PVP training
PvP wont get fixed. And to be perfectly honest your attitude has been just as ****** as anyone elses. I've given you times to be on, I've given you basic guideline in terms of arena rules that you should adjust to, I've told you teams that would happily take you on board to show you the ropes (You're not going to get an active sg/vg that have a serious interest in PvP) the one VG that i can think of is Paradise Lost? But they are all a bunch of terrible players with a fightclub mindset and will most likely teach you how to PvP in a way that involves no fun, no skill and encourages the use of no inspirations as well as travel suppression and heal decay.
As far as I can see what you're basically asking for is some mentor to just stay by your side and teach you how to get good at PvP in a matter of days. This game isn't hard, once you have a basic understanding of how the system works you should be able to at least be an average PvPer without very much effort at all. Which is why I pointed you in the direction of team 'Fat Kids' who have leaders who do have somewhat of a knowledge on the game and the current PvP system that they could pass on to you. Me saying that they have terrible players doesn't change the fact that its a team that could help you get an understanding of PvP. Besides if you even bothered to log in around 9PM+ maybe some other captains, myself included would have taken the time out to help answer any of your questions in between practices. |
Guys I appreciate the info and help thus far. Some things I didn't mention previously that you should know.........I don't know how to make builds. I've always had a friend make them for me. Unfortunately he doesn't know how to build for pvp. I basically know nothing about how to make adjustments using Mids. I do have some basic understanding of what the IOs work for..ie: LOTG for defense. So when you tell me to update my build, it's not as easy for me to do.
My next question is.....is this even a good power combination or should I create an entirely new toon? I'm open to the idea. I just have no clue what is successful in pvp. I've just always been better at ranged toons.
Hello, Captain of Team Fat Kids here.
With that type on attitude, then yes, I'm sure you will be quite terrible. I'll be honest with you, we may be deemed terrible by the other teams but at least we give it a good show. We like to experiment, a lot, and not that afraid to get our teeth kicked in. You learn more by failure than having an experience team carry you, like I have seen in the past two years of my Team PvP experience. Granted I might not know every single mechanic out there, but I do know a bit of common sense within the arena. I would be willing to let you into our practices so you may get a 'feel' of what it is like to be spiked sloppily or perhaps to teach you how to evade like a little girl, but that is all up on your attitude. I don't take those unwilling to sweat debt or cry when they get Soul Stormed because they forgot how to teleport out. Edit: In regards to your build, you may want to take another gander at it. For starters, you need to go for capped resistance, although defense may seem fine and dandy, psionics will tear that thing up (also if you were building for defense 45 is soft cap for regular pve play). Your KB protection is also a problem, does wonders when you have only one psionic thrust doing about 6pts of KB or so? But imagine a stacked spike, you'll be flopping like a fish. Even so, one Force Bolt from a Bubbler Def does 18 pts. 41 is your magic number. Fly might seem like a decent choice, but from my honest opinion, I would believe it to be a bit hard to maneuver in a team match and you will be 'air-grounded' too long for comfort trying to spin around getting to your target. Stick to Capped SS and SJ. Granted all of this information is provided by a very terrible Stalker. |
With that being said.....yes I'm a total noob. But am willing to learn. Just want to learn the right way. Not thrown in and left to sink or swim as that type of mentality causes rage quits.
Gave your build a quick shot.
Didn't want to spend too much time on it, so you'll need to adjust a few things, including finding two slots for two more KB protection IOs. Code:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1635;726;1452;HEX;| |78DA65944B6F125114C7EFC0602D050179F601146829E531051F6B136B357D254D9| |BE8CA34D332A163284C801ABBF42B1863131FADAF56DDF8098C1F445DB853176A97| |C6C4E061CEBF302937697F77FEF79CFF39F7DE1996EF5D73BDBF71FF8A90DCB355B| |5D95CBF4AFF5B5AC3B1AC56F44D41C3BDB56D1903A48C20667D55AD55B4B2724BED| |3C9862EA64696DC730EA8D963257D31A95DDF565B5A61B3B55B5A5D76BC2B952AF5| |7953543D3CA3E733A5FBBAB37F50DBDAAB7765DA6B2A4A9865EAB784E1ECA5AA3B9| |A51BBE3943DF5466EBD5323976EAEC46A89FCBF4379712186D592876214AB2B04D8| |379A65C00B3CC6DD1CDA14D0953BB4E3E126B0E699FE3CE3C069F30CF3E059F319D| |07CC3A65D939D7667F6D3335EF2178C44CD2013A248E71E4B8E6F9539CA71E06D0C| |3C03EE7050EC0E7CCD00BF02533F28AE9A6C441F6B70F