Shield/MA Tanker, advice?
Ok why burnout? I would of gone with physical perfection? MA has a fast recharge as it is. Also I would of taken cobra strike over crane kick, Crane kick is a KB. With most tanks ( Shield included) the more enemy's near by the better def u have with them. I would also of fit in focus chi which is the MA's build up which will give you +dam+ to hit with it. Also turn off OwtS and toggle tough to get your accurte numbers. I am not a big fan of the purple sets, yes the do help with recharge but it dose not have enough end reduce for me.
Hmm, well, needs work IMO.
First of all, Grant Cover is worth taking for the Def debuff resistance if nothing else. I'd drop Burnout for it. I'd also take Physical Perfection over LBE, but that's more personal preference.
I agree with LSK about dropping Crane Kick and picking up Cobra Strike and/or Focus Chi. I'd take both, but I'm not sure what you'd be willing to give up. Keep in mind that one advantage of Focus Chi is that you can slot a full set of Gaussian's in it, which provides a 2.5% defense bonus to all positions.
As for slotting, some of your key SD powers are underslotted, and most of your attacks would do fine with five slots instead of six.
Specifically:
Deflection and Battle Agility are underslotted for end reduction. I'd go with four LotG in each, Def, Def/End, Def/End/Rchg and +Recharge. In addition, Deflection needs to be slotted for resistance to increase your S/L resistance. I'd add two level 50 resistance commons.
Pull a slot each from TK, SK, and CAK, they're currently well past the ED cut-off for damage.
True Grit is underslotted for Heal, which means you're not getting the +HP you could. Drop at least one of the Imperv Armor slots and add another Numina. (If you're trying for Psi resistance, don't bother, you're not going to accrue enough to make a difference.)
Against All Odds doesn't need that much end reduction. Pull one of the slots and use it elsewhere.
As I mentioned, you should get Grant Cover. I'd suggest putting a LotG +Recharge in it, and since that'll put you at the rule of 5 for that bonus, replace the +Recharge in Phalanx Fighting with a Kismet +Acc.
Tough is underslotted for both end reduction and resistance. I'd pull two slots from OwtS, drop the Steadfast Def/End, and add three slots of Imperv Armor or Aegis. (I'd recommend Res, Res/End and Res/End/Rchg) Another option is to move the Steadfast +Def to OwtS and 4-slot Tough with Imperv Armor or something similar.
Weave is underslotted for defense. Add another slot for a LotG Defense.
Super Speed is overslotted, I'd drop one if not two slots. Personally, I like to put my Stealth IOs in something else, like Sprint, and use a Winter's Gift in my travel power, but your call.
Eagle's Claw is not a good choice for the MotT set. To get the most benefit from the +Res proc, you want to put it in a fast charging attack like your T1 or T2. I'd swap that slotting with TK or SK, and drop a slot as well since six-slotted it's well past the ED cut-off for recharge and damage.
Health and Stamina are underslotted. I'd grab some slots from other powers to a least two or three slot them.
Here's the sort of thing I'd do with your build. I dropped Burnout and LBE for Grant Cover and Focus Chi, and moved things around a bit. I also swapped out Crane Kick for Cobra Strike. Your posted build wasn't actually soft-capped without Storm Kick's +Def, and this one is. It also has higher HP, S/L resistance, and recharge.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Martial Arts
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(3), LkGmblr-Def/EndRdx/Rchg(43), ResDam-I(43), ResDam-I(46)
Level 1: Thunder Kick -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/EndRdx(13), C'ngImp-Acc/Dmg(13)
Level 2: Storm Kick -- SMotTanker-Acc/Dmg(A), SMotTanker-Acc/Dmg/Rchg(33), SMotTanker-Dmg/EndRdx/Rchg(34), SMotTanker-Acc/Dmg/EndRdx/Rchg(34), SMotTanker-Rchg/Res%(34)
Level 4: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Rchg+(5), LkGmblr-Def/EndRdx/Rchg(46)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(7), ImpArm-ResDam/EndRdx(9), ImpArm-ResDam/Rchg(37), ImpArm-ResDam(40)
Level 8: Active Defense -- RechRdx-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Against All Odds -- EndRdx-I(A)
Level 14: Cobra Strike -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(15), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Acc/Rchg(21), Hectmb-Dmg/EndRdx(21), T'Death-Dam%(37)
Level 16: Warrior's Provocation -- Mocking-Taunt(A), Mocking-Taunt/Rchg(19), Mocking-Taunt/Rchg/Rng(19), Mocking-Acc/Rchg(17), Mocking-Taunt/Rng(17), Mocking-Rchg(23)
Level 18: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 20: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(48)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx(25), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResDam(50)
Level 26: Shield Charge -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(27), Armgdn-Dam%(29), Armgdn-Dmg/EndRdx(29)
