PVP training


Cag

 

Posted

I'm a long time PVE player looking to get into PVP. Right now I'm planning on using my blaster - water/em. I had a friend make a second build for me so I can switch from my PVE build to a PVP build.

I'm looking for someone to help be a mentor and teach me about PVP the RIGHT way. I play on Freedom currently. Anyone willing to help? I'll share my PVP build to anyone who wants to mentor me for critique. Pop a post here or contact me in game global is @Shield-Strength

Thanks in advance for the help!!


 

Posted

I am not a major PvPer, nor can I mentor you in game, but until someone does, work on your kiting skills if your playing a ranged toon.


 

Posted

My advice to you is to be on around 9PM eastern and after that, usually KBs are running and now there is a lot of practice matches for the 5v5 league thats starting early september. You could get an idea of how PvP works by watching matches. On that note you should contact the captain of team Fat Kids as they are making a team for this 5v5 league based mainly around the idea of teaching new players how to PvP.

You mention wanting to know how to PvP the right way, whatever you do do NOT become one of the zoners who refuse to arena with TS and HD turned off and no inspirations. Turning off TS and HD is a norm within arena PvP'ers as is the use of small inspirations.


@Psycho Jas

 

Posted

Lol at previous comment => Pvp norms in arena are which people agree with. That s why you can set up matches like you prefer while negotiating with opponent. Only old school pvper are claiming some arena rules
Why TS would be the norm? Some people build there toon to manage with TS some don't and thats a point to consider !


Chaos War God, xX-Chaos-Team-Xx
Satan's friend, Death Dealer

 

Posted

Quote:
Originally Posted by Cag View Post
I am not a major PvPer, nor can I mentor you in game, but until someone does, work on your kiting skills if your playing a ranged toon.
What is kiting? Remember I'm new to all of this.


 

Posted

Quote:
Originally Posted by SoulTouch View Post
My advice to you is to be on around 9PM eastern and after that, usually KBs are running and now there is a lot of practice matches for the 5v5 league thats starting early september. You could get an idea of how PvP works by watching matches. On that note you should contact the captain of team Fat Kids as they are making a team for this 5v5 league based mainly around the idea of teaching new players how to PvP.

You mention wanting to know how to PvP the right way, whatever you do do NOT become one of the zoners who refuse to arena with TS and HD turned off and no inspirations. Turning off TS and HD is a norm within arena PvP'ers as is the use of small inspirations.
What is TS and HD? Not sure what those are abbreviations are for.

I will try to contact that person. However being I'm on east coast time, would be hard for me to stay up so late in the evening. Is that the only time things are happening in the pvp world?


 

Posted

I'm really looking for one-on-one mentoring. Don't think a team environment would be as effective. Someone who can monitor my play style and provide critique on my individual play style/power selection. If it takes payment of influence to accomplish this, I'm willing to do so. Or also I'd be willing to join a PVP super group that could help.

Thanks for the replies thus far. Keep em coming. Any feedback is better then no feedback.


 

Posted

Quote:
Originally Posted by Shield-Strength View Post
I'm really looking for one-on-one mentoring. Don't think a team environment would be as effective. Someone who can monitor my play style and provide critique on my individual play style/power selection. If it takes payment of influence to accomplish this, I'm willing to do so. Or also I'd be willing to join a PVP super group that could help.

Thanks for the replies thus far. Keep em coming. Any feedback is better then no feedback.

I would start by downloading Mids hero builder and posting your build on the forums here.


@-Kurgain

-FAP-Renegades-Whirligig-Velocity-Bedlam

 

Posted

kiting- learning to spam ranged attacks at your target while avoiding dmg. aka pew pew.

