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Posts
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Oh ****, Haunt is actually going to play?!?
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Where's Peril when you need him.
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Quote:I want.Earth/Fire Blaze -> Fossilize was...
261 + 26.5 X 5 DoT Fire damage from blaze
351 Smashing from fossilize
Standard procs were :
Apoc - 107
Unbreakable -107
Glad Net - 72
Glad Jav x2 -72
Personally my range on blaze was 65 and 128 on Fossilize.
Embrace of Fire up every 60ish seconds.
With changes coming up.
Fire/EM with Blaze -> Blazing Bolt
280 + 33.4 x5 Fire damage from blaze
731 + 33 x 4 fire damage from blazing bolt
Procs -
Apoc/Glad Jav for blaze 107 + 72
Glad Jav/Blasters Wrath/Sting of Manticore for snipe 107 +72 + 72
Blaster range with boost range + blaze changes 167 for blaze, 314 for snipe.
Aim/Bu up much more often + emps who can keep fort up ensure perma instant snipe.
Can we run Fire/EM's again now? -
Quote:So should have trolled the OP.here is one:
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Psionic Dart -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(3), Apoc-Dmg/EndRdx(5), Apoc-Dam%(5), GJ-Dam%(7)
Level 1: Power Thrust -- HO:Nucle(A)
Level 2: Mental Blast -- GJ-Acc/Dmg(A), GJ-Dam/Rech(7), GJ-Acc/Dmg/End/Rech(9), GJ-Dam%(9), GJ-Acc/End/Rech(11), GJ-Dam/End/Rech(11)
Level 4: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(13), AdjTgt-ToHit/EndRdx/Rchg(13), AdjTgt-EndRdx/Rchg(15), AdjTgt-Rchg(15)
Level 6: Telekinetic Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(17), Dev'n-Dmg/Rchg(17), Dev'n-Acc/Dmg/Rchg(19), ExStrk-Dam%(19), GJ-Dam%(21)
Level 8: Psychic Focus -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(21), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(23), AdjTgt-Rchg(25)
Level 10: Will Domination -- SBlastersW-Acc/Dmg(A), SBlastersW-Rchg/Dmg%(25), SBlastersW-Acc/Dmg/Rchg(27), SBlastersW-Acc/Dmg/EndRdx(27), SBlastersW-Acc/Dmg/EndRdx/Rchg(29), GJ-Dam%(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 14: Super Speed -- Zephyr-ResKB(A), HO:Micro(31), HO:Micro(33)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(33), Zephyr-ResKB(33)
Level 18: Super Jump -- HO:Micro(A), HO:Micro(31), HO:Micro(34), Zephyr-ResKB(39)
Level 20: Acrobatics -- EndRdx-I(A)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(34)
Level 24: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit(37), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(40), Rec'dRet-Pcptn(43)
Level 26: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(36)
Level 28: Boxing -- P'ngS'Fest-Stun%(A)
Level 30: Tough -- S'fstPrt-ResKB(A), Aegis-Psi/Status(36), GA-Res/Rech/End(43), GA-End/Res(46), GA-ResDam(50)
Level 32: Weave -- LkGmblr-Rchg+(A), Krma-ResKB(37)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Psionic Lance -- ExtrmM-Acc/Dmg(A), ExtrmM-Dmg/EndRdx(39), ExtrmM-Acc/ActRdx/Rng(42), ExtrmM-Dmg/ActRdx/Rchg(42), GJ-Acc/Dmg(42), GJ-Dam%(43)
Level 41: Snow Storm -- EndRdx-I(A)
Level 44: Hoarfrost -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(45), Panac-Heal/Rchg(45), Panac-Heal/EndRedux/Rchg(45), Panac-Heal(46), S'fstPrt-ResKB(46)
Level 47: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-EndRdx/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48), SW-ResDam/Re TP(50), Ksmt-ToHit+(50)
