that do everything better minus the absorb shield/aoe heal/ bloom application. Its prob decent for a zone MM, but otherwise I just don't see much use for it outside of assisting killing melee. I would not bring this toon to any arena match unless it was gonna be vs melee heavy teams that don't believe in travel powers or perfer fightclubish rules.
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Furthermore do you think in 5v5+ you use it mainly as form of disruption by spreading as much -dmg as possinle on the opposing teams dps, while passing absorb shields and getting bloom on your teammates?
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Why cant they make it so that if you have gone rogue and are completely faction neutral that you cant switch sides back and forth for zone pvp? Would this be a difficult adjustment to make in the programming?
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@-Kurgain
I am not reliable, I make great psi spike fodder. I have a rough schedule and would be better as a backup. I am rude on vent and very opinionated. I have a Dark/EM blaster and a dark/poison. The poison needs 1 more accolade, IO's and its alpha. I like donuts and turtles.
If I am on and your short for practice send me a pm.
Oh and my blaster would need a respec for arena team pvp. -
So I was thinking...
8v8: maybe
5v5: Is there room?
3v3: yes
2v2: yes
1v1: LOL? ???/Nature Affinity (Dark or Water sets perhaps?)
My question is Nature Affinity looks great in theory, but in a team pvp setting what is the tipping point of +bloom / - heal decay. -
Quote:Almost anything that duels now focuses on one or 2 components. Either pure dmg, -end, or-tohit, -recharge. Storm is a jack of all trades master of none and requires constant upclose debuffing. It would require alot of finesse.Combo works but if you want a char that doesn't get hit roll a dark/poison.
With that being said yes, the combo was always decent. With incarnates it makes the endurance cost alot more manageable and allows you to focus your IO slotting in other areas. I would assume however there is good reason you don't see any being used. -
Combo works but if you want a char that doesn't get hit roll a dark/poison.
With that being said yes, the combo was always decent. With incarnates it makes the endurance cost alot more manageable and allows you to focus your IO slotting in other areas. I would assume however there is good reason you don't see any being used. -
Quote:Question, how long have you had that avatar? Just curious because years ago I had it and had it removed and forum banned for 3 days. Just a heads up. Love it though!Dark Miasma is playing the game on easy mode. I don't think a bad combo with dark exists in the game.
Tar Patch will help with the badguys running out of debuff range.
Slot Darkest Night and Fearsome Stare with some End Reductions until you get ready to use IOs -
You mentioned tab targeting. I play off and on and wanted to make sure nothing else has become available for targeting better ie macro or closest/furthest target ect. I have been dueling psi/em blasters and I spend half the match just trying to reaquire my target due to placate procs.
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Quote:Is that Old School of the old pvp ladder in your sig?Just came back from an extended hiatus.
I've been spending my time learning the new (to me) incarnate system, getting my level shifts etc., but I'm almost ready to get back into PVP like the old days. The only toon i have close to ready is my Ill/rad troller.
Are they still formidable? -
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After about 75 kills I finally had one drop again...I was beginning to think they were stealth nerfed out of pvp.
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Bubbler force bolt used to be sweet for setting up the double AS in 8v8's. My build has 52 for KB so I'm sure with DR its about 48. Its nice having to never worry about landing on your back as a squshi. Sadly people don't team in zones and the art of teamwork seems all but lost 80% of the time.
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I would also like to add that by taking tough over stealth set you have less lotg 7.5 recharge spots and dropping toggle based debuffs is more difficult in an arena setting.