TS- travel supression - in pvp zones (and arena unless turned off) - you are supressed when you attack, you are supressed when you get attacked, you are supressed when you heal, buff, etc...it slows your max speed down to a crawl for x number of seconds (or in the case of some toggle debuffs like rad) forever till you die

HD - Heal Decay - another brilliant Idea- basically the more you try to heal the less you do heal (I think it is a 9 second wait time) easiest explanation - say each tier 1 green heals you for 100. You pop 4 in a row you heal for 400. Heal Decay (again in zones and arena if not turned off in arena) - you pop 4 greens in a row you heal for 100 - 66 - 33 - 0 -

DR - Dimishing Returns - again zone and arena only (unless turned off in arena) reduces everything - say you maxed out your recharge at 200% - dr will drop that to 66% (i am not being exact here but pretty close). There is some complicated caculus level type equation people have for showing dr but just know what you have in pve is not what you have in pve.


 

Posted

Here is my build


Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

hmmmmmmmmmmmm: Level 50 Magic Blaster
Primary Power Set: Water Blast
Secondary Power Set: Energy Manipulation
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Aqua Bolt

  • (A) Apocalypse - Accuracy/Damage/Recharge
  • (3) Apocalypse - Chance of Damage(Negative)
  • (3) Gladiator's Javelin - Chance of Damage(Toxic)
  • (5) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (5) Decimation - Chance of Build Up
  • (7) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
Level 1: Power Thrust
  • (A) Force Feedback - Chance for +Recharge
Level 2: Water Burst
  • (A) Pacing of the Turtle - Accuracy/Slow
  • (7) Pacing of the Turtle - Accuracy/Endurance
  • (9) Pacing of the Turtle - Endurance/Recharge/Slow
  • (9) Pacing of the Turtle - Chance of -Recharge
  • (11) Force Feedback - Chance for +Recharge
  • (11) Impeded Swiftness - Chance of Damage(Smashing)
Level 4: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 6: Whirlpool
  • (A) Analyze Weakness - Defense Debuff
  • (17) Analyze Weakness - Accuracy/Defense Debuff
  • (19) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (19) Analyze Weakness - Accuracy/Endurance/Recharge
  • (21) Analyze Weakness - Chance for +ToHit
  • (50) Shield Breaker - Chance for Lethal Damage
Level 8: Tidal Forces
  • (A) Adjusted Targeting - To Hit Buff
  • (21) Adjusted Targeting - To Hit Buff/Recharge
  • (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (23) Adjusted Targeting - Endurance/Recharge
  • (25) Adjusted Targeting - To Hit Buff/Endurance
  • (25) Adjusted Targeting - Recharge
Level 10: Stealth
  • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
  • (27) Luck of the Gambler - Recharge Speed
  • (27) Kismet - Accuracy +6%
  • (29) Karma - Knockback Protection
Level 12: Dehydrate
  • (A) Touch of the Nictus - Healing
  • (29) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (31) Touch of the Nictus - Accuracy/Healing
  • (31) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (31) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (33) Touch of the Nictus - Chance for Negative Energy Damage
Level 14: Invisibility
  • (A) Karma - Knockback Protection
Level 16: Phase Shift
  • (A) Recharge Reduction IO
Level 18: Hasten
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 20: Water Jet
  • (A) Apocalypse - Damage
  • (34) Apocalypse - Damage/Recharge
  • (34) Apocalypse - Accuracy/Recharge
  • (34) Apocalypse - Damage/Endurance
  • (36) Gladiator's Javelin - Chance of Damage(Toxic)
  • (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
Level 22: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (37) Karma - Knockback Protection
Level 24: Tactics
  • (A) Rectified Reticle - To Hit Buff
  • (37) Rectified Reticle - To Hit Buff/Recharge
  • (37) Rectified Reticle - Increased Perception
Level 26: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 28: Fly
  • (A) HamiO:Microfilament Exposure
  • (39) HamiO:Microfilament Exposure
  • (39) Freebird - FlySpeed
Level 30: Power Boost
  • (A) Recharge Reduction IO
Level 32: Geyser
  • (A) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (42) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Damage/Endurance
  • (43) Ragnarok - Chance for Knockdown
  • (43) Javelin Volley - Chance of Damage(Lethal)
Level 35: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Recharge
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 38: Boost Range
  • (A) Recharge Reduction IO
Level 41: Summon Spiderlings
  • (A) Soulbound Allegiance - Damage/Recharge
  • (46) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (46) Soulbound Allegiance - Accuracy/Recharge
  • (48) Soulbound Allegiance - Damage/Endurance
  • (48) Soulbound Allegiance - Chance for Build Up
  • (48) Analyze Weakness - Chance for +ToHit
Level 44: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Celerity - +Stealth
Level 47: Assault
  • (A) Recharge Reduction IO
Level 49: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (39) Miracle - +Recovery
  • (40) Panacea - +Hit Points/Endurance
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (40) Performance Shifter - EndMod/Accuracy/Recharge
  • (40) Performance Shifter - EndMod/Accuracy
  • (42) Performance Shifter - Chance for +End
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Eye of the Magus
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Elusive Mind
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
Level 50: Cryonic Radial Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Storm Elemental Radial Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Support Radial Genome
------------