Level 49: Hibernate -- Heal-I(A)
Level 1: Brawl -- P'ngS'Fest-Stun%(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 50: Intuition Radial Paragon
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Set Bonus Totals:- 21.5% DamageBuff(Smashing)
- 21.5% DamageBuff(Lethal)
- 21.5% DamageBuff(Fire)
- 21.5% DamageBuff(Cold)
- 21.5% DamageBuff(Energy)
- 21.5% DamageBuff(Negative)
- 21.5% DamageBuff(Toxic)
- 21.5% DamageBuff(Psionic)
- 3.13% Defense(Energy)
- 3.13% Defense(Negative)
- 1.56% Defense(Ranged)
- 2.25% Max End
- 32.5% Enhancement(Range)
- 58% Enhancement(Accuracy)
- 87.5% Enhancement(RechargeTime)
- 5% SpeedFlying
- 158.1 HP (13.12%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- Knockback (Mag -42)
- Knockup (Mag -42)
- MezResist(Confused) 10%
- MezResist(Held) 10%
- MezResist(Immobilized) 10%
- MezResist(Repel) 2000% (10% chance)
- MezResist(Sleep) 10%
- MezResist(Stunned) 10%
- MezResist(Terrorized) 10%
- 20% PerceptionRadius
- 14% (0.23 End/sec) Recovery
- 48% (2.41 HP/sec) Regeneration
- 4.58% Resistance(Smashing)
- 4.58% Resistance(Lethal)
- 3% Resistance(Fire)
- 3% Resistance(Cold)
- 8.67% Resistance(Energy)
- 8.67% Resistance(Negative)
- 3% Resistance(Toxic)
- 6% Resistance(Psionic)
- 5% SpeedRunning
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Quote:Fixed.Bubbler force bolt used to be sweet for setting up the double AS in 8v8's. My build has 52 for KB so I'm sure with DR its about 48. Its nice having to never worry about landing on your back as a squshi. Sadly people don't team in zones and the art of teamwork seems all but lost 99.9% of the time.
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Quote:Poison Spiner.Hi guys,
my knowledge on making a pvp build is quite terrible. I am just getting back on and wanted to turn my scrapper (Spines/regen) into a pvper, also i am running a mac so i cant even test make a build. Could someone make a good build so I can test it out. Thanks
PS I dont care if the build is super expensive -
Quote:Which is just sad.Guide : How to be a good zone MM.
Step one get 1-2 other MM's take incandescence incarnate and TP foe. Preferably have a self heal + debuff patch.
Be a mobile base for ranged heroes doing most of the work and TP foe anyone who gets near enough into the MM patch.
Eventually camp the base and TP foe anyone who wanders out far enough.
That is pretty much all there is too it. Most can't target through the pets and thanks to TS and heal decay TP'ing someone out into superior numbers is pretty much a death sentence in the current zone enviroment. -
Quote:*bows to the master builder*Here is an updated build using the blaster ATO set allowing you to double proc Willdom/TK/Psi Dart with a little more KB protection in case anyone ever runs a bubbler, which they don't.
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Acc is on the low side at only 58% but for arena everyone pretty much ignores high defense melee toons if anyone brings one. Should still be capping out your 95% to hits against stuff that matters. -
So I had a question about the snipes: are you going to be required to be planted on the ground in order to use the FastSnipe even though you are bypassing the interrupt time by being able to FastSnipe?
