Plant/fire PvP build Please :)
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I have a mac book and can't get mids... Do you think u can write it out for me? :O
This is MrLiberty's build in the long forum export.
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Strangler
- (A) HamiO:Nucleolus Exposure
- (9) HamiO:Nucleolus Exposure
- (9) Gladiator's Javelin - Chance of Damage(Toxic)
- (15) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (17) Unbreakable Constraint - Chance for Smashing Damage
- (17) Gladiator's Net - Chance of Damage(Lethal)
- (A) Gladiator's Javelin - Accuracy/Damage
- (3) Gladiator's Javelin - Damage/Recharge
- (3) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (5) Gladiator's Javelin - Chance of Damage(Toxic)
- (5) Gladiator's Javelin - Accuracy/Endurance/Recharge
- (7) Gladiator's Javelin - Damage/Endurance/Recharge
- (A) Trap of the Hunter - Endurance/Immobilize
- (34) Trap of the Hunter - Immobilize/Accuracy
- (34) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (34) Devastation - Accuracy/Damage
- (36) Devastation - Accuracy/Damage/Recharge
- (37) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) HamiO:Microfilament Exposure
- (19) HamiO:Microfilament Exposure
- (43) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
- (40) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
- (42) Superior Ascendency of the Dominator - Endurance/Recharge
- (42) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
- (50) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
- (A) Apocalypse - Accuracy/Recharge
- (11) Apocalypse - Damage/Endurance
- (11) Apocalypse - Damage
- (13) Gladiator's Javelin - Chance of Damage(Toxic)
- (13) Gladiator's Javelin - Accuracy/Damage
- (15) Gladiator's Javelin - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (46) Karma - Knockback Protection
- (A) Unbounded Leap - Endurance
- (27) Unbounded Leap - Jumping
- (31) Unbounded Leap - +Stealth
- (33) HamiO:Microfilament Exposure
- (48) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (21) Karma - Knockback Protection
- (21) Kismet - Accuracy +6%
- (36) Karma - Defense/Endurance
- (50) Karma - Defense/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (25) Rectified Reticle - Increased Perception
- (A) Luck of the Gambler - Recharge Speed
- (25) Karma - Knockback Protection
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Ragnarok - Damage/Recharge
- (29) Ragnarok - Accuracy/Damage/Recharge
- (29) Ragnarok - Accuracy/Recharge
- (31) Ragnarok - Damage/Endurance
- (31) Ragnarok - Chance for Knockdown
- (A) Endurance Reduction IO
- (A) Soulbound Allegiance - Damage
- (33) Soulbound Allegiance - Damage/Endurance
- (33) Soulbound Allegiance - Chance for Build Up
- (A) Devastation - Accuracy/Damage
- (43) Devastation - Damage/Endurance
- (43) Devastation - Accuracy/Damage/Recharge
- (A) Apocalypse - Damage/Recharge
- (39) Apocalypse - Accuracy/Damage/Recharge
- (39) Apocalypse - Chance of Damage(Negative)
- (39) Gladiator's Javelin - Accuracy/Damage
- (40) Gladiator's Javelin - Chance of Damage(Toxic)
- (40) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (A) Touch of Lady Grey - Recharge/Endurance
- (42) Touch of Lady Grey - Defense Debuff/Recharge
- (A) Gladiator's Armor - Resistance
- (45) Gladiator's Armor - Resistance/Rech/End
- (45) Gladiator's Armor - End/Resist
- (45) Gladiator's Armor - Recharge/Endurance
- (46) Gladiator's Armor - Recharge/Resist
- (46) Steadfast Protection - Knockback Protection
- (A) Soulbound Allegiance - Damage/Recharge
- (48) Soulbound Allegiance - Accuracy/Damage/Recharge
- (48) Soulbound Allegiance - Accuracy/Recharge
- (A) Efficacy Adaptor - EndMod/Recharge
- (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (A) Empty
Level 1: Prestige Power Dash
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (19) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (36) Efficacy Adaptor - EndMod/Recharge
- (37) Efficacy Adaptor - EndMod
- (37) Efficacy Adaptor - EndMod/Accuracy
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Invader
Level 50: Intuition Radial Paragon
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@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
kk tyvm
I see teleport on there, will that be used at all in the build or is it just for the knockback protection. Also, I'm a mind/fire dom, I enjoy the stealth, invis, phase shift. Could I replace hibernate combat jumping and something else for that instead, or is that a big deal?
Its mostly a set mule but can double as an extra escape power from time to time if you evade early.
I just went with hiber because most of my builds are made with arena pvp in mind and not worrying as much about zones. You could easily go phase over hiber and drop a few powers. (Carrion creepers being one, as I just put it there to mess with MM's)
When I fought a plant troller carrion creepers while confused made it much harder to target (I am tab targeter). In fact every time I would get confused I would just high tail it out of there and reset attack
Sleet is pretty boss in the mako patron pool.
I am PL in RL.
Freedom- Magnet Man, Hott Sauce, Stand-Up Comic
You mentioned tab targeting. I play off and on and wanted to make sure nothing else has become available for targeting better ie macro or closest/furthest target ect. I have been dueling psi/em blasters and I spend half the match just trying to reaquire my target due to placate procs.
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I'm sure that would be a better way to re-target a psy blaster after being placated.
"You wrote that the world doesn't need a saviour, but everyday I hear people cry for one"
Mortilance - Elec/WP Stalker
Don't care how much it costs