Level 28: Crippling Axe Kick -- C'ngImp-Dmg/Rchg(A), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/EndRdx(33)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(48)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
Level 35: Dragon's Tail -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(37), Oblit-%Dam(43)
Level 38: Eagles Claw -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Super Speed -- Clrty-Stlth(A), Winter-ResSlow(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(40), Mrcl-Rcvry+(50)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), EndMod-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Vorpal Core Final Judgement
------------
------------
Set Bonus Totals:
- 9.5% DamageBuff(Smashing)
- 9.5% DamageBuff(Lethal)
- 9.5% DamageBuff(Fire)
- 9.5% DamageBuff(Cold)
- 9.5% DamageBuff(Energy)
- 9.5% DamageBuff(Negative)
- 9.5% DamageBuff(Toxic)
- 9.5% DamageBuff(Psionic)
- 8.63% Defense(Smashing)
- 8.63% Defense(Lethal)
- 7.38% Defense(Fire)
- 7.38% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 6.75% Defense(Psionic)
- 10.5% Defense(Melee)
- 5.5% Defense(Ranged)
- 7.06% Defense(AoE)
- 4.05% Max End
- 87% Enhancement(Accuracy)
- 95% Enhancement(RechargeTime)
- 10% SpeedFlying
- 231.9 HP (12.38%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- MezResist(Held) 2.75%
- MezResist(Immobilized) 6.6%
- MezResist(Stunned) 2.2%
- 15.5% (0.26 End/sec) Recovery
- 64% (5 HP/sec) Regeneration
- 20% ResEffect(SpeedFlying)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(SpeedRunning)
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 2.52% Resistance(Toxic)
- 2.52% Resistance(Psionic)
- 10% SpeedRunning
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
Shield/MA is really a sleeper. But it's a great toon that great defenses really easily.
Not sure Musculature is the way to go honestly. Shield is rather end intensive and Conserve Power alone won't shore that issue up.
With the HP increase from True Grit, I personally like Vigor quite a bit on Shield (but Cardiac is a good pick). Ageless can be a good Destiny pick (and will solve end issues) but that leaves you with no heal and it can be dicey despite the high HP potential. Vigor will also boost (I think) the heal from Rebirth so that can be a plus.
I personally don't believe Hasten is a prerequisite for MA as the attacks are varied and quick recharging but ymmv.
Here's my build for the combo. High focus on HP and Regen with decent damage bonus. Ice Mastery can be any patron with 2 ranged attacks (so Earth and Fire) to maintain the crazy bonii those 6 slots provide: 28% regen and 5.25 HP each. Warrior Provocation can be taken at 18 and Grant Cover at 44.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Turtle Snapper: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Martial Arts
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Deflection
- (A) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense/Recharge
- (3) Luck of the Gambler - Defense
- (5) Luck of the Gambler - Recharge Speed
- (A) Stupefy - Accuracy/Recharge
- (5) Stupefy - Accuracy/Endurance
- (9) Stupefy - Accuracy/Stun/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (19) Mako's Bite - Damage/Endurance
- (23) Mako's Bite - Damage/Recharge
- (23) Mako's Bite - Accuracy/Endurance/Recharge
- (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (31) Mako's Bite - Chance of Damage(Lethal)
- (A) Superior Might of the Tanker - Accuracy/Damage
- (17) Superior Might of the Tanker - Damage/Endurance/Recharge
- (17) Superior Might of the Tanker - Recharge/Chance for +Res(All)
- (19) Crushing Impact - Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Endurance
- (31) Crushing Impact - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense/Recharge
- (7) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (A) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Heal/Endurance/Recharge
- (11) Numina's Convalescence - Heal
- (13) Titanium Coating - Resistance/Endurance
- (13) Titanium Coating - Resistance/Recharge
- (15) Titanium Coating - Resistance
- (A) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Defense/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (A) Empty
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
- (A) Superior Might of the Tanker - Damage/Recharge
- (36) Superior Might of the Tanker - Accuracy/Damage/Recharge
- (37) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
- (37) Mako's Bite - Damage/Endurance
- (37) Mako's Bite - Accuracy/Endurance/Recharge
- (39) Mako's Bite - Chance of Damage(Lethal)
- (A) Steadfast Protection - Resistance/+Def 3%
- (33) Titanium Coating - Resistance/Endurance
- (33) Titanium Coating - Resistance/Endurance/Recharge
- (33) Titanium Coating - Resistance
- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Recharge
- (34) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Recharge Speed
- (A) Devastation - Accuracy/Damage/Recharge
- (36) Devastation - Accuracy/Damage/Endurance/Recharge
- (36) Devastation - Chance of Hold
- (45) Apocalypse - Damage
- (45) Apocalypse - Accuracy/Recharge