I tend to bounce around a lot on my blasters, lining up cones and trying to take out enemies on the perimeter who are focused on squishies, and I'd love to be able to FastSnipe as I'm jumping around. -
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Quote:No Apocs, no double damage procs in Will Dom and TK Blast, no Psi Dart, not enough knockback protection, poorly slotted travel powers. Something like this is more what you want:Here is a build ive been working on, tear it up and let me know what to fix.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Taffy: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Cold Mastery
Hero Profile:
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Level 1: Mental Blast GJ-Dam/End/Rech(A), GJ-Acc/End/Rech(37), GJ-Acc/Dmg(40), GJ-Dam/Rech(40), GJ-Acc/Dmg/End/Rech(42), GJ-Dam%(43)
Level 1: Power Thrust GS-Acc/Dmg/End/Rech(A), GS-Acc/Dmg(37), GS-Dam/Rech(43), GS-Dam/End/Rech(43), GS-Acc/End/Rech(46)
Level 2: Telekinetic Blast GJ-Dam/End/Rech(A), GJ-Acc/End/Rech(3), GJ-Acc/Dmg(3), GJ-Dam/Rech(36), GJ-Acc/Dmg/End/Rech(36), GJ-Dam%(37)
Level 4: Build Up AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(5), AdjTgt-Rchg(5), AdjTgt-ToHit/EndRdx(11), AdjTgt-ToHit(11), AdjTgt-EndRdx/Rchg(42)
Level 6: Hasten RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Super Speed Zephyr-Travel/EndRdx(A), Zephyr-ResKB(9), Winter-ResSlow(9)
Level 10: Boxing Acc-I(A)
Level 12: Psychic Focus AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(13), AdjTgt-ToHit(13), AdjTgt-Rchg(31), AdjTgt-ToHit/EndRdx(34), Rec'dRet-Pcptn(34)
Level 14: Tough GA-RechRes(A), GA-RechEnd(23), GA-ResDam(29), GA-Res/Rech/End(42), GA-End/Res(46), GA-3defTpProc(50)
Level 16: Conserve Power RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Will Domination Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(25), FtnHyp-Plct%(27)
Level 20: Weave LkGmblr-Rchg+(A)
Level 22: Combat Jumping LkGmblr-Rchg+(A), Krma-ResKB(23)
Level 24: Super Jump Zephyr-ResKB(A)
Level 26: Acrobatics EndRdx-I(A)
Level 28: Power Boost RechRdx-I(A), RechRdx-I(29)
Level 30: Aid Other Heal-I(A)
Level 32: Aid Self Numna-Heal(A), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(33), IntRdx-I(33), IntRdx-I(34)
Level 35: Boost Range RechRdx-I(A), RechRdx-I(36)
Level 38: Total Focus Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(39), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(40)
Level 41: Snow Storm Slow-I(A)
Level 44: Frozen Armor SW-ResDam/Re TP(A), LkGmblr-Rchg+(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), S'fstPrt-ResDam/Def+(46)
Level 47: Scramble Thoughts Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(48), Amaze-Stun/Rchg(48), Amaze-Acc/Stun/Rchg(48), Amaze-Acc/Rchg(50)
Level 49: Hibernate RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl Acc-I(A)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest RechRdx-I(A)
Level 1: Defiance
Level 10: Prestige Power Dash Empty(A)
Level 10: Prestige Power Slide Empty(A)
Level 10: Prestige Power Quick Empty(A)
Level 10: Prestige Power Rush Empty(A)
Level 10: Prestige Power Surge Empty(A)
Level 10: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Health Panac-Heal/+End(A), Panac-Heal(15), Panac-Heal/EndRedux(15), Panac-EndRdx/Rchg(27), Panac-Heal/Rchg(31), Panac-Heal/EndRedux/Rchg(31)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21)
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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Granted this is coming from a person who hardly ever zones and is basing the suggestions on team, 8v8 arena play, so your mileage may vary. -
Quote:*thumbs up*8 v 8 Arena seems pretty much non existant at the moment so I don't think many people have run into the problem of 5+ stacked incan. The last serval leagues have been "Alpha only" so there hasn't been much of a need to worry about the balance issues with it.
Most matches seem to be 1 v 1's or 2 v 2's anymore so people do whatever they want (be it alpha only or full incarnate).
*edit* The one Clarion (that isn't perma) has a power boost + range type effect that may have some use in team arena, assuming you have an incan to gather everyone up for it ever 2 minutes.
Emping has changed a little. Buffs aren't anywhere near as important as they used to be, its still important just not the death sentence of being mezzed and having all your toggles drop. They are still pretty much the backbone of support for larger team vs. team matches.
