psi/nrg build
need a 2v2 3v3 build, i dont have mids so that wont help, if someone could take the time to private message me a build with how slotting at and all that works, i would luv u long time, also, ive been told you dont get any of the nrg melee attacks? thanks for the help gang
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Can't help ya with a build though as I never was big on psi, but virtually a must for team arena jump teams....not that anyone does that anymore....
Cap your KB(48-52), your hp with accolades(1606). My best guess is you would go heavy for recharge to better set up the spike, as its all about getting all the dmg to register at once for psi so the target doesn't have a chance to phase/hib or heal. Max out your tohit as well. If you can put pvp procs in your attacks do it. I have heard rumors of Devs looking into changes the proc chance/dmg...but nothing in stone.
There are certainly better people with advice, Sentry and Lib are some of the more specific forum posters I can think of.
what about pools and epic, ice epic? fighting leadership speed jump?
what about pools and epic, ice epic? fighting leadership speed jump?
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The alternative is Cold for snow storm and Hib. Not sure what is currently preferred for small team arena.
Go with frozen armor/hoarfrost/hibernate. Get tough to make up for the lack of resist. 6 slot your attacks with 1-2 damage procs in each, I would put the ATO dmg proc in will dom or mental blast along with a glad jav proc. Also if you're limited on cash use 4 devas (3 of those with the /acc component) for the +HP +dmg set bonuses. And an acc/dam from Glad jav so you get the +range bonus. (All 4 of your attacks should have a glad jav proc as well)
ss/sj/acrobatics are a must. Tactics is a must. Snipe is optional it can be good for spiking especially with the up coming snipe changes.
I don't use mids so I can't post you an exact build. But aim for 41pts of KB if you care enough, if not 35 is fine. capped HP, go for 70-100% recharge, 50+ acc.
Your attack chain usually would be will dom>>psi dart>>TK blast but in 8v8s (LOLOLOLOLOLOLOL) it could vary depending on your positioning and the person you're spiking positioning.
Good luck!
@Psycho Jas
if you have hoarfrost why worry so much about capped HP? Power will give you PFF so you can pop greens when phase is down and gives better resists. Hiber is nice but if they throw tk on you you have to waste a phase to get away and your down on both escapes.
Procs are nice and pvp ios are nicer but you can build a good build with regular ios to zone in and try and get drops or if you are a paying member check the store frequently they have deals on purples all the time (sets for really cheap) down side is they are tied to the account but you want to use them I take it so not such a bad deal.
if you have hoarfrost why worry so much about capped HP? Power will give you PFF so you can pop greens when phase is down and gives better resists. Hiber is nice but if they throw tk on you you have to waste a phase to get away and your down on both escapes.
Procs are nice and pvp ios are nicer but you can build a good build with regular ios to zone in and try and get drops or if you are a paying member check the store frequently they have deals on purples all the time (sets for really cheap) down side is they are tied to the account but you want to use them I take it so not such a bad deal. |
I'm not sure what your point is with PFF/phase in comparison to that Hiber/tk rubbish?
@Psycho Jas
@Psycho Jas
Quite frankly, its clear you shouldn't be giving advice. Hoarfrost is far from perma, and should be used as a heal not as a way to boost your max HP. As a blaster its very easy to get capped HP without trying too hard.
I'm not sure what your point is with PFF/phase in comparison to that Hiber/tk rubbish? |
I think his point on Hiber was if you hibernate you are rooted in zone so if you plan on getting out of the impending triple as, you have to phase - you have your escape powers down. If you use PFF as an escape tactic you get high def and res and if you carry greens or take the incarnate heal don't have to waste phase or be rooted to spot waiting for as.
Ice vs power is always a blaster decison on play style, but I don't think the guys advice was bad.
I didn't read that as a sub for HP. You said it yourself a blaster is easy to hp cap without trying hard so why worry about the 1606 cap with a heal that caps you ? If it is not up enough then why get it as a clutch heal? The ice sheild is def based and running that and tough to make up for the res is twice the end cost of running temp invuln.
I think his point on Hiber was if you hibernate you are rooted in zone so if you plan on getting out of the impending triple as, you have to phase - you have your escape powers down. If you use PFF as an escape tactic you get high def and res and if you carry greens or take the incarnate heal don't have to waste phase or be rooted to spot waiting for as. Ice vs power is always a blaster decison on play style, but I don't think the guys advice was bad. |
People who use PFF generally stick to only zoning. This person asked for a 2v2-3v3 build. Not a zone build which is all the advice you're giving him. In the past league people ran PFF on their psi/ems however they soon realised how useless PFF was as by the time they needed to use it they had already been spiked because reading earth/fire spikes with 40 ft range is hard. Not.