- (46) Apocalypse - Accuracy/Damage/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (39) Crushing Impact - Damage/Endurance
- (39) Crushing Impact - Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage/Recharge
- (40) Crushing Impact - Damage/Endurance/Recharge
- (A) Devastation - Accuracy/Damage
- (43) Devastation - Accuracy/Damage/Recharge
- (45) Devastation - Damage/Recharge
- (46) Apocalypse - Damage/Recharge
- (48) Apocalypse - Damage/Endurance
- (50) Apocalypse - Chance of Damage(Negative)
- (A) Resist Damage IO
- (A) Perfect Zinger - Taunt
- (48) Perfect Zinger - Taunt/Recharge
- (48) Perfect Zinger - Taunt/Range
- (A) Pacing of the Turtle - Accuracy/Endurance
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal
- (15) Numina's Convalescence - Heal/Endurance
- (40) Numina's Convalescence - +Regeneration/+Recovery
- (40) Miracle - +Recovery
- (42) Regenerative Tissue - +Regeneration
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (42) Performance Shifter - EndMod/Recharge
- (50) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Prestige Power Dash
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Vigor Core Paragon
Level 50: Rebirth Radial Epiphany
Level 50: Diamagnetic Radial Flawless Interface
------------
------------
Set Bonus Totals:
- 16.5% DamageBuff(Smashing)
- 16.5% DamageBuff(Lethal)
- 16.5% DamageBuff(Fire)
- 16.5% DamageBuff(Cold)
- 16.5% DamageBuff(Energy)
- 16.5% DamageBuff(Negative)
- 16.5% DamageBuff(Toxic)
- 16.5% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 9.25% Defense(Ranged)
- 5.5% Defense(AoE)
- 43% Enhancement(Accuracy)
- 47.5% Enhancement(RechargeTime)
- 10% SpeedFlying
- 702.8 HP (37.5%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- MezResist(Held) 3.3%
- MezResist(Immobilized) 11%
- MezResist(Sleep) 4.4%
- MezResist(Stunned) 2.2%
- MezResist(Terrorized) 2.75%
- 5% (0.08 End/sec) Recovery
- 130% (10.15 HP/sec) Regeneration
- 10% SpeedRunning
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@Viper Kinji
Currently working on:
Turtle Snapper - SD/MA/Ice Tanker
I appreciate the assistance on this, I had updated my build some since I posted it, but I kept running into the same issue when trying to match up to the suggested builds defense wise. Also, I had originally put burnout into the build as a way to get a 4 minute One with the Shield, but I suppose I don't realistically need that ever. Thanks for the help!
My circle is more like an egg. . .a handicapped egg. - A math professor
So, I've started playing tankers again after a very long time of mainly brutes, and I've decided to try out Shield and Martial Arts. I think I've got a decent build laid out, but any advice on it would be very much appreciated.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Martial Arts
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- DefBuff-I(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(3)
Level 1: Thunder Kick -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/EndRdx(13), C'ngImp-Acc/Dmg(13), C'ngImp-Dmg/Rchg(43)
Level 2: Storm Kick -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx(34), C'ngImp-Acc/Dmg(46)
Level 4: Battle Agility -- DefBuff-I(A), LkGmblr-Def/EndRdx(5), LkGmblr-Rchg+(5)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), ImpArm-ResDam(7), ImpArm-ResDam/EndRdx(9), ImpArm-ResDam/Rchg(37), ImpArm-ResPsi(40)
Level 8: Active Defense -- RechRdx-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Against All Odds -- EndRdx-I(A), EndRdx-I(43)
Level 14: Warrior's Provocation -- Mocking-Taunt(A), Mocking-Taunt/Rchg(15), Mocking-Taunt/Rchg/Rng(15), Mocking-Acc/Rchg(17), Mocking-Taunt/Rng(17), Mocking-Rchg(23)
Level 16: Crane Kick -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(19), Hectmb-Dmg/EndRdx(21), Hectmb-Dam%(21), T'Death-Dam%(37)
Level 18: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(23)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 26: Shield Charge -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(27), Armgdn-Dam%(29), Armgdn-Dmg/EndRdx(29)
Level 28: Crippling Axe Kick -- C'ngImp-Dmg/Rchg(A), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/EndRdx(33), C'ngImp-Acc/Dmg(46)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 32: Super Speed -- Clrty-Stlth(A), Clrty-EndRdx(42), Clrty-RunSpd(42)
Level 35: Dragon's Tail -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(37), Oblit-%Dam(43)
Level 38: Eagles Claw -- SMotTanker-Acc/Dmg(A), SMotTanker-Dmg/Rchg(39), SMotTanker-Acc/Dmg/Rchg(39), SMotTanker-Dmg/EndRdx/Rchg(39), SMotTanker-Acc/Dmg/EndRdx/Rchg(40), SMotTanker-Rchg/Res%(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Laser Beam Eyes -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), Decim-Build%(48)
Level 47: One with the Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/Rchg(48), TtmC'tng-ResDam/EndRdx/Rchg(50)
Level 49: Burnout -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Regen/Rcvry+(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Vorpal Core Final Judgement
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My circle is more like an egg. . .a handicapped egg. - A math professor