06245E0B3247BCE03F5A8E| |CA6281EA0CE1CC86FCBC87B1001864C6426098E9217F37E748EE8E2FF9C4FEB05F8| |AD63CA8EDF9C4FD8C7F06BF80A3EC13A2581F627DE82F817E13E833B1C8B18BD4A7| |1FE7E1CFB34FAA00CE8045E6440954983EAA13449D20EA4CA04EDACBFDA7D17F986| |2C3B8BF30FA4D631F53D8879F6286D9CF31DCB9E300AD1D8247CCE9771C3BFD067C| |CB6C52D628E74AA3B8EB2C1821DF28AF896882352F6971BC9F71C455E84892D0926| |D1A6287E693B8C5C91C57CA66C134333F0566983AB964B08BCC053EE57C8C842959| |14E2600A4C3267C27C5A2DCACAA1831CBAFAEA1242819F32CE7E33636094598A817| |130C27E77E8B108BF22FCC664CB9769EE32D151B8423BDBB75AEC534A7DCAC53EE5| |529FB2D4AB429F119FD58ADCFD4510921935E8ED7EE7ED9F4E5A458654E0EE7FF73| |49B7493DF35E7029FA22BC1BBFF65CDCB70DE714FB34B0FB8BAEB21F3DC23708FF9| |2DD4EDBDFDDD32FF61999B63C5D979DD58B86D999B43B5081BA7177D01AA04E1037| |D7F25D8AE067BFA9E45FF98ECE97F43BDF97FBA790EC5| |-------------------------------------------------------------------| |
After looking at it again, you need to sort out the two more KB IOs, perhaps drop a power for conserve or somehow sort out the endurance.
With the proc situation coming up I tried not to slot too many, normally I'd have two procs per attack, but cut a little slack for the up and coming changes.
Message me @dillinger in game. I Dont play much anymore, but i can help get u started at least. My best advice is, until you feel comfortable pvping, find a good way to make money. If you don't have dozens of billions you can have a hard time doing much besides making half a build. It can be difficult adjusting to pvp but its even harder to properly teach someone pvp, so please have patience.
Message me @dillinger in game. I Dont play much anymore, but i can help get u started at least. My best advice is, until you feel comfortable pvping, find a good way to make money. If you don't have dozens of billions you can have a hard time doing much besides making half a build. It can be difficult adjusting to pvp but its even harder to properly teach someone pvp, so please have patience.
|
I have a way of earning money so that's not an issue. I'm aware that a good pvp build is rather expensive. I'm prepared for that. And I will work on my patience. I know it's not something I'll grasp overnight. Will take time and practice.
PvP training, lesson 1.
PvP is a team oriented enviroment. The worst players are often the first to challenge you to a 1 v 1 to prove they are better. 1 v 1's have 3 checks.
First, basic knowledge check. Do you know how to press 1 / 2 / 3 / 4 on a target as much as possible as fluidly as possible while following them around for 10 minutes. Do you know how and when to pop greens and use the least amount possible / hibernate / phase at the last possible safe moment? If so, move on to the build check. Do you have capped HP, damage procs, enough acc to hit your opponent, etc etc. If so, the final check is knowing your opponent and what he or she is capable of. Do they have a build you can beat? Some builds simply won't lose to other builds if the first two checks are made by both parties.
Knowing all this, Congratulations you are now a top tier duelist in CoH. The fourth final secret "check" to meet is the RNG check. Assuming your opponent is on the same skill level as you, has a build that is on the same level as yours its now up to random to hit rolls and random proc chances to see who wins. Which is why PvP in this game is team based.
As an additional note, within the current system, everything that makes for a strong team pvp'er carries over into what makes someone a strong duelist. However, starting out as a duelist nearly always leads to being a very poor team PvP'er.
With a Water/EM you seem to have chosen the role of damage dealer in a PvP setting.
As a damage dealer, your goal is to quickly tab onto the target that is announced by the target caller. The quickest way I've found to do this is rather than randomly hit tab, move your mouse (and by extension your screen) so that the target occupies as space that has as few other targets in it as possible. Next you wait for the spike count, as the count down begins, your goal is to close the gap on the target (as following them too soon will give away the spike) and put out as much damage as quickly as possible with the rest of the offense. While doing this, you must also watch your character as well to look for incoming spikes and run away accordingly. If and when you take damage, with practice you will learn how many (if any at all) greens you need to pop in order to survive with or with out heals from support characters on your team.
This concludes lesson one and the very basics of CoH PvP.
*Stays tuned for lesson 2, and the rest of the saga.'
I encourage you to join us in VENT, Sprint.typefrag.com 18967
We have a very high pvp population attending this vent daily, we run various matches, host KB's, and do general practices randomly.
Feel free to drop in anytime.
DEAR CHAMPION, DEAR CHAMPION, II Protectors of Neverland
"8 years Guys....What a Ride"
224 LvL 50's
PvP training, lesson 1.