Kins you don't see much of anymore. With the DR soft caps on recharge, speed boost isn't as important. IR is still nice to have but the movement speed is no longer completely unsuppressed. ID you don't get much if anything out of the resists, mez protection is usually covered by emps / cm and most builds have all the KB protection they need. Something like Grav/Kin can still be used as a disruption role, but only if your name is March. Grav/TA and Poisons can also be used for disruption, now that the latter is mobile in the form of corrupters. Most teams boil down to 2 emps 1 debuff (usually rad) 4-5 damage with a possible damage sub for disruption. -
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This is what I was considering going with on my Staff/SR, though I feel like I could get some more recharge and regen out of it. Feel free to critique. Alpha was left out intentionally, considering going Agility but not sure yet.
Hero Plan by Mids' Hero Designer 1.955
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Staff Fighting
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Mercurial Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(40), Achilles-ResDeb%:20(43)
Level 1: Focused Fighting -- LkGmblr-Rchg+:25(A), LkGmblr-Def/EndRdx:50(3), LkGmblr-Def:50(3), RedFtn-Def/EndRdx:50(5)
Level 2: Guarded Spin -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(13), Oblit-Acc/Dmg/EndRdx/Rchg:50(13), M'Strk-Acc/Dmg/EndRdx:50(46)
Level 4: Focused Senses -- LkGmblr-Rchg+:25(A), LkGmblr-Def/EndRdx:50(7), LkGmblr-Def:50(7), RedFtn-Def/EndRdx:50(9)
Level 6: Eye of the Storm -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(31), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), M'Strk-Acc/EndRdx:50(37)
Level 8: Staff Mastery
Level 10: Practiced Brawler -- RechRdx-I:50(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd:50(A), QckFt-RunSpd:50(39)
Level 16: Dodge -- LkGmblr-Rchg+:25(A), LkGmblr-Def/EndRdx:50(17), LkGmblr-Def:50(17), RedFtn-Def/Rchg:40(19)
Level 18: Serpent's Reach -- Apoc-Dmg:50(A), Apoc-Dmg/EndRdx:50(19), Apoc-Acc/Dmg/Rchg:50(21), Apoc-Acc/Rchg:50(21), Apoc-Dam%:50(27), ScrappersS-Rchg/+Crit:50(27)
Level 20: Quickness -- Run-I:50(A)
Level 22: Agile -- LkGmblr-Rchg+:25(A), LkGmblr-Def/EndRdx:50(23), LkGmblr-Def:50(23), RedFtn-Def/Rchg:40(25)
Level 24: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(25)
Level 26: Innocuous Strikes -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(43), Oblit-Dmg/Rchg:50(45), Oblit-Acc/Dmg/Rchg:50(45), Oblit-Acc/Dmg/EndRdx/Rchg:50(45), M'Strk-Acc/EndRdx:50(46)
Level 28: Lucky -- RedFtn-Def/EndRdx:50(A), LkGmblr-Def:50(29), RedFtn-Def:50(29)
Level 30: Maneuvers -- RedFtn-Def/EndRdx:50(A), LkGmblr-Def/EndRdx:50(31), S'dpty-Def/EndRdx:40(31)
Level 32: Sky Splitter -- ScrappersS-Acc/Dmg:50(A), ScrappersS-Dmg/Rchg:50(33), ScrappersS-Acc/Dmg/Rchg:50(33), ScrappersS-Dmg/EndRdx/Rchg:50(33), ScrappersS-Acc/Dmg/EndRdx/Rchg:50(34), Hectmb-Dam%:50(34)
Level 35: Evasion -- LkGmblr-Rchg+:25(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def:50(36), RedFtn-Def/EndRdx:50(36)
Level 38: Conserve Power -- RechRdx-I:50(A)
Level 41: Physical Perfection -- Numna-Heal:50(A), Numna-Heal/Rchg:50(42), P'Shift-EndMod:50(42), P'Shift-EndMod/Rchg:50(42), P'Shift-End%:50(43)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- S'fstPrt-ResDam/Def+:30(A), TtmC'tng-ResDam/EndRdx:50(48), TtmC'tng-ResDam/EndRdx/Rchg:50(48), TtmC'tng-ResDam:50(48)
Level 49: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(50), RedFtn-Def/EndRdx/Rchg:50(50), RedFtn-Def:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I:50(A)
Level 4: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(5), Numna-Heal:50(9)
Level 4: Hurdle -- Jump-I:50(A), Jump-I:50(46)
Level 4: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(15), P'Shift-End%:50(15)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 8: Form of the Body
Level 8: Form of the Mind
Level 8: Form of the Soul
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Set Bonus Totals:- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 5.5% Defense(Smashing)
- 5.5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 4.25% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 34% Enhancement(Accuracy)
- 76.25% Enhancement(RechargeTime)
- 10% SpeedFlying
- 205.8 HP (15.37%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- MezResist(Immobilized) 7.7%
- MezResist(Sleep) 2.2%
- MezResist(Stunned) 6.6%
- 90% (5.02 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 10% SpeedRunning
- 24% GlobalChanceMod PlayerCrit
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Quick bump, does anyone out there have any suggestions about the build?
