PVP training
I am not a major PvPer, nor can I mentor you in game, but until someone does, work on your kiting skills if your playing a ranged toon.
My advice to you is to be on around 9PM eastern and after that, usually KBs are running and now there is a lot of practice matches for the 5v5 league thats starting early september. You could get an idea of how PvP works by watching matches. On that note you should contact the captain of team Fat Kids as they are making a team for this 5v5 league based mainly around the idea of teaching new players how to PvP.
You mention wanting to know how to PvP the right way, whatever you do do NOT become one of the zoners who refuse to arena with TS and HD turned off and no inspirations. Turning off TS and HD is a norm within arena PvP'ers as is the use of small inspirations.
@Psycho Jas
Lol at previous comment => Pvp norms in arena are which people agree with. That s why you can set up matches like you prefer while negotiating with opponent. Only old school pvper are claiming some arena rules
Why TS would be the norm? Some people build there toon to manage with TS some don't and thats a point to consider !
Chaos War God, xX-Chaos-Team-Xx
Satan's friend, Death Dealer
My advice to you is to be on around 9PM eastern and after that, usually KBs are running and now there is a lot of practice matches for the 5v5 league thats starting early september. You could get an idea of how PvP works by watching matches. On that note you should contact the captain of team Fat Kids as they are making a team for this 5v5 league based mainly around the idea of teaching new players how to PvP.
You mention wanting to know how to PvP the right way, whatever you do do NOT become one of the zoners who refuse to arena with TS and HD turned off and no inspirations. Turning off TS and HD is a norm within arena PvP'ers as is the use of small inspirations. |
I will try to contact that person. However being I'm on east coast time, would be hard for me to stay up so late in the evening. Is that the only time things are happening in the pvp world?
I'm really looking for one-on-one mentoring. Don't think a team environment would be as effective. Someone who can monitor my play style and provide critique on my individual play style/power selection. If it takes payment of influence to accomplish this, I'm willing to do so. Or also I'd be willing to join a PVP super group that could help.
Thanks for the replies thus far. Keep em coming. Any feedback is better then no feedback.
I'm really looking for one-on-one mentoring. Don't think a team environment would be as effective. Someone who can monitor my play style and provide critique on my individual play style/power selection. If it takes payment of influence to accomplish this, I'm willing to do so. Or also I'd be willing to join a PVP super group that could help.
Thanks for the replies thus far. Keep em coming. Any feedback is better then no feedback. |
I would start by downloading Mids hero builder and posting your build on the forums here.
kiting- learning to spam ranged attacks at your target while avoiding dmg. aka pew pew.
TS- travel supression - in pvp zones (and arena unless turned off) - you are supressed when you attack, you are supressed when you get attacked, you are supressed when you heal, buff, etc...it slows your max speed down to a crawl for x number of seconds (or in the case of some toggle debuffs like rad) forever till you die
HD - Heal Decay - another brilliant Idea- basically the more you try to heal the less you do heal (I think it is a 9 second wait time) easiest explanation - say each tier 1 green heals you for 100. You pop 4 in a row you heal for 400. Heal Decay (again in zones and arena if not turned off in arena) - you pop 4 greens in a row you heal for 100 - 66 - 33 - 0 -
DR - Dimishing Returns - again zone and arena only (unless turned off in arena) reduces everything - say you maxed out your recharge at 200% - dr will drop that to 66% (i am not being exact here but pretty close). There is some complicated caculus level type equation people have for showing dr but just know what you have in pve is not what you have in pve.