PvP is a team oriented enviroment. The worst players are often the first to challenge you to a 1 v 1 to prove they are better. 1 v 1's have 3 checks. First, basic knowledge check. Do you know how to press 1 / 2 / 3 / 4 on a target as much as possible as fluidly as possible while following them around for 10 minutes. Do you know how and when to pop greens and use the least amount possible / hibernate / phase at the last possible safe moment? If so, move on to the build check. Do you have capped HP, damage procs, enough acc to hit your opponent, etc etc. If so, the final check is knowing your opponent and what he or she is capable of. Do they have a build you can beat? Some builds simply won't lose to other builds if the first two checks are made by both parties. Knowing all this, Congratulations you are now a top tier duelist in CoH. The fourth final secret "check" to meet is the RNG check. Assuming your opponent is on the same skill level as you, has a build that is on the same level as yours its now up to random to hit rolls and random proc chances to see who wins. Which is why PvP in this game is team based. As an additional note, within the current system, everything that makes for a strong team pvp'er carries over into what makes someone a strong duelist. However, starting out as a duelist nearly always leads to being a very poor team PvP'er. With a Water/EM you seem to have chosen the role of damage dealer in a PvP setting. As a damage dealer, your goal is to quickly tab onto the target that is announced by the target caller. The quickest way I've found to do this is rather than randomly hit tab, move your mouse (and by extension your screen) so that the target occupies as space that has as few other targets in it as possible. Next you wait for the spike count, as the count down begins, your goal is to close the gap on the target (as following them too soon will give away the spike) and put out as much damage as quickly as possible with the rest of the offense. While doing this, you must also watch your character as well to look for incoming spikes and run away accordingly. If and when you take damage, with practice you will learn how many (if any at all) greens you need to pop in order to survive with or with out heals from support characters on your team. This concludes lesson one and the very basics of CoH PvP. |
I've always been good on ranged toons which is why I selected a blaster. However I'm hearing it would be better if I chose a corruptor or defender which would give me the ability to debuff and deal damage. Any thoughts on this?
I'm a sponge and eager to hear any feedback.
Thanks!
For any new player to pvp my advice: use any F0-F9 key with a target bind is faster than vent:
Type /Bind F1 say, Targetting $target
Then press F1 and its as fast and even better
Chaos War God, xX-Chaos-Team-Xx
Satan's friend, Death Dealer
Here is a look at a Psy/EM build with mag 50 KB protection along with all the other stats you'd ideally want to see in a team build. (High recharge/ decent acc/ damage procs, capped HP and some +range)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1529;694;1388;HEX;| |78DA65945D6F1241148667D8A5B514A494B6500B2D9496F251B610F54A13136B35D| |636216DAD57A641D8C01ADC5D812672E95FD04413635BB551EFFC455EF807FCB8F4| |C6E061CFBB85844D9667E67CBDB36766D87D71C7FFEDDECB5B4206369B9576FBE83| |6FD76F496EF40AF364CAB69D5BBA2FF8CD31B83EF68AF62D6F59A566E77AB0DA3CA| |2929D7B97F6CDB56ABA36D997AABDE3DDAAD98867DDCAC740CCB0CDD371B7A4B373| |B9A3BF0952DABA9EDDBBA5EF33BC31DBD621B663DE84E6A7AABDD30EC8033BF6BD4| |1B1DF286B66CA3AA6D5ACD1A95EF8B76A3B4BC1CBD7BC27D7A5E51F008515285470| |337986A112C31C7D61587CF06B942DC24A842EC1324EAC92CC78DE59897F220F27D| |0550635A94A570AEAA9CB296FF0CFCC0BCFC113C671E50B4177ADE73E1D8A6BE829| |F99D35FC02EE584553103FD87D8A6BEDE38F466A03707BD39E845A17748D113D09B| |78C775A267CC2BEFC11366EC1484DE32894D3ACDE9C9C93CAF69114C912FC03E4FE| |03B6B2DDEE8F7541109708E6282ACED09CE4A2726F197A6712272221413E23A4A08| |796E9DA44BC4462936CCB1229CE47584C836CB1A72161A496884C917E1786FE413D| |748A15F2BE8DF0AFAB686BEE54ED073CA9D47DD79D44DA1AE24DF02CED1428F1EA1| |9025CE4A6AFC3AA2A3D289CE15B99B8512B3B4C17C44D14BD899259CBC159CBC2C4| |E5E16272D8B1DC92DF0577708CBE8C43276E4396115AB5A85AD4E6919D832E8D80F| |BF1079E8E6635C773D0E2E824B587302C4B71834D5D0510D5DD99802A7C130C7961| |E28CC7FDCB5A7342D622DC55D8E8DA94337D2E96452752F64AF971BF116472CA511| |CBD511CBB511CBCE88A5AC5EFC0F08E95826A62E6E77EFA78FBCE8B72C701F7F0F6| |C526ED3604D15E943FEAE5FC3BE0CC7A7C13F039F225FF1A94BBFC6297C03BE6596| |7DFD0ABC862743E3CAD0F8F1D0588D501AC6FF010335EEDB| |-------------------------------------------------------------------|
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
Is one key stroke announcing "Yes I'm locked on the Target" technically faster than hitting a key and saying "Locked" I'd guess yes. But in practice, as a target caller, its much easier to keep the pace of things going with audio cues for locks rather than visual since you already have a lot going on in that area as is. Its much easier to filter out enough "Called" locks than it is to try and follow chat scroll for the current target.
