Dark Control Holds


Black_Assassin

 

Posted

Heard they were broken?

What's the deets? Is this Poison all over again?


 

Posted

with powerboost the ST hold lasts about a year


[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.

[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child

 

Posted

My only experience is on the receiving end but it lasts what seems like 6 or 7 seconds, way more than enough to get spiked 3x over


 

Posted

Controller Dark Grasp = 7.45 second base hold
http://tomax.cohtitan.com/data/power...rol.Dark_Grasp

Dominator Dark Grasp = 5.96 second base hold
http://tomax.cohtitan.com/data/power...rol.Dark_Grasp

It's not actually any longer than the mind control AoEs or Stalagmites. In fact stalagmites was worse because people have less stun protection than hold protection.
Still, just as stalagmites was broken and banned, this'll be as well.


Poison is still broken. Remember how HOs were boosting certain parts of the power that weren't supposed to be boosted? -tohit debuff IOs are not only enhancing the -tohit in weaken, but also the -tohit 'strength' within the -special.

Mechanically, it's fine, but it's defintiely an unintended benefit, and makes it's -special about 50% better than benumbs for -tohit strength (Arguably the best benefit of -special).

That's why Dark/Poison is much better than Dark/Cold. If it were the same, they may be equal at min/max levels.

(Also, -special makes holds last longer on opponents, so Dark/Poison controllers are holding people for an extremely long time after Power boost/Weaken/Dark Grasp)


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

Stalagmites and Total Domination have actually been reduced back down to their normal (and apparently intended) 4.00 second duration. So apparently anything above 4.00 is a bug.


 

Posted

Quote:
Originally Posted by MrLiberty View Post
Stalagmites and Total Domination have actually been reduced back down to their normal (and apparently intended) 4.00 second duration. So apparently anything above 4.00 is a bug.
"Why you ban stalagmites if you plan to run all earth fires??? noobs"


 

Posted

Quote:
Originally Posted by Dexington View Post
"Why you ban stalagmites if you plan to run all earth fires??? noobs"
Hah!


 

Posted

Quote:
Originally Posted by Dexington View Post
"Why you ban stalagmites if you plan to run all earth fires??? noobs"
Loved that line.


@Ethical Inquiry

 

Posted

the dark control holds are definatly broken in pvp, i just hope it doesnt take a year for them to fix this issue like they did with kinetic melee


 

Posted

omg hai


 

Posted

Quote:
Originally Posted by fur_nes View Post
omg hai
Hai Jimmay.


OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups

 

Posted

Nooo.. Fur nes..b urn.


 

Posted

Quote:
Originally Posted by Pareto View Post
Loved that line.
And then we posted the highest KD ratio of any team to ever play this game.

Jokes.


 

Posted

Quote:
Originally Posted by Black_Assassin View Post
with powerboost the ST hold lasts about a year
currently working as intended as decided by the pve'ers who beta tested!