In a 2v2-4v4 situation, I promise you, hibernate with that extra heal is far more effective than a PFF build that if you go up against a therm or a poison or anything that debuffs (which 9/10 you will do) your means of escape will be useless outside of phase shift.
@Psycho Jas
your right my case was more zone based but I guess you don't see therms or posions in zone...obviously your the best person to give blaster advice so I will just refrain from posting.
@Psycho Jas
I would also like to add that by taking tough over stealth set you have less lotg 7.5 recharge spots and dropping toggle based debuffs is more difficult in an arena setting.
@Psycho Jas
alright did my build, im sure my slotting is terrible, now i dont know how procs or any of that work, i have plenty of influence (i hope) to do a pretty wild build, couple billion, dont want to slot the wrong IOs, so if someone could help me out there, with actual names of the recipes/IOs, id luv u long time
There isn't much to add here, SoulTouch explained everything nicely.
Force of Nature on blasters is only ever taken for extremely unique situations where the +recovery can be used. I would recommend against it unless someone had a plan that required it.
If you choose Ice Mastery, you -must- get tough in order to get some resistance.
As a rule of thumb, if your epic gives a +defense shield (Frozen armor, Scorpion Shield) it's almost mandatory to pick up tough for +resistance, and if your epic gives a +resistance shield (Fire Shield, Temp Invul) than you can skip on Tough to pick up Phase.
A squishy should have 1 +res toggle, but only one, or else they're wasting power picks and pools for only an extra +3% to +5% resistance (Arctic Air and the likes do not count as 1 +res toggle).
Nobody else mentioned it, but I would like to mention the value of range to a Psi/EM or anything that can spike well. The more range you can get, the more attacks you can fit into your spike chain. At around 160+ range, you'll find that you can pull off...
Will Dom/Psionic Dart/Pyronic/TK Blast
for an extra 300 damage or so, possibly 4 shotting some squishies in an instant, or overall just contributing to the spike even more.
Mids isn't necessary though it's still nice to have. If you've got all power selections, IOs, bonuses, base HPs, numbers etc memorized, you can still use a piece of paper like some of us still do when away from mids. I'd kill for a mobile mids app somedays.
Lastly, a lot of people don't realize, but +recharge is more useful for a Psi blaster than any other primary. Last I checked, even with 200% recharge, Psi blasters don't have a full attack chain.** They'll have a second pause regardless in their attacks, so the more recharge, the less the gap, and the more you can fill the gap with BU/Aim.
**Psionic Dart would need to be recharged in 1.188 (Or 0.9 if we want to get more technical) to go before/after TK Blast. Requiring 500% recharge for 1.188 and 1000% recharge for 0.9 (That's 20 kins speed boosting)
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
Here is a build ive been working on, tear it up and let me know what to fix.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Taffy: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Cold Mastery
Hero Profile:
------------
Level 1: Mental Blast GJ-Dam/End/Rech(A), GJ-Acc/End/Rech(37), GJ-Acc/Dmg(40), GJ-Dam/Rech(40), GJ-Acc/Dmg/End/Rech(42), GJ-Dam%(43)
Level 1: Power Thrust GS-Acc/Dmg/End/Rech(A), GS-Acc/Dmg(37), GS-Dam/Rech(43), GS-Dam/End/Rech(43), GS-Acc/End/Rech(46)
Level 2: Telekinetic Blast GJ-Dam/End/Rech(A), GJ-Acc/End/Rech(3), GJ-Acc/Dmg(3), GJ-Dam/Rech(36), GJ-Acc/Dmg/End/Rech(36), GJ-Dam%(37)