PVP, its very scientific like that.
Here is a look at a Psy/EM build with mag 50 KB protection along with all the other stats you'd ideally want to see in a team build. (High recharge/ decent acc/ damage procs, capped HP and some +range)
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1529;694;1388;HEX;| |78DA65945D6F1241148667D8A5B514A494B6500B2D9496F251B610F54A13136B35D| |636216DAD57A641D8C01ADC5D812672E95FD04413635BB551EFFC455EF807FCB8F4| |C6E061CFBB85844D9667E67CBDB36766D87D71C7FFEDDECB5B4206369B9576FBE83| |6FD76F496EF40AF364CAB69D5BBA2FF8CD31B83EF68AF62D6F59A566E77AB0DA3CA| |2929D7B97F6CDB56ABA36D997AABDE3DDAAD98867DDCAC740CCB0CDD371B7A4B373| |B9A3BF0952DABA9EDDBBA5EF33BC31DBD621B663DE84E6A7AABDD30EC8033BF6BD4| |1B1DF286B66CA3AA6D5ACD1A95EF8B76A3B4BC1CBD7BC27D7A5E51F008515285470| |337986A112C31C7D61587CF06B942DC24A842EC1324EAC92CC78DE59897F220F27D| |0550635A94A570AEAA9CB296FF0CFCC0BCFC113C671E50B4177ADE73E1D8A6BE829| |F99D35FC02EE584553103FD87D8A6BEDE38F466A03707BD39E845A17748D113D09B| |78C775A267CC2BEFC11366EC1484DE32894D3ACDE9C9C93CAF69114C912FC03E4FE| |03B6B2DDEE8F7541109708E6282ACED09CE4A2726F197A6712272221413E23A4A08| |796E9DA44BC4462936CCB1229CE47584C836CB1A72161A496884C917E1786FE413D| |748A15F2BE8DF0AFAB686BEE54ED073CA9D47DD79D44DA1AE24DF02CED1428F1EA1| |9025CE4A6AFC3AA2A3D289CE15B99B8512B3B4C17C44D14BD899259CBC159CBC2C4| |E5E16272D8B1DC92DF0577708CBE8C43276E4396115AB5A85AD4E6919D832E8D80F| |BF1079E8E6635C773D0E2E824B587302C4B71834D5D0510D5DD99802A7C130C7961| |E28CC7FDCB5A7342D622DC55D8E8DA94337D2E96452752F64AF971BF116472CA511| |CBD511CBB511CBCE88A5AC5EFC0F08E95826A62E6E77EFA78FBCE8B72C701F7F0F6| |C526ED3604D15E943FEAE5FC3BE0CC7A7C13F039F225FF1A94BBFC6297C03BE6596| |7DFD0ABC862743E3CAD0F8F1D0588D501AC6FF010335EEDB| |-------------------------------------------------------------------| |
For judgement you want to go Pyronic (fastst animation) for interface, reactive is still probably the best. Destiny - incan is hard to beat. Lore probably northern lights. Hybrid I'd guess the double hit / damage one.
If you want, the option for a second build is always there for PvE. PvP and PVE operate very differently and have different build goals in mind. Most notably is the lack of personal defense (because defense in PvP does nothing for ranged characters) and the lack of AoE's as their damage is completely gutted in the PvP enviornment.
If its just to get the accolades and incarnates for the build, you really don't need a pve build for it. But if its something you regularly pve with then a second build is definitely a solid idea.
For judgement you want to go Pyronic (fastst animation) for interface, reactive is still probably the best. Destiny - incan is hard to beat. Lore probably northern lights. Hybrid I'd guess the double hit / damage one.
If you want, the option for a second build is always there for PvE. PvP and PVE operate very differently and have different build goals in mind. Most notably is the lack of personal defense (because defense in PvP does nothing for ranged characters) and the lack of AoE's as their damage is completely gutted in the PvP enviornment. If its just to get the accolades and incarnates for the build, you really don't need a pve build for it. But if its something you regularly pve with then a second build is definitely a solid idea. |
Gave your build a quick shot.
Didn't want to spend too much time on it, so you'll need to adjust a few things, including finding two slots for two more KB protection IOs.