 

Posted

Quote:
Originally Posted by Like_Woah View Post
I would start by downloading Mids hero builder and posting your build on the forums here.
It's now posted


 

Posted

Quote:
Originally Posted by fur_nes View Post
kiting- learning to spam ranged attacks at your target while avoiding dmg. aka pew pew.

TS- travel supression - in pvp zones (and arena unless turned off) - you are supressed when you attack, you are supressed when you get attacked, you are supressed when you heal, buff, etc...it slows your max speed down to a crawl for x number of seconds (or in the case of some toggle debuffs like rad) forever till you die

HD - Heal Decay - another brilliant Idea- basically the more you try to heal the less you do heal (I think it is a 9 second wait time) easiest explanation - say each tier 1 green heals you for 100. You pop 4 in a row you heal for 400. Heal Decay (again in zones and arena if not turned off in arena) - you pop 4 greens in a row you heal for 100 - 66 - 33 - 0 -

DR - Dimishing Returns - again zone and arena only (unless turned off in arena) reduces everything - say you maxed out your recharge at 200% - dr will drop that to 66% (i am not being exact here but pretty close). There is some complicated caculus level type equation people have for showing dr but just know what you have in pve is not what you have in pve.

Thank you for those explanations....it helps a lot!


 

Posted

Quote:
Originally Posted by Titan_Destroyer View Post
Lol at previous comment => Pvp norms in arena are which people agree with. That s why you can set up matches like you prefer while negotiating with opponent. Only old school pvper are claiming some arena rules
These were all things decided and agreed upon by the masses at the time. By making a basic standard of rules, it allows people to better focus thier builds within a known build frame.

Quote:
Why TS would be the norm? Some people build there toon to manage with TS some don't and thats a point to consider !
By No travel suppression being the norm everyone builds their toon to avoid that very problem of people maneuvering the rules to an advantage. Every massive pvp team tourney that has been set up and supported by the pvp community has had these rules for the framework. If you choose not to build your toon within these rules, your just putting yourself and your team at a disadvantage for no other reason than wanting to be different or trying to cut corners on using the same build for multiple purposes(pve,zone pvp, arena pvp). Works for me as long as your not on my team.

Most duels that take place follow the same rules for ranged characters as above. I know that fite clubbers(toe to toe melee fighters) have their own rules that they use.


@-Kurgain

-FAP-Renegades-Whirligig-Velocity-Bedlam

 