Level 4: Build Up AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(5), AdjTgt-Rchg(5), AdjTgt-ToHit/EndRdx(11), AdjTgt-ToHit(11), AdjTgt-EndRdx/Rchg(42)
Level 6: Hasten RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Super Speed Zephyr-Travel/EndRdx(A), Zephyr-ResKB(9), Winter-ResSlow(9)
Level 10: Boxing Acc-I(A)
Level 12: Psychic Focus AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(13), AdjTgt-ToHit(13), AdjTgt-Rchg(31), AdjTgt-ToHit/EndRdx(34), Rec'dRet-Pcptn(34)
Level 14: Tough GA-RechRes(A), GA-RechEnd(23), GA-ResDam(29), GA-Res/Rech/End(42), GA-End/Res(46), GA-3defTpProc(50)
Level 16: Conserve Power RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Will Domination Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(25), FtnHyp-Plct%(27)
Level 20: Weave LkGmblr-Rchg+(A)
Level 22: Combat Jumping LkGmblr-Rchg+(A), Krma-ResKB(23)
Level 24: Super Jump Zephyr-ResKB(A)
Level 26: Acrobatics EndRdx-I(A)
Level 28: Power Boost RechRdx-I(A), RechRdx-I(29)
Level 30: Aid Other Heal-I(A)
Level 32: Aid Self Numna-Heal(A), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(33), IntRdx-I(33), IntRdx-I(34)
Level 35: Boost Range RechRdx-I(A), RechRdx-I(36)
Level 38: Total Focus Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(39), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(40)
Level 41: Snow Storm Slow-I(A)
Level 44: Frozen Armor SW-ResDam/Re TP(A), LkGmblr-Rchg+(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), S'fstPrt-ResDam/Def+(46)
Level 47: Scramble Thoughts Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(48), Amaze-Stun/Rchg(48), Amaze-Acc/Stun/Rchg(48), Amaze-Acc/Rchg(50)
Level 49: Hibernate RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl Acc-I(A)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest RechRdx-I(A)
Level 1: Defiance
Level 10: Prestige Power Dash Empty(A)
Level 10: Prestige Power Slide Empty(A)
Level 10: Prestige Power Quick Empty(A)
Level 10: Prestige Power Rush Empty(A)
Level 10: Prestige Power Surge Empty(A)
Level 10: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Health Panac-Heal/+End(A), Panac-Heal(15), Panac-Heal/EndRedux(15), Panac-EndRdx/Rchg(27), Panac-Heal/Rchg(31), Panac-Heal/EndRedux/Rchg(31)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21)
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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Here is a build ive been working on, tear it up and let me know what to fix.
Hero Plan by Mids' Hero Designer 1.956 http://www.cohplanner.com/ Taffy: Level 50 Magic Blaster Primary Power Set: Psychic Blast Secondary Power Set: Energy Manipulation Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Medicine Ancillary Pool: Cold Mastery Hero Profile: ------------ Level 1: Mental Blast GJ-Dam/End/Rech(A), GJ-Acc/End/Rech(37), GJ-Acc/Dmg(40), GJ-Dam/Rech(40), GJ-Acc/Dmg/End/Rech(42), GJ-Dam%(43) Level 1: Power Thrust GS-Acc/Dmg/End/Rech(A), GS-Acc/Dmg(37), GS-Dam/Rech(43), GS-Dam/End/Rech(43), GS-Acc/End/Rech(46) Level 2: Telekinetic Blast GJ-Dam/End/Rech(A), GJ-Acc/End/Rech(3), GJ-Acc/Dmg(3), GJ-Dam/Rech(36), GJ-Acc/Dmg/End/Rech(36), GJ-Dam%(37) Level 4: Build Up AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(5), AdjTgt-Rchg(5), AdjTgt-ToHit/EndRdx(11), AdjTgt-ToHit(11), AdjTgt-EndRdx/Rchg(42) Level 6: Hasten RechRdx-I(A), RechRdx-I(7), RechRdx-I(7) Level 8: Super Speed Zephyr-Travel/EndRdx(A), Zephyr-ResKB(9), Winter-ResSlow(9) Level 10: Boxing Acc-I(A) Level 12: Psychic Focus AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(13), AdjTgt-ToHit(13), AdjTgt-Rchg(31), AdjTgt-ToHit/EndRdx(34), Rec'dRet-Pcptn(34) Level 14: Tough GA-RechRes(A), GA-RechEnd(23), GA-ResDam(29), GA-Res/Rech/End(42), GA-End/Res(46), GA-3defTpProc(50) Level 16: Conserve Power RechRdx-I(A), RechRdx-I(17), RechRdx-I(17) Level 18: Will Domination Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(25), FtnHyp-Plct%(27) Level 20: Weave LkGmblr-Rchg+(A) Level 22: Combat Jumping LkGmblr-Rchg+(A), Krma-ResKB(23) Level 24: Super Jump Zephyr-ResKB(A) Level 26: Acrobatics EndRdx-I(A) Level 28: Power Boost RechRdx-I(A), RechRdx-I(29) Level 30: Aid Other Heal-I(A) Level 32: Aid Self Numna-Heal(A), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(33), IntRdx-I(33), IntRdx-I(34) Level 35: Boost Range RechRdx-I(A), RechRdx-I(36) Level 38: Total Focus Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(39), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(40) Level 41: Snow Storm Slow-I(A) Level 44: Frozen Armor SW-ResDam/Re TP(A), LkGmblr-Rchg+(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), S'fstPrt-ResDam/Def+(46) Level 47: Scramble Thoughts Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(48), Amaze-Stun/Rchg(48), Amaze-Acc/Stun/Rchg(48), Amaze-Acc/Rchg(50) Level 49: Hibernate RechRdx-I(A), RechRdx-I(50) Level 1: Brawl Acc-I(A) Level 1: Sprint Clrty-Stlth(A) Level 2: Rest RechRdx-I(A) Level 1: Defiance Level 10: Prestige Power Dash Empty(A) Level 10: Prestige Power Slide Empty(A) Level 10: Prestige Power Quick Empty(A) Level 10: Prestige Power Rush Empty(A) Level 10: Prestige Power Surge Empty(A) Level 10: Ninja Run Level 2: Swift Run-I(A) Level 2: Health Panac-Heal/+End(A), Panac-Heal(15), Panac-Heal/EndRedux(15), Panac-EndRdx/Rchg(27), Panac-Heal/Rchg(31), Panac-Heal/EndRedux/Rchg(31) Level 2: Hurdle Jump-I(A) Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1480;665;1330;HEX;| |78DA65935B4F1A511485CFC0508B42152F45054404958B8C5 07D6F526B9B46694DD| |1264D1FCC04469C860E1430298FFD0B7DA8BDA4F7F7FEA1F6 2FF4F2D837BB61AD11| |2393C037B3CEBEACB3674EE9C5EDC0F7BB2F6F2A2DB85537D BEDC35BF2DFB15ABE9| |259B32B4A2EDFBE7974D41D91BB28D70E1F9A4ECDAA1A7BED 6EE5D8AE2025E92E96| |4F9ACD46AB636C3B56ABD63D2C998EDD3CA99B1DBBE184EE3 9C756CB723A867B33B| |AD768D48D72D3B2AAC1FEED1DBB76DCB19D5AA0FFB46B994D 79C052C9AADA15DBB1| |42DB4DBB626C35EA5529DE6BD99D15732BF22B2BF73AF329C 3AB545157A93CB89A2| |1B360260766D7C067835C09626E9231297219CCAF80FB12AD B19FD6EBB7AA2B4F9E| |CC80C92C990353ECD7902CAF865CEF674F5FD33F91DFC0D1A FE44730F3055C92B7E| |1435F8F2FA7FADA954B4C4ACC08EA7B467E20EFEA4F32020F 9AC4F85147F9E79177| |2018A3AF31FA0AD057803E16E82F417F890FC2295D79A55E9 0B9C14DF4B8BE0146D| |739F7026758048B37C0E79235CE3D8D730F1397F84810E2BC 43A782255D4DBE51FD| |B94EBE0567DF91EFC1F9279CA9789B82373535A3C19B6833D 0B41957FB278F315D8| |5652DCCD98439B759D1E658632E014F6D4104715A843EA364 4CE263AC114B418B8B| |16E777163F40CFC532B94F46109B203BBDADD2E792FB7EC91 3C132EB2DE7E073254| |BAE92690FCF00589391A7E92BBD8E3AB66839F4D0733B7827 6B9CC9DA343901E6C3| |5A7F468F25DA606FE3016AAFDF2777C85DB058029F4AE902E 755E01E8AEEDCF4F33| |3A814BFC75DDD3D64A2F951634F3F3F774A636E6210872BAB 5FF8B87B822A0C29C5| |21656348D91C52FC13E7CAD9AF51E94A7B5A1E56FE0C349F9 6C028AF2D9251703E0| |62E2C9071F0F7C57A69D4FB3BD03CDA294630FD9A7C05FE07 FA32CF13| |-------------------------------------------------------------------| |
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Granted this is coming from a person who hardly ever zones and is basing the suggestions on team, 8v8 arena play, so your mileage may vary.
I think the op was looking for an arena build, curious on the AA proc in boxing, I thought that it only works in as a chance to when used?
You get all that from a single - to hit debuff proc in a power?
need a 2v2 3v3 build, i dont have mids so that wont help, if someone could take the time to private message me a build with how slotting at and all that works, i would luv u long time, also, ive been told you dont get any of the nrg melee attacks? thanks for the help gang