Here is my build
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
hmmmmmmmmmmmm: Level 50 Magic Blaster
Primary Power Set: Water Blast
Secondary Power Set: Energy Manipulation
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Aqua Bolt
- (A) Apocalypse - Accuracy/Damage/Recharge
- (3) Apocalypse - Chance of Damage(Negative)
- (3) Gladiator's Javelin - Chance of Damage(Toxic)
- (5) Gladiator's Javelin - Accuracy/Endurance/Recharge
- (5) Decimation - Chance of Build Up
- (7) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
- (A) Force Feedback - Chance for +Recharge
- (A) Pacing of the Turtle - Accuracy/Slow
- (7) Pacing of the Turtle - Accuracy/Endurance
- (9) Pacing of the Turtle - Endurance/Recharge/Slow
- (9) Pacing of the Turtle - Chance of -Recharge
- (11) Force Feedback - Chance for +Recharge
- (11) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Analyze Weakness - Defense Debuff
- (17) Analyze Weakness - Accuracy/Defense Debuff
- (19) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (19) Analyze Weakness - Accuracy/Endurance/Recharge
- (21) Analyze Weakness - Chance for +ToHit
- (50) Shield Breaker - Chance for Lethal Damage
- (A) Adjusted Targeting - To Hit Buff
- (21) Adjusted Targeting - To Hit Buff/Recharge
- (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (23) Adjusted Targeting - Endurance/Recharge
- (25) Adjusted Targeting - To Hit Buff/Endurance
- (25) Adjusted Targeting - Recharge
- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
- (27) Luck of the Gambler - Recharge Speed
- (27) Kismet - Accuracy +6%
- (29) Karma - Knockback Protection
- (A) Touch of the Nictus - Healing
- (29) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (31) Touch of the Nictus - Accuracy/Healing
- (31) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (31) Touch of the Nictus - Accuracy/Endurance/Recharge
- (33) Touch of the Nictus - Chance for Negative Energy Damage
- (A) Karma - Knockback Protection
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Apocalypse - Damage
- (34) Apocalypse - Damage/Recharge
- (34) Apocalypse - Accuracy/Recharge
- (34) Apocalypse - Damage/Endurance
- (36) Gladiator's Javelin - Chance of Damage(Toxic)
- (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (37) Karma - Knockback Protection
- (A) Rectified Reticle - To Hit Buff
- (37) Rectified Reticle - To Hit Buff/Recharge
- (37) Rectified Reticle - Increased Perception
- (A) Luck of the Gambler - Recharge Speed
- (A) HamiO:Microfilament Exposure
- (39) HamiO:Microfilament Exposure
- (39) Freebird - FlySpeed
- (A) Recharge Reduction IO
- (A) Ragnarok - Damage/Recharge
- (42) Ragnarok - Accuracy/Damage/Recharge
- (42) Ragnarok - Accuracy/Recharge
- (43) Ragnarok - Damage/Endurance
- (43) Ragnarok - Chance for Knockdown
- (43) Javelin Volley - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Recharge
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Soulbound Allegiance - Damage/Recharge
- (46) Soulbound Allegiance - Accuracy/Damage/Recharge
- (46) Soulbound Allegiance - Accuracy/Recharge
- (48) Soulbound Allegiance - Damage/Endurance
- (48) Soulbound Allegiance - Chance for Build Up
- (48) Analyze Weakness - Chance for +ToHit
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Celerity - +Stealth
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Empty
Level 1: Prestige Power Dash
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (39) Miracle - +Recovery
- (40) Panacea - +Hit Points/Endurance
- (A) Empty
- (A) Performance Shifter - EndMod
- (40) Performance Shifter - EndMod/Accuracy/Recharge
- (40) Performance Shifter - EndMod/Accuracy
- (42) Performance Shifter - Chance for +End
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Eye of the Magus
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Elusive Mind
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
Level 50: Cryonic Radial Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Storm Elemental Radial Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Support Radial Genome
------------
kiting- learning to spam ranged attacks at your target while avoiding dmg. aka pew pew.
TS- travel supression - in pvp zones (and arena unless turned off) - you are supressed when you attack, you are supressed when you get attacked, you are supressed when you heal, buff, etc...it slows your max speed down to a crawl for x number of seconds (or in the case of some toggle debuffs like rad) forever till you die HD - Heal Decay - another brilliant Idea- basically the more you try to heal the less you do heal (I think it is a 9 second wait time) easiest explanation - say each tier 1 green heals you for 100. You pop 4 in a row you heal for 400. Heal Decay (again in zones and arena if not turned off in arena) - you pop 4 greens in a row you heal for 100 - 66 - 33 - 0 - DR - Dimishing Returns - again zone and arena only (unless turned off in arena) reduces everything - say you maxed out your recharge at 200% - dr will drop that to 66% (i am not being exact here but pretty close). There is some complicated caculus level type equation people have for showing dr but just know what you have in pve is not what you have in pve. |
Thank you for those explanations....it helps a lot!
Lol at previous comment => Pvp norms in arena are which people agree with. That s why you can set up matches like you prefer while negotiating with opponent. Only old school pvper are claiming some arena rules
|
Why TS would be the norm? Some people build there toon to manage with TS some don't and thats a point to consider ! |
Most duels that take place follow the same rules for ranged characters as above. I know that fite clubbers(toe to toe melee fighters) have their own rules that they use.
Here is my build
Hero Plan by Mids' Hero Designer 1.96 http://www.cohplanner.com/ Click this DataLink to open the build! hmmmmmmmmmmmm: Level 50 Magic Blaster Primary Power Set: Water Blast Secondary Power Set: Energy Manipulation Power Pool: Concealment Power Pool: Speed Power Pool: Leadership Power Pool: Flight Ancillary Pool: Mace Mastery Hero Profile: Level 1: Aqua Bolt
Level 1: Prestige Power Dash
Level 2: Swift
Level 1: Combo Level 2 Level 1: Combo Level 3 Level 0: Eye of the Magus Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Elusive Mind Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon Level 50: Cryonic Radial Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Storm Elemental Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Support Radial Genome ------------ |
Based off your build I am assuming you are choosing to fight in zones?
If you choose to do arena I would suggest tough, weave, super jump, acrobatics, and combat jumping in place of fly and stealth pool. You would also want the cold mastery for hoarfrost and hibernate in place of scorpion. I also suggest a good amount more knock back protection. I can't comment on your water powers as I haven't played the set.