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Hello all,
The following is my projected build for my Spines/EA scrapper. I am looking to exemplar fairly often with him, to do TFs and Ouro flashbacks, so I am trying to keep enhancers at 33 or thereabouts. I was wondering if there was anything that I might be able to change around to possibly get Quills in and possibly some higher recharge. I have plenty of enhancement boosters, but honestly have no idea how I would use them.
Here's the build:
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg:33(A), KntkC'bat-Dmg/EndRdx:33(3), KntkC'bat-Dmg/Rchg:33(3), KntkC'bat-Dmg/EndRdx/Rchg:33(5), C'ngImp-Acc/Dmg/Rchg:33(5)
Level 1: Kinetic Shield -- LkGmblr-Rchg+:33(A), LkGmblr-Def/EndRdx:33(7), LkGmblr-Def/Rchg:33(7), LkGmblr-Def:33(9)
Level 2: Spine Burst -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(9), Erad-Dmg/Rchg:30(11), Erad-Acc/Dmg/Rchg:30(11), Erad-Acc/Dmg/EndRdx/Rchg:30(13), Erad-%Dam:30(13)
Level 4: Power Shield -- LkGmblr-Rchg+:33(A), LkGmblr-Def/EndRdx:33(15), LkGmblr-Def/Rchg:33(15), LkGmblr-Def:33(17)
Level 6: Dampening Field -- ResDam-I:35(A)
Level 8: Impale -- Thundr-Acc/Dmg:33(A), Thundr-Dmg/EndRdx:33(17), Thundr-Dmg/Rchg:33(19), Thundr-Acc/Dmg/Rchg:33(19), Thundr-Acc/Dmg/EndRdx:33(21), Thundr-Dmg/EndRdx/Rchg:33(21)
Level 10: Entropic Aura -- EndRdx-I:35(A)
Level 12: Hasten -- RechRdx-I:35(A), RechRdx-I:35(23), RechRdx-I:35(23)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd:33(A)
Level 16: Energy Protection -- S'fstPrt-ResDam/Def+:30(A)
Level 18: Build Up -- RechRdx-I:35(A), RechRdx-I:35(45)
Level 20: Energy Cloak -- LkGmblr-Rchg+:33(A), LkGmblr-Def/EndRdx:33(27), LkGmblr-Def/Rchg:33(29), LkGmblr-Def:33(29)
Level 22: Combat Jumping -- DefBuff-I:35(A), DefBuff-I:35(46)
Level 24: Maneuvers -- LkGmblr-Rchg+:33(A), LkGmblr-Def/EndRdx:33(37), LkGmblr-Def/Rchg:33(39), LkGmblr-Def:33(39)
Level 26: Ripper -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(31), Erad-Dmg/Rchg:30(31), Erad-Acc/Dmg/Rchg:30(31), Erad-Acc/Dmg/EndRdx/Rchg:30(34), Erad-%Dam:30(36)
Level 28: Energize -- Dct'dW-Heal/EndRdx:33(A), Dct'dW-Heal/Rchg:33(36), Dct'dW-Heal/EndRdx/Rchg:33(36), Dct'dW-Heal:33(37), Dct'dW-Rchg:33(37)
Level 30: Confront -- Mocking-Taunt:33(A), Mocking-Taunt/Rchg:33(39), Mocking-Taunt/Rchg/Rng:33(40), Mocking-Acc/Rchg:33(40), Mocking-Taunt/Rng:33(40), Mocking-Rchg:33(42)
Level 32: Throw Spines -- Posi-Acc/Dmg:33(A), Posi-Dmg/EndRdx:33(33), Posi-Dmg/Rchg:33(33), Posi-Acc/Dmg/EndRdx:33(33), Posi-Dam%:33(34), Det'tn-Dmg/Rchg:35(34)
Level 35: Energy Drain -- Efficacy-EndMod:33(A), Efficacy-EndMod/Rchg:33(42), Efficacy-EndMod/EndRdx:33(42), LkGmblr-Def/Rchg:33(43), LkGmblr-Def:33(43)
Level 38: Char -- Acc-I:35(A)
Level 41: Fire Blast -- Thundr-Acc/Dmg:33(A), Thundr-Dmg/Rchg:33(43), Thundr-Acc/Dmg/Rchg:33(45), Thundr-Dmg/EndRdx/Rchg:33(45)
Level 44: Fire Ball -- Posi-Acc/Dmg:33(A), Posi-Dmg/EndRdx:33(46), Posi-Dmg/Rchg:33(46), Posi-Acc/Dmg/EndRdx:33(48), Posi-Dam%:33(48), Det'tn-Dmg/Rchg:35(48)
Level 47: Tactics -- EndRdx-I:35(A)
Level 49: Overload -- LkGmblr-Rchg+:33(A)
Level 50: Spiritual Partial Radial Revamp
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Level 1: Brawl -- KntkC'bat-Acc/Dmg:33(A), KntkC'bat-Dmg/EndRdx:33(50), KntkC'bat-Dmg/Rchg:33(50), KntkC'bat-Dmg/EndRdx/Rchg:33(50)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:35(A)
Level 2: Health -- Numna-Regen/Rcvry+:33(A), Mrcl-Rcvry+:33(25)
Level 2: Hurdle -- Jump-I:35(A)
Level 2: Stamina -- EndMod-I:35(A), EndMod-I:35(25), P'Shift-End%:33(27)
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Set Bonus Totals:- 13% Defense(Smashing)
- 13% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 15.5% Defense(Energy)
- 15.5% Defense(Negative)
- 3% Defense(Psionic)
- 8% Defense(Melee)
- 11.13% Defense(Ranged)
- 10.81% Defense(AoE)
- 5.4% Max End
- 59% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 62.5% Enhancement(RechargeTime)
- 4% FlySpeed
- 175.7 HP (13.12%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 5.5%
- MezResist(Terrorized) 2.2%
- 10.5% (0.18 End/sec) Recovery
- 50% (2.79 HP/sec) Regeneration
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 4% RunSpeed
- 4% XPDebtProtection
Thoughts? -
Quote:I can understand where Rikti is coming from, and also the viewpoints expressed by Barrier and Dex. The truth is, the game has changed and so the roles have changed as well. Instead of being able to Kin and throw damage around like I was able to do on Kin/Psy pre-I13, I had to play more of a Support/Disruption role in the past Freedom Leagues. I'll admit that it was certainly a much different mindset that I needed to adjust to, but it wasn't a terrible change. The whole "Kin Effect" (unsuppressed movement) got essentially cancelled with the option to remove Travel Suppression as a whole, but there were still people out there who liked the control given by IR (Vinnie).Quote:this comment irks me.
rikti, at the point, you have zero clue what works and doesn't work.
justin spent the first half of i13 on a fire/storm making people cry. he spent the other half on an earth/elec.
march was extremely effective on kin during the first freedom league.
dex on his kin/elec defender made many many people cry in kickballs.
stop regurgitating the crap you hear and think about what you say before you post.
people in this game are horrible. you can pretty much make anything work, and back then we didn't even have incarnates. judgement and interface have narrowed the damage gap so that everything plays a lot more like it did in i12... it's just that people are far too dumb to see that, so they'll complain because it's cool to hate on incarnates.
Things change, life moves on, and you really just have to adapt to keep going or let yourself drift into the background and remember the "good old days". -