Posted

Quote:
Originally Posted by Shield-Strength View Post
Here is my build


Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

hmmmmmmmmmmmm: Level 50 Magic Blaster
Primary Power Set: Water Blast
Secondary Power Set: Energy Manipulation
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Aqua Bolt
  • (A) Apocalypse - Accuracy/Damage/Recharge
  • (3) Apocalypse - Chance of Damage(Negative)
  • (3) Gladiator's Javelin - Chance of Damage(Toxic)
  • (5) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (5) Decimation - Chance of Build Up
  • (7) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
Level 1: Power Thrust
  • (A) Force Feedback - Chance for +Recharge
Level 2: Water Burst
  • (A) Pacing of the Turtle - Accuracy/Slow
  • (7) Pacing of the Turtle - Accuracy/Endurance
  • (9) Pacing of the Turtle - Endurance/Recharge/Slow
  • (9) Pacing of the Turtle - Chance of -Recharge
  • (11) Force Feedback - Chance for +Recharge
  • (11) Impeded Swiftness - Chance of Damage(Smashing)
Level 4: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 6: Whirlpool
  • (A) Analyze Weakness - Defense Debuff
  • (17) Analyze Weakness - Accuracy/Defense Debuff
  • (19) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (19) Analyze Weakness - Accuracy/Endurance/Recharge
  • (21) Analyze Weakness - Chance for +ToHit
  • (50) Shield Breaker - Chance for Lethal Damage
Level 8: Tidal Forces
  • (A) Adjusted Targeting - To Hit Buff
  • (21) Adjusted Targeting - To Hit Buff/Recharge
  • (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (23) Adjusted Targeting - Endurance/Recharge
  • (25) Adjusted Targeting - To Hit Buff/Endurance
  • (25) Adjusted Targeting - Recharge
Level 10: Stealth
  • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
  • (27) Luck of the Gambler - Recharge Speed
  • (27) Kismet - Accuracy +6%
  • (29) Karma - Knockback Protection
Level 12: Dehydrate
  • (A) Touch of the Nictus - Healing
  • (29) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (31) Touch of the Nictus - Accuracy/Healing
  • (31) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (31) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (33) Touch of the Nictus - Chance for Negative Energy Damage
Level 14: Invisibility
  • (A) Karma - Knockback Protection
Level 16: Phase Shift
  • (A) Recharge Reduction IO
Level 18: Hasten
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 20: Water Jet
  • (A) Apocalypse - Damage
  • (34) Apocalypse - Damage/Recharge
  • (34) Apocalypse - Accuracy/Recharge
  • (34) Apocalypse - Damage/Endurance
  • (36) Gladiator's Javelin - Chance of Damage(Toxic)
  • (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
Level 22: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (37) Karma - Knockback Protection
Level 24: Tactics
  • (A) Rectified Reticle - To Hit Buff
  • (37) Rectified Reticle - To Hit Buff/Recharge
  • (37) Rectified Reticle - Increased Perception
Level 26: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 28: Fly
  • (A) HamiO:Microfilament Exposure
  • (39) HamiO:Microfilament Exposure
  • (39) Freebird - FlySpeed
Level 30: Power Boost
  • (A) Recharge Reduction IO
Level 32: Geyser
  • (A) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (42) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Damage/Endurance
  • (43) Ragnarok - Chance for Knockdown
  • (43) Javelin Volley - Chance of Damage(Lethal)
Level 35: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Recharge
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 38: Boost Range
  • (A) Recharge Reduction IO
Level 41: Summon Spiderlings
  • (A) Soulbound Allegiance - Damage/Recharge
  • (46) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (46) Soulbound Allegiance - Accuracy/Recharge
  • (48) Soulbound Allegiance - Damage/Endurance
  • (48) Soulbound Allegiance - Chance for Build Up
  • (48) Analyze Weakness - Chance for +ToHit
Level 44: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Celerity - +Stealth
Level 47: Assault
  • (A) Recharge Reduction IO
Level 49: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (39) Miracle - +Recovery
  • (40) Panacea - +Hit Points/Endurance
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (40) Performance Shifter - EndMod/Accuracy/Recharge
  • (40) Performance Shifter - EndMod/Accuracy
  • (42) Performance Shifter - Chance for +End
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Eye of the Magus
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Elusive Mind
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
Level 50: Cryonic Radial Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Storm Elemental Radial Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Support Radial Genome
------------

Based off your build I am assuming you are choosing to fight in zones?

If you choose to do arena I would suggest tough, weave, super jump, acrobatics, and combat jumping in place of fly and stealth pool. You would also want the cold mastery for hoarfrost and hibernate in place of scorpion. I also suggest a good amount more knock back protection. I can't comment on your water powers as I haven't played the set.


@-Kurgain

-FAP-Renegades-Whirligig-Velocity-Bedlam

 

Posted

Quote:
Originally Posted by Shield-Strength View Post
I'm really looking for one-on-one mentoring. Don't think a team environment would be as effective.
As a new player, a team is your only chance. The only reliable way anybody kills anybody in zones is by ganging up on them. If you're by yourself or even in a duo with someone, if you get attacked by a full team, you will lose 100% of the time. So your best bet it to get on a team, follow them around, and attack the people they say to attack.

Zone PvP in CoH boils down to numbers. Whichever side has more people wins. Almost always. So two things can happen when you go in a zone...

1. You try to solo (or duo with a "mentor"), get owned 50 times in a row by 5-8 people at a time, and quit in disgust, thinking that PvP in CoH is a total joke.
2. You join a full team, gang up on people that are trying to solo, and own them 50 times in a row until they cry and leave the zone. Then you get to think that PvP is awesome and you're really good at it.

#2 is a lot more fun


 

Posted

Quote:
Originally Posted by Supermax View Post
As a new player, a team is your only chance. The only reliable way anybody kills anybody in zones is by ganging up on them. If you're by yourself or even in a duo with someone, if you get attacked by a full team, you will lose 100% of the time. So your best bet it to get on a team, follow them around, and attack the people they say to attack.

Zone PvP in CoH boils down to numbers. Whichever side has more people wins. Almost always. So two things can happen when you go in a zone...

1. You try to solo (or duo with a "mentor"), get owned 50 times in a row by 5-8 people at a time, and quit in disgust, thinking that PvP in CoH is a total joke.
2. You join a full team, gang up on people that are trying to solo, and own them 50 times in a row until they cry and leave the zone. Then you get to think that PvP is awesome and you're really good at it.

#2 is a lot more fun
I agree #2 is more fun....unfortunately I haven't met a team that wouldn't mind a pvp noob tagging along. I understand people take PVP very seriously but there doesn't seem to be a good environment in which to learn. Was hoping perhaps there is a SG or VG that specializes in PVP out there that would be willing to take me under their wing. So far no luck. It's a bit discouraging to be honest.


 

Posted

Quote:
Originally Posted by Shield-Strength View Post
What is kiting? Remember I'm new to all of this.
Apologies, I should of really.
Oh well someone has beat me to it.


 

Posted

Quote:
Originally Posted by Shield-Strength View Post
Was hoping perhaps there is a SG or VG that specializes in PVP out there that would be willing to take me under their wing. So far no luck. It's a bit discouraging to be honest.
I told you to get into contact with the leaders of the team Fat Kids for the upcoming 5v5 league. Granted the majority of the players are terrible they would still be able to teach you and point you in the right direction.


@Psycho Jas

 

Posted

Quote:
Originally Posted by SoulTouch View Post
I told you to get into contact with the leaders of the team Fat Kids for the upcoming 5v5 league. Granted the majority of the players are terrible they would still be able to teach you and point you in the right direction.
LOL so u want to stick me with a bunch of terrible players to learn? Wouldn't that turn me into a terrible player also?


 

Posted

Quote:
Originally Posted by Shield-Strength View Post
It's a bit discouraging to be honest.
Unfortunately you're totally right. The PvP community is basically dead, and almost nobody even cares about PvP anymore. I was one of the most avid PvP'ers for many years, but I gave up and haven't touched it in over 2 years. It's a good PvE game at this point, but the PvP is simply too broken to bother with, imo.

As far as the "terrible" team, I assume at least the leaders would know what they're doing, so you can probably learn from them.


 

Posted

Quote:
Originally Posted by Supermax View Post
Unfortunately you're totally right. The PvP community is basically dead, and almost nobody even cares about PvP anymore. I was one of the most avid PvP'ers for many years, but I gave up and haven't touched it in over 2 years. It's a good PvE game at this point, but the PvP is simply too broken to bother with, imo.

As far as the "terrible" team, I assume at least the leaders would know what they're doing, so you can probably learn from them.
Perhaps I should hold off on pvp until it's fixed. Their his a huge amount of secrecy and unhelpful attitudes in the current pvp players. Unlike PVE where help is abundant, PVP is left wanting. It's too bad. It's a part of the game that has the potential to be a lot of fun. Oh well back to my PVE life. Thanks to those that provided feedback thus far. Just seems that help with PVP is out of my reach.


 

Posted

Quote:
Originally Posted by Shield-Strength View Post
Perhaps I should hold off on pvp until it's fixed. Their his a huge amount of secrecy and unhelpful attitudes in the current pvp players. Unlike PVE where help is abundant, PVP is left wanting. It's too bad. It's a part of the game that has the potential to be a lot of fun. Oh well back to my PVE life. Thanks to those that provided feedback thus far. Just seems that help with PVP is out of my reach.
PvP wont get fixed. And to be perfectly honest your attitude has been just as ****** as anyone elses. I've given you times to be on, I've given you basic guideline in terms of arena rules that you should adjust to, I've told you teams that would happily take you on board to show you the ropes (You're not going to get an active sg/vg that have a serious interest in PvP) the one VG that i can think of is Paradise Lost? But they are all a bunch of terrible players with a fightclub mindset and will most likely teach you how to PvP in a way that involves no fun, no skill and encourages the use of no inspirations as well as travel suppression and heal decay.

As far as I can see what you're basically asking for is some mentor to just stay by your side and teach you how to get good at PvP in a matter of days. This game isn't hard, once you have a basic understanding of how the system works you should be able to at least be an average PvPer without very much effort at all. Which is why I pointed you in the direction of team 'Fat Kids' who have leaders who do have somewhat of a knowledge on the game and the current PvP system that they could pass on to you. Me saying that they have terrible players doesn't change the fact that its a team that could help you get an understanding of PvP. Besides if you even bothered to log in around 9PM+ maybe some other captains, myself included would have taken the time out to help answer any of your questions in between practices.


@Psycho Jas

 

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Originally Posted by Shield-Strength View Post
Perhaps I should hold off on pvp until it's fixed.
That's the problem. It will never be fixed. The developers gave up on it a long time before the players did, which is the biggest reason for the bad attitudes from players. I think it's best to just treat this as a PvE game, and then it can be enjoyed.


 

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I will take the lad under my wing.


 

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Originally Posted by Shield-Strength View Post
LOL so u want to stick me with a bunch of terrible players to learn? Wouldn't that turn me into a terrible player also?
Hello, Captain of Team Fat Kids here.

With that type on attitude, then yes, I'm sure you will be quite terrible.


I'll be honest with you, we may be deemed terrible by the other teams but at least we give it a good show. We like to experiment, a lot, and not that afraid to get our teeth kicked in. You learn more by failure than having an experience team carry you, like I have seen in the past two years of my Team PvP experience. Granted I might not know every single mechanic out there, but I do know a bit of common sense within the arena.

I would be willing to let you into our practices so you may get a 'feel' of what it is like to be spiked sloppily or perhaps to teach you how to evade like a little girl, but that is all up on your attitude. I don't take those unwilling to sweat debt or cry when they get Soul Stormed because they forgot how to teleport out.


Edit: In regards to your build, you may want to take another gander at it. For starters, you need to go for capped resistance, although defense may seem fine and dandy, psionics will tear that thing up (also if you were building for defense 45 is soft cap for regular pve play). Your KB protection is also a problem, does wonders when you have only one psionic thrust doing about 6pts of KB or so? But imagine a stacked spike, you'll be flopping like a fish. Even so, one Force Bolt from a Bubbler Def does 18 pts. 41 is your magic number. Fly might seem like a decent choice, but from my honest opinion, I would believe it to be a bit hard to maneuver in a team match and you will be 'air-grounded' too long for comfort trying to spin around getting to your target. Stick to Capped SS and SJ.

Granted all of this information is provided by a very terrible Stalker.


"I'M THE TARGET! I'M THE TARGET! THE STALKER HAS SHARKS! AP...AP!!"
@Sepultura
‎'You have enemies? Good. That means you've stood up for something, sometime in your life.'