I'm really looking for one-on-one mentoring. Don't think a team environment would be as effective.
|
Zone PvP in CoH boils down to numbers. Whichever side has more people wins. Almost always. So two things can happen when you go in a zone...
1. You try to solo (or duo with a "mentor"), get owned 50 times in a row by 5-8 people at a time, and quit in disgust, thinking that PvP in CoH is a total joke.
2. You join a full team, gang up on people that are trying to solo, and own them 50 times in a row until they cry and leave the zone. Then you get to think that PvP is awesome and you're really good at it.
#2 is a lot more fun
As a new player, a team is your only chance. The only reliable way anybody kills anybody in zones is by ganging up on them. If you're by yourself or even in a duo with someone, if you get attacked by a full team, you will lose 100% of the time. So your best bet it to get on a team, follow them around, and attack the people they say to attack.
Zone PvP in CoH boils down to numbers. Whichever side has more people wins. Almost always. So two things can happen when you go in a zone... 1. You try to solo (or duo with a "mentor"), get owned 50 times in a row by 5-8 people at a time, and quit in disgust, thinking that PvP in CoH is a total joke. 2. You join a full team, gang up on people that are trying to solo, and own them 50 times in a row until they cry and leave the zone. Then you get to think that PvP is awesome and you're really good at it. #2 is a lot more fun |
@Psycho Jas
As far as the "terrible" team, I assume at least the leaders would know what they're doing, so you can probably learn from them.
Unfortunately you're totally right. The PvP community is basically dead, and almost nobody even cares about PvP anymore. I was one of the most avid PvP'ers for many years, but I gave up and haven't touched it in over 2 years. It's a good PvE game at this point, but the PvP is simply too broken to bother with, imo.
As far as the "terrible" team, I assume at least the leaders would know what they're doing, so you can probably learn from them. |
Perhaps I should hold off on pvp until it's fixed. Their his a huge amount of secrecy and unhelpful attitudes in the current pvp players. Unlike PVE where help is abundant, PVP is left wanting. It's too bad. It's a part of the game that has the potential to be a lot of fun. Oh well back to my PVE life. Thanks to those that provided feedback thus far. Just seems that help with PVP is out of my reach.
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As far as I can see what you're basically asking for is some mentor to just stay by your side and teach you how to get good at PvP in a matter of days. This game isn't hard, once you have a basic understanding of how the system works you should be able to at least be an average PvPer without very much effort at all. Which is why I pointed you in the direction of team 'Fat Kids' who have leaders who do have somewhat of a knowledge on the game and the current PvP system that they could pass on to you. Me saying that they have terrible players doesn't change the fact that its a team that could help you get an understanding of PvP. Besides if you even bothered to log in around 9PM+ maybe some other captains, myself included would have taken the time out to help answer any of your questions in between practices.
@Psycho Jas
I will take the lad under my wing.
LOL so u want to stick me with a bunch of terrible players to learn? Wouldn't that turn me into a terrible player also?
|
With that type on attitude, then yes, I'm sure you will be quite terrible.
I'll be honest with you, we may be deemed terrible by the other teams but at least we give it a good show. We like to experiment, a lot, and not that afraid to get our teeth kicked in. You learn more by failure than having an experience team carry you, like I have seen in the past two years of my Team PvP experience. Granted I might not know every single mechanic out there, but I do know a bit of common sense within the arena.
I would be willing to let you into our practices so you may get a 'feel' of what it is like to be spiked sloppily or perhaps to teach you how to evade like a little girl, but that is all up on your attitude. I don't take those unwilling to sweat debt or cry when they get Soul Stormed because they forgot how to teleport out.
Edit: In regards to your build, you may want to take another gander at it. For starters, you need to go for capped resistance, although defense may seem fine and dandy, psionics will tear that thing up (also if you were building for defense 45 is soft cap for regular pve play). Your KB protection is also a problem, does wonders when you have only one psionic thrust doing about 6pts of KB or so? But imagine a stacked spike, you'll be flopping like a fish. Even so, one Force Bolt from a Bubbler Def does 18 pts. 41 is your magic number. Fly might seem like a decent choice, but from my honest opinion, I would believe it to be a bit hard to maneuver in a team match and you will be 'air-grounded' too long for comfort trying to spin around getting to your target. Stick to Capped SS and SJ.
Granted all of this information is provided by a very terrible Stalker.
@Sepultura
'You have enemies? Good. That means you've stood up for something, sometime in your life.'
I'm a long time PVE player looking to get into PVP. Right now I'm planning on using my blaster - water/em. I had a friend make a second build for me so I can switch from my PVE build to a PVP build.
I'm looking for someone to help be a mentor and teach me about PVP the RIGHT way. I play on Freedom currently. Anyone willing to help? I'll share my PVP build to anyone who wants to mentor me for critique. Pop a post here or contact me in game global is @Shield-Strength
Thanks